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* Add mesh diagnostics: /ping, /trace, and topology map - New protocol types ping=0x26 / pong=0x27 (9-byte payload: 8-byte nonce + origin TTL) with per-peer inbound rate limiting (5 per 10s) - /ping @name reports RTT and hop count, 10s timeout - /trace @name prints the estimated path from gossiped directNeighbors - Topology map sheet (circular Canvas layout) reachable from App Info - Ping/pong ride the deterministic directed-relay path like DMs - Tests: payload round-trip, hop-count math, command output, edge normalization, layout Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Fix CI media-wipe race, per-link ping rate limiting, and /ping output routing Three fixes for PR #1377 review: 1. CI flake (sendImage_privateChatProcessesAndTransfersImage): the panicClearAllData / clearCurrentPublicTimeline detached utility-priority tasks delete the real ~/Library/Application Support/files tree, which the test process shares. The wipe fires at a nondeterministic time and raced the sendImage test's JPEG in files/images/outgoing (write then re-read), so prepareImagePacket threw and the test timed out. Both wipes are now skipped under tests (existing TestEnvironment.isRunningTests pattern); this also stops test runs from deleting the developer's real media. 2. Codex P1: ping packets are unsigned, so keying the pong rate limiter on packet.senderID let one connected peer rotate forged sender IDs to bypass the 5-per-10s budget. The limiter now keys on the ingress link (the directly connected peer that delivered the packet); the pong still goes to the claimed sender. Regression test proves rotating senders over one link exhaust one budget (fails 10 vs 5 pongs on the old code). 3. Codex P2: /ping output arrived up to 10s later and was routed from selectedPrivateChatPeer at callback time, misrouting the result after a chat switch. The origin conversation is now captured when the command is issued (CommandOutputDestination) and deferred output is routed there: a DM result lands in the origin chat's history even if deselected, and a mesh-timeline result pins to #mesh instead of the active channel. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * App Info: move NETWORK section under HOW TO USE and uppercase NETWORK/SYMBOLS headers Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Conform DiagnosticsMockContext to sendPublicMessage CommandContextProvider gained sendPublicMessage (Cashu /pay, #1376) after this branch forked, so the diagnostics test mock no longer conformed once main was merged in. Add the no-op stub. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Test Harness Guide
This test suite uses an in-memory networking harness to make end-to-end and integration tests deterministic, fast, and race-free without touching production code.
In-Memory Bus
- File:
bitchatTests/Mocks/MockBLEService.swift - Registry/Adjacency: Global
registrymapspeerIDto aMockBLEServiceinstance;adjacencyrecords simulated links between peers. - Setup: Call
MockBLEService.resetTestBus()insetUp()to clear state between tests. - Topology: Use
simulateConnectedPeer(_:)andsimulateDisconnectedPeer(_:)to add/remove links.connectFullMesh()helpers in tests build larger topologies. - Handlers: Tests can observe data via
messageDeliveryHandler(decodedBitchatMessage) andpacketDeliveryHandler(rawBitchatPacket). - De‑duplication: A thread-safe
seenMessageIDsprevents duplicate deliveries during flooding/relays.
Broadcast Flooding
- Flag:
MockBLEService.autoFloodEnabled - Intent: When
true, public broadcasts propagate across the entire connected component (ignores TTL for reach) while still de‑duping to prevent loops. - Usage: Enabled in Integration tests (
setUp) to simulate large-network broadcast; disabled in E2E tests to keep routing explicit and verify TTL behavior (seePublicChatE2ETests.testZeroTTLNotRelayed).
Rehandshake Flow (Noise)
- Why: The legacy NACK recovery path was removed; recovery now relies on Noise session rehandshake after decrypt failure or desync.
- Manager:
NoiseSessionManagermanages per-peer sessions. - Pattern: On decrypt failure, proactively clear the local session and re-initiate a handshake. The peer accepts and replaces their session.
- Test:
IntegrationTests.testRehandshakeAfterDecryptionFailure- Corrupts ciphertext to induce a decrypt error.
- Calls
removeSession(for:)on the initiator’s manager beforeinitiateHandshake(with:)to avoidalreadyEstablished. - Verifies encrypt/decrypt succeeds post-rehandshake.
Tips
- Determinism: Add small async delays only where handler installation/topology changes could race the first send.
- Scoping: Keep
autoFloodEnabledtoggled only within Integration tests; always reset intearDown()to avoid cross-test contamination. - Direct vs Relay: Private messages target a specific peer when adjacent; otherwise they are surfaced to neighbors for relay and, if known, also delivered to the target.
Quick Start
- Create nodes and connect them:
let svc = MockBLEService(); svc.myPeerID = "PEER1"svc.simulateConnectedPeer("PEER2")
- Observe messages:
svc.messageDeliveryHandler = { msg in /* asserts */ }
- Enable broadcast flooding for Integration suites only:
MockBLEService.autoFloodEnabled = true