Add comprehensive AI-friendly documentation across core files (#328)

- Created AI_CONTEXT.md as central documentation hub for AI assistants
- Added detailed file-level documentation to all major components
- Documented architecture, design decisions, and security considerations
- Added usage examples and integration guidance
- Improved code discoverability with clear component descriptions

Documentation covers:
- BluetoothMeshService: Core networking and mesh protocol
- BitchatProtocol: Application-layer protocol design
- NoiseProtocol: Cryptographic implementation details
- ChatViewModel: Business logic and state management
- IdentityModels: Three-layer identity architecture
- NoiseEncryptionService: High-level encryption API
- SecureIdentityStateManager: Secure persistence layer
- BinaryProtocol: Low-level wire format

This documentation will significantly improve AI understanding of the codebase structure and enable faster, more accurate assistance with development tasks.

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
This commit is contained in:
jack
2025-07-27 10:18:47 +02:00
committed by GitHub
co-authored by jack
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# AI Context for BitChat
This document provides essential context for AI assistants working on the BitChat codebase. Read this first to understand the project's architecture, design decisions, and key concepts.
## Project Overview
BitChat is a decentralized, peer-to-peer messaging application that works over Bluetooth mesh networks without requiring internet connectivity, servers, or phone numbers. It's designed for scenarios where traditional communication infrastructure is unavailable or untrusted.
### Key Features
- **Bluetooth Mesh Networking**: Multi-hop message relay over BLE
- **Privacy-First Design**: No accounts, no persistent identifiers
- **End-to-End Encryption**: Uses Noise Protocol Framework for private messages
- **Store & Forward**: Messages cached for offline peers
- **IRC-Style Commands**: Familiar `/msg`, `/who` interface
- **Cross-Platform**: Native iOS and macOS support
## Architecture Overview
```
┌─────────────────────────────────────────────────────────────────┐
│ User Interface │
│ (ContentView, ChatViewModel) │
└─────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────┐
│ Application Services │
│ (MessageRetryService, DeliveryTracker, NotificationService) │
└─────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────┐
│ Security Layer │
│ (NoiseEncryptionService, SecureIdentityStateManager) │
└─────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────┐
│ Protocol Layer │
│ (BitchatProtocol, BinaryProtocol, NoiseProtocol) │
└─────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────┐
│ Transport Layer │
│ (BluetoothMeshService) │
└─────────────────────────────────────────────────────────────────┘
```
## Core Components
### 1. BluetoothMeshService (Transport Layer)
- **Location**: `bitchat/Services/BluetoothMeshService.swift`
- **Purpose**: Manages BLE connections and implements mesh networking
- **Key Responsibilities**:
- Peer discovery (scanning and advertising simultaneously)
- Connection management (acts as both central and peripheral)
- Message routing and relay
- Version negotiation with peers
- Automatic reconnection and topology management
### 2. BitchatProtocol (Protocol Layer)
- **Location**: `bitchat/Protocols/BitchatProtocol.swift`
- **Purpose**: Defines the application-level messaging protocol
- **Key Features**:
- Binary packet format for efficiency
- Message types: Chat, Announcement, PrivateMessage, etc.
- TTL-based routing (max 7 hops)
- Message deduplication via unique IDs
- Privacy features: padding, timing obfuscation
### 3. NoiseProtocol Implementation
- **Locations**:
- `bitchat/Noise/NoiseProtocol.swift` - Core protocol implementation
- `bitchat/Noise/NoiseSession.swift` - Session management
- `bitchat/Services/NoiseEncryptionService.swift` - High-level encryption API
- **Purpose**: Provides end-to-end encryption for private messages
- **Implementation Details**:
- Uses Noise_XX_25519_AESGCM_SHA256 pattern
- Mutual authentication via static keys
- Forward secrecy via ephemeral keys
- Integrated with identity management
### 4. Identity System
- **Location**: `bitchat/Identity/`
- **Three-Layer Model**:
1. **Ephemeral Identity**: Short-lived, rotates frequently
2. **Cryptographic Identity**: Long-term Noise static keypair
3. **Social Identity**: User-chosen nickname and metadata
- **Trust Levels**: Untrusted → Verified → Trusted → Blocked
### 5. ChatViewModel
- **Location**: `bitchat/ViewModels/ChatViewModel.swift`
- **Purpose**: Central state management and business logic
- **Responsibilities**:
- Message handling and batching
- Command processing (/msg, /who, etc.)
- UI state management
- Private chat coordination
## Key Design Decisions
### 1. Protocol Design
- **Binary Protocol**: Chosen for efficiency over BLE's limited bandwidth
- **No JSON**: Reduces parsing overhead and message size
- **Custom Framing**: Handles BLE's 512-byte MTU limitations
### 2. Security Architecture
- **Noise Protocol**: Industry-standard, well-analyzed framework
- **XX Pattern**: Provides mutual authentication and forward secrecy
- **No Long-Term Identifiers**: Enhances privacy and deniability
### 3. Mesh Networking
- **Store & Forward**: Essential for intermittent connectivity
- **TTL-Based Routing**: Prevents infinite loops in mesh
- **Bloom Filters**: Efficient duplicate detection
### 4. Privacy Features
- **Message Padding**: Obscures message length
- **Cover Traffic**: Optional dummy messages
- **Timing Obfuscation**: Randomized delays
- **Emergency Wipe**: Triple-tap to clear all data
## Code Organization
### Services (`/bitchat/Services/`)
Application-level services that coordinate between layers:
- `BluetoothMeshService`: Core networking
- `NoiseEncryptionService`: Encryption coordination
- `MessageRetryService`: Reliability layer
- `DeliveryTracker`: Acknowledgment handling
- `NotificationService`: System notifications
### Protocols (`/bitchat/Protocols/`)
Protocol definitions and implementations:
- `BitchatProtocol`: Application protocol
- `BinaryProtocol`: Low-level encoding
- `BinaryEncodingUtils`: Helper functions
### Noise (`/bitchat/Noise/`)
Noise Protocol Framework implementation:
- `NoiseProtocol`: Core cryptographic operations
- `NoiseSession`: Session state management
- `NoiseHandshakeCoordinator`: Handshake orchestration
- `NoiseSecurityConsiderations`: Security validations
### Views & ViewModels
MVVM architecture for UI:
- `ContentView`: Main chat interface
- `ChatViewModel`: Business logic and state
- Supporting views for settings, identity, etc.
