* Favorites: mesh-only system message; stop reconnect resends; gate system on state change
* Favorites: remove npub resend tracking and nickname-based key migration; rely on Noise key as identity
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Fix emote targeting and grammar; add tests
Prevent 'system' mis-target via peerID-derived display name in actions sheet. Correct /hug and /slap usage/error grammar by passing base command name. Improve geohash nickname resolution to match displayName with #suffix. Add CommandProcessor tests.
* Geohash ordering: strict in-order inserts and timestamp clamp
Use channel-aware late-insert threshold with 0s for geohash to keep strict chronological order. Clamp future Nostr event timestamps to 'now' to avoid future-dated items skewing order in geohash timelines.
* Trim trailing/leading spaces in geohash nicknames and tag emission
Sanitize Nostr 'n' tag values on ingest and emit by trimming whitespace/newlines to prevent trailing spaces in displayed usernames. Local nickname is already trimmed on focus loss and submit.
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* feat(tor): Tor-by-default scaffold and integration
- Add TorManager with static/dlopen start, torrc generation, SOCKS probe
- Add TorURLSession; route Nostr/Web fetches via SOCKS proxy
- Add chat system messages for Tor status; show progress (macOS) and ready
- Disable ControlPort bootstrap monitor on iOS; keep it on macOS
- Make Tor waits non-blocking; avoid main-actor stalls on startup
- Queue & flush Nostr subscriptions on relay connect; skip duplicates
- Always rewrite torrc at launch to fix iOS container path mismatches
- Link libz; add project wiring for tor-nolzma.xcframework
- Minor fixes: SOCKS probe resumeOnce guard, entitlement for network.server (macOS)
* iOS: deterministic Tor recovery + 100% gating; BLE-first; session rebuild
- Restart/wake Tor on foreground via ControlPort (ACTIVE/SHUTDOWN),
avoid restarts during bootstrap; add NWPathMonitor to trigger checks
- Use NWConnection control polling for GETINFO; remove blocking CFStream
readers to avoid QoS inversions; compute readiness from SOCKS + 100%
- Rebuild TorURLSession on resume; reset Nostr connections to rebind
- Gate all internet after full bootstrap; keep BLE mesh startup fast
- Fix Swift 6 capture issues; hop UI updates to @MainActor
- Remove Tor progress spam; persist initial "starting tor..." system message
* UI: show Tor system messages only in geohash channels (not mesh)
- Gate "starting tor..." and readiness/timeout messages to geohash view
- Add helper addGeohashOnlySystemMessage() to avoid posting to mesh timeline
- Persist system messages in geohash backing store via addPublicSystemMessage()
* Relays: treat repeated -1011 handshake failures as permanent; skip reconnects
- Classify NSURLErrorBadServerResponse as permanent and stop retrying
- Filter permanently-failed relays from subscribe/connect attempts
- Avoid reconnect scheduling for permanently failed relays
* Embed Tor via tor_api; deterministic restart + Nostr gating; add Tor notifications
- Run Tor via tor_api in a dedicated thread with OwningControllerFD
- Cleanly stop Tor on background; restart on .active (single instance)
- Avoid fallback to tor_main/dlopen; add is-running check to prevent duplicates
- Fix argv lifetime in C glue to avoid strcmp crash on start
- Gate Nostr connect/subscribe/send until Tor is fully ready
- Rebuild URLSession + reset relays after Tor readiness (scene-based)
- Remove TorDidBecomeReady double-reset and appDidBecomeActive resubscribe
- Add TorWillRestart/TorDidBecomeReady notifications and chat system messages
- Debounce path-change restarts; ACTIVE poke first; coalesce subs; cancel stale reconnect timers
- Project: add CTorHost.c and TorNotifications.swift to targets; fix libz.tbd path
* Defer Nostr setup logs until Tor is ready; fix subscribe coalescing and reconnect generation
- Move "Connecting to Nostr relays" log after awaitReady()
- Log "Queuing subscription" when Tor not ready; only coalesce when handler exists
- Clear coalescer on unsubscribe
- Cancel stale reconnect timers using connectionGeneration
- Remove app-level TorDidBecomeReady reset to avoid duplicate reconnects
- Debounce path-change restarts
* Gate Nostr init/subscription logs until Tor is ready
- ChatViewModel: await Tor readiness before initializing Nostr and logging
