* Extend mesh range: relax RSSI gates, lift sparse TTL clamps, drain connection queue
Range improvements to the BLE mesh, all policy-level (no wire/protocol
changes):
- Drain the connection candidate queue from the maintenance tick.
Weak-RSSI discoveries are enqueued rather than connected, but the
queue was only drained on disconnect/failure/timeout events — an
isolated node surrounded only by weak (distant) peers queued them
all and never connected to anyone.
- Relax isolated RSSI floors from -90/-92 to -95/-100 and relax after
30s instead of 60s. When isolated, a fringe connection beats no
connection; CoreBluetooth rarely reports below -100 so prolonged
isolation now effectively accepts any decodable peer.
- Drop the global high-timeout RSSI escalation (-80 after 3 timeouts
in 60s). One flaky distant peer could blind the node to every other
edge-of-range peer; per-peripheral cooldown, the discovery ignore
window, and score bias already contain flaky links individually.
- Relay at full incoming TTL in thin chains (degree <= 2). Sparse
line topologies are exactly where every hop counts and where flood
cost is minimal; previously messages lost a hop to the clamp.
- Raise the fragment relay TTL cap from 5 to 7 in sparse graphs so
media reaches as far as text; dense graphs keep the 5-hop clamp to
contain full-fanout fragment floods.
- Extend peer reachability retention from 21s to 60s (verified) /
45s (unverified) so duty-cycled nodes (worst-case dense announce
interval 38s) don't forget peers between announces.
- Extend the directed store-and-forward spool window from 15s to 60s
so brief link gaps heal via the periodic flush.
957 tests pass.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Reconnect quickly after walk-away disconnects
Field test (walk away + return between two devices) showed reconnect
landing exactly 15.0s after the supervision-timeout disconnect: the
scheduler records a dropped established connection via
recordDisconnectError into the same map as connect timeouts, and
handleDiscovery hard-ignores rediscoveries for 15s.
Those are different situations. A connect attempt that timed out means
the peer likely isn't reachable, so backing off is right. A dropped
established connection usually means the peer walked out of range and
will return — track it separately and only ignore rediscoveries for 3s
(enough for CoreBluetooth to settle), so walking back into range
reconnects ~12s sooner.
Disconnect errors also no longer feed the weak-link cooldown or the
candidate-score timeout bias; those penalties now apply only to peers
that never answered a connect attempt.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Honor the disconnect settle window on the queue drain path
Codex review caught that the 3s settle window was only enforced in
handleDiscovery. A candidate can already be sitting in the queue when
its peripheral drops (weak-RSSI adverts are enqueued even while
connected, since the RSSI check precedes the existing-state check),
and didDisconnectPeripheral immediately drains the queue — so the
stale entry could reconnect right through the window, recreating the
reconnect/cancel thrash it exists to prevent.
nextCandidate now defers such candidates with retryAfter for the
window's remainder, mirroring the weak-link cooldown pattern.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Relay on one link per bound peer instead of both dual-role links
Three-device field test (star topology) showed every relayed fragment
arriving twice at the leaf: dual-role pairs hold two live links (we as
central writing to their peripheral, they as central subscribed to
ours) and broadcast/relay fanout sent the same packet down both — 2x
airtime on exactly the pairs that talk most, with the receiver just
discarding the duplicate.
The fanout selector now collapses link selection to one link per bound
peer, preferring the peripheral (write) side since it has per-link
flow control via canSendWriteWithoutResponse, while notifications
share the peripheral manager's update queue across all centrals.
Links with no bound peer yet (pre-announce) pass through untouched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Only notify "bitchatters nearby" on the empty-to-populated transition
Devices sitting idle and connected kept re-firing the notification.
Two bugs in handleNetworkAvailability:
- Peers first sighted during the 5-minute cooldown were never added to
recentlySeenPeers (the formUnion only ran when a notification
fired), so they stayed "new" forever and re-triggered on the next
routine peer-list event once the cooldown lapsed.
