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https://github.com/permissionlesstech/bitchat.git
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Merge pull request #123 from michaelneale/micn/macos
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# BitChat macOS Build
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This Justfile provides easy commands to build and run BitChat natively on macOS while preserving the original project configuration.
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## Quick Start
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```bash
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# Build and run the app
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just run
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# Or see all available commands
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just
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```
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## Commands
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- `just run` - Build and run the macOS app
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- `just build` - Build the macOS app only
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- `just clean` - Clean build artifacts and restore original files
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- `just check` - Check prerequisites (XcodeGen, Xcode, etc.)
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- `just info` - Show app information and requirements
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## How It Works
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The Justfile temporarily modifies `project.yml` to:
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- Use your local development team ID (replaces `L3N5LHJD5Y`)
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- Change bundle identifier to avoid conflicts (`chat.bitchat` → `com.local.bitchat`)
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- Disable code signing for local development (`Automatic` → `Manual`)
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- Exclude iOS-specific files from macOS build (`LaunchScreen.storyboard`)
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**Original files are always preserved** - modifications are only applied during builds and automatically cleaned up. The project files remain exactly as they are on the main branch.
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## Requirements
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- macOS 13.0+ (Ventura)
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- Xcode (from App Store)
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- XcodeGen (`brew install xcodegen`)
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- Bluetooth LE capable Mac
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- Physical device (Bluetooth doesn't work in simulator)
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## App Features
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- **Native macOS SwiftUI app** - not a Catalyst port
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- **Bluetooth LE mesh networking** - no internet required
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- **End-to-end encryption** - X25519 + AES-256-GCM
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- **Store-and-forward messaging** - works with offline peers
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- **Channel-based group chats** - IRC-style commands
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- **Private messaging** with delivery receipts
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- **Emergency wipe** - triple-tap logo to clear all data
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## Usage
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Once running:
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- Set your nickname and start discovering nearby peers
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- Use `/join #channel` for group chats
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- Use `/msg @user` for private messages
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- Use `/who` to see connected peers
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- Triple-tap the logo for emergency data wipe
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The app creates a decentralized mesh network over Bluetooth LE that can span significant distances through multi-hop message relay.
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@@ -0,0 +1,116 @@
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# BitChat macOS Build Justfile
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# Handles temporary modifications needed to build and run on macOS
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# Default recipe - shows available commands
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default:
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@echo "BitChat macOS Build Commands:"
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@echo " just run - Build and run the macOS app"
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@echo " just build - Build the macOS app only"
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@echo " just clean - Clean build artifacts and restore original files"
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@echo " just check - Check prerequisites"
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@echo ""
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@echo "Original files are preserved - modifications are temporary for builds only"
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# Check prerequisites
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check:
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@echo "Checking prerequisites..."
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@command -v xcodegen >/dev/null 2>&1 || (echo "❌ XcodeGen not found. Install with: brew install xcodegen" && exit 1)
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@command -v xcodebuild >/dev/null 2>&1 || (echo "❌ Xcode not found. Install Xcode from App Store" && exit 1)
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@security find-identity -v -p codesigning | grep -q "Developer ID" || (echo "⚠️ No Developer ID found - code signing may fail" && exit 0)
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@echo "✅ All prerequisites met"
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# Backup original files
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backup:
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@echo "Backing up original project configuration..."
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@cp project.yml project.yml.backup 2>/dev/null || true
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@# Backup other files that get modified by xcodegen
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@if [ -f bitchat.xcodeproj/project.pbxproj ]; then cp bitchat.xcodeproj/project.pbxproj bitchat.xcodeproj/project.pbxproj.backup; fi
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@if [ -f bitchat/Info.plist ]; then cp bitchat/Info.plist bitchat/Info.plist.backup; fi
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# Restore original files
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restore:
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@echo "Restoring original project configuration..."
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@if [ -f project.yml.backup ]; then mv project.yml.backup project.yml; fi
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@# Restore iOS-specific files
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@if [ -f bitchat/LaunchScreen.storyboard.ios ]; then mv bitchat/LaunchScreen.storyboard.ios bitchat/LaunchScreen.storyboard; fi
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@# Use git to restore all modified files except Justfile
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@git checkout -- project.yml bitchat.xcodeproj/project.pbxproj bitchat/Info.plist 2>/dev/null || echo "⚠️ Could not restore some files with git"
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@# Remove any backup files
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@rm -f bitchat.xcodeproj/project.pbxproj.backup bitchat/Info.plist.backup 2>/dev/null || true
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# Apply macOS-specific modifications
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patch-for-macos: backup
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@echo "Temporarily hiding iOS-specific files for macOS build..."