## Development Guidelines
### 1. Security First
- Never log sensitive data (keys, message content)
- Use `SecureLogger` for security-aware logging
- Validate all inputs from network
- Follow principle of least privilege
### 2. Performance Considerations
- BLE has limited bandwidth (~20KB/s practical)
- Minimize protocol overhead
- Batch operations where possible
- Use compression for large messages
### 3. Testing
- Unit tests for protocol logic
- Integration tests for service interactions
- End-to-end tests for user flows
- Mock objects for BLE testing
### 4. Error Handling
- Graceful degradation for network issues
- Clear error messages for users
- Automatic retry with backoff
- Never expose internal errors
## Common Tasks
### Adding a New Message Type
1. Define in `MessageType` enum in `BitchatProtocol.swift`
2. Implement encoding/decoding logic
3. Add handling in `ChatViewModel`
4. Update UI if needed
5. Add tests
### Implementing a New Command
1. Add to `ChatViewModel.processCommand()`
2. Define any new message types needed
3. Implement command logic
4. Add autocomplete support
5. Update help text
### Debugging Bluetooth Issues
1. Check `BluetoothMeshService` logs
2. Verify peer states and connections
3. Monitor characteristic updates
4. Use Bluetooth debugging tools
## Security Threat Model
### Assumptions
- Adversaries can intercept all Bluetooth traffic
- Devices may be compromised
- No trusted infrastructure available
### Protections
- End-to-end encryption for private messages
- Message authentication via HMAC
- Forward secrecy via ephemeral keys
- Deniability through lack of signatures
### Limitations
- Public messages are unencrypted by design
- Metadata (who talks to whom) partially visible
- Timing attacks possible on mesh network
- No protection against flooding/spam (yet)
## Performance Optimizations
### Implemented
- LZ4 compression for messages
- Adaptive duty cycling for battery
- Connection caching and reuse
- Bloom filters for deduplication
### Future Improvements
- Protocol buffer encoding
- Better mesh routing algorithms
- Predictive pre-connection
- Smarter retransmission
## Troubleshooting Guide
### Common Issues
1. **Peers not discovering**: Check Bluetooth permissions, ensure app is in foreground
2. **Messages not delivering**: Verify mesh connectivity, check TTL values
3. **Handshake failures**: Ensure identity state is consistent, check key storage
4. **Performance issues**: Monitor connection count, check for message loops
## External Dependencies
### Swift Packages
- CryptoKit: Apple's crypto framework
- Network.framework: For future internet support
- No third-party dependencies (by design)
### System Requirements
- iOS 14.0+ / macOS 11.0+
- Bluetooth LE hardware
- ~50MB storage for app + data
## Future Roadmap
### Planned Features
- Internet bridging for hybrid networks
- Group chat with forward secrecy
- Voice messages with Opus codec
- File transfer support
### Architecture Evolution
- Plugin system for transports
- Modular protocol stack
- Cross-platform core library
- Federation between networks
---
## Quick Start for AI Assistants
1. **Understand the layers**: Transport → Protocol → Security → Services → UI
2. **Follow the data flow**: BLE → Binary → Protocol → ViewModel → View
3. **Respect security boundaries**: Never mix trusted and untrusted data
4. **Test thoroughly**: This is critical infrastructure for users
5. **Ask about design decisions**: Many choices have non-obvious reasons
When in doubt, prioritize security and privacy over features. BitChat users depend on this app in situations where traditional communication has failed them.
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// For more information, see <https://unlicense.org>
//
///
/// # IdentityModels
///
/// Defines BitChat's innovative three-layer identity model that balances
/// privacy, security, and usability in a decentralized mesh network.
///
/// ## Overview
/// BitChat's identity system separates concerns across three distinct layers:
/// 1. **Ephemeral Identity**: Short-lived, rotatable peer IDs for privacy
/// 2. **Cryptographic Identity**: Long-term Noise static keys for security
/// 3. **Social Identity**: User-assigned names and trust relationships
///
/// This separation allows users to maintain stable cryptographic identities
/// while frequently rotating their network identifiers for privacy.
///
/// ## Three-Layer Architecture
///
/// ### Layer 1: Ephemeral Identity
/// - Random 8-byte peer IDs that rotate periodically
/// - Provides network-level privacy and prevents tracking
/// - Changes don't affect cryptographic relationships
/// - Includes handshake state tracking
///
/// ### Layer 2: Cryptographic Identity
/// - Based on Noise Protocol static key pairs
/// - Fingerprint derived from SHA256 of public key
/// - Enables end-to-end encryption and authentication
/// - Persists across peer ID rotations
///
/// ### Layer 3: Social Identity
/// - User-assigned names (petnames) for contacts
/// - Trust levels from unknown to verified
/// - Favorite/blocked status
/// - Personal notes and metadata
///
/// ## Privacy Design
/// The model is designed with privacy-first principles:
/// - No mandatory persistent storage
/// - Optional identity caching with user consent
/// - Ephemeral IDs prevent long-term tracking
/// - Social mappings stored locally only
///
/// ## Trust Model
/// Four levels of trust:
/// 1. **Unknown**: New or unverified peers
/// 2. **Casual**: Basic interaction history
/// 3. **Trusted**: User has explicitly trusted
/// 4. **Verified**: Cryptographic verification completed
///
/// ## Identity Resolution
/// When a peer rotates their ephemeral ID:
/// 1. Cryptographic handshake reveals their fingerprint
/// 2. System looks up social identity by fingerprint
/// 3. UI seamlessly maintains user relationships
/// 4. Historical messages remain properly attributed
///
/// ## Conflict Resolution
/// Handles edge cases like:
/// - Multiple peers claiming same nickname
/// - Nickname changes and conflicts
/// - Identity rotation during active chats
/// - Network partitions and rejoins
///
/// ## Usage Example
/// ```swift
/// // When peer connects with new ID
/// let ephemeral = EphemeralIdentity(peerID: "abc123", ...)
/// // After handshake
/// let crypto = CryptographicIdentity(fingerprint: "sha256...", ...)
/// // User assigns name
/// let social = SocialIdentity(localPetname: "Alice", ...)
/// ```
///
import Foundation
// MARK: - Three-Layer Identity Model
// Layer 1: Ephemeral (per-session)
/// Represents the ephemeral layer of identity - short-lived peer IDs that provide network privacy.
/// These IDs rotate periodically to prevent tracking while maintaining cryptographic relationships.
struct EphemeralIdentity {
let peerID: String // 8 random bytes
let sessionStart: Date
@@ -25,7 +100,9 @@ enum HandshakeState {
case failed(reason: String)
}
// Layer 2: Cryptographic (persistent)
/// Represents the cryptographic layer of identity - the stable Noise Protocol static key pair.
/// This identity persists across ephemeral ID rotations and enables secure communication.
/// The fingerprint serves as the permanent identifier for a peer's cryptographic identity.
struct CryptographicIdentity: Codable {
let fingerprint: String // SHA256 of public key
let publicKey: Data // Noise static public key
@@ -33,7 +110,9 @@ struct CryptographicIdentity: Codable {
let lastHandshake: Date?
}
// Layer 3: Social (user-assigned)
/// Represents the social layer of identity - user-assigned names and trust relationships.
/// This layer provides human-friendly identification and relationship management.
/// All data in this layer is local-only and never transmitted over the network.
struct SocialIdentity: Codable {
let fingerprint: String
var localPetname: String? // User's name for this peer
@@ -53,6 +132,9 @@ enum TrustLevel: String, Codable {
// MARK: - Identity Cache
/// Persistent storage for identity mappings and relationships.
/// Provides efficient lookup between fingerprints, nicknames, and social identities.
/// Storage is optional and controlled by user privacy settings.
struct IdentityCache: Codable {
// Fingerprint -> Social mapping
var socialIdentities: [String: SocialIdentity] = [:]
@@ -105,6 +187,9 @@ struct PrivacySettings: Codable {
// MARK: - Conflict Resolution
/// Strategies for resolving identity conflicts in the decentralized network.
/// Handles cases where multiple peers claim the same nickname or when
/// identity mappings become ambiguous due to network partitions.
enum ConflictResolution {
case acceptNew(petname: String) // "John (2)"
case rejectNew
@@ -6,9 +6,96 @@
// For more information, see <https://unlicense.org>
//
///
/// # SecureIdentityStateManager
///
/// Manages the persistent storage and retrieval of identity mappings with
/// encryption at rest. This singleton service maintains the relationship between
/// ephemeral peer IDs, cryptographic fingerprints, and social identities.
///
/// ## Overview
/// The SecureIdentityStateManager provides a secure, privacy-preserving way to
/// maintain identity relationships across app launches. It implements:
/// - Encrypted storage of identity mappings
/// - In-memory caching for performance
/// - Thread-safe access patterns
/// - Automatic debounced persistence
///
/// ## Architecture
/// The manager operates at three levels:
/// 1. **In-Memory State**: Fast access to active identities
/// 2. **Encrypted Cache**: Persistent storage in Keychain
/// 3. **Privacy Controls**: User-configurable persistence settings
///
/// ## Security Features
///
/// ### Encryption at Rest
/// - Identity cache encrypted with AES-GCM
/// - Unique 256-bit encryption key per device
/// - Key stored separately in Keychain
/// - No plaintext identity data on disk
///
/// ### Privacy by Design
/// - Persistence is optional (user-controlled)
/// - Minimal data retention
/// - No cloud sync or backup
/// - Automatic cleanup of stale entries
///
/// ### Thread Safety
/// - Concurrent read access via GCD barriers
/// - Write operations serialized
/// - Atomic state updates
/// - No data races or corruption
///
/// ## Data Model
/// Manages three types of identity data:
/// 1. **Ephemeral Sessions**: Current peer connections
/// 2. **Cryptographic Identities**: Public keys and fingerprints
/// 3. **Social Identities**: User-assigned names and trust
///
/// ## Persistence Strategy
/// - Changes batched and debounced (2-second window)
/// - Automatic save on app termination
/// - Crash-resistant with atomic writes
/// - Migration support for schema changes
///
/// ## Usage Patterns
/// ```swift
/// // Register a new peer identity
/// manager.registerPeerIdentity(peerID, publicKey, fingerprint)
///
/// // Update social identity
/// manager.updateSocialIdentity(fingerprint, nickname, trustLevel)
///
/// // Query identity
/// let identity = manager.resolvePeerIdentity(peerID)
/// ```
///
/// ## Performance Optimizations
/// - In-memory cache eliminates Keychain roundtrips
/// - Debounced saves reduce I/O operations
/// - Efficient data structures for lookups
/// - Background queue for expensive operations
///
/// ## Privacy Considerations
/// - Users can disable all persistence
/// - Identity cache can be wiped instantly
/// - No analytics or telemetry
/// - Ephemeral mode for high-risk users
///
/// ## Future Enhancements
/// - Selective identity export
/// - Cross-device identity sync (optional)
/// - Identity attestation support
/// - Advanced conflict resolution
///
import Foundation
import CryptoKit
/// Singleton manager for secure identity state persistence and retrieval.
/// Provides thread-safe access to identity mappings with encryption at rest.
