b7c6f42b3a Close forged-directness link-rebind DoS on DM routing (#1421)
* Gate connected-link trust on a secure session; deny forged direct announces the connected shortcut

Residual gap after the rotation-heal containment (#1401): "verified
direct" announces prove the signature but not directness — TTL is
unsigned — so a malicious connected peer can replay a victim's fresh
announce with its TTL restored. When the victim has no live link, the
replayer's link rebinds to the victim's ID and reads as "connected",
and MessageRouter's connected fast-path then trusts it outright: every
DM stalls on a Noise handshake the replayer can never complete and is
silently lost while showing "sent".

Router-level trust gate (no wire change):
- Transport gains canDeliverSecurely(to:) — BLE answers with an
  established Noise session; Nostr keeps its prompt-delivery predicate;
  the protocol default forwards to canDeliverPromptly for transports
  without a forgeable link layer.
- MessageRouter.sendPrivate only trusts a connected link outright when
  it can deliver securely; otherwise it still sends (kicking the
  handshake on a genuine link) but retains a copy and hands a sealed
  copy to couriers, like the reachable path. flushOutbox gets the same
  gate so a flush over an insecure link resends instead of dropping the
  retained copy.

Presence hardening (defense in depth): a "direct" announce arriving on
a link already bound to a different peer no longer shortcuts the
claimed peer into "connected" — only real link state does. Genuine
first-contact and direct announces are unaffected; only the ambiguous
heal path loses the forgeable shortcut.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* Harden the insecure-link outbox bound; document the second-replay presence gap and the courier metadata tradeoff

Review follow-ups on the canDeliverSecurely gate:

- flushOutbox no longer counts connected-but-insecure flushes toward the
  maxSendAttempts drop: the message was actually transmitted over a live
  link, so a peer whose Noise handshake stalls across reconnect flapping
  must not burn through the cap and lose the store-and-forward copy the
  gate exists to preserve. Retention stays bounded by the 24h outbox TTL
  and the per-peer FIFO cap; acks still clear it. Attempt-counting stays
  for reachable-only (heuristic) sends. Regression test: >8 connected-
  insecure flushes keep the retained copy, drop callback never fires.

- Document the known second-replay presence gap: linkBoundToOtherPeer
  reads the binding before rebindLinkAfterVerifiedDirectAnnounce steals
  the link, so once a first replay has rebound a link to an absent
  victim's ID, a second replay marks the victim connected. Presence
  display only — DMs stay on the retain+courier path via the router
  gate. Not closed at the announce layer because the post-rebind state
  is indistinguishable from a legitimate rotation/reconnect heal (a
  supported, field-verified flow). Covered by a two-announce test.

- Note the accepted courier-spray metadata tradeoff at the connected-
  insecure send: nearby verified peers receive a sealed copy (they learn
  a DM exists, never its content), cleared on ack.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Promote a healed rotation to connected; normalize the secure-delivery probe; retain Codable properties in Periphery

Codex review follow-ups on 5017c232:

- P1: a legitimate rotation announce necessarily arrives on a link still
  bound to the OLD peer ID, so the linkBoundToOtherPeer denial stored the
  new identity as disconnected — and the rebind only fixed link state,
  never the registry. A healed rotation then read as disconnected until
  the peer happened to announce again. rebindLinkAfterVerifiedDirect-
  Announce now promotes the rebound identity to connected after the
  containment checks pass (registry markConnected + topology/snapshot/
  peer-list refresh; the .peerConnected UI event already fired from the
  announce path). This consciously moves the forged-presence residue
  from second-replay to first-successful-rebind — bounded by the rebind
  containment (never steals a live identity, one rebind per link per
  cooldown) and still display-only: DMs stay gated on canDeliverSecurely.
  Comments and the pinned tests updated; new regression test covers
  rotate-on-open-link -> rebind -> isPeerConnected(new) == true.

- P2: BLEService.canDeliverSecurely probed the Noise session with the
  peer ID as given, but sessions are keyed by the short wire ID — a send
  keyed by the full 64-hex Noise key (favorites resolution) misread an
  established session as insecure and needlessly retained + couriered
  every DM until ack. Normalize with toShort() like isPeerConnected.
  Test drives a real XX handshake and asserts both ID forms pass.

- Periphery: the PrekeyBundleStore.StoredBundle.noiseKey "assign-only"
  flake fired again and slipped past its baselined USR (read exists in
  loadFromDisk; the indexer intermittently misses it). Replace the
  baseline entry with retain_codable_properties: true — deterministic,
  and a truly-dead Codable field is a persisted-format change anyway.
  Local periphery scan --strict: no unused code detected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 16:46:33 +02:00
2026-04-05 19:04:18 -05:00
2026-01-14 14:39:39 -10:00

icon_128x128@2x

bitchat

A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers. It's the side-groupchat.

bitchat.free

📲 App Store

License

This project is released into the public domain. See the LICENSE file for details.