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@# Move iOS-specific files out of the way temporarily
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@if [ -f bitchat/LaunchScreen.storyboard ]; then mv bitchat/LaunchScreen.storyboard bitchat/LaunchScreen.storyboard.ios; fi
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# Generate Xcode project with patches
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generate: patch-for-macos
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@echo "Generating Xcode project..."
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@xcodegen generate
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# Build the macOS app
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build: check generate
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@echo "Building BitChat for macOS..."
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@xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGN_ENTITLEMENTS="" build
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# Run the macOS app
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run: build
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@echo "Launching BitChat..."
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@find ~/Library/Developer/Xcode/DerivedData -name "bitchat.app" -path "*/Debug/*" | head -1 | xargs -I {} open "{}"
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# Clean build artifacts and restore original files
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clean: restore
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@echo "Cleaning build artifacts..."
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@rm -rf ~/Library/Developer/Xcode/DerivedData/bitchat-* 2>/dev/null || true
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@# Only remove the generated project if we have a backup, otherwise use git
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@if [ -f bitchat.xcodeproj/project.pbxproj.backup ]; then \
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rm -rf bitchat.xcodeproj; \
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else \
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git checkout -- bitchat.xcodeproj/project.pbxproj 2>/dev/null || echo "⚠️ Could not restore project.pbxproj"; \
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fi
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@rm -f project-macos.yml 2>/dev/null || true
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@echo "✅ Cleaned and restored original files"
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# Quick run without cleaning (for development)
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dev-run: check
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@echo "Quick development build..."
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@if [ ! -f project.yml.backup ]; then just patch-for-macos; fi
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@xcodegen generate
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@xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGN_ENTITLEMENTS="" build
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@find ~/Library/Developer/Xcode/DerivedData -name "bitchat.app" -path "*/Debug/*" | head -1 | xargs -I {} open "{}"
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# Show app info
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info:
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@echo "BitChat - Decentralized Mesh Messaging"
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@echo "======================================"
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@echo "• Native macOS SwiftUI app"
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@echo "• Bluetooth LE mesh networking"
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@echo "• End-to-end encryption"
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@echo "• No internet required"
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@echo "• Works offline with nearby devices"
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@echo ""
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@echo "Requirements:"
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@echo "• macOS 13.0+ (Ventura)"
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@echo "• Bluetooth LE capable Mac"
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@echo "• Physical device (no simulator support)"
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@echo ""
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@echo "Usage:"
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@echo "• Set nickname and start chatting"
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@echo "• Use /join #channel for group chats"
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@echo "• Use /msg @user for private messages"
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@echo "• Triple-tap logo for emergency wipe"
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# Force clean everything (nuclear option)
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nuke:
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@echo "🧨 Nuclear clean - removing all build artifacts and backups..."
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@rm -rf ~/Library/Developer/Xcode/DerivedData/bitchat-* 2>/dev/null || true
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@rm -rf bitchat.xcodeproj 2>/dev/null || true
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@rm -f project.yml.backup 2>/dev/null || true
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@rm -f project-macos.yml 2>/dev/null || true
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@rm -f bitchat.xcodeproj/project.pbxproj.backup 2>/dev/null || true
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@rm -f bitchat/Info.plist.backup 2>/dev/null || true
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@# Restore iOS-specific files if they were moved
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@if [ -f bitchat/LaunchScreen.storyboard.ios ]; then mv bitchat/LaunchScreen.storyboard.ios bitchat/LaunchScreen.storyboard; fi
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@git checkout -- project.yml bitchat.xcodeproj/project.pbxproj bitchat/Info.plist 2>/dev/null || echo "⚠️ Not a git repo or no changes to restore"
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@echo "✅ Nuclear clean complete"
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@@ -157,3 +157,8 @@ The protocol is designed to be platform-agnostic. An Android client can be built
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- Bluetooth LE APIs
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- Same packet structure and encryption
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- Compatible service/characteristic UUIDs
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## MacOS
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Want to try this on macos: `just run` will set it up and run from source.
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Run `just clean` afterwards to restore things to original state for mobile app building and development.
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