/// All identity data is stored encrypted in the device Keychain for security.
class SecureIdentityStateManager {
static let shared = SecureIdentityStateManager()
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// For more information, see <https://unlicense.org>
//
///
/// # NoiseProtocol
///
/// A complete implementation of the Noise Protocol Framework for end-to-end
/// encryption in BitChat. This file contains the core cryptographic primitives
/// and handshake logic that enable secure communication between peers.
///
/// ## Overview
/// The Noise Protocol Framework is a modern cryptographic framework designed
/// for building secure protocols. BitChat uses Noise to provide:
/// - Mutual authentication between peers
/// - Forward secrecy for all messages
/// - Protection against replay attacks
/// - Minimal round trips for connection establishment
///
/// ## Implementation Details
/// This implementation follows the Noise specification exactly, using:
/// - **Pattern**: XX (most versatile, provides mutual authentication)
/// - **DH**: Curve25519 (X25519 key exchange)
/// - **Cipher**: ChaCha20-Poly1305 (AEAD encryption)
/// - **Hash**: SHA-256 (for key derivation and authentication)
///
/// ## Security Properties
/// The XX handshake pattern provides:
/// 1. **Identity Hiding**: Both parties' identities are encrypted
/// 2. **Forward Secrecy**: Past sessions remain secure if keys are compromised
/// 3. **Key Compromise Impersonation Resistance**: Compromised static key doesn't allow impersonation to that party
/// 4. **Mutual Authentication**: Both parties verify each other's identity
///
/// ## Handshake Flow (XX Pattern)
/// ```
/// Initiator Responder
/// --------- ---------
/// -> e (ephemeral key)
/// <- e, ee, s, es (ephemeral, DH, static encrypted, DH)
/// -> s, se (static encrypted, DH)
/// ```
///
/// ## Key Components
/// - **NoiseCipherState**: Manages symmetric encryption with nonce tracking
/// - **NoiseSymmetricState**: Handles key derivation and handshake hashing
/// - **NoiseHandshakeState**: Orchestrates the complete handshake process
///
/// ## Replay Protection
/// Implements sliding window replay protection to prevent message replay attacks:
/// - Tracks nonces within a 1024-message window
/// - Rejects duplicate or too-old nonces
/// - Handles out-of-order message delivery
///
/// ## Usage Example
/// ```swift
/// let handshake = NoiseHandshakeState(
/// pattern: .XX,
/// role: .initiator,
/// localStatic: staticKeyPair
/// )
/// let messageBuffer = handshake.writeMessage(payload: Data())
/// // Send messageBuffer to peer...
/// ```
///
/// ## Security Considerations
/// - Static keys must be generated using secure random sources
/// - Keys should be stored securely (e.g., in Keychain)
/// - Handshake state must not be reused after completion
/// - Transport messages have a nonce limit (2^64-1)
///
/// ## References
/// - Noise Protocol Framework: http://www.noiseprotocol.org/
/// - Noise Specification: http://www.noiseprotocol.org/noise.html
///
import Foundation
import CryptoKit
import os.log
@@ -15,6 +86,8 @@ import os.log
// MARK: - Constants and Types
/// Supported Noise handshake patterns.
/// Each pattern provides different security properties and authentication guarantees.
enum NoisePattern {
case XX // Most versatile, mutual authentication
case IK // Initiator knows responder's static key
@@ -50,6 +123,10 @@ struct NoiseProtocolName {
// MARK: - Cipher State
/// Manages symmetric encryption state for Noise protocol sessions.
/// Handles ChaCha20-Poly1305 AEAD encryption with automatic nonce management
/// and replay protection using a sliding window algorithm.
/// - Warning: Nonce reuse would be catastrophic for security
class NoiseCipherState {
// Constants for replay protection
private static let NONCE_SIZE_BYTES = 4
@@ -284,6 +361,10 @@ class NoiseCipherState {
// MARK: - Symmetric State
/// Manages the symmetric cryptographic state during Noise handshakes.
/// Responsible for key derivation, protocol name hashing, and maintaining
/// the chaining key that provides key separation between handshake messages.
/// - Note: This class implements the SymmetricState object from the Noise spec
class NoiseSymmetricState {
private var cipherState: NoiseCipherState
private var chainingKey: Data
@@ -384,6 +465,10 @@ class NoiseSymmetricState {
// MARK: - Handshake State
/// Orchestrates the complete Noise handshake process.
/// This is the main interface for establishing encrypted sessions between peers.
/// Manages the handshake state machine, message patterns, and key derivation.
/// - Important: Each handshake instance should only be used once
class NoiseHandshakeState {
private let role: NoiseRole
private let pattern: NoisePattern
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// For more information, see <https://unlicense.org>
//
///
/// # BinaryProtocol
///
/// Low-level binary encoding and decoding for BitChat protocol messages.
/// Optimized for Bluetooth LE's limited bandwidth and MTU constraints.