- There was no went-from-zero gate at all: any unseen peer notified,
even while already meshed with others who are visible in the app.
Every sighted peer is now recorded regardless of cooldown, and the
notification only fires when the mesh transitions from confirmed-empty
to populated with genuinely new peers. meshWasEmpty resets only via
the existing confirmed-empty paths (30s empty confirmation, 10-minute
quiet reset), so brief link flaps stay silent. The cooldown becomes
injectable so tests can prove the transition gate independently.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Bump version to 1.5.2; Xcode 26.5 project settings update
Marketing version 1.5.1 -> 1.5.2 (pbxproj + Release.xcconfig).
Project settings refresh from Xcode 26.5: upgrade-check stamp, drop
redundant DEVELOPMENT_TEAM self-references, scheme version stamps.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Disable string catalog symbol generation
The Xcode 26.5 settings refresh enabled STRING_CATALOG_GENERATE_SYMBOLS
(the new default), which fails on the literal "%@" key in
Localizable.xcstrings — a pure format placeholder can't become a Swift
identifier. Nothing in the codebase references generated catalog
symbols, so turn the feature off rather than renaming keys around it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Guard _PreviewHelpers references for archive builds
Archiving for TestFlight failed: _PreviewHelpers is a development
asset, so its sources (PreviewKeychainManager, BitchatMessage.preview)
are excluded from Release/archive builds, and two call sites
referenced them unconditionally:
- TextMessageView's #Preview block — now wrapped in #if DEBUG
- FavoritesPersistenceService.makeDefaultKeychain's test branch — the
in-memory-keychain-under-test path is now #if DEBUG; tests always
run Debug so behavior is unchanged, and Release always gets the real
KeychainManager
Verified with an iOS Release arm64 build (the archive configuration).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
NoiseCoverageTests' session-callback test failed on the first CI run
that actually executed it (every run since it landed had hung and been
killed before completion): onSessionEstablished fires via
DispatchQueue.global().async, and the test waited only 0.5s — fine on
a dev machine, too tight on a loaded CI runner saturated by parallel
test workers.
Raise every positive-wait timeout from 0.5s to 5s (matching
TestConstants.defaultTimeout) across the suites that poll for async
callbacks. waitUntil returns as soon as the condition holds, so
passing runs are unaffected; only genuine failures wait longer. The
two negative waits in BLEServiceCoreTests ("expect nothing arrives")
deliberately keep their short windows.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Exclude perf baselines from parallel CI via --skip; sample hung tests
Every app-suite CI run since the perf baselines landed (#1335) has
timed out at the 15-minute job limit — main has been red for five
consecutive runs. The job logs show the PerformanceBaselineTests
fixtures dispatched into the parallel phase despite the
BITCHAT_SKIP_PERF_BASELINES env guard from #1336, followed by ~11
minutes of silence until the timeout kills swiftpm-testing. The suite
passes locally in seconds with identical flags, so the hang is
specific to the CI toolchain/runners — consistent with the known
XCTest-measure-under-parallel-workers hang the serial step was
created to avoid.
Two changes:
- Exclude the baselines from the parallel phase with --skip at the
SPM level, which removes them from the worker processes entirely
instead of relying on the env guard reaching setUpWithError. They
still run (and gate) in the dedicated serial step.
- Wrap the parallel run in a 10-minute watchdog that samples any
still-running test processes before killing them, so if anything
else ever hangs, the run fails fast with thread stacks in the log
instead of a silent 15-minute timeout.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Arm the test-hang watchdog only for the test execution phase
Codex review: swift test builds before running, so the watchdog timer
included dependency resolution and compilation — a cold-cache coverage
build on a slow runner could be killed before tests ever started.