Features

  • Dual Transport Architecture: Bluetooth mesh for offline + Nostr protocol for internet-based messaging
  • Location-Based Channels: Geographic chat rooms using geohash coordinates over global Nostr relays
  • Intelligent Message Routing: Automatically chooses best transport (Bluetooth → Nostr fallback)
  • Decentralized Mesh Network: Automatic peer discovery and multi-hop message relay over Bluetooth LE
  • Privacy First: No accounts, no phone numbers, no persistent identifiers
  • Private Message End-to-End Encryption: Noise Protocol for mesh, NIP-17 for Nostr
  • IRC-Style Commands: Familiar /slap, /msg, /who style interface
  • Universal App: Native support for iOS and macOS
  • Emergency Wipe: Triple-tap to instantly clear all data
  • Performance Optimizations: LZ4 message compression, adaptive battery modes, and optimized networking

Technical Architecture

BitChat uses a hybrid messaging architecture with two complementary transport layers:

Bluetooth Mesh Network (Offline)

  • Local Communication: Direct peer-to-peer within Bluetooth range
  • Multi-hop Relay: Messages route through nearby devices (max 7 hops)
  • No Internet Required: Works completely offline in disaster scenarios
  • Noise Protocol Encryption: End-to-end encryption with forward secrecy
  • Binary Protocol: Compact packet format optimized for Bluetooth LE constraints
  • Automatic Discovery: Peer discovery and connection management
  • Adaptive Power: Battery-optimized duty cycling

Nostr Protocol (Internet)

  • Global Reach: Connect with users worldwide via internet relays
  • Location Channels: Geographic chat rooms using geohash coordinates
  • 290+ Relay Network: Distributed across the globe for reliability
  • NIP-17 Encryption: Gift-wrapped private messages for internet privacy
  • Ephemeral Keys: Fresh cryptographic identity per geohash area

Channel Types

mesh #bluetooth

  • Transport: Bluetooth Low Energy mesh network
  • Scope: Local devices within multi-hop range
  • Internet: Not required
  • Use Case: Offline communication, protests, disasters, remote areas

Location Channels (block #dr5rsj7, neighborhood #dr5rs, country #dr)

  • Transport: Nostr protocol over internet
  • Scope: Geographic areas defined by geohash precision
    • block (7 chars): City block level
    • neighborhood (6 chars): District/neighborhood
    • city (5 chars): City level
    • province (4 chars): State/province
    • region (2 chars): Country/large region
  • Internet: Required (connects to Nostr relays)
  • Use Case: Location-based community chat, local events, regional discussions

Direct Message Routing

Private messages use intelligent transport selection:

  1. Bluetooth First (preferred when available)

    • Direct connection with established Noise session
    • Fastest and most private option
  2. Nostr Fallback (when Bluetooth unavailable)

    • Uses recipient's Nostr public key
    • NIP-17 gift-wrapping for privacy
    • Routes through global relay network
  3. Smart Queuing (when neither available)

    • Messages queued until transport becomes available
    • Automatic delivery when connection established

For detailed protocol documentation, see the Technical Whitepaper.

Setup

Option 1: Using Xcode

cd bitchat
open bitchat.xcodeproj

To run on a device there're a few steps to prepare the code:

  • Clone the local configs: cp Configs/Local.xcconfig.example Configs/Local.xcconfig
  • Add your Developer Team ID into the newly created Configs/Local.xcconfig
    • Bundle ID would be set to chat.bitchat.<team_id> (unless you set to something else)
  • Entitlements need to be updated manually (TODO: Automate):
    • Search and replace group.chat.bitchat with group.<your_bundle_id> (e.g. group.chat.bitchat.ABC123)

Option 2: Using just

brew install just

Want to try this on macos: just run will set it up and run from source. Run just clean afterwards to restore things to original state for mobile app building and development.

Localization

  • Base app resources live under bitchat/Localization/Base.lproj/. Add new copy to Localizable.strings and plural rules to Localizable.stringsdict.
  • Share extension strings are separate in bitchatShareExtension/Localization/Base.lproj/Localizable.strings.
  • Prefer keys that describe intent (app_info.features.offline.title) and reuse existing ones where possible.
  • Run xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGNING_ALLOWED=NO build to compile-check any localization updates.
S
Description
bluetooth mesh chat, IRC vibes
Readme Unlicense
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