Periphery 3.7.4 audit of both schemes (macOS + iOS, intersected so
platform-specific code is never touched), with test targets indexed and
the share extension built. 277 dead declarations removed or demoted:
dead forwarding wrappers (ChatViewModel+Nostr/+PrivateChat), removed-
feature remnants (autocomplete command suggestions, back-swipe tuning,
MediaSendError, GeohashParticipantTracker), unused Tor dormancy
bindings, assign-only properties, unused parameters (renamed to _), and
redundant public accessibility. 13 orphaned localization keys deleted
across all 29 locales (old pre-#1392 location-notes UI, app_info
warnings).
Two real tests were flagged as unused because they never ran: Swift
Testing methods missing @Test (NostrProtocolTests.
testAckRoundTripNIP44V2_Delivered, NotificationStreamAssemblerTests.
testAssemblesCompressedLargeFrame). Re-armed both; they pass.
Deliberately kept, now recorded in .periphery.baseline.json: iOS-only
code invisible to the CI macOS scan, C FFI signatures, keep-alive
NWPathMonitor reference, InboundEventKey.eventID (dedup semantics),
wifiBulk capability bit (reserved for Wi-Fi bulk work, used by
BitFoundation package tests), and the String secureClear cluster
(exercised by package tests).
New: .periphery.yml config and an advisory Dead Code CI job (mirrors
the SwiftLint precedent from #1361) that fails on findings not in the
committed baseline.
Verified: full macOS app suite, BitFoundation (119) and BitLogger (13)
package tests green; periphery scan --strict exits clean.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Add capability bits to announce TLV
Announces now carry an optional capabilities TLV (0x05): a little-endian
bitfield with named bits for upcoming features (prekeys, wifiBulk,
gateway, groups, board, vouch, meshDiagnostics). Old clients skip the
unknown TLV; peers without it decode as nil so features can distinguish
"legacy peer" from "advertises nothing".
PeerCapabilities lives in BitFoundation with a minimal-length encoding
that preserves unknown bits for forward compatibility. Peer capabilities
are stored in the BLE peer registry on verified announce and exposed via
BLEService.peerCapabilities(_:). The local advertisement set is empty
until each feature ships its bit.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Transitive verification: vouch for verified peers over Noise
When a Noise session establishes with a peer I verified and that peer
advertises the .vouch capability, send signed attestations (up to 16,
most recently verified first, at most once per peer per 24h) for the
OTHER fingerprints I verified. Receivers accept vouches only from
senders they verified themselves, verify the Ed25519 signature against
the sender's announce-bound signing key, and surface the result as a
new derived trust tier: vouched (unfilled seal) between casual and
trusted.
Protocol:
- NoisePayloadType.vouch = 0x12 carries a batch of TLV attestations:
voucheeFingerprint (32B), voucheeSigningKey (32B), timestamp
(uint64 ms BE), Ed25519 signature over
"bitchat-vouch-v1" | fingerprint | signingKey | timestamp.
The voucher is implicit in the authenticated session.
- PeerCapabilities.localSupported now advertises .vouch.
Storage (SecureIdentityStateManager / IdentityCache):
- vouches keyed by vouchee, capped at 8 vouchers each; validity is
recomputed on read (voucher still verified-by-me, < 30 days old), so
unverifying a voucher retires their vouches without cascade deletes.
- New IdentityCache fields are Optional so pre-existing encrypted
caches decode cleanly; TrustLevel.vouched is inserted mid-ladder but
raw values are strings, so persisted values are unaffected (and
vouched itself is never persisted).
- Panic wipe clears vouch state with the rest of the identity cache.
UI: unfilled checkmark.seal badge in the mesh peer list (filled seal
stays exclusive to verified) and a "vouched for by N people you
verified" section with voucher names in FingerprintView; VoiceOver
labels and xcstrings entries included.
