checkpoint

This commit is contained in:
Michael Neale
2025-07-10 11:04:31 +10:00
parent 93c38b9543
commit 6774306c27
+11 -29
View File
@@ -28,36 +28,14 @@ backup:
restore:
@echo "Restoring original project configuration..."
@if [ -f project.yml.backup ]; then mv project.yml.backup project.yml; fi
@# Restore iOS-specific files
@if [ -f bitchat/LaunchScreen.storyboard.ios ]; then mv bitchat/LaunchScreen.storyboard.ios bitchat/LaunchScreen.storyboard; fi
# Apply macOS-specific modifications
patch-for-macos: backup
#!/usr/bin/env bash
set -euo pipefail
echo "Applying macOS-specific patches..."
# Get current development team
DEV_TEAM=$(security find-identity -v -p codesigning | grep "Developer ID" | head -1 | sed 's/.*(\(.*\)).*/\1/' || echo "")
if [ -z "$DEV_TEAM" ]; then
echo "⚠️ No Developer ID found, using your team ID"
DEV_TEAM="W2L75AE9HQ"
fi
echo "Using development team: $DEV_TEAM"
# Replace original development team with current one
sed -i '' "s/L3N5LHJD5Y/$DEV_TEAM/g" project.yml
# Change bundle ID to avoid conflicts
sed -i '' 's/chat\.bitchat/com.local.bitchat/g' project.yml
# Disable code signing for development
sed -i '' 's/CODE_SIGN_STYLE: Automatic/CODE_SIGN_STYLE: Manual/g' project.yml
# Add no-signing flags after each CODE_SIGN_STYLE: Manual line
sed -i '' '/CODE_SIGN_STYLE: Manual/a\
CODE_SIGNING_REQUIRED: NO\
CODE_SIGNING_ALLOWED: NO' project.yml
# Fix macOS target to exclude LaunchScreen.storyboard
sed -i '' '/bitchat_macOS:/,/resources:/ {
s|sources: *$|sources:\
- path: bitchat\
excludes:\
- "LaunchScreen.storyboard"|
}' project.yml
@echo "Temporarily hiding iOS-specific files for macOS build..."
@# Move iOS-specific files out of the way temporarily
@if [ -f bitchat/LaunchScreen.storyboard ]; then mv bitchat/LaunchScreen.storyboard bitchat/LaunchScreen.storyboard.ios; fi
# Generate Xcode project with patches
generate: patch-for-macos
@@ -67,7 +45,7 @@ generate: patch-for-macos
# Build the macOS app
build: check generate
@echo "Building BitChat for macOS..."
@xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug build
@xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGN_ENTITLEMENTS="" build
# Run the macOS app
run: build
@@ -86,6 +64,7 @@ clean: restore
@echo "Cleaning build artifacts..."
@rm -rf ~/Library/Developer/Xcode/DerivedData/bitchat-* 2>/dev/null || true
@rm -rf bitchat.xcodeproj 2>/dev/null || true
@rm -f project-macos.yml 2>/dev/null || true
@echo "✅ Cleaned and restored original files"
# Quick run without cleaning (for development)
@@ -93,7 +72,7 @@ dev-run: check
@echo "Quick development build..."
@if [ ! -f project.yml.backup ]; then just patch-for-macos; fi
@xcodegen generate
@xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug build
@xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGN_ENTITLEMENTS="" build
@APP_PATH=$$(find ~/Library/Developer/Xcode/DerivedData -name "bitchat.app" -path "*/Debug/*" | head -1); \
if [ -n "$$APP_PATH" ]; then \
open "$$APP_PATH"; \
@@ -128,5 +107,8 @@ nuke:
@rm -rf ~/Library/Developer/Xcode/DerivedData/bitchat-* 2>/dev/null || true
@rm -rf bitchat.xcodeproj 2>/dev/null || true
@rm -f project.yml.backup 2>/dev/null || true
@rm -f project-macos.yml 2>/dev/null || true
@# Restore iOS-specific files if they were moved
@if [ -f bitchat/LaunchScreen.storyboard.ios ]; then mv bitchat/LaunchScreen.storyboard.ios bitchat/LaunchScreen.storyboard; fi
@git checkout -- project.yml 2>/dev/null || echo "⚠️ Not a git repo or no changes to restore"
@echo "✅ Nuclear clean complete"