* Fix lock glyph alignment, privacy-caption band, and empty-state wrapping - Message-row locks: align to first text baseline instead of a hardcoded top padding that left the lock ~4pt below the line's visual center - Header/caption locks: 1pt optical lift (lock.fill ink is bottom-heavy; geometric centering reads low); seal badge stays untouched - DM privacy caption: sit on the themed surface like the rest of the bottom chrome instead of painting its own orange band - Empty-state lines: non-breaking spaces so the closing * can't orphan and 'bitchat/ for help' can't break right after the slash Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Unify sheet close buttons, widen tiny tap targets, handle long nicknames - New SheetCloseButton component: one glyph size/weight (13 semibold), 32pt visual box, 44pt hit target; adopted by all 7 sheets (sizes had drifted across 12/13/14pt, two had no frame at all) - Favorite star buttons get real tap targets (peer list + DM header) - DM header nickname: single line with middle truncation instead of wrapping into the fixed-height header; peer-list names truncate tail - Geohash people rows: leading glyph 12 -> 10 to match mesh rows - Sidebar lock glyphs get the same optical lift as the DM header Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Make channel switching, voice notes, and header actions work under VoiceOver - Channel rows in the location sheet are now single activatable buttons (label + selected trait + switch hint) with the bookmark toggle mirrored as a named accessibility action; bookmark buttons labeled - Voice-note mic: press-and-hold drag gestures can't be activated by VoiceOver, so the default accessibility action now toggles start/stop-and-send; announces 'recording' state; localized labels - Attachment button: camera (long-press) path exposed as a named action; labels localized instead of hardcoded English - People-count button announces connected vs no-one-reachable (was color-only); verification QR button gains a spoken name (.help is only a hint on iOS); bitchat/ logo exposes its tap-for-app-info as a button (panic triple-tap stays undiscoverable on purpose) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Theme-correctness sweep: palette colors everywhere, AX-size header growth - Fingerprint/verification sheet cards: palette-tinted boxes instead of fixed gray bands that ignored matrix green and occluded glass - Voice-note card: palette background (translucent) instead of opaque white/black; waveform + payment chips + image placeholder follow suit - .secondary/.primary/Color.blue swapped for palette.secondary/primary/ accentBlue across location sheets, people sheets, message captions, and the header count (system gray read wrong under matrix green) - Autocomplete/command rows: dropped the uniform gray wash that dulled the themed overlay panel - 'tap to reveal' caption follows the theme font instead of hardcoding monospaced - Headers use minHeight so two-line accessibility text sizes grow the bar instead of clipping inside it Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Fix main header expanding to fill the screen The header bar's fixed height was load-bearing: its children fill the bar with .frame(maxHeight: .infinity) tap targets, so switching to an open-ended minHeight let the header expand to swallow all available vertical space, centering the title mid-screen and crushing the timeline into the composer. Restore the fixed height — headerHeight is a @ScaledMetric, so it already grows with Dynamic Type. Reproduced and verified both layouts with an offscreen render harness. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * DM header: floating glass panel instead of muddy orange wash under glass Orange at 14% over the backdrop gradient reads as a gray-beige band, not a privacy signature. Under liquid glass the DM header now uses the same floating chrome panel as the main header; the private signature is already carried by the orange lock, caption, and composer accents. Matrix keeps its orange wash over the opaque themed surface, unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
bitchat
A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers. It's the side-groupchat.
License
This project is released into the public domain. See the LICENSE file for details.
Features
- Dual Transport Architecture: Bluetooth mesh for offline + Nostr protocol for internet-based messaging
- Location-Based Channels: Geographic chat rooms using geohash coordinates over global Nostr relays
- Intelligent Message Routing: Automatically chooses best transport (Bluetooth → Nostr fallback)
- Decentralized Mesh Network: Automatic peer discovery and multi-hop message relay over Bluetooth LE
- Privacy First: No accounts, no phone numbers, no persistent identifiers
- Private Message End-to-End Encryption: Noise Protocol for mesh, NIP-17 for Nostr
- IRC-Style Commands: Familiar
/slap,/msg,/whostyle interface - Universal App: Native support for iOS and macOS
- Emergency Wipe: Triple-tap to instantly clear all data
- Performance Optimizations: LZ4 message compression, adaptive battery modes, and optimized networking
Technical Architecture
BitChat uses a hybrid messaging architecture with two complementary transport layers:
Bluetooth Mesh Network (Offline)
- Local Communication: Direct peer-to-peer within Bluetooth range
- Multi-hop Relay: Messages route through nearby devices (max 7 hops)
- No Internet Required: Works completely offline in disaster scenarios
- Noise Protocol Encryption: End-to-end encryption with forward secrecy
- Binary Protocol: Compact packet format optimized for Bluetooth LE constraints
- Automatic Discovery: Peer discovery and connection management
- Adaptive Power: Battery-optimized duty cycling
Nostr Protocol (Internet)
- Global Reach: Connect with users worldwide via internet relays
- Location Channels: Geographic chat rooms using geohash coordinates
- 290+ Relay Network: Distributed across the globe for reliability
- NIP-17 Encryption: Gift-wrapped private messages for internet privacy
- Ephemeral Keys: Fresh cryptographic identity per geohash area
Channel Types
mesh #bluetooth
- Transport: Bluetooth Low Energy mesh network
- Scope: Local devices within multi-hop range
- Internet: Not required
- Use Case: Offline communication, protests, disasters, remote areas
Location Channels (block #dr5rsj7, neighborhood #dr5rs, country #dr)
- Transport: Nostr protocol over internet
- Scope: Geographic areas defined by geohash precision
block(7 chars): City block levelneighborhood(6 chars): District/neighborhoodcity(5 chars): City levelprovince(4 chars): State/provinceregion(2 chars): Country/large region
- Internet: Required (connects to Nostr relays)
- Use Case: Location-based community chat, local events, regional discussions
Direct Message Routing
Private messages use intelligent transport selection:
-
Bluetooth First (preferred when available)
- Direct connection with established Noise session
- Fastest and most private option
-
Nostr Fallback (when Bluetooth unavailable)
- Uses recipient's Nostr public key
- NIP-17 gift-wrapping for privacy
- Routes through global relay network
-
Smart Queuing (when neither available)
- Messages queued until transport becomes available
- Automatic delivery when connection established
For detailed protocol documentation, see the Technical Whitepaper.
Setup
Option 1: Using Xcode
cd bitchat
open bitchat.xcodeproj
To run on a device there're a few steps to prepare the code:
- Clone the local configs:
cp Configs/Local.xcconfig.example Configs/Local.xcconfig - Add your Developer Team ID into the newly created
Configs/Local.xcconfig- Bundle ID would be set to
chat.bitchat.<team_id>(unless you set to something else)
- Bundle ID would be set to
- Entitlements need to be updated manually (TODO: Automate):
- Search and replace
group.chat.bitchatwithgroup.<your_bundle_id>(e.g.group.chat.bitchat.ABC123)
- Search and replace
Option 2: Using just
brew install just
Want to try this on macos: just run will set it up and run from source.
Run just clean afterwards to restore things to original state for mobile app building and development.
Localization
- Base app resources live under
bitchat/Localization/Base.lproj/. Add new copy toLocalizable.stringsand plural rules toLocalizable.stringsdict. - Share extension strings are separate in
bitchatShareExtension/Localization/Base.lproj/Localizable.strings. - Prefer keys that describe intent (
app_info.features.offline.title) and reuse existing ones where possible. - Run
xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGNING_ALLOWED=NO buildto compile-check any localization updates.