Build the tests in their own step (bounded by the 15-minute job
timeout like any build) and run the watchdog around swift test
--skip-build, tightened to 5 minutes now that it times only test
execution.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Hammer transport thread-safety tests from the dispatch pool, not the cooperative pool
The watchdog added in this PR captured the actual CI hang twice, with
identical stacks both times: NostrTransportTests' 100-task groups park
every Swift Concurrency cooperative thread in a blocking queue.sync
(the pool has one thread per core — 3 on CI runners, 10+ on dev
machines, which is why this never reproduced locally). Blocking the
entire cooperative pool violates the forward-progress contract, and
the runners' dispatch wedges under the resulting asyncAndWait flood —
taking concurrently running tests down with it (the panic-reset test
deadlocked in a serviceQueue barrier that never got scheduled).
Run the same 100 concurrent hammer iterations via
DispatchQueue.concurrentPerform from a single global-queue hop instead:
identical thread-safety coverage, executed on dispatch worker threads
where blocking is legal, zero cooperative threads parked.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Centralize UI theme colors into semantic ThemePalette tokens
Introduce AppTheme/ThemePalette (Utils/Theme.swift) with an environment
key and @ThemedPalette property wrapper, persisted via @AppStorage.
Views now resolve background/primary/secondary/accentBlue/alertRed/
divider tokens from the environment instead of computing colors inline,
removing the backgroundColor/textColor/secondaryTextColor prop-drilling
through the header, composer, and people-sheet hierarchy.
Matrix theme output is pixel-identical; this is groundwork for a
user-selectable theme switcher.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Add liquid glass theme with in-app appearance switcher
Add a .liquidGlass AppTheme alongside the matrix terminal theme,
selectable from a one-line APPEARANCE row in the app info sheet
(persisted via @AppStorage, applies live).
Liquid glass renders system fonts and colors over a subtle gradient
backdrop, with the header and composer floating as Liquid Glass panels
(real .glassEffect() on iOS/macOS 26, compiler-gated with an
ultraThinMaterial fallback for older SDKs). The message list scrolls
underneath the chrome via safe-area insets, and all sheets share the
same backdrop and surface language. The matrix theme is unchanged.
Details:
- Theme is threaded through ChatMessageFormatter so message
AttributedStrings switch font design per theme; the per-message
format cache gains a variant key so themes never serve each other's
cached strings
- New palette tokens: accent (interactive tint) and locationAccent
(geohash green), replacing scattered hardcoded greens/blues in the
voice note, waveform, verification, and people-sheet views
- Header controls get full-height tap targets and the people count
becomes a real Button (previously a tap gesture on the cluster)
- CommandSuggestionsView renders nothing when empty instead of a
zero-height view that pushed the composer input off-center
- New appearance strings localized for all 29 catalog languages
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Make location notes robust: durable relay subscriptions, failure decay, auto-recovery
Location notes (and geohash chat / DMs) intermittently stopped showing
events because the Nostr relay layer lost subscriptions and blacklisted
relays:
- Replay active subscriptions on every relay (re)connect. Relays drop
REQs with the socket; previously a drop silently killed the
subscription on that relay for the rest of the session. Durable
subscription intent now also survives disconnect()/resetAllConnections
(background -> foreground).
- Keep failed REQ sends queued instead of dropping them.
- Raise the EOSE fallback from a fixed 2s Timer to a 10s injected
schedule (Tor needs more than 2s), and settle EOSE trackers when a
relay disconnects before answering so initial load doesn't stall.
- Decay "permanently failed" relay markings after a 10-minute cooldown;
previously ~9 minutes of outage (or one DNS hiccup) excluded a relay
until app restart, with nothing resetting it on macOS.
- Make geo relay selection deterministic (distance, then host) so
publishers and subscribers with the same directory agree on relays.
- Post .geoRelayDirectoryDidRefresh after a directory fetch and let
LocationNotesManager auto-resubscribe out of the "no relays" state
instead of requiring a manual retry.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Guard subscription activation on connection identity
A REQ send completion from a dead socket could land after
handleDisconnection cleared the relay's subscriptions and re-mark the
subscription active, making the next connection skip the durable replay
and leave that relay silent. Only mark a subscription active if the
completing socket is still the relay's live connection.
