mirror of
https://github.com/permissionlesstech/bitchat.git
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* Sign public broadcasts; verify relayed messages via persisted signing keys; keep scheduled relays in sparse graphs and speed their jitter; persist announce signing key for offline auth; add short backoff after disconnect errors to reduce reconnect thrash * Add connected vs reachable model: retain peers after link drop, expire after reachability window; expose all peers in snapshots; compute isReachable in UI; add meshReachable state and sorting; avoid removing peers on link events; notify UI on stale removals * ContentView: handle new .meshReachable connection state in header icon switch (exhaustive switch fix) * Logs: tag relayed announces as 'Reachable via mesh' and annotate public message logs with (direct|mesh) path for easier field analysis * Fix syntax error: remove stray else/log inserted into writeOrEnqueue; keep logs clean * UI: use 'point.3.connected.trianglepath.dotted' for mesh-reachable; change people count to include connected+reachable (exclude Nostr-only) * UI: switch to 'point.3.filled.connected.trianglepath.dotted' for mesh-reachable icons in list and header * Reachability: reduce retention to 21s for all peers (verified and unverified) to minimize stale presence * mesh DMs/acks: route to reachable peers; queue READ/DELIVERED until handshake; add Transport.isPeerReachable; UI: hide offline non-mutuals; DM header: better name fallback + show transport + encryption icons; fix NostrTransport conformance * Verification sheet: compute encryption status and fingerprint using short mesh ID mapping (fix 'not encrypted/handshake' for DMs with stable key) * Announce cadence: faster discovery (4s), sparse 15±4s, dense 30±8s; initial 0.6s; post-subscribe 50ms; min-force 150ms; maintenance 5s; proactive announces on handshake + recent-traffic nudge * Relay: increase broadcast TTL cap in sparse graphs to 6; tighten jitter for handshake (10–35ms) and directed (20–60ms) relays * Range/robustness: store-and-forward for directed packets (15s) with flush on new links + periodic; announces: no subset + afterglow re-announce on first-seen; adaptive scanning: force ON when <=2 neighbors or recent traffic * Fix warnings: remove unused msgID and unused mutable var in directed spool flush * Announces: TTL 7 (sparse only) via RelayController; no fanout subset for announces; neighbor-change rebroadcast of last 2–3 announces. Fragments: faster pacing (5ms global, 4ms directed). * Peer list: real-time icon updates by publishing snapshots on connectivity checks; add unread message indicator (envelope) next to peers with unread DMs * UI: unread envelope uses orange; hasUnreadMessages checks Nostr conv key for peers with known Nostr pubkeys (geohash DM consistency) * Logs/robustness: debounce disconnect notifications (1.5s), debounce 'reconnected' logs (2s), add weak-link cooldown after timeouts on very weak RSSI (<= -90) * Peer icons: faster, accurate reachability\n\n- Run connectivity checks every maintenance tick (5s)\n- Publish peer snapshots on central unsubscribe for instant UI refresh\n- Lower inactivity timeout to 8s and disconnect debounce to 0.9s\n- Gate reachability on mesh-attached (>=1 direct link); no links => no reachable peers\n- Keep 21s retention for verified/unverified, but only when attached to mesh\n\nImproves list responsiveness when walking out of range and prevents stale 'reachable' states when isolated. --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com>
240 lines
11 KiB
Swift
240 lines
11 KiB
Swift
//
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// FingerprintView.swift
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// bitchat
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//
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// This is free and unencumbered software released into the public domain.
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// For more information, see <https://unlicense.org>
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//
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import SwiftUI
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struct FingerprintView: View {
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@ObservedObject var viewModel: ChatViewModel
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let peerID: String
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@Environment(\.dismiss) var dismiss
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@Environment(\.colorScheme) var colorScheme
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private var textColor: Color {
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colorScheme == .dark ? Color.green : Color(red: 0, green: 0.5, blue: 0)
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}
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private var backgroundColor: Color {
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colorScheme == .dark ? Color.black : Color.white
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}
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var body: some View {
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VStack(spacing: 20) {
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// Header
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HStack {
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Text("SECURITY VERIFICATION")
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.font(.system(size: 16, weight: .bold, design: .monospaced))
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.foregroundColor(textColor)
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Spacer()
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Button(action: { dismiss() }) {
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Image(systemName: "xmark")
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.font(.system(size: 14, weight: .semibold))
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}
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.foregroundColor(textColor)
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}
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.padding()
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VStack(alignment: .leading, spacing: 16) {
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// Prefer short mesh ID for session/encryption status
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let statusPeerID: String = {
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if peerID.count == 64, let short = viewModel.getShortIDForNoiseKey(peerID) { return short }
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return peerID
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}()
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// Resolve a friendly name
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let peerNickname: String = {
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if let p = viewModel.getPeer(byID: statusPeerID) { return p.displayName }
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if let name = viewModel.meshService.peerNickname(peerID: statusPeerID) { return name }
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if peerID.count == 64, let data = Data(hexString: peerID) {
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if let fav = FavoritesPersistenceService.shared.getFavoriteStatus(for: data), !fav.peerNickname.isEmpty { return fav.peerNickname }
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let fp = data.sha256Fingerprint()
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if let social = SecureIdentityStateManager.shared.getSocialIdentity(for: fp) {
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if let pet = social.localPetname, !pet.isEmpty { return pet }
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if !social.claimedNickname.isEmpty { return social.claimedNickname }
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}
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}
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return "Unknown"
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}()
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// Accurate encryption state based on short ID session
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let encryptionStatus = viewModel.getEncryptionStatus(for: statusPeerID)
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HStack {
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if let icon = encryptionStatus.icon {
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Image(systemName: icon)
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.font(.system(size: 20))
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.foregroundColor(encryptionStatus == .noiseVerified ? Color.green : textColor)
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}
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VStack(alignment: .leading, spacing: 4) {
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Text(peerNickname)
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.font(.system(size: 18, weight: .semibold, design: .monospaced))
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.foregroundColor(textColor)
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Text(encryptionStatus.description)
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.font(.system(size: 12, design: .monospaced))
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.foregroundColor(textColor.opacity(0.7))
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}
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Spacer()
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}
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.padding()
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.background(Color.gray.opacity(0.1))
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.cornerRadius(8)
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// Their fingerprint
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VStack(alignment: .leading, spacing: 8) {
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Text("THEIR FINGERPRINT:")
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.font(.system(size: 12, weight: .bold, design: .monospaced))
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.foregroundColor(textColor.opacity(0.7))
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if let fingerprint = viewModel.getFingerprint(for: statusPeerID) {
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Text(formatFingerprint(fingerprint))
