Files
bitchat/bitchat/Views/FingerprintView.swift
T
96c6fc0c0d Improve mesh relaying, presence, and DM robustness; signed public msgs; reachability UI; quicker announces; store-and-forward (#527)
* Sign public broadcasts; verify relayed messages via persisted signing keys; keep scheduled relays in sparse graphs and speed their jitter; persist announce signing key for offline auth; add short backoff after disconnect errors to reduce reconnect thrash

* Add connected vs reachable model: retain peers after link drop, expire after reachability window; expose all peers in snapshots; compute isReachable in UI; add meshReachable state and sorting; avoid removing peers on link events; notify UI on stale removals

* ContentView: handle new .meshReachable connection state in header icon switch (exhaustive switch fix)

* Logs: tag relayed announces as 'Reachable via mesh' and annotate public message logs with (direct|mesh) path for easier field analysis

* Fix syntax error: remove stray else/log inserted into writeOrEnqueue; keep logs clean

* UI: use 'point.3.connected.trianglepath.dotted' for mesh-reachable; change people count to include connected+reachable (exclude Nostr-only)

* UI: switch to 'point.3.filled.connected.trianglepath.dotted' for mesh-reachable icons in list and header

* Reachability: reduce retention to 21s for all peers (verified and unverified) to minimize stale presence

* mesh DMs/acks: route to reachable peers; queue READ/DELIVERED until handshake; add Transport.isPeerReachable; UI: hide offline non-mutuals; DM header: better name fallback + show transport + encryption icons; fix NostrTransport conformance

* Verification sheet: compute encryption status and fingerprint using short mesh ID mapping (fix 'not encrypted/handshake' for DMs with stable key)

* Announce cadence: faster discovery (4s), sparse 15±4s, dense 30±8s; initial 0.6s; post-subscribe 50ms; min-force 150ms; maintenance 5s; proactive announces on handshake + recent-traffic nudge

* Relay: increase broadcast TTL cap in sparse graphs to 6; tighten jitter for handshake (10–35ms) and directed (20–60ms) relays

* Range/robustness: store-and-forward for directed packets (15s) with flush on new links + periodic; announces: no subset + afterglow re-announce on first-seen; adaptive scanning: force ON when <=2 neighbors or recent traffic

* Fix warnings: remove unused msgID and unused mutable var in directed spool flush

* Announces: TTL 7 (sparse only) via RelayController; no fanout subset for announces; neighbor-change rebroadcast of last 2–3 announces. Fragments: faster pacing (5ms global, 4ms directed).

* Peer list: real-time icon updates by publishing snapshots on connectivity checks; add unread message indicator (envelope) next to peers with unread DMs

* UI: unread envelope uses orange; hasUnreadMessages checks Nostr conv key for peers with known Nostr pubkeys (geohash DM consistency)

* Logs/robustness: debounce disconnect notifications (1.5s), debounce 'reconnected' logs (2s), add weak-link cooldown after timeouts on very weak RSSI (<= -90)

* Peer icons: faster, accurate reachability\n\n- Run connectivity checks every maintenance tick (5s)\n- Publish peer snapshots on central unsubscribe for instant UI refresh\n- Lower inactivity timeout to 8s and disconnect debounce to 0.9s\n- Gate reachability on mesh-attached (>=1 direct link); no links => no reachable peers\n- Keep 21s retention for verified/unverified, but only when attached to mesh\n\nImproves list responsiveness when walking out of range and prevents stale 'reachable' states when isolated.

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Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-26 17:28:08 +02:00

240 lines
11 KiB
Swift

//
// FingerprintView.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import SwiftUI
struct FingerprintView: View {
@ObservedObject var viewModel: ChatViewModel
let peerID: String
@Environment(\.dismiss) var dismiss
@Environment(\.colorScheme) var colorScheme
private var textColor: Color {
colorScheme == .dark ? Color.green : Color(red: 0, green: 0.5, blue: 0)
}
private var backgroundColor: Color {
colorScheme == .dark ? Color.black : Color.white
}
var body: some View {
VStack(spacing: 20) {
// Header
HStack {
Text("SECURITY VERIFICATION")
.font(.system(size: 16, weight: .bold, design: .monospaced))
.foregroundColor(textColor)
Spacer()
Button(action: { dismiss() }) {
Image(systemName: "xmark")
.font(.system(size: 14, weight: .semibold))
}
.foregroundColor(textColor)
}
.padding()
VStack(alignment: .leading, spacing: 16) {
// Prefer short mesh ID for session/encryption status
let statusPeerID: String = {
if peerID.count == 64, let short = viewModel.getShortIDForNoiseKey(peerID) { return short }
return peerID
}()
// Resolve a friendly name
let peerNickname: String = {
if let p = viewModel.getPeer(byID: statusPeerID) { return p.displayName }
if let name = viewModel.meshService.peerNickname(peerID: statusPeerID) { return name }
if peerID.count == 64, let data = Data(hexString: peerID) {
if let fav = FavoritesPersistenceService.shared.getFavoriteStatus(for: data), !fav.peerNickname.isEmpty { return fav.peerNickname }
let fp = data.sha256Fingerprint()
if let social = SecureIdentityStateManager.shared.getSocialIdentity(for: fp) {
if let pet = social.localPetname, !pet.isEmpty { return pet }
if !social.claimedNickname.isEmpty { return social.claimedNickname }
}
}
return "Unknown"
}()
// Accurate encryption state based on short ID session
let encryptionStatus = viewModel.getEncryptionStatus(for: statusPeerID)
HStack {
if let icon = encryptionStatus.icon {
Image(systemName: icon)
.font(.system(size: 20))
.foregroundColor(encryptionStatus == .noiseVerified ? Color.green : textColor)
}
VStack(alignment: .leading, spacing: 4) {
Text(peerNickname)
.font(.system(size: 18, weight: .semibold, design: .monospaced))
.foregroundColor(textColor)
Text(encryptionStatus.description)
.font(.system(size: 12, design: .monospaced))
.foregroundColor(textColor.opacity(0.7))
}
Spacer()
}
.padding()
.background(Color.gray.opacity(0.1))
.cornerRadius(8)
// Their fingerprint
VStack(alignment: .leading, spacing: 8) {
Text("THEIR FINGERPRINT:")
.font(.system(size: 12, weight: .bold, design: .monospaced))
.foregroundColor(textColor.opacity(0.7))
if let fingerprint = viewModel.getFingerprint(for: statusPeerID) {
Text(formatFingerprint(fingerprint))
.font(.system(size: 14, design: .monospaced))
.foregroundColor(textColor)
.multilineTextAlignment(.leading)
.lineLimit(nil)
.fixedSize(horizontal: false, vertical: true)
.padding()
.frame(maxWidth: .infinity)
.background(Color.gray.opacity(0.1))
.cornerRadius(8)
.contextMenu {
Button("Copy") {
#if os(iOS)
UIPasteboard.general.string = fingerprint
#else
NSPasteboard.general.clearContents()
NSPasteboard.general.setString(fingerprint, forType: .string)
#endif
}
}
} else {
Text("not available - handshake in progress")
.font(.system(size: 14, design: .monospaced))
.foregroundColor(Color.orange)
.padding()
}
}
// My fingerprint
VStack(alignment: .leading, spacing: 8) {
Text("YOUR FINGERPRINT:")
.font(.system(size: 12, weight: .bold, design: .monospaced))
.foregroundColor(textColor.opacity(0.7))
let myFingerprint = viewModel.getMyFingerprint()
Text(formatFingerprint(myFingerprint))
.font(.system(size: 14, design: .monospaced))
.foregroundColor(textColor)
.multilineTextAlignment(.leading)
.lineLimit(nil)
.fixedSize(horizontal: false, vertical: true)
.padding()
.frame(maxWidth: .infinity)
.background(Color.gray.opacity(0.1))
.cornerRadius(8)
.contextMenu {
Button("Copy") {
#if os(iOS)
UIPasteboard.general.string = myFingerprint
#else
NSPasteboard.general.clearContents()
NSPasteboard.general.setString(myFingerprint, forType: .string)
#endif
}
}
}
// Verification status
if encryptionStatus == .noiseSecured || encryptionStatus == .noiseVerified {
let isVerified = encryptionStatus == .noiseVerified
VStack(spacing: 12) {
Text(isVerified ? "✓ VERIFIED" : "⚠️ NOT VERIFIED")
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(isVerified ? Color.green : Color.orange)
.frame(maxWidth: .infinity)
Text(isVerified ?
"you have verified this person's identity." :
"compare these fingerprints with \(peerNickname) using a secure channel.")
.font(.system(size: 12, design: .monospaced))
.foregroundColor(textColor.opacity(0.7))
.multilineTextAlignment(.center)
.lineLimit(nil)
.fixedSize(horizontal: false, vertical: true)
.frame(maxWidth: .infinity)
if !isVerified {
Button(action: {
viewModel.verifyFingerprint(for: peerID)
dismiss()
}) {
Text("MARK AS VERIFIED")
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(.white)
.padding(.horizontal, 20)
.padding(.vertical, 10)
.background(Color.green)
.cornerRadius(8)
}
.buttonStyle(PlainButtonStyle())
} else {
Button(action: {
viewModel.unverifyFingerprint(for: peerID)
dismiss()
}) {
Text("REMOVE VERIFICATION")
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(.white)
.padding(.horizontal, 20)
.padding(.vertical, 10)
.background(Color.red)
.cornerRadius(8)
}
.buttonStyle(PlainButtonStyle())
}
}
.padding(.top)
.frame(maxWidth: .infinity)
}
}
.padding()
.frame(maxWidth: 500) // Constrain max width for better readability
Spacer()
}
.padding()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(backgroundColor)
.presentationDetents([.large])
.presentationDragIndicator(.visible)
}
private func formatFingerprint(_ fingerprint: String) -> String {
// Convert to uppercase and format into 4 lines (4 groups of 4 on each line)
let uppercased = fingerprint.uppercased()
var formatted = ""
for (index, char) in uppercased.enumerated() {
// Add space every 4 characters (but not at the start)
if index > 0 && index % 4 == 0 {
// Add newline after every 16 characters (4 groups of 4)
if index % 16 == 0 {
formatted += "\n"
} else {
formatted += " "
}
}
formatted += String(char)
}
return formatted
}
}