* Quality pass on the 1.7.0 batch: fix confirmed bugs, bump to 1.7.1 Post-merge review of PRs #1400–#1417 (push-to-talk, mesh bridging, DM store-and-forward, empty-mesh liveliness, geo-notes). Fixes the confirmed, well-scoped findings; deeper architectural/security items are tracked separately. - PTT hot-mic leak: releasing the mic during VoiceCaptureSession.start()'s 150ms retry pause left the mic live and streaming for up to 120s, because cancel() no-op'd once `completed` was set. Bail after the sleep if the hold was released, and make cancel() always tear down a late-started capture. - Bridge courier depositDrop reported success and burned the dedup slot before the drop was actually published (evicted/compose-fail = lying 📦 "carried" with no retry). Only consume publishedDropKeys on durable accept; add BoundedIDSet.remove() to release evicted/failed slots (uses the dead dedupKey). - Blocked senders resurfaced via archived "heard here earlier" echoes, the one path that bypassed the live block filter — filter at seed time. - A late optimistic .sent clobbered the router's .carried state; extend ConversationStore.shouldSkipStatusUpdate to a full precedence guard (sending < sent < carried < delivered < read). - Read receipts were permanently burned when the router dropped them (marked sent then dropped). sendReadReceipt/routeReadReceipt now return Bool; only record as sent on a successful route, else retry on the next read scan. - MessageRouter.cleanupExpiredMessages() had no production caller, so DMs to a peer that never reconnects sat on .sending until relaunch — run it in the 120s bridge sweep. - Sightings tally now rolls over at midnight while idle; wave notification action localized across all 29 locales; bridged anon#tag uses suffix(4) like everything else; makeThrowawayIdentity delegates to NostrIdentity.generate(); .swiftlint.yml excludes .claude worktrees. - Add regression tests: carried→sent no-downgrade, carried→delivered upgrade, evicted pending drop stays retryable. - Bump MARKETING_VERSION to 1.7.1. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * Fix CI: adjust delivery-status benchmark and drop now-dead addSystemMessage The stricter no-downgrade guard (delivered/carried never regress to sent) broke two things the earlier commit didn't catch locally (perf tests are skipped in the default run, and Periphery runs only in CI): - PerformanceBaselineTests delivery benchmarks alternated sent <-> delivered assuming both directions apply; the delivered -> sent half is now correctly skipped, so the pass measured 0 updates. Alternate two delivered timestamps instead — every update is real, no downgrade. - Routing the geoDM "not in a location channel" error into the thread removed the only caller of ChatPrivateConversationContext.addSystemMessage, leaving it (and its mock) dead per Periphery. Drop the protocol requirement, the mock impl, and the now-vacuous systemMessages.isEmpty assertions (the invariant is compile-time enforced: the context can no longer emit a public system line). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * Address review findings: read-receipt dedup, carried-vs-sending, block-time echo purge - Read receipts: claim the receipt in sentReadReceipts synchronously before spawning the routing task (chat open runs two read scans in one MainActor stretch, so the async insert let every unread message route twice), and release the claim when the route fails so the retry-on-failed-route behavior is preserved. - Delivery status: extend the no-downgrade guard so the `.sending` stamp a pre-handshake resend emits can no longer clobber carried/delivered/read (the 📦 indicator survived `.sent` but not `.sending`). - Archived echoes: blocking a peer now purges their carried public messages from the gossip archive at block time (UnifiedPeerService and /block), while the fingerprint-to-peerID mapping is still known — the seed-time filter can't resolve offline non-favorite strangers and stays only as defense-in-depth. New Transport hook (default no-op) + GossipSyncManager.removePublicMessages with immediate persist. - Bridge courier: an envelope that can't encode within the drop size caps fails identically on every attempt; consume the dedup slot so the 120s retry sweep stops re-running Noise sealing on it. - MeshSightingsTracker: cache the day-key DateFormatter instead of building one per call. Tests: double-markAsRead dedup + failed-route retry, carried→sending no-downgrade matrix, block-time purge (manager + service wiring), oversize-drop slot consumption. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Also skip the sent→sending downgrade in the delivery-status guard Codex review follow-up: sendPrivateMessage without an established Noise session emits `.sending` asynchronously, so it can land after the message already reached `.sent` and visibly walk "Sent" back to "Sending...". Treat `.sending` as weaker than `.sent` too — the status was already truthful. `.failed` → `.sending` stays allowed so a retry after a real failure remains visible. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Retain Codable properties in Periphery scan (same fix as #1421) The noiseKey assign-only false positive fired persistently on this branch (twice, including a rerun) despite the baselined USR. Byte-identical to the fix on fix/announce-replay-link-steal so the branches merge cleanly in either order. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
bitchat
A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers. It's the side-groupchat.