Regression test defers send completions in the mock so the stale
completion deterministically interleaves between disconnect and
reconnect.
Addresses Codex review on #1333.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Refactor BLE transport event handling
* Make image output paths unique
* Keep queued Nostr read receipts alive
* Refine BLE ingress fanout
* Rediscover BLE service after invalidation
* Extract BLE notification retry buffer
* Extract BLE inbound write buffer
* Extract BLE fragment assembly buffer
* Tidy secure log handling from device run
* Extract BLE outbound fragment scheduler
* Harden app CI media tests
* Redact BLE message content from logs
* Extract BLE Noise session queues
* Fix BLE read receipt UI updates
* Allow self-authored RSR ingress replies
* Harden read receipt queue test timing
* Extract BLE outbound policy and incoming file storage
* Avoid duplicate BLE link snapshots during send
* Canonicalize Nostr relay URLs
* Extract BLE link state store
* Extract BLE connection scheduler
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Refactor BLE transport event handling
* Make image output paths unique
* Keep queued Nostr read receipts alive
* Refine BLE ingress fanout
* Rediscover BLE service after invalidation
* Extract BLE notification retry buffer
* Extract BLE inbound write buffer
* Extract BLE fragment assembly buffer
* Tidy secure log handling from device run
* Extract BLE outbound fragment scheduler
* Harden app CI media tests
* Redact BLE message content from logs
* Extract BLE Noise session queues
* Fix BLE read receipt UI updates
* Allow self-authored RSR ingress replies
* Harden read receipt queue test timing
* Extract BLE outbound policy and incoming file storage
* Avoid duplicate BLE link snapshots during send
* Canonicalize Nostr relay URLs
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Refactor BLE transport event handling
* Make image output paths unique
* Keep queued Nostr read receipts alive
* Refine BLE ingress fanout
* Rediscover BLE service after invalidation
* Extract BLE notification retry buffer
* Extract BLE inbound write buffer
* Extract BLE fragment assembly buffer
* Tidy secure log handling from device run
* Allow self-authored RSR ingress replies
* Harden read receipt queue test timing
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Run GeoRelay fetch pipeline off main actor
* Capture GeoRelay session before detached fetch
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Expand protocol coverage with edge-case tests
* Stabilize read receipt transport test
* Stabilize BLE duplicate packet test
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Expand coverage for transport, chat, and media flows
* Stabilize transport and media coverage tests
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Expand coverage for relay, identity, and location flows
* Fix macOS SwiftPM CI failures
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* fix: Rate limit iOS peer notifications to prevent flood
- Remove aggressive formIntersection that cleared recentlySeenPeers
when peers temporarily dropped, causing them to be treated as "new"
- Add 5-minute cooldown between notifications (aligns with Android)
- Use fixed notification identifier so iOS updates existing notification
instead of creating new ones
- Only mark peers as seen when notification is sent, so peers arriving
during cooldown are included in the next notification
Fixes notification spam every 10-30 seconds when peers fluctuate.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* chore: Bump version to 1.5.1
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* Improve BLE mesh reliability for large transfers
Major reliability improvements for fragment-based transfers (photos, files):
**Notification Queue Fixes**
- Fix silent packet loss when notification queue is full - now queues for retry
- Fix retry queue bug where remaining items were lost when one retry failed
- Add periodic drain mechanism as backup (every 5 seconds)
**Write Queue Fixes**
- Fix drainPendingWrites to use atomic take-send-requeue pattern
- Add logging when peripheral is ready for more writes
- Add periodic drain for pending writes as backup
**Fragment Pacing**
- Increase fragment spacing from 4-5ms to 25-30ms to prevent buffer overflow
- Conservative pacing prevents packet loss on congested BLE connections
**Thread Safety**
- Fix race conditions in stopServices() and emergencyDisconnectAll()
- Synchronize access to peripherals/centrals dictionaries during cleanup
- Clear pending message queues in emergencyDisconnectAll()
**Error Recovery**
- Add handlers for all BLE state transitions (poweredOff, unauthorized, etc.)
