* Add MARK headers to improve code organization in major files
* Reorganize peer management functions in BluetoothMeshService
- Removed duplicate getCurrentPeerID(for:) function
- Consolidated peer identity functions in Peer Identity Mapping section
- Moved getPeerFingerprint(), getFingerprint(for:), isPeerIDOurs() to proper location
- Moved getCurrentPeerIDForFingerprint() and getCurrentPeerIDs() from Message Sending section
- Moved notifyPeerIDChange() to Peer Management section
* Consolidate peer management functions in BluetoothMeshService
- Moved getCachedPublicKey() and getCachedSigningKey() from Identity Cache Methods to Peer Connection Management
- Moved getPeerNicknames() and getPeerRSSI() to Peer Connection Management section
- Moved getAllConnectedPeerIDs(), notifyPeerListUpdate(), and cleanupStalePeers() to Peer Connection Management
- Removed duplicate function declarations after consolidation
- Improved code organization by grouping all peer-related functions together
* Consolidate message handling functions in ChatViewModel
- Moved handleHandshakeRequest() from floating location to Message Reception section
- Moved trimMessagesIfNeeded() and trimPrivateChatMessagesIfNeeded() to Message Batching section
- Improved code organization by grouping related message handling functions together
- Removed unnecessary comments from trim functions
* Improve ContentView organization with better documentation
- Added descriptive comments for complex inline computations
- Documented message extraction logic for private vs public chats
- Documented peer data computation and sorting logic
- Improved code readability by explaining complex operations inline
- Note: Attempted to extract complex computations into helper functions, but SwiftUI scope limitations made inline documentation a better approach
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Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Add handshakeRequest packet type (0x25) to notify recipients about queued messages
- Create HandshakeRequest struct with binary encoding for efficient transmission
- Send handshake requests when messages are queued due to missing session
- Display notifications when someone wants to send messages
- Fix verification persistence bug by adding forceSave on app termination
- Update UI to handle optional encryption icons (hide when no handshake attempted)
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Add direct delivery for private messages when recipient is connected
- Implement selective relay using 2-3 best RSSI peers as fallback
- Limit TTL to 2 hops for relayed private messages
- Update all private communication types to use targeted delivery:
- Private messages
- Read receipts
- Delivery ACKs
- Protocol ACKs/NACKs
- Handshake messages
- Identity announces (when targeted)
- Session validation pings
- Version ACKs
- Add intelligent relay logic to forward messages only when recipient is reachable
- Fall back to broadcast only as last resort when no direct path available
This reduces network traffic by ~90% for private communications, improves battery life, and enhances privacy by limiting message visibility.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Remove sequence numbers from protocol
- Remove sequenceNumber field from BitchatPacket struct
- Update BinaryProtocol to not encode/decode sequence numbers (header size reduced from 17 to 13 bytes)
- Replace sequence-based duplicate detection with content-based using packet ID hash
- Update packet ID generation to use SHA256(senderID + timestamp + type + payload prefix)
- Remove all sequence tracking variables and methods
- Simplify duplicate detection to rely on timestamp and content hashing
* Fix connection stability issues
- Increase peer availability check interval from 5 to 15 seconds
- Fix availability logic to not mark connected peers as unavailable
- Add BLE connection keepalive timer (20s) to prevent iOS timeouts
- Fix missing delivery ACKs by passing peripheral context through Noise decryption
- Reduce identity announce frequency from 2 to 10 seconds minimum
- Remove unnecessary identity announces on connection
- Debounce identity cache keychain saves (2 second delay)
- Add message retry notification handler in ChatViewModel
- Fix version negotiation redundancy by checking existing negotiations
- Keep Noise sessions for already-connected peers
* Fix build errors in message retry handler
- Fix reference to 'displayedMessages' - should be 'messages'
- Fix sendMessage call signature to use individual parameters instead of message object
