Two radio-layer metadata leaks that need no cross-platform agreement, because both only change what this device chooses to emit. **Announces no longer carry the neighbour list.** The TLV held up to ten 8-byte peer IDs, so a *single* passive receiver could reconstruct the local adjacency graph — who is standing next to whom — with no need for several receivers or RSSI trilateration. In a crowd that is the most sensitive thing the radio layer gives away, and unlike the identity keys it is not required for the protocol to work. Backward compatible in both directions: an empty list omits the TLV entirely rather than emitting a zero-length one, the decoder already treats its absence as "no topology offered", and lists from other peers are still parsed so a mixed network behaves sensibly. The cost is source routing. MeshTopologyTracker builds its adjacency map from these lists, so with everyone silent there are no routes to compute and directed traffic floods instead — which is already the documented fallback whenever a route fails. More airtime for directed sends in dense meshes; no correctness change. Left as a TransportConfig constant rather than a user setting because it is a protocol trade-off, not a preference, and flipping it back is one line. **Public broadcasts no longer always originate at the maximum TTL.** `ttl == messageTTLDefault` was a reliable "this device wrote it" marker to any direct listener, which discloses authorship rather than mere presence. Origin TTL is now drawn from 5...7: in a dense graph relays already clamp broadcasts to 5, so an origin emitting 5 is indistinguishable from relayed traffic, and in a sparse chain a 6 could be an origin or one hop from a 7. Signature-safe and needs no agreement: TTL is excluded from the signed bytes (toBinaryDataForSigning zeroes it so relays can decrement), so a peer on any version just sees a smaller starting TTL and relays it normally. The floor is not below the dense-graph clamp, since lower would cost reach without buying ambiguity that clamp does not already provide. Announces deliberately keep the fixed TTL: three link-binding paths read a maximum-TTL announce as "direct link", and an announce's sender ID already identifies the device, so there is nothing to hide and something to break. **Not done here: padding.** Extending padding beyond Noise frames, and fixing the gap where a frame needing over 255 bytes of padding is emitted unpadded, both looked unilateral but are not. `toBinaryDataForSigning` encodes with padding enabled, so the padding bytes are inside the signed material for every signed packet — changing the algorithm changes the signed byte stream and breaks signature verