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* Cashu ecash chips: detect, render, and redeem tokens + /pay command Content-level Cashu support, no wire-protocol changes: - CashuTokenDecoder: summarizes V3 (cashuA base64url-JSON) tokens — amount summed across proofs, unit, mint host, memo — and V4 (cashuB) via a minimal bounded CBOR reader. All input is treated as adversarial: size caps, depth/item budgets, overflow guards, display sanitization; malformed payloads fail closed to a generic chip. - PaymentChipView: cashu chips now show "500 sat · mint.example.com" (+ memo) instead of a generic label; tap opens a cashu: wallet URL and falls back to https://redeem.cashu.me when no wallet handles it; context menu adds copy token / redeem in wallet / redeem on web. - extractCashuLinks now returns bare deduplicated bearer strings so the chip can decode them (cashu: URIs still detected via the embedded token). - /pay <token>: validates the token decodes, sends it as the message body; DMs send directly, public channels require an explicit "/pay <token> public" confirm since tokens are bearer instruments. Suggested everywhere except public geohash channels. - Tests: decoder (V3/V4 decode, summation, URI forms, truncation/ garbage/huge fuzzing, CBOR depth bounds) and /pay command flows. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Cashu: strict decode on the /pay SEND path The permissive decoder turned any non-empty cashuB… base64 that failed CBOR parsing into a generic TokenInfo, so the /pay guard accepted base64 junk and truncated V4 tokens and relayed them with a success message. Add a `strict` flag to CashuTokenDecoder.decode: in strict mode there is no permissive V4 fallback and the token must resolve to a known version with a positive amount, else it returns nil. Rendering keeps the permissive path (an unknown chip is fine for display). /pay now decodes with strict:true and surfaces "invalid cashu token" instead of sending. Tests: /pay with truncated cashuB / base64 junk is rejected; valid V3 and valid definite-length V4 still send; decoder strict-mode unit tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Test Harness Guide
This test suite uses an in-memory networking harness to make end-to-end and integration tests deterministic, fast, and race-free without touching production code.
In-Memory Bus
- File:
bitchatTests/Mocks/MockBLEService.swift - Registry/Adjacency: Global
registrymapspeerIDto aMockBLEServiceinstance;adjacencyrecords simulated links between peers. - Setup: Call
MockBLEService.resetTestBus()insetUp()to clear state between tests. - Topology: Use
simulateConnectedPeer(_:)andsimulateDisconnectedPeer(_:)to add/remove links.connectFullMesh()helpers in tests build larger topologies. - Handlers: Tests can observe data via
messageDeliveryHandler(decodedBitchatMessage) andpacketDeliveryHandler(rawBitchatPacket). - De‑duplication: A thread-safe
seenMessageIDsprevents duplicate deliveries during flooding/relays.
Broadcast Flooding
- Flag:
MockBLEService.autoFloodEnabled - Intent: When
true, public broadcasts propagate across the entire connected component (ignores TTL for reach) while still de‑duping to prevent loops. - Usage: Enabled in Integration tests (
setUp) to simulate large-network broadcast; disabled in E2E tests to keep routing explicit and verify TTL behavior (seePublicChatE2ETests.testZeroTTLNotRelayed).
Rehandshake Flow (Noise)
- Why: The legacy NACK recovery path was removed; recovery now relies on Noise session rehandshake after decrypt failure or desync.
- Manager:
NoiseSessionManagermanages per-peer sessions. - Pattern: On decrypt failure, proactively clear the local session and re-initiate a handshake. The peer accepts and replaces their session.
- Test:
IntegrationTests.testRehandshakeAfterDecryptionFailure- Corrupts ciphertext to induce a decrypt error.
- Calls
removeSession(for:)on the initiator’s manager beforeinitiateHandshake(with:)to avoidalreadyEstablished. - Verifies encrypt/decrypt succeeds post-rehandshake.
Tips
- Determinism: Add small async delays only where handler installation/topology changes could race the first send.
- Scoping: Keep
autoFloodEnabledtoggled only within Integration tests; always reset intearDown()to avoid cross-test contamination. - Direct vs Relay: Private messages target a specific peer when adjacent; otherwise they are surfaced to neighbors for relay and, if known, also delivered to the target.
Quick Start
- Create nodes and connect them:
let svc = MockBLEService(); svc.myPeerID = "PEER1"svc.simulateConnectedPeer("PEER2")
- Observe messages:
svc.messageDeliveryHandler = { msg in /* asserts */ }
- Enable broadcast flooding for Integration suites only:
MockBLEService.autoFloodEnabled = true