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.font(.system(size: 14, design: .monospaced))
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.foregroundColor(textColor)
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.multilineTextAlignment(.leading)
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.lineLimit(nil)
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.fixedSize(horizontal: false, vertical: true)
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.padding()
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.frame(maxWidth: .infinity)
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.background(Color.gray.opacity(0.1))
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.cornerRadius(8)
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.contextMenu {
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Button("Copy") {
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#if os(iOS)
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UIPasteboard.general.string = fingerprint
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#else
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NSPasteboard.general.clearContents()
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NSPasteboard.general.setString(fingerprint, forType: .string)
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#endif
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}
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}
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} else {
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Text("not available - handshake in progress")
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.font(.system(size: 14, design: .monospaced))
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.foregroundColor(Color.orange)
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.padding()
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}
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}
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// My fingerprint
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VStack(alignment: .leading, spacing: 8) {
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Text("YOUR FINGERPRINT:")
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.font(.system(size: 12, weight: .bold, design: .monospaced))
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.foregroundColor(textColor.opacity(0.7))
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let myFingerprint = viewModel.getMyFingerprint()
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Text(formatFingerprint(myFingerprint))
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.font(.system(size: 14, design: .monospaced))
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.foregroundColor(textColor)
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.multilineTextAlignment(.leading)
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.lineLimit(nil)
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.fixedSize(horizontal: false, vertical: true)
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.padding()
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.frame(maxWidth: .infinity)
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.background(Color.gray.opacity(0.1))
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.cornerRadius(8)
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.contextMenu {
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Button("Copy") {
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#if os(iOS)
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UIPasteboard.general.string = myFingerprint
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#else
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NSPasteboard.general.clearContents()
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NSPasteboard.general.setString(myFingerprint, forType: .string)
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#endif
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}
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}
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}
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// Verification status
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if encryptionStatus == .noiseSecured || encryptionStatus == .noiseVerified {
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let isVerified = encryptionStatus == .noiseVerified
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VStack(spacing: 12) {
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Text(isVerified ? "✓ VERIFIED" : "⚠️ NOT VERIFIED")
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.font(.system(size: 14, weight: .bold, design: .monospaced))
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.foregroundColor(isVerified ? Color.green : Color.orange)
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.frame(maxWidth: .infinity)
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Text(isVerified ?
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"you have verified this person's identity." :
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"compare these fingerprints with \(peerNickname) using a secure channel.")
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.font(.system(size: 12, design: .monospaced))
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.foregroundColor(textColor.opacity(0.7))
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.multilineTextAlignment(.center)
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.lineLimit(nil)
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.fixedSize(horizontal: false, vertical: true)
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.frame(maxWidth: .infinity)
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if !isVerified {
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Button(action: {
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viewModel.verifyFingerprint(for: peerID)
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dismiss()
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}) {
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Text("MARK AS VERIFIED")
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.font(.system(size: 14, weight: .bold, design: .monospaced))
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.foregroundColor(.white)
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.padding(.horizontal, 20)
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.padding(.vertical, 10)
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.background(Color.green)
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.cornerRadius(8)
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}
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.buttonStyle(PlainButtonStyle())
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} else {
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Button(action: {
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viewModel.unverifyFingerprint(for: peerID)
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dismiss()
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}) {
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Text("REMOVE VERIFICATION")
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.font(.system(size: 14, weight: .bold, design: .monospaced))
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.foregroundColor(.white)
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.padding(.horizontal, 20)
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.padding(.vertical, 10)
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.background(Color.red)
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.cornerRadius(8)
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}
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.buttonStyle(PlainButtonStyle())
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}
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}
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.padding(.top)
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.frame(maxWidth: .infinity)
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}
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}
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.padding()
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.frame(maxWidth: 500) // Constrain max width for better readability
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Spacer()
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}
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.padding()
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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.background(backgroundColor)
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.presentationDetents([.large])
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.presentationDragIndicator(.visible)
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}
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private func formatFingerprint(_ fingerprint: String) -> String {
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// Convert to uppercase and format into 4 lines (4 groups of 4 on each line)
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let uppercased = fingerprint.uppercased()
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var formatted = ""
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for (index, char) in uppercased.enumerated() {
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// Add space every 4 characters (but not at the start)
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if index > 0 && index % 4 == 0 {
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// Add newline after every 16 characters (4 groups of 4)
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if index % 16 == 0 {
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formatted += "\n"
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} else {
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formatted += " "
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}
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}
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formatted += String(char)
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}
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return formatted
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}
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}
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