Tests: attestation encode/decode + signature (forged/tampered/expired),
accept-policy gates, batch cap, trust-level derivation incl. voucher
invalidation, persistence compat, and coordinator exchange/accept
policies. Full macOS suite: 1088 tests passing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Fix CI deadlock in vouch tests and live-refresh the fingerprint sheet on vouch acceptance
Two fixes for PR #1380 review findings:
1. CI "Run Swift Tests (app)" hang (exit 137): the new
SecureIdentityStateManagerVouchTests suite was nonisolated, so Swift
Testing ran its tests in parallel on the Swift Concurrency cooperative
pool. Each test enqueues a queue.async(.barrier) write (setVerified)
and immediately blocks in queue.sync / queue.sync(.barrier)
(recordVouch / effectiveTrustLevel). On CI's few-core runners every
cooperative-pool thread ended up parked behind a pending barrier that
never got a dispatch worker, deadlocking the whole test process until
the watchdog SIGKILLed it. The suite is now @MainActor, matching the
production isolation of the vouch API (ChatVouchCoordinator is
@MainActor) and keeping blocking syncs off the cooperative pool.
2. Codex P2: an open fingerprint sheet did not refresh its vouched badge
when a vouch batch was accepted - VerificationModel.bind() never
observed the trust-change signal. It now subscribes to the
"peerStatusUpdated" notification that
ChatVouchCoordinator.notifyPeerTrustChanged() posts (same source
PeerListModel uses) and forwards it to objectWillChange. Added a
regression test that pins VerificationModel's own subscription
(verified to fail without the fix).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Skip media-wipe detached tasks under tests (shared-filesystem race)
panicClearAllData and clearCurrentPublicTimeline delete the real
~/Library/Application Support/files tree in detached utility-priority
tasks. The SPM test process shares that tree and ChatViewModelTests
invoke both methods, so under parallel scheduling the wipe lands at a
nondeterministic time — deleting media a concurrently running test just
wrote (and the developer's real app data with it). Guard both with the
existing TestEnvironment.isRunningTests pattern, mirroring the same fix
on feat/mesh-diagnostics (#1377).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Port vouch capability-race fix to feat/vouching (ports b8adcbe9)
Ports the on-device-confirmed fix from the integration test branch
(commit b8adcbe9) onto feat/vouching so PR #1380 is actually correct.
On-device testing confirmed the transitive vouch propagated once the
send was triggered on verify / announce arrival rather than auth alone.
Vouch attestations only ever sent from peerAuthenticated, gated on the
peer's .vouch capability. That capability arrives via the peer's announce,
processed independently of the Noise handshake, so at auth time the set was
usually empty -> gate failed -> vouch silently skipped and never retried.
- Refactor the send path into a reusable attemptVouch(to:fingerprint:now:).
- Trigger on peer-list updates (peersUpdated): fired after every verified
announce, so the batch goes out once the .vouch bit actually arrives.
- Trigger on local verification (vouchToConnectedVerifiedPeers): verifying a
peer runs a vouch pass over connected verified peers, covering the
verify-while-connected case and propagating the new identity onward.
- Relax the capability gate: treat an empty/unknown set as eligible (the
Noise 0x12 payload is ignored by non-supporting peers); only skip when a
non-empty set explicitly lacks .vouch.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
The app test job hung at process exit (all tests pass, then SIGKILL at the
CI timeout). Root cause: fix#5 replaced the dead Timer.scheduledTimer with
a real DispatchSourceTimer, created per manager instance, resumed and never
cancelled. Those live timer sources kept the dispatch machinery alive so the
swift-testing process never exited. The earlier `isRunningTests` guard was
fragile (it does not reliably detect the swift-testing-only runner on CI).
Drop the debounce timer entirely. Mutations now persist via the same
serialized `queue` barrier their callers already run on (saveIdentityCache ->
performSave directly); forceSave is a direct, non-blocking call (no
queue.sync, which is unsafe on the cooperative pool). No timer is left
scheduled, so nothing keeps the process alive. The original bug is still
fixed — saves now actually happen, unlike the never-firing Timer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The app test job intermittently hung at process exit. The suite is
load-sensitive and historically prone to cooperative-pool/teardown
deadlocks; the security changes added background work to the test process
that pushed it over the edge. Make the unit-test BLEService/identity
manager quiescent and remove blocking sync:
- forceSave() no longer does queue.sync(.barrier). It is reachable from
deinit and from async tests on the swift-concurrency cooperative pool,
where a blocking barrier-sync can starve/deadlock the pool. It now
cancels the debounce timer and persists directly. (Removed the
now-unneeded queue-specific-key re-entrancy machinery.)