- Only log GeoDM subscription when Tor is ready to avoid early noise
* Make Nostr connect single-sourced; defer DM subscription until connected
- Remove duplicate connect call from ChatViewModel; let scene-based flow connect
- Setup DM subscription once on first connection via sink
- Reduce early subscription send/cancel noise after Tor restarts
* On launch, queue Nostr subscriptions without initiating connects; let centralized connect handle it
- In subscribe(), if no connections exist, just list relays and queue subs
- Avoids early send/cancel churn before connect() runs post-Tor-ready
* Always queue subscriptions and flush on connection; avoid immediate sends
- Prevents early send/cancel churn at launch and during reconnects
- If relays are already connected, flush immediately; otherwise pending until connected
* UI: scope Tor restart messages to geohash channels; skip initial foreground restart on cold launch to avoid confusing system message in #mesh
* geo: disable background sampling + notifications\n- Gate sampling to foreground only (beginGeohashSampling, watchers)\n- Suppress geohash activity notifications unless app is active\n- Stop sampling explicitly on background scene phase
* Update BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update bitchat/BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update bitchat/BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* fix(iOS App): resolve merge artifacts in scenePhase handler\n- Remove duplicate didEnterBackground state\n- Fix switch/if braces and logic for foreground restart gating
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: asmo <asmogo@protonmail.com>
* Screenshot privacy: warn on location sheet; gate screenshot broadcasts to chat only\n\n- Track sheet presentation in ChatViewModel\n- Show privacy alert when screenshot taken on location channels\n- Ignore screenshots for App Info and Location sheet for broadcast\n- ContentView wires sheet onAppear/onDisappear and presents alert\n- Fix location sheet subtitle wrapping: render as single Text to avoid orphaned bullets
* Fix duplicate messages after channel switch\n\n- Dedup on per-geohash append (skip if ID exists)\n- Dedup and sort timeline by timestamp when switching into a geohash\n- Keep content/layout unchanged; add lightweight debug logs for empty rows
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Add geohash bookmarks: persistence, sampling integration, and UI\n\n- Add GeohashBookmarksStore with UserDefaults persistence and toggle API\n- Sample union of regional + bookmarked geohashes for activity notifications\n- LocationChannelsSheet: bookmark icons on nearby rows and a Bookmarked section\n- Header toolbar: toggle bookmark for current geohash\n- Tests: GeohashBookmarksStoreTests for normalization and persistence\n\nRationale: Bookmarked geohashes are always sampled for new activity notifications and quickly selectable from the sheet.
* Notifications: remove background 'new chats!' nudge; geohash activity only on zero→alive; mesh 'nearby' only on zero→alive\n\n- Geohash sampling: notify only when previous participant count in last 5m was zero, with 30s freshness gate\n- Suppress old sampled events after (re)subscribe\n- Remove channel inactivity nudge\n- Mesh: reset rising-edge gate immediately when peer list goes empty (strict zero→alive)
* Geohash notifications: ensure triggering message appears\n\n- On zero→alive sampling, pre-populate geoTimelines[gh] with the triggering message\n- Dedup on per-geohash timeline and UI messages by message ID to avoid duplicates after subscribe\n- Keeps participant update, block/self checks, and cooldown intact
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Remove "new chats!" background nudge; notify only when a regional geohash goes from 0 participants to activity, with content preview and cooldown.\n- Do not mark teleported when selected geohash is in regional channel list; clear persisted teleport when in-region; avoid self teleported state from historical tags; deep links don’t mark teleported for regional geohashes or during cold start.\n- Sort per-geohash timelines chronologically on re-entry and trim whitespace-only content to prevent blank lines.\n- Trim inbound public content and ignore whitespace-only sends.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Use minimal-distance hue palette for mesh and geohash lists; align chat sender colors with list palette.
