Root cause of the CI teardown wedge: SecureIdentityStateManager persisted via fire-and-forget `queue.async(flags: .barrier)` in all ~10 mutating methods (each doing encrypt + keychain write). This branch moved `cryptographicIdentities` into the persisted IdentityCache, so the announce/identity paths and their tests now schedule far more of these async barrier saves than main ever did. Under `--enable-code-coverage` (CI only) on the runner's constrained 2-3 cores, that backlog of INSTRUMENTED fire-and-forget barrier work is still draining when LLVM writes `.profraw` from its `atexit` handler; the dump deadlocks against the in-flight instrumented threads -> all tests dispatch, ~5-min wedge, Killed:9. main and the other PRs pass because they don't add this save volume; it doesn't repro on an 18-core dev box because the backlog drains before exit. Fix (correct-by-construction, no CI-timing repro needed): convert every mutating method's `queue.async(flags: .barrier)` to `queue.sync(flags: .barrier)`. When a mutating API returns, the encrypt + keychain write is already complete and NOTHING is scheduled on the queue, so teardown/atexit has zero outstanding dispatch to wait on. Re-entrancy audit (sync barriers deadlock if entered on-queue): - No mutating method calls another mutating method (or forceSave) from inside a `queue` block — verified by grep; `saveIdentityCache` is a private inline helper, not a dispatch, so no nested self-hop exists. - deinit remains queue-free (direct persist of in-hand state), so no mutating method is reachable from deinit. - forceSave already uses queue.sync(.barrier) and is never called from deinit. No `_onQueue` helper was needed. Hot-path: upsertCryptographicIdentity runs on the BLE announce path (off main, on the message/BLE queue) — a synchronous sub-millisecond keychain write there is fine (announces are throttle/verified-gated). The other mutating APIs (setFavorite/setBlocked/setVerified/updateSocialIdentity/ setNostrBlocked) are user-initiated one-shot UI/command actions; a fast synchronous keychain write is acceptable and not in any hot loop. Verified: no `queue.async` remains in code (comments only); `time swift test --parallel --enable-code-coverage --skip PerformanceBaselineTests` green and exits ~3s after the last test across repeated runs, including under LIBDISPATCH_COOPERATIVE_POOL_STRICT=1 with 2 workers (~8s, no wedge); ThreadSanitizer clean on the identity + announce suites; canonical `swift build && swift test --parallel` green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
bitchat
A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers. It's the side-groupchat.
License
This project is released into the public domain. See the LICENSE file for details.
Features
- Dual Transport Architecture: Bluetooth mesh for offline + Nostr protocol for internet-based messaging
- Location-Based Channels: Geographic chat rooms using geohash coordinates over global Nostr relays
- Intelligent Message Routing: Automatically chooses best transport (Bluetooth → Nostr fallback)
- Decentralized Mesh Network: Automatic peer discovery and multi-hop message relay over Bluetooth LE
- Privacy First: No accounts, no phone numbers, no persistent identifiers
- Private Message End-to-End Encryption: Noise Protocol for mesh, NIP-17 for Nostr
- IRC-Style Commands: Familiar
/slap,/msg,/whostyle interface - Universal App: Native support for iOS and macOS
- Emergency Wipe: Triple-tap to instantly clear all data
- Performance Optimizations: LZ4 message compression, adaptive battery modes, and optimized networking
Technical Architecture
BitChat uses a hybrid messaging architecture with two complementary transport layers:
Bluetooth Mesh Network (Offline)
- Local Communication: Direct peer-to-peer within Bluetooth range
- Multi-hop Relay: Messages route through nearby devices (max 7 hops)
- No Internet Required: Works completely offline in disaster scenarios
- Noise Protocol Encryption: End-to-end encryption with forward secrecy
- Binary Protocol: Compact packet format optimized for Bluetooth LE constraints
- Automatic Discovery: Peer discovery and connection management
- Adaptive Power: Battery-optimized duty cycling
Nostr Protocol (Internet)
- Global Reach: Connect with users worldwide via internet relays
- Location Channels: Geographic chat rooms using geohash coordinates
- 290+ Relay Network: Distributed across the globe for reliability
- NIP-17 Encryption: Gift-wrapped private messages for internet privacy
- Ephemeral Keys: Fresh cryptographic identity per geohash area
Channel Types
mesh #bluetooth
- Transport: Bluetooth Low Energy mesh network
- Scope: Local devices within multi-hop range
- Internet: Not required
- Use Case: Offline communication, protests, disasters, remote areas
Location Channels (block #dr5rsj7, neighborhood #dr5rs, country #dr)
- Transport: Nostr protocol over internet
- Scope: Geographic areas defined by geohash precision
block(7 chars): City block levelneighborhood(6 chars): District/neighborhoodcity(5 chars): City levelprovince(4 chars): State/provinceregion(2 chars): Country/large region
- Internet: Required (connects to Nostr relays)
- Use Case: Location-based community chat, local events, regional discussions
Direct Message Routing
Private messages use intelligent transport selection:
-
Bluetooth First (preferred when available)
- Direct connection with established Noise session
- Fastest and most private option
-
Nostr Fallback (when Bluetooth unavailable)
- Uses recipient's Nostr public key
- NIP-17 gift-wrapping for privacy
- Routes through global relay network
-
Smart Queuing (when neither available)
- Messages queued until transport becomes available
- Automatic delivery when connection established
For detailed protocol documentation, see the Technical Whitepaper.
Setup
Option 1: Using Xcode
cd bitchat
open bitchat.xcodeproj
To run on a device there're a few steps to prepare the code:
- Clone the local configs:
cp Configs/Local.xcconfig.example Configs/Local.xcconfig - Add your Developer Team ID into the newly created
Configs/Local.xcconfig- Bundle ID would be set to
chat.bitchat.<team_id>(unless you set to something else)
- Bundle ID would be set to
- Entitlements need to be updated manually (TODO: Automate):
- Search and replace
group.chat.bitchatwithgroup.<your_bundle_id>(e.g.group.chat.bitchat.ABC123)
- Search and replace
Option 2: Using just
brew install just
Want to try this on macos: just run will set it up and run from source.
Run just clean afterwards to restore things to original state for mobile app building and development.
Localization
- Base app resources live under
bitchat/Localization/Base.lproj/. Add new copy toLocalizable.stringsand plural rules toLocalizable.stringsdict. - Share extension strings are separate in
bitchatShareExtension/Localization/Base.lproj/Localizable.strings. - Prefer keys that describe intent (
app_info.features.offline.title) and reuse existing ones where possible. - Run
xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGNING_ALLOWED=NO buildto compile-check any localization updates.