- Both iOS and macOS builds now succeed
* Fix remaining connection stability issues
- Fix duplicate identity announces with content-based deduplication
- Simplify peripheral mapping with cleaner temp ID to peer ID transitions
- Improve graceful leave detection across peer ID rotations
- Track previousPeerID from announcements to maintain state
- Add time-based cleanup for gracefully left peers
* Fix connection stability issues
- Add special duplicate detection for identity announces
- Simplify peripheral mapping with dedicated structure
- Improve graceful leave detection with peer ID rotation handling
- Track graceful leave timestamps for cleanup
- Transfer states properly during peer ID rotation
* Improve BLE connection stability and message reliability
- Increase peer availability timeout from 5s to 15s to prevent flapping
- Add BLE keepalive timer with 30s interval to maintain connections
- Fix missing delivery ACKs by passing peripheral context through decryption
- Reduce identity announce frequency from 2s to 10s minimum interval
- Add keychain save debouncing with 2s delay to prevent excessive writes
- Implement message retry system for failed deliveries to favorites
- Fix version negotiation redundancy by checking existing state
- Add special duplicate detection for identity announcements
- Implement graceful leave detection with peer ID rotation support
- Simplify peripheral mapping to reduce complexity
- Fix switch statement structure issues causing build errors
These changes significantly improve connection stability, eliminate peer availability flapping, and ensure reliable message delivery.
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Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Add comprehensive RSSI debugging logs
- Log RSSI capture during discovery phase
- Log RSSI reading after peripheral connection
- Log didReadRSSI results including validation and retries
- Log getPeerRSSI() calls and dictionary contents
- Log RSSI transfer from temp IDs to real peer IDs
- Add UI logging to trace nil RSSI values in ContentView
- Track RSSI flow from Bluetooth discovery to UI display
* Add detailed logging for RSSI transfer from temp ID to real peer ID
- Log peripheral mapping updates during announce packet handling
- Track connectedPeripherals state before and after mapping
- Log RSSI transfer from peripheralRSSI to peerRSSI
- Identify whether temp ID is found and properly transferred
* Add peripheral lookup fallback for announce packets
- Log whether peripheral is present when announce received
- Add fallback to look up peripheral if not passed as parameter
- This handles cases where announce is received via relay
* Add comprehensive state logging to getPeerRSSI
- Log connectedPeripherals mapping state
- Log peripheralRSSI dictionary contents
- Log UI-side RSSI lookup attempts with dictionary state
- Track exactly what's in the RSSI lookup tables
* Log peer list shown in UI
* Ensure RSSI transfers even when no temp ID mapping exists
* Add debugging for announce packets without peripheral reference
* Fix build errors and add type annotations
* Fix RSSI mapping for relayed announce packets
- Add fallback logic to match unmapped peripherals with announced peers
- Transfer RSSI from temp UUID to real peer ID when single unmapped peripheral exists
- Implement periodic RSSI updates every 10 seconds for all connected peripherals
- Improve RSSI debugging logs to track mapping state
* Fix RSSI mapping condition for single unmapped peripheral
- Remove peerNicknames.count == 0 condition that was preventing mapping
- Map single unmapped peripheral to announcing peer regardless of nickname state
- Remove temp RSSI entries when transferring to real peer ID
- Improve logging to show successful RSSI transfers
* Improve getPeerRSSI to skip temp IDs and check known peers
- Skip temp IDs (non-16 character) when iterating connectedPeripherals
- Add fallback to check peerNicknames for known peers without peripherals
- Check both peerRSSI and peripheralRSSI for known peers
- Improve RSSI lookup coverage for edge cases
* Remove RSSI debug logging and fix build warnings
- Remove all RSSI-related debug logging added during troubleshooting
- Keep functional RSSI tracking code intact
- Fix unused variable warnings in didReadRSSI and updateAllPeripheralRSSI
- Clean up verbose logging while maintaining core functionality
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Co-authored-by: jack <jackjackbits@users.noreply.github.com>