- Add foreground geo notifications for different channels; deep-link to bitchat://geohash/<gh>; per-geohash 60s cooldown; respect self/blocks.
- Global geohash sampling runs outside the sheet; delegate handles deeplinks and suppresses when already in-channel.
- Switch location channel sheet to continuous CoreLocation with 21m distance filter; add config knob.
- Only link geohash hashtags when standalone (no @name#abcd or word#abcd).
- Include mesh-reachable peers in mesh counts and in "bitchatters nearby" notification.
- Add TransportConfig knobs for palette and geo notifications.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Sign public broadcasts; verify relayed messages via persisted signing keys; keep scheduled relays in sparse graphs and speed their jitter; persist announce signing key for offline auth; add short backoff after disconnect errors to reduce reconnect thrash
* Add connected vs reachable model: retain peers after link drop, expire after reachability window; expose all peers in snapshots; compute isReachable in UI; add meshReachable state and sorting; avoid removing peers on link events; notify UI on stale removals
* ContentView: handle new .meshReachable connection state in header icon switch (exhaustive switch fix)
* Logs: tag relayed announces as 'Reachable via mesh' and annotate public message logs with (direct|mesh) path for easier field analysis
* Fix syntax error: remove stray else/log inserted into writeOrEnqueue; keep logs clean
* UI: use 'point.3.connected.trianglepath.dotted' for mesh-reachable; change people count to include connected+reachable (exclude Nostr-only)
* UI: switch to 'point.3.filled.connected.trianglepath.dotted' for mesh-reachable icons in list and header
* Reachability: reduce retention to 21s for all peers (verified and unverified) to minimize stale presence
* mesh DMs/acks: route to reachable peers; queue READ/DELIVERED until handshake; add Transport.isPeerReachable; UI: hide offline non-mutuals; DM header: better name fallback + show transport + encryption icons; fix NostrTransport conformance
* Verification sheet: compute encryption status and fingerprint using short mesh ID mapping (fix 'not encrypted/handshake' for DMs with stable key)
* Announce cadence: faster discovery (4s), sparse 15±4s, dense 30±8s; initial 0.6s; post-subscribe 50ms; min-force 150ms; maintenance 5s; proactive announces on handshake + recent-traffic nudge
* Relay: increase broadcast TTL cap in sparse graphs to 6; tighten jitter for handshake (10–35ms) and directed (20–60ms) relays
* Range/robustness: store-and-forward for directed packets (15s) with flush on new links + periodic; announces: no subset + afterglow re-announce on first-seen; adaptive scanning: force ON when <=2 neighbors or recent traffic
* Fix warnings: remove unused msgID and unused mutable var in directed spool flush
* Announces: TTL 7 (sparse only) via RelayController; no fanout subset for announces; neighbor-change rebroadcast of last 2–3 announces. Fragments: faster pacing (5ms global, 4ms directed).
* Peer list: real-time icon updates by publishing snapshots on connectivity checks; add unread message indicator (envelope) next to peers with unread DMs
* UI: unread envelope uses orange; hasUnreadMessages checks Nostr conv key for peers with known Nostr pubkeys (geohash DM consistency)
* Logs/robustness: debounce disconnect notifications (1.5s), debounce 'reconnected' logs (2s), add weak-link cooldown after timeouts on very weak RSSI (<= -90)
* Peer icons: faster, accurate reachability\n\n- Run connectivity checks every maintenance tick (5s)\n- Publish peer snapshots on central unsubscribe for instant UI refresh\n- Lower inactivity timeout to 8s and disconnect debounce to 0.9s\n- Gate reachability on mesh-attached (>=1 direct link); no links => no reachable peers\n- Keep 21s retention for verified/unverified, but only when attached to mesh\n\nImproves list responsiveness when walking out of range and prevents stale 'reachable' states when isolated.