///
/// ## Overview
/// BinaryProtocol implements an efficient binary wire format that minimizes
/// overhead while maintaining extensibility. It handles:
/// - Compact binary encoding with fixed headers
/// - Optional field support via flags
/// - Automatic compression for large payloads
/// - Endianness handling for cross-platform compatibility
///
/// ## Wire Format
/// ```
/// Header (Fixed 13 bytes):
/// +--------+------+-----+-----------+-------+----------------+
/// |Version | Type | TTL | Timestamp | Flags | PayloadLength |
/// |1 byte |1 byte|1byte| 8 bytes | 1 byte| 2 bytes |
/// +--------+------+-----+-----------+-------+----------------+
///
/// Variable sections:
/// +----------+-------------+---------+------------+
/// | SenderID | RecipientID | Payload | Signature |
/// | 8 bytes | 8 bytes* | Variable| 64 bytes* |
/// +----------+-------------+---------+------------+
/// * Optional fields based on flags
/// ```
///
/// ## Design Rationale
/// The protocol is designed for:
/// - **Efficiency**: Minimal overhead for small messages
/// - **Flexibility**: Optional fields via flag bits
/// - **Compatibility**: Network byte order (big-endian)
/// - **Performance**: Zero-copy where possible
///
/// ## Compression Strategy
/// - Automatic compression for payloads > 256 bytes
/// - LZ4 algorithm for speed over ratio
/// - Original size stored for decompression
/// - Flag bit indicates compressed payload
///
/// ## Flag Bits
/// - Bit 0: Has recipient ID (directed message)
/// - Bit 1: Has signature (authenticated message)
/// - Bit 2: Is compressed (LZ4 compression applied)
/// - Bits 3-7: Reserved for future use
///
/// ## Size Constraints
/// - Maximum packet size: 65,535 bytes (16-bit length field)
/// - Typical packet size: < 512 bytes (BLE MTU)
/// - Minimum packet size: 21 bytes (header + sender ID)
///
/// ## Encoding Process
/// 1. Construct header with fixed fields
/// 2. Set appropriate flags
/// 3. Compress payload if beneficial
/// 4. Append variable-length fields
/// 5. Calculate and append signature if needed
///
/// ## Decoding Process
/// 1. Validate minimum packet size
/// 2. Parse fixed header
/// 3. Extract flags and determine field presence
/// 4. Parse variable fields based on flags
/// 5. Decompress payload if compressed
/// 6. Verify signature if present
///
/// ## Error Handling
/// - Graceful handling of malformed packets
/// - Clear error messages for debugging
/// - No crashes on invalid input
/// - Logging of protocol violations
///
/// ## Performance Notes
/// - Allocation-free for small messages
/// - Streaming support for large payloads
/// - Efficient bit manipulation
/// - Platform-optimized byte swapping
///
import Foundation
extension Data {
@@ -18,21 +100,10 @@ extension Data {
}
}
// Binary Protocol Format:
// Header (Fixed 13 bytes):
// - Version: 1 byte
// - Type: 1 byte
// - TTL: 1 byte
// - Timestamp: 8 bytes (UInt64)
// - Flags: 1 byte (bit 0: hasRecipient, bit 1: hasSignature)
// - PayloadLength: 2 bytes (UInt16)
//
// Variable sections:
// - SenderID: 8 bytes (fixed)
// - RecipientID: 8 bytes (if hasRecipient flag set)
// - Payload: Variable length
// - Signature: 64 bytes (if hasSignature flag set)
/// Implements binary encoding and decoding for BitChat protocol messages.
/// Provides static methods for converting between BitchatPacket objects and
/// their binary wire format representation.
/// - Note: All multi-byte values use network byte order (big-endian)
struct BinaryProtocol {
static let headerSize = 13
static let senderIDSize = 8
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// For more information, see <https://unlicense.org>
//
///
/// # BitchatProtocol
///
/// Defines the application-layer protocol for BitChat mesh networking, including
/// message types, packet structures, and encoding/decoding logic.
///
/// ## Overview
/// BitchatProtocol implements a binary protocol optimized for Bluetooth LE's
/// constrained bandwidth and MTU limitations. It provides:
/// - Efficient binary message encoding
/// - Message fragmentation for large payloads
/// - TTL-based routing for mesh networks
/// - Privacy features like padding and timing obfuscation
/// - Integration points for end-to-end encryption
///
/// ## Protocol Design
/// The protocol uses a compact binary format to minimize overhead:
/// - 1-byte message type identifier
/// - Variable-length fields with length prefixes
/// - Network byte order (big-endian) for multi-byte values
/// - PKCS#7-style padding for privacy
///
/// ## Message Flow
/// 1. **Creation**: Messages are created with type, content, and metadata
/// 2. **Encoding**: Converted to binary format with proper field ordering
/// 3. **Fragmentation**: Split if larger than BLE MTU (512 bytes)
/// 4. **Transmission**: Sent via BluetoothMeshService
/// 5. **Routing**: Relayed by intermediate nodes (TTL decrements)
/// 6. **Reassembly**: Fragments collected and reassembled
/// 7. **Decoding**: Binary data parsed back to message objects
///
/// ## Security Considerations
/// - Message padding obscures actual content length
/// - Timing obfuscation prevents traffic analysis
/// - Integration with Noise Protocol for E2E encryption
/// - No persistent identifiers in protocol headers
///
/// ## Message Types
/// - **Announce/Leave**: Peer presence notifications
/// - **Message**: User chat messages (broadcast or directed)
/// - **Fragment**: Multi-part message handling
/// - **Delivery/Read**: Message acknowledgments
/// - **Noise**: Encrypted channel establishment
/// - **Version**: Protocol compatibility negotiation
///
/// ## Future Extensions
/// The protocol is designed to be extensible:
/// - Reserved message type ranges for future use
/// - Version negotiation for backward compatibility
/// - Optional fields for new features
///
import Foundation
import CryptoKit
// MARK: - Message Padding
// Privacy-preserving padding utilities
/// Provides privacy-preserving message padding to obscure actual content length.
/// Uses PKCS#7-style padding with random bytes to prevent traffic analysis.
struct MessagePadding {
// Standard block sizes for padding
static let blockSizes = [256, 512, 1024, 2048]
@@ -79,6 +132,9 @@ struct MessagePadding {
// MARK: - Message Types
/// Defines all message types in the BitChat protocol.
/// Each type has a unique identifier for efficient binary encoding.
/// Types are grouped by function: user messages, protocol control, encryption, etc.
enum MessageType: UInt8 {
case announce = 0x01
case leave = 0x03
@@ -144,13 +200,19 @@ enum LazyHandshakeState {
// MARK: - Special Recipients
// Special recipient ID for broadcast messages
/// Defines special recipient identifiers used in the protocol.
/// These magic values indicate broadcast or system-level recipients
/// rather than specific peer IDs.
struct SpecialRecipients {
static let broadcast = Data(repeating: 0xFF, count: 8) // All 0xFF = broadcast
}
// MARK: - Core Protocol Structures
/// The core packet structure for all BitChat protocol messages.
/// Encapsulates all data needed for routing through the mesh network,
/// including TTL for hop limiting and optional encryption.
/// - Note: Packets larger than BLE MTU (512 bytes) are automatically fragmented
struct BitchatPacket: Codable {
let version: UInt8
let type: UInt8
@@ -209,7 +271,9 @@ struct BitchatPacket: Codable {
// MARK: - Delivery Acknowledgments
// Delivery acknowledgment structure
/// Acknowledgment sent when a message is successfully delivered to a recipient.
/// Provides delivery confirmation for reliable messaging and UI feedback.
/// - Note: Only sent for direct messages, not broadcasts
struct DeliveryAck: Codable {
let originalMessageID: String
let ackID: String
@@ -656,7 +720,10 @@ struct ProtocolNack: Codable {
// MARK: - Peer Identity Rotation
// Enhanced identity announcement with rotation support
/// Announces a peer's cryptographic identity to enable secure communication.
/// Contains the peer's Noise static public key and supports identity rotation
/// by binding ephemeral peer IDs to stable cryptographic fingerprints.
/// - Note: Critical for establishing end-to-end encrypted channels
struct NoiseIdentityAnnouncement: Codable {
let peerID: String // Current ephemeral peer ID
let publicKey: Data // Noise static public key
@@ -1078,6 +1145,10 @@ enum DeliveryStatus: Codable, Equatable {
// MARK: - Message Model
/// Represents a user-visible message in the BitChat system.
/// Handles both broadcast messages and private encrypted messages,
/// with support for mentions, replies, and delivery tracking.
/// - Note: This is the primary data model for chat messages
class BitchatMessage: Codable {
let id: String
let sender: String
+107 -3
View File
@@ -6,6 +6,76 @@
// For more information, see <https://unlicense.org>
//
///
/// # BluetoothMeshService
///
/// The core networking component that manages peer-to-peer Bluetooth LE connections
/// and implements the BitChat mesh networking protocol.
///
/// ## Overview
/// This service is the heart of BitChat's decentralized architecture. It manages all
/// Bluetooth LE communications, enabling devices to form an ad-hoc mesh network without
/// any infrastructure. The service handles:
/// - Peer discovery and connection management
/// - Message routing and relay functionality
/// - Protocol version negotiation
/// - Connection state tracking and recovery
/// - Integration with the Noise encryption layer
///
/// ## Architecture
/// The service operates in a dual mode:
/// - **Central Mode**: Scans for and connects to other BitChat devices
/// - **Peripheral Mode**: Advertises its presence and accepts connections
///
/// This dual-mode operation enables true peer-to-peer connectivity where any device
/// can initiate or accept connections, forming a resilient mesh topology.
///
/// ## Mesh Networking
/// Messages are relayed through the mesh using a TTL (Time To Live) mechanism:
/// - Each message has a TTL that decrements at each hop
/// - Messages are cached to prevent loops (via Bloom filters)
/// - Store-and-forward ensures delivery to temporarily offline peers
///
/// ## Connection Lifecycle
/// 1. **Discovery**: Devices scan and advertise simultaneously
/// 2. **Connection**: BLE connection established
/// 3. **Version Negotiation**: Ensure protocol compatibility
/// 4. **Authentication**: Noise handshake for encrypted channels
/// 5. **Message Exchange**: Bidirectional communication
/// 6. **Disconnection**: Graceful cleanup and state preservation
///
/// ## Security Integration
/// - Coordinates with NoiseEncryptionService for private messages
/// - Maintains peer identity mappings
/// - Handles lazy handshake initiation
/// - Ensures message authenticity
///
/// ## Performance Optimizations
/// - Connection pooling and reuse
/// - Adaptive scanning based on battery level
/// - Message batching for efficiency
/// - Smart retry logic with exponential backoff
///
/// ## Thread Safety
/// All public methods are thread-safe. The service uses:
/// - Serial queues for Core Bluetooth operations
/// - Thread-safe collections for peer management
/// - Atomic operations for state updates
///
/// ## Error Handling
/// - Automatic reconnection for lost connections
/// - Graceful degradation when Bluetooth is unavailable
/// - Clear error reporting through BitchatDelegate
///
/// ## Usage Example
/// ```swift
/// let meshService = BluetoothMeshService()
/// meshService.delegate = self
/// meshService.localUserID = "user123"
/// meshService.startMeshService()
/// ```
///
import Foundation
import CoreBluetooth
import Combine
@@ -64,6 +134,10 @@ enum PeerConnectionState: CustomStringConvertible {
}
}
/// Manages all Bluetooth LE networking operations for the BitChat mesh network.
/// This class handles peer discovery, connection management, message routing,
/// and protocol negotiation. It acts as both a BLE central (scanner) and
/// peripheral (advertiser) simultaneously to enable true peer-to-peer connectivity.
class BluetoothMeshService: NSObject {
// MARK: - Constants
@@ -712,7 +786,10 @@ class BluetoothMeshService: NSObject {
// MARK: - Peer Identity Mapping
// Get peer's fingerprint (replaces getPeerPublicKey)
/// Retrieves the cryptographic fingerprint for a given peer.
/// - Parameter peerID: The ephemeral peer ID
/// - Returns: The peer's Noise static key fingerprint if known, nil otherwise
/// - Note: This fingerprint remains stable across peer ID rotations
func getPeerFingerprint(_ peerID: String) -> String? {
return noiseService.getPeerFingerprint(peerID)
}
@@ -724,7 +801,10 @@ class BluetoothMeshService: NSObject {
}
}
// Check if a peer ID belongs to us (current or previous)
/// Checks if a given peer ID belongs to the local device.