- Clear Noise session and re-initiate handshake on decryption failure
- Queue ACKs/receipts for delivery after handshake instead of dropping
- Re-queue failed pending messages for retry
**Other Improvements**
- Add route freshness validation in MeshTopologyTracker (60s threshold)
- Add TTL (24h) and size limits (100 per peer) for MessageRouter outbox
- Fix connection timeout to check peripheral.state before canceling
- Add NoiseEncryptionService.clearSession(for:) method
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Fix race condition and increase test timeouts
- Fix race in sendNoisePayload: use sync barrier instead of async
to ensure payload is queued before initiating handshake
(addresses Codex review feedback)
- Increase BLEServiceTests sleep from 0.5s to 1.0s for CI reliability
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* Add comprehensive test coverage for ChatViewModel and BLEService
This commit adds 14 new tests to improve the safety net for future
refactoring of ChatViewModel and BLEService:
New test files:
- ChatViewModelTorTests: Tor lifecycle notification handlers (8 tests)
- ChatViewModelDeliveryStatusTests: Delivery status state machine (6 tests)
- ChatViewModelRefactoringTests: Command routing and message handling (4 tests)
- BLEServiceCoreTests: Packet deduplication and stale broadcast filtering (2 tests)
- PublicMessagePipelineTests: Message ordering and deduplication (4 tests)
- MessageRouterTests: Transport selection and outbox behavior (4 tests)
- PrivateChatManagerTests: Chat selection and read receipts (2 tests)
- UnifiedPeerServiceTests: Fingerprint resolution and blocking (2 tests)
- RelayControllerTests: TTL, handshake, and fragment relay logic (4 tests)
Modified files:
- MockTransport: Added peer snapshot publishing on connect/disconnect
- TestHelpers: Added waitUntil polling helper for async tests
- MockIdentityManager: Extended for new test scenarios
Total: 454 tests across 64 suites (was 440)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Fix flaky test by using waitUntil instead of fixed sleep
Replace fixed 200ms sleep with waitUntil helper for more reliable
async assertion in routing tests. This prevents timing issues on CI.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* Fix verification persistence on iOS when app backgrounds (#785)
Verification status was not being saved when the iOS app entered background
state, causing verified contacts to lose their verification status after the
app was closed. This happened because iOS can terminate backgrounded apps
without calling applicationWillTerminate.
Changes:
- Add saveIdentityState() method to force-save identity data without stopping services
- Call saveIdentityState() when iOS app enters background state
- Refactor applicationWillTerminate() to use new method
- Fix selector name typo (appWillTerminate -> applicationWillTerminate)
The verification data is now properly persisted to encrypted keychain storage
whenever the app backgrounds, ensuring verification status persists across
app launches.
Fixes#785
* Save identity state during verification events
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Harden background BLE restoration and notifications
* Guard BLE restoration paths to iOS
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Simplify validation, compression heuristics, and notification scheduling
* Consolidate notification logic and add InputValidator monitoring
Follow-up improvements to address PR feedback:
1. Consolidate notification functions
- Add interruptionLevel parameter to sendLocalNotification
- Refactor sendNetworkAvailableNotification to use consolidated function
- Removes 12 lines of duplicate code
2. Add monitoring to InputValidator
- Log control character rejections for production monitoring
- Privacy-preserving: logs length + count, not actual content
- Uses .security category for proper log routing
3. Add comprehensive InputValidator tests
- 28 test cases covering validation, control characters, unicode, edge cases
- Ensures behavioral changes are well-tested and documented
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Improve mesh media throughput
* Reserve media slots atomically
* Prioritize small fragment trains
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>