jackandClaude Opus 5 ac13a0c22f Make the flake class unrepeatable, not just fixed
Raising four deadlines fixed the four tests that happened to fire. The
class was still there: fourteen separate waitUntil helpers, most defaulting
to 1.0s, plus wait call sites with literal budgets. The fifth instance
would have landed the same way, on someone else's unrelated PR.

The rule, now written down in TestConstants.settleTimeout: **a wait
deadline is not a latency budget.** It exists so a genuine hang eventually
fails the suite, so size it for the worst-case scheduler, never for how
long the operation should take. Waits return as soon as their condition
holds, so a generous deadline is free in the passing case and only extends
genuine failures.

- Every wait helper now defaults to TestConstants.settleTimeout (30s), and
  the literal wait call sites below the floor were converted too — sixteen
  sites across ten files.
- TestTimingHygieneTests enforces it by scanning the test sources: wait
  defaults and wait call sites must be at least minimumSettleTimeout, and
  no test may assert an upper bound on elapsed wall-clock time (the
  assertion that started this, which cannot separate correct behaviour from
  a slow machine).
- Both rules waive per line with "test-timing-ok: <reason>", accepted on
  the line or in the comment block above it so the reason has room to be a
  sentence. One legitimate use so far: a NEGATIVE wait in NoiseCoverageTests
  asserting a promotion has *not* completed within 50ms, where a long
  deadline would only make the suite slow while still passing.

Injected production timeouts are deliberately not matched — the Noise
handshake timeouts are the behaviour under test, and short values are
correct there.

Verified the guard actually fails: a canary file with both banned shapes
was flagged with file and line, and the suite went green again once it was
removed. Full suite passes with all 18 cores saturated.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-26 22:23:40 +01:00

icon_128x128@2x

bitchat

A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers. It's the side-groupchat.

bitchat.free

📲 App Store

Getting a copy you can trust

Install from the App Store, or build from source you have verified. A compiled build from anywhere else cannot be verified — see Verifying bitchat for how to check source against the per-release hash manifest, and for what to do if that is the only build you can get.

This matters more than it usually would: this repository has been the target of takedown demands, and when a repository or releases page disappears, mirrors appear that nobody can check.

License

This project is released into the public domain. See the LICENSE file for details.

Features

  • Dual Transport Architecture: Bluetooth mesh for offline + Nostr protocol for internet-based messaging
  • Location-Based Channels: Geographic chat rooms using geohash coordinates over global Nostr relays
  • Intelligent Message Routing: Automatically chooses best transport (Bluetooth → Nostr fallback)
  • Decentralized Mesh Network: Automatic peer discovery and multi-hop message relay over Bluetooth LE
  • Privacy First: No accounts, no phone numbers, no servers. Note that the mesh does use a persistent per-device identifier derived from your identity key — see the whitepaper on identity and metadata for what a nearby radio can observe
  • Private Message End-to-End Encryption: Noise Protocol for mesh, BitChat private envelopes for Nostr fallback
  • IRC-Style Commands: Familiar /slap, /msg, /who style interface
  • Universal App: Native support for iOS and macOS
  • Emergency Wipe: Triple-tap to instantly clear all data
  • Performance Optimizations: LZ4 message compression, adaptive battery modes, and optimized networking

Technical Architecture

BitChat uses a hybrid messaging architecture with two complementary transport layers:

Bluetooth Mesh Network (Offline)

  • Local Communication: Direct peer-to-peer within Bluetooth range
  • Multi-hop Relay: Messages route through nearby devices (max 7 hops)
  • No Internet Required: Works completely offline in disaster scenarios
  • Noise Protocol Encryption: End-to-end encryption, with forward secrecy for live sessions (store-and-forward mail is sealed without it — see the whitepaper)
  • Binary Protocol: Compact packet format optimized for Bluetooth LE constraints
  • Automatic Discovery: Peer discovery and connection management
  • Adaptive Power: Battery-optimized duty cycling

Nostr Protocol (Internet)

  • Global Reach: Connect with users worldwide via internet relays
  • Location Channels: Geographic chat rooms using geohash coordinates
  • 290+ Relay Network: Distributed across the globe for reliability
  • BitChat Private Envelopes: App-specific encrypted private messages over Nostr relays
  • Ephemeral Keys: Fresh cryptographic identity per geohash area

BitChat's private-envelope format is proprietary and is not NIP-17, NIP-44, or NIP-59 compatible. It uses Nostr as a relay transport but only interoperates with BitChat clients: private payloads travel inside kind-1059 events whose v2:-prefixed content is a BitChat-specific XChaCha20-Poly1305 construction, not NIP-44 encryption.

Channel Types

mesh #bluetooth

  • Transport: Bluetooth Low Energy mesh network
  • Scope: Local devices within multi-hop range
  • Internet: Not required
  • Use Case: Offline communication, protests, disasters, remote areas

Location Channels (block #dr5rsj7, neighborhood #dr5rs, country #dr)

  • Transport: Nostr protocol over internet
  • Scope: Geographic areas defined by geohash precision
    • block (7 chars): City block level
    • neighborhood (6 chars): District/neighborhood
    • city (5 chars): City level
    • province (4 chars): State/province
    • region (2 chars): Country/large region
  • Internet: Required (connects to Nostr relays)
  • Use Case: Location-based community chat, local events, regional discussions

Direct Message Routing

Private messages use intelligent transport selection:

  1. Bluetooth First (preferred when available)

    • Direct connection with established Noise session
    • Fastest and most private option
  2. Nostr Fallback (when Bluetooth unavailable)

    • Uses recipient's Nostr public key
    • BitChat's app-specific private-envelope encryption
    • Routes through global relay network
  3. Smart Queuing (when neither available)

    • Messages queued until transport becomes available
    • Automatic delivery when connection established

For detailed protocol documentation, see the Technical Whitepaper.

Setup

Option 1: Using Xcode

open bitchat.xcodeproj

For a signed device build, create your ignored local configuration and replace the example team ID with your Apple Developer Team ID:

cp Configs/Local.xcconfig.example Configs/Local.xcconfig

Local.xcconfig.example derives unique app and App Group identifiers from that team ID. The entitlement files already reference $(APP_GROUP_ID), so tracked project or entitlement files do not need to be edited.

Useful command-line checks from the repository root:

# macOS Debug build without signing
xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" \
  -configuration Debug CODE_SIGNING_ALLOWED=NO build

# Full SwiftPM test suite
swift test

# iOS simulator tests
xcodebuild -project bitchat.xcodeproj -scheme "bitchat (iOS)" \
  -sdk iphonesimulator \
  -destination 'platform=iOS Simulator,name=iPhone 17' test

If iPhone 17 is unavailable, choose an installed simulator from:

xcodebuild -showdestinations -project bitchat.xcodeproj -scheme "bitchat (iOS)"

Option 2: Using just

brew install just
just check
just run

just build and just run use the current bitchat (macOS) scheme and keep Xcode output in the ignored .DerivedData/ directory. They never patch source, project, configuration, or entitlement files.

just clean removes only .DerivedData/ and .build/. It does not invoke Git or restore tracked files, so uncommitted work is preserved. just test runs the SwiftPM suite and just test-ios runs the iPhone 17 simulator suite.

Localization

  • App localizations live in bitchat/Localizable.xcstrings.
  • Share extension strings are separate in bitchatShareExtension/Localization/Localizable.xcstrings.
  • Prefer keys that describe intent (app_info.features.offline.title) and reuse existing ones where possible.
  • Run xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGNING_ALLOWED=NO build to compile-check any localization updates.
S
Description
bluetooth mesh chat, IRC vibes
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