/// - Parameter peerID: The peer ID to check
/// - Returns: true if this is our current or recent peer ID, false otherwise
/// - Note: Accounts for grace period during peer ID rotation
func isPeerIDOurs(_ peerID: String) -> Bool {
if peerID == myPeerID {
return true
@@ -741,7 +821,12 @@ class BluetoothMeshService: NSObject {
return false
}
// Update peer identity binding when receiving announcements
/// Updates the identity binding for a peer when they rotate their ephemeral ID.
/// - Parameters:
/// - newPeerID: The peer's new ephemeral ID
/// - fingerprint: The peer's stable cryptographic fingerprint
/// - binding: The complete identity binding information
/// - Note: This maintains continuity of identity across peer ID rotations
func updatePeerBinding(_ newPeerID: String, fingerprint: String, binding: PeerIdentityBinding) {
// Use async to ensure we're not blocking during view updates
collectionsQueue.async(flags: .barrier) { [weak self] in
@@ -1246,6 +1331,10 @@ class BluetoothMeshService: NSObject {
// MARK: - Service Management
/// Starts the Bluetooth mesh networking services.
/// This initializes both central (scanning) and peripheral (advertising) modes,
/// enabling the device to both discover peers and be discovered.
/// Call this method after setting the delegate and localUserID.
func startServices() {
// Starting services
// Start both central and peripheral services
@@ -1382,6 +1471,14 @@ class BluetoothMeshService: NSObject {
self.characteristic = characteristic
}
/// Sends a message through the mesh network.
/// - Parameters:
/// - content: The message content to send
/// - mentions: Array of user IDs being mentioned in the message
/// - recipientID: Optional recipient ID for directed messages (nil for broadcast)
/// - messageID: Optional custom message ID (auto-generated if nil)
/// - timestamp: Optional custom timestamp (current time if nil)
/// - Note: Messages are automatically routed through the mesh using TTL-based forwarding
func sendMessage(_ content: String, mentions: [String] = [], to recipientID: String? = nil, messageID: String? = nil, timestamp: Date? = nil) {
// Defensive check for empty content
guard !content.isEmpty else { return }
@@ -1443,6 +1540,13 @@ class BluetoothMeshService: NSObject {
}
/// Sends an end-to-end encrypted private message to a specific peer.
/// - Parameters:
/// - content: The message content to encrypt and send
/// - recipientPeerID: The peer ID of the recipient
/// - recipientNickname: The nickname of the recipient (for UI display)
/// - messageID: Optional custom message ID (auto-generated if nil)
/// - Note: This method automatically handles Noise handshake if not already established
func sendPrivateMessage(_ content: String, to recipientPeerID: String, recipientNickname: String, messageID: String? = nil) {
// Defensive checks
guard !content.isEmpty, !recipientPeerID.isEmpty, !recipientNickname.isEmpty else {
@@ -6,12 +6,91 @@
// For more information, see <https://unlicense.org>
//
///
/// # NoiseEncryptionService
///
/// High-level encryption service that manages Noise Protocol sessions for secure
/// peer-to-peer communication in BitChat. Acts as the bridge between the transport
/// layer (BluetoothMeshService) and the cryptographic layer (NoiseProtocol).
///
/// ## Overview
/// This service provides a simplified API for establishing and managing encrypted
/// channels between peers. It handles:
/// - Static identity key management
/// - Session lifecycle (creation, maintenance, teardown)
/// - Message encryption/decryption
/// - Peer authentication and fingerprint tracking
/// - Automatic rekeying for forward secrecy
///
/// ## Architecture
/// The service operates at multiple levels:
/// 1. **Identity Management**: Persistent Curve25519 keys stored in Keychain
/// 2. **Session Management**: Per-peer Noise sessions with state tracking
/// 3. **Message Processing**: Encryption/decryption with proper framing
/// 4. **Security Features**: Rate limiting, fingerprint verification
///
/// ## Key Features
///
/// ### Identity Keys
/// - Static Curve25519 key pair for Noise XX pattern
/// - Ed25519 signing key pair for additional authentication
/// - Keys persisted securely in iOS/macOS Keychain
/// - Fingerprints derived from SHA256 of public keys
///
/// ### Session Management
/// - Lazy session creation (on-demand when sending messages)
/// - Automatic session recovery after disconnections
/// - Configurable rekey intervals for forward secrecy
/// - Graceful handling of simultaneous handshakes
///
/// ### Security Properties
/// - Forward secrecy via ephemeral keys in handshakes
/// - Mutual authentication via static key exchange
/// - Protection against replay attacks
/// - Rate limiting to prevent DoS attacks
///
/// ## Encryption Flow
/// ```
/// 1. Message arrives for encryption
/// 2. Check if session exists for peer
/// 3. If not, initiate Noise handshake
/// 4. Once established, encrypt message
/// 5. Add message type header for protocol handling
/// 6. Return encrypted payload for transmission
/// ```
///
/// ## Integration Points
/// - **BluetoothMeshService**: Calls this service for all private messages
/// - **ChatViewModel**: Monitors encryption status for UI indicators
/// - **NoiseHandshakeCoordinator**: Prevents handshake race conditions
/// - **KeychainManager**: Secure storage for identity keys
///
/// ## Thread Safety
/// - Concurrent read access via reader-writer queue
/// - Session operations protected by per-peer queues
/// - Atomic updates for critical state changes
///
/// ## Error Handling
/// - Graceful fallback for encryption failures
/// - Clear error messages for debugging
/// - Automatic retry with exponential backoff
/// - User notification for critical failures
///
/// ## Performance Considerations
/// - Sessions cached in memory for fast access
/// - Minimal allocations in hot paths
/// - Efficient binary message format
/// - Background queue for CPU-intensive operations
///
import Foundation
import CryptoKit
import os.log
// MARK: - Encryption Status
/// Represents the current encryption status of a peer connection.