- SecureIdentityStateManager persists synchronously under tests instead of
scheduling a DispatchSourceTimer that lingers past process exit.
- Gate gossip-sync start (in addition to the maintenance timer) behind
real Bluetooth init, so the test BLEService runs no periodic
sign/broadcast/sync churn.
- Skip the panic Nostr reconnect under tests (connecting the shared relay
singleton starts network/reconnect work that never completes).
Production behavior is unchanged: real Bluetooth builds run all timers and
the debounced save as before; the debounce save now actually fires
(previously a Timer on a GCD queue that never ran).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The forceSave() rewrite used queue.sync(flags: .barrier), but forceSave
is also called from deinit. The debounce timer's barrier hop captured
self strongly, so when that block dropped the last reference the manager
deallocated *on* the identity queue — deinit -> forceSave -> queue.sync
then deadlocked synchronizing onto the queue it was already running on.
This hung the test process at exit (CI SIGKILL / exit 137).
- forceSave() now detects (via a queue-specific key) when it is already
executing on the queue and runs the save directly instead of sync-ing
onto itself.
- The timer's barrier hop now captures self weakly, so it can no longer
trigger a deallocation on the queue in the first place.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A broad audit surfaced ten critical/high issues across the crypto,
transport, identity, and panic-wipe layers. This fixes all ten.
Critical:
- Nostr DMs were unauthenticated. The NIP-17 seal was signed with a
throwaway ephemeral key and the receiver never verified it, so anyone
who knows a recipient's npub could forge messages (and delivery/read
receipts) into an existing trusted conversation. The seal is now
signed with the sender's real identity key, and the receiver verifies
the seal signature and that seal.pubkey == rumor.pubkey.
NOTE: this is a breaking wire-protocol change (see PR).
- Public BLE messages trusted registry membership instead of the packet
signature. Since senderID is attacker-controlled, any verified peer
could be impersonated in public chat. A valid signature from the
claimed sender is now required before any registry identity is used.
- Unverified announces still persisted the announced identity, letting a
replayed noisePublicKey overwrite a victim's stored signing key and
nickname. persistIdentity is now gated on verification.
High:
- Noise decrypt trapped on a 16-19 byte ciphertext (negative prefix
length after nonce extraction) — a remote crash. Now validated.
- Identity-cache debounce save used Timer.scheduledTimer on a GCD queue
with no run loop, so it never fired; block/verify/favorite changes
only persisted on explicit forceSave. Replaced with a
DispatchSourceTimer on the queue; forceSave is now serialized.
- Identity-cache key load couldn't tell "missing" from a transient
keychain failure and would regenerate (deleting) the key, orphaning
the cache. Now uses getIdentityKeyWithResult and falls back to a
session-only ephemeral key without clobbering the persisted key/cache.
- BLE receive-dedup key lacked a payload digest, so post-handshake
flushes (queued msgs + delivery/read acks in the same ms) were dropped
as duplicates. Digest added, matching the ingress registry.
- Maintenance timer was created only in init and never recreated after a
panic stop/start, silently degrading the mesh until app restart. Now
recreated in startServices.
- Panic wipe left persisted location state (selected channel, teleport
set, bookmarks) and cached per-geohash Nostr private keys behind. Both
are now cleared.
- Panic spawned an orphan NostrRelayManager instead of reusing .shared,
splitting relay state from every other component. Now reuses .shared.