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Remove dead code and artifacts: drop PeerManager, unused views/types; delete LegacyTestProtocolTypes; update .gitignore; purge TestResult.xcresult and build.log
* Tests: gate verbose prints under DEBUG; ChatViewModel: remove legacy fingerprint helper and rely on UnifiedPeerService
* Share Extension: migrate to UIKit + UTTypes; drop Social/SLComposeServiceViewController
* Remove 'preparing to share …' system message; send shared content immediately
* Inline comment cleanup: drop legacy 'removed' breadcrumbs across protocols, services, view model, and views
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Improve BLE mesh relay and flooding
Add last-hop suppression using ingress-link tracking to prevent echo. Implement deterministic always-relay for handshakes and directed encrypted/fragments; widen jitter for broadcasts; keep TTL cap only for broadcast. Add deterministic K-of-N broadcast fanout to reduce amplification in dense topologies. Introduce backpressure-aware writes using canSendWriteWithoutResponse with per-peripheral queues and draining on peripheralIsReady. Minor helpers for messageID, deterministic selection, and maintenance cleanup.
* Tests: stabilize FragmentationTests and InputValidatorTests
Make _test_handlePacket mark synthetic peers verified/connected with normalized senderID to avoid drops in public-message reassembly tests. Tighten validatePeerID to reject non-hex strings when length equals 16 or 64; allow internal IDs only for other lengths. All iOS simulator tests pass locally.
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* QR verification scaffold: add Noise verify payload types, VerificationService with QR schema/signing, placeholder MyQR/Scan views, and UI entry points in header
* QR: fix VerificationQR mutability (sigHex var) and remove duplicate Data hex helpers to resolve redeclaration; wire signed payload assembly
* QR: render actual QR images with CoreImage; add copy button; keep scanner placeholder for now
* QR: fix SwiftUI modifiers — apply .interpolation(.none) and .resizable() to platform Image inside ImageWrapper; remove from wrapper usage
* QR: add iOS camera scanner using AVFoundation; integrate into Scan view; add NSCameraUsageDescription to Info.plist
* QR: make NoisePayloadType exhaustive in ChatViewModel switches by ignoring verifyChallenge/verifyResponse for now (placeholder)
* QR verification: speed + persistence + UX
- Inject live Noise into VerificationService; prewarm QR on app start
- Keep camera active; remove intermediate responder toast
- One-shot/dupe guards and deferred send on handshake
- Persist verified status immediately; standardize fingerprint (SHA-256)
- Show verified badge for offline favorites; mutual verification toast
- VERIFY sheet styling to match peer sheet; UI polish
- Logs to diagnose verified load + favorites mapping
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* NIP-17/44: adopt NIP-44 v2 (XChaCha20-Poly1305, v2: base64url), switch rumor kind to 14, randomize BIP-340 aux; add XChaCha20Poly1305Compat and wire-up
* Nostr DMs: ensure delivered/read acks are sent even without Noise key mapping by falling back to direct Nostr (geohash-style) acks to sender pubkey
* NIP-44 v2 decrypt: try both Y parities for x-only sender pubkeys (even then odd) to fix unwrap authentication failures
* Tests: add NIP-44 v2 ACK round-trip tests (delivered/read) using bitchat1 embedding and gift-wrap decrypt path
* UI: fix DM autoscroll IDs by using dm:<peer>|<id> for private chat item IDs and preserve anchors, ensuring scrollTo targets exist when opening/switching/new messages
* UI: fix string interpolation in DM/geohash context keys (remove escaped interpolation) to resolve 'unused ch' warnings and ensure proper IDs
* UI: MeshPeerList shows transport state icon: radio for mesh-connected, purple globe for mutual favorite/Nostr; fallback dim person for others
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* feat(notifications): unify DM notifications across transports; notify for unread+recent even in foreground; delegate suppresses if chat open
* fix(geohash): include own past geohash messages on channel load; skip only very recent self-echo (<15s) to avoid duplicates