/// Used for UI indicators and decision-making about message handling.
enum EncryptionStatus: Equatable {
case none // Failed or incompatible
case noHandshake // No handshake attempted yet
@@ -52,6 +131,10 @@ enum EncryptionStatus: Equatable {
// MARK: - Noise Encryption Service
/// Manages end-to-end encryption for BitChat using the Noise Protocol Framework.
/// Provides a high-level API for establishing secure channels between peers,
/// handling all cryptographic operations transparently.
/// - Important: This service maintains the device's cryptographic identity
class NoiseEncryptionService {
// Static identity key (persistent across sessions)
private let staticIdentityKey: Curve25519.KeyAgreement.PrivateKey
@@ -416,6 +499,8 @@ class NoiseEncryptionService {
// MARK: - Protocol Message Types for Noise
/// Message types for the Noise encryption protocol layer.
/// These types wrap the underlying BitChat protocol messages with encryption metadata.
enum NoiseMessageType: UInt8 {
case handshakeInitiation = 0x10
case handshakeResponse = 0x11
@@ -426,6 +511,9 @@ enum NoiseMessageType: UInt8 {
// MARK: - Noise Message Wrapper
/// Container for encrypted messages in the Noise protocol.
/// Provides versioning and type information for proper message handling.
/// The actual message content is encrypted in the payload field.
struct NoiseMessage: Codable {
let type: UInt8
let sessionID: String // Random ID for this handshake session
+89
View File
@@ -6,6 +6,77 @@
// For more information, see <https://unlicense.org>
//
///
/// # ChatViewModel
///
/// The central business logic and state management component for BitChat.
/// Coordinates between the UI layer and the networking/encryption services.
///
/// ## Overview
/// ChatViewModel implements the MVVM pattern, serving as the binding layer between
/// SwiftUI views and the underlying BitChat services. It manages:
/// - Message state and delivery
/// - Peer connections and presence
/// - Private chat sessions
/// - Command processing
/// - UI state like autocomplete and notifications
///
/// ## Architecture
/// The ViewModel acts as:
/// - **BitchatDelegate**: Receives messages and events from BluetoothMeshService
/// - **State Manager**: Maintains all UI-relevant state with @Published properties
/// - **Command Processor**: Handles IRC-style commands (/msg, /who, etc.)
/// - **Message Router**: Directs messages to appropriate chats (public/private)
///
/// ## Key Features
///
/// ### Message Management
/// - Batches incoming messages for performance (100ms window)
/// - Maintains separate public and private message queues
/// - Limits message history to prevent memory issues (1337 messages)
/// - Tracks delivery and read receipts
///
/// ### Privacy Features
/// - Ephemeral by design - no persistent message storage
/// - Supports verified fingerprints for secure communication
/// - Blocks messages from blocked users
/// - Emergency wipe capability (triple-tap)
///
/// ### User Experience
/// - Smart autocomplete for mentions and commands
/// - Unread message indicators
/// - Connection status tracking
/// - Favorite peers management
///
/// ## Command System
/// Supports IRC-style commands:
/// - `/nick <name>`: Change nickname
/// - `/msg <user> <message>`: Send private message
/// - `/who`: List connected peers
/// - `/slap <user>`: Fun interaction
/// - `/clear`: Clear message history
/// - `/help`: Show available commands
///
/// ## Performance Optimizations
/// - Message batching reduces UI updates
/// - Caches expensive computations (RSSI colors, encryption status)
/// - Debounces autocomplete suggestions
/// - Efficient peer list management
///
/// ## Thread Safety
/// - All @Published properties trigger UI updates on main thread
/// - Background operations use proper queue management
/// - Atomic operations for critical state updates
///
/// ## Usage Example
/// ```swift
/// let viewModel = ChatViewModel()
/// viewModel.nickname = "Alice"
/// viewModel.startServices()
/// viewModel.sendMessage("Hello, mesh network!")
/// ```
///
import Foundation
import SwiftUI
import Combine
@@ -15,6 +86,9 @@ import CommonCrypto
import UIKit
#endif
/// Manages the application state and business logic for BitChat.
/// Acts as the primary coordinator between UI components and backend services,
/// implementing the BitchatDelegate protocol to handle network events.
class ChatViewModel: ObservableObject {
// MARK: - Published Properties
@@ -409,6 +483,10 @@ class ChatViewModel: ObservableObject {
// MARK: - Message Sending
/// Sends a message through the BitChat network.
/// - Parameter content: The message content to send
/// - Note: Automatically handles command processing if content starts with '/'
/// Routes to private chat if one is selected, otherwise broadcasts
func sendMessage(_ content: String) {
guard !content.isEmpty else { return }
@@ -456,6 +534,11 @@ class ChatViewModel: ObservableObject {
}
}
/// Sends an encrypted private message to a specific peer.
/// - Parameters:
/// - content: The message content to encrypt and send
/// - peerID: The recipient's peer ID
/// - Note: Automatically establishes Noise encryption if not already active
func sendPrivateMessage(_ content: String, to peerID: String) {
guard !content.isEmpty else { return }
guard let recipientNickname = meshService.getPeerNicknames()[peerID] else {
@@ -511,6 +594,9 @@ class ChatViewModel: ObservableObject {
// MARK: - Private Chat Management
/// Initiates a private chat session with a peer.
/// - Parameter peerID: The peer's ID to start chatting with
/// - Note: Switches the UI to private chat mode and loads message history
func startPrivateChat(with peerID: String) {
let peerNickname = meshService.getPeerNicknames()[peerID] ?? "unknown"
@@ -1698,6 +1784,9 @@ extension ChatViewModel: BitchatDelegate {
// MARK: - Command Handling
/// Processes IRC-style commands starting with '/'.
/// - Parameter command: The full command string including the leading slash
/// - Note: Supports commands like /nick, /msg, /who, /slap, /clear, /help
private func handleCommand(_ command: String) {
let parts = command.split(separator: " ")
guard let cmd = parts.first else { return }