Tests updated to assert the fixed behavior (announce no longer persists
unverified identities; public messages require a signature; receive
dedup ID includes the payload digest).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Refactor BLE transport event handling
* Make image output paths unique
* Keep queued Nostr read receipts alive
* Refine BLE ingress fanout
* Rediscover BLE service after invalidation
* Extract BLE notification retry buffer
* Extract BLE inbound write buffer
* Extract BLE fragment assembly buffer
* Tidy secure log handling from device run
* Allow self-authored RSR ingress replies
* Harden read receipt queue test timing
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Sign public broadcasts; verify relayed messages via persisted signing keys; keep scheduled relays in sparse graphs and speed their jitter; persist announce signing key for offline auth; add short backoff after disconnect errors to reduce reconnect thrash
* Add connected vs reachable model: retain peers after link drop, expire after reachability window; expose all peers in snapshots; compute isReachable in UI; add meshReachable state and sorting; avoid removing peers on link events; notify UI on stale removals
* ContentView: handle new .meshReachable connection state in header icon switch (exhaustive switch fix)
* Logs: tag relayed announces as 'Reachable via mesh' and annotate public message logs with (direct|mesh) path for easier field analysis
* Fix syntax error: remove stray else/log inserted into writeOrEnqueue; keep logs clean
* UI: use 'point.3.connected.trianglepath.dotted' for mesh-reachable; change people count to include connected+reachable (exclude Nostr-only)
* UI: switch to 'point.3.filled.connected.trianglepath.dotted' for mesh-reachable icons in list and header
* Reachability: reduce retention to 21s for all peers (verified and unverified) to minimize stale presence
* mesh DMs/acks: route to reachable peers; queue READ/DELIVERED until handshake; add Transport.isPeerReachable; UI: hide offline non-mutuals; DM header: better name fallback + show transport + encryption icons; fix NostrTransport conformance
* Verification sheet: compute encryption status and fingerprint using short mesh ID mapping (fix 'not encrypted/handshake' for DMs with stable key)
* Announce cadence: faster discovery (4s), sparse 15±4s, dense 30±8s; initial 0.6s; post-subscribe 50ms; min-force 150ms; maintenance 5s; proactive announces on handshake + recent-traffic nudge
* Relay: increase broadcast TTL cap in sparse graphs to 6; tighten jitter for handshake (10–35ms) and directed (20–60ms) relays
* Range/robustness: store-and-forward for directed packets (15s) with flush on new links + periodic; announces: no subset + afterglow re-announce on first-seen; adaptive scanning: force ON when <=2 neighbors or recent traffic
* Fix warnings: remove unused msgID and unused mutable var in directed spool flush
* Announces: TTL 7 (sparse only) via RelayController; no fanout subset for announces; neighbor-change rebroadcast of last 2–3 announces. Fragments: faster pacing (5ms global, 4ms directed).
* Peer list: real-time icon updates by publishing snapshots on connectivity checks; add unread message indicator (envelope) next to peers with unread DMs
* UI: unread envelope uses orange; hasUnreadMessages checks Nostr conv key for peers with known Nostr pubkeys (geohash DM consistency)
* Logs/robustness: debounce disconnect notifications (1.5s), debounce 'reconnected' logs (2s), add weak-link cooldown after timeouts on very weak RSSI (<= -90)
* Peer icons: faster, accurate reachability\n\n- Run connectivity checks every maintenance tick (5s)\n- Publish peer snapshots on central unsubscribe for instant UI refresh\n- Lower inactivity timeout to 8s and disconnect debounce to 0.9s\n- Gate reachability on mesh-attached (>=1 direct link); no links => no reachable peers\n- Keep 21s retention for verified/unverified, but only when attached to mesh\n\nImproves list responsiveness when walking out of range and prevents stale 'reachable' states when isolated.
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* fix(geo-block): enable block/unblock for geohash users and enforce blocks\n\n- Add persisted set of blocked Nostr pubkeys in SecureIdentityStateManager\n- Check Nostr blocks for incoming messages (public + geo DMs)\n- Prevent sending geo DMs to blocked users\n- Extend /block and /unblock to resolve geohash display names to pubkeys and act accordingly\n- Improve /block list to show geohash blocks (visible names or #suffix)
* fix(geo-block): enforce blocks on geohash public and DM receive; add block/unblock actions to geohash people list
* fix: mark handlePublicMessage as @MainActor to call isMessageBlocked safely
* ui(block): show blocked indicator (nosign icon) next to blocked peers in mesh and geohash lists
* fix(geo-block): early-drop blocked pubkeys on geohash receive; filter blocked users from participants list
* fix(geo-block): purge existing geohash messages/DMs on block; block directly from chat using Nostr sender ID when available
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Created AI_CONTEXT.md as central documentation hub for AI assistants
- Added detailed file-level documentation to all major components
- Documented architecture, design decisions, and security considerations
- Added usage examples and integration guidance
- Improved code discoverability with clear component descriptions
Documentation covers:
- BluetoothMeshService: Core networking and mesh protocol
- BitchatProtocol: Application-layer protocol design
- NoiseProtocol: Cryptographic implementation details
- ChatViewModel: Business logic and state management
- IdentityModels: Three-layer identity architecture
- NoiseEncryptionService: High-level encryption API
- SecureIdentityStateManager: Secure persistence layer
- BinaryProtocol: Low-level wire format
This documentation will significantly improve AI understanding of the codebase structure and enable faster, more accurate assistance with development tasks.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Add handshakeRequest packet type (0x25) to notify recipients about queued messages
- Create HandshakeRequest struct with binary encoding for efficient transmission
- Send handshake requests when messages are queued due to missing session
- Display notifications when someone wants to send messages
- Fix verification persistence bug by adding forceSave on app termination
- Update UI to handle optional encryption icons (hide when no handshake attempted)
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Remove sequence numbers from protocol
- Remove sequenceNumber field from BitchatPacket struct
- Update BinaryProtocol to not encode/decode sequence numbers (header size reduced from 17 to 13 bytes)
- Replace sequence-based duplicate detection with content-based using packet ID hash
- Update packet ID generation to use SHA256(senderID + timestamp + type + payload prefix)
- Remove all sequence tracking variables and methods
- Simplify duplicate detection to rely on timestamp and content hashing
* Fix connection stability issues
- Increase peer availability check interval from 5 to 15 seconds
- Fix availability logic to not mark connected peers as unavailable
- Add BLE connection keepalive timer (20s) to prevent iOS timeouts
- Fix missing delivery ACKs by passing peripheral context through Noise decryption
- Reduce identity announce frequency from 2 to 10 seconds minimum
- Remove unnecessary identity announces on connection
- Debounce identity cache keychain saves (2 second delay)
- Add message retry notification handler in ChatViewModel
- Fix version negotiation redundancy by checking existing negotiations
- Keep Noise sessions for already-connected peers
* Fix build errors in message retry handler
- Fix reference to 'displayedMessages' - should be 'messages'
- Fix sendMessage call signature to use individual parameters instead of message object
- Both iOS and macOS builds now succeed
* Fix remaining connection stability issues
- Fix duplicate identity announces with content-based deduplication
- Simplify peripheral mapping with cleaner temp ID to peer ID transitions
- Improve graceful leave detection across peer ID rotations
- Track previousPeerID from announcements to maintain state
- Add time-based cleanup for gracefully left peers
* Fix connection stability issues
- Add special duplicate detection for identity announces
- Simplify peripheral mapping with dedicated structure
- Improve graceful leave detection with peer ID rotation handling
- Track graceful leave timestamps for cleanup
- Transfer states properly during peer ID rotation
* Improve BLE connection stability and message reliability
- Increase peer availability timeout from 5s to 15s to prevent flapping
- Add BLE keepalive timer with 30s interval to maintain connections
- Fix missing delivery ACKs by passing peripheral context through decryption
- Reduce identity announce frequency from 2s to 10s minimum interval
- Add keychain save debouncing with 2s delay to prevent excessive writes
- Implement message retry system for failed deliveries to favorites
- Fix version negotiation redundancy by checking existing state
- Add special duplicate detection for identity announcements
- Implement graceful leave detection with peer ID rotation support
- Simplify peripheral mapping to reduce complexity
- Fix switch statement structure issues causing build errors
These changes significantly improve connection stability, eliminate peer availability flapping, and ensure reliable message delivery.
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Remove channel UI elements from ContentView
- Remove channel data structures and methods from ChatViewModel
- Remove channel commands (/j, /leave, /channels)
- Remove channel field from BitchatMessage protocol
- Remove channel message types and handling
- Remove NoiseChannelEncryption.swift entirely
- Clean up all channel references across the codebase
- Fix compilation warnings (var to let conversions)
- Remove all outdated test files that used incorrect APIs
- Simplify app to only support public broadcast and 1:1 private messages
- Rename SecurityLogger to SecureLogger for better clarity
- Add file:line:function tracking to all log entries
- Optimize logging with pre-compiled regex patterns and NSCache
- Add comprehensive logging for critical protocol flow points
- Fix iOS entitlements to include Bluetooth permission
- Fix VersionHello field name and optional chaining issues
- Fix Package.swift resource warnings
- Fix test compilation errors with proper type annotations