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* feat(georelay): route geohash kind 20000 via nearest relays; add GeoRelayDirectory; target geohash subscriptions; avoid duplicate connections
* feat(georelay): fetch daily from remote CSV with fallback to bundled; cache to app support; prefetch on app load
* fix(georelay): make CSV parser nonisolated and call as Self.parseCSV to satisfy Swift 6 actor isolation
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Remove link previews: link URLs inline\n\n- Delete LinkPreviewView and all references\n- Strip preview usage from ContentView\n- Make detected URLs tappable via .link attribute\n- Add MessageTextHelpers for tokens/length checks\n- Wire helpers into iOS/macOS targets
* Peer list UX: match message colors, use map pin icon, stable ordering\n\n- Color list names and icons with same peer color as messages\n- Default icon mappin; teleported uses face.dashed (iOS)\n- Geohash: move teleported peers to bottom\n- Maintain stable order: append new peers, remove missing\n- Mesh list: replace state icons with colored mappin/person
* Fix peer list build errors: remove ambiguous Set type, avoid guard in ViewBuilder, remove duplicate bindings, and simplify person lookup
* Peer list: remove onChange expressions to avoid type-check issues; rely on ObservedObject updates
* Peer lists: simplify view structure to satisfy SwiftUI type checker (replace Group with VStack, flatten body)
* Peer lists: move ordering mutations to onAppear/onChange, keep body pure; fix result builder errors
* Fix: remove trailing modifiers outside if/else to avoid ViewBuilder type issues
* Color parity: fix seed cache to include color scheme; normalize Nostr seeds; switch to mappin.circle icon
* Peer colors: ensure exact match with message colors\n\n- Mesh list uses same seed logic as messages (getNoiseKeyForShortID fallback)\n- Color cache keyed by theme; normalize nostr seeds\n- Icons: use mappin.and.ellipse (default) and face.dashed for teleported\n- Teleport tag: accept "teleported" in addition to "teleport" and presence events
* Fix geohash color mismatch: populate nostrKeyMapping before building messages in resubscribe; also honor t,teleport tag for teleported state
* Message actions: username tap opens sheet via clickable AttributedString; message tap inserts @mention; rename to 'direct message'
* Cashu UX: suppress 'Show more' when message contains a Cashu token (chips handle rendering)
* Cashu detection: broaden regex (allow '.') + shorter min length; avoid long-text fallback when Cashu present so chips render and no full blob
* Geohash levels: rename region->province, country->region; update labels, precision, UI, manager mapping, tests; add Codable backward-compat for renamed cases
* Fix braces in LocationChannel.swift: close enum before extension to satisfy file-scope declarations
* Geohash links: make #geohash tappable and open that channel (bitchat://geohash/<gh>); handle in ContentView.onOpenURL with validation and selection
* Underline tappable #geohash mentions for clarity
* Geochat: sanitize timeline on channel switch to remove any blank-content entries (prevents blank rows)
* Xcode project: sync sources after UI changes (remove LinkPreview, add helpers, update build refs)
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* fix(geo-block): enable block/unblock for geohash users and enforce blocks\n\n- Add persisted set of blocked Nostr pubkeys in SecureIdentityStateManager\n- Check Nostr blocks for incoming messages (public + geo DMs)\n- Prevent sending geo DMs to blocked users\n- Extend /block and /unblock to resolve geohash display names to pubkeys and act accordingly\n- Improve /block list to show geohash blocks (visible names or #suffix)
* fix(geo-block): enforce blocks on geohash public and DM receive; add block/unblock actions to geohash people list
* fix: mark handlePublicMessage as @MainActor to call isMessageBlocked safely
* ui(block): show blocked indicator (nosign icon) next to blocked peers in mesh and geohash lists
* fix(geo-block): early-drop blocked pubkeys on geohash receive; filter blocked users from participants list
* fix(geo-block): purge existing geohash messages/DMs on block; block directly from chat using Nostr sender ID when available
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>