License
This project is released into the public domain. See the LICENSE file for details.
Features
- Dual Transport Architecture: Bluetooth mesh for offline + Nostr protocol for internet-based messaging
- Location-Based Channels: Geographic chat rooms using geohash coordinates over global Nostr relays
- Intelligent Message Routing: Automatically chooses best transport (Bluetooth → Nostr fallback)
- Decentralized Mesh Network: Automatic peer discovery and multi-hop message relay over Bluetooth LE
- Privacy First: No accounts, no phone numbers, no persistent identifiers
- Private Message End-to-End Encryption: Noise Protocol for mesh, NIP-17 for Nostr
- IRC-Style Commands: Familiar
/slap,/msg,/whostyle interface - Universal App: Native support for iOS and macOS
- Emergency Wipe: Triple-tap to instantly clear all data
- Performance Optimizations: LZ4 message compression, adaptive battery modes, and optimized networking
Technical Architecture
BitChat uses a hybrid messaging architecture with two complementary transport layers:
Bluetooth Mesh Network (Offline)
- Local Communication: Direct peer-to-peer within Bluetooth range
- Multi-hop Relay: Messages route through nearby devices (max 7 hops)
- No Internet Required: Works completely offline in disaster scenarios
- Noise Protocol Encryption: End-to-end encryption with forward secrecy
- Binary Protocol: Compact packet format optimized for Bluetooth LE constraints
- Automatic Discovery: Peer discovery and connection management
- Adaptive Power: Battery-optimized duty cycling
Nostr Protocol (Internet)
- Global Reach: Connect with users worldwide via internet relays
- Location Channels: Geographic chat rooms using geohash coordinates
- 290+ Relay Network: Distributed across the globe for reliability
- NIP-17 Encryption: Gift-wrapped private messages for internet privacy
- Ephemeral Keys: Fresh cryptographic identity per geohash area
Channel Types
mesh #bluetooth
- Transport: Bluetooth Low Energy mesh network
- Scope: Local devices within multi-hop range
- Internet: Not required
- Use Case: Offline communication, protests, disasters, remote areas
Location Channels (block #dr5rsj7, neighborhood #dr5rs, country #dr)
- Transport: Nostr protocol over internet
- Scope: Geographic areas defined by geohash precision
block(7 chars): City block levelneighborhood(6 chars): District/neighborhoodcity(5 chars): City levelprovince(4 chars): State/provinceregion(2 chars): Country/large region
- Internet: Required (connects to Nostr relays)
- Use Case: Location-based community chat, local events, regional discussions
Direct Message Routing
Private messages use intelligent transport selection:
-
Bluetooth First (preferred when available)
- Direct connection with established Noise session
- Fastest and most private option
-
Nostr Fallback (when Bluetooth unavailable)
- Uses recipient's Nostr public key
- NIP-17 gift-wrapping for privacy
- Routes through global relay network
-
Smart Queuing (when neither available)
- Messages queued until transport becomes available
- Automatic delivery when connection established
For detailed protocol documentation, see the Technical Whitepaper.
Setup
Option 1: Using Xcode
cd bitchat
open bitchat.xcodeproj
To run on a device there're a few steps to prepare the code:
- Clone the local configs:
cp Configs/Local.xcconfig.example Configs/Local.xcconfig - Add your Developer Team ID into the newly created
Configs/Local.xcconfig- Bundle ID would be set to
chat.bitchat.<team_id>(unless you set to something else)
- Bundle ID would be set to
- Entitlements need to be updated manually (TODO: Automate):
- Search and replace
group.chat.bitchatwithgroup.<your_bundle_id>(e.g.group.chat.bitchat.ABC123)
- Search and replace
Option 2: Using just
brew install just
Want to try this on macos: just run will set it up and run from source.
Run just clean afterwards to restore things to original state for mobile app building and development.
Localization
- Base app resources live under
bitchat/Localization/Base.lproj/. Add new copy toLocalizable.stringsand plural rules toLocalizable.stringsdict. - Share extension strings are separate in
bitchatShareExtension/Localization/Base.lproj/Localizable.strings. - Prefer keys that describe intent (
app_info.features.offline.title) and reuse existing ones where possible. - Run
xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGNING_ALLOWED=NO buildto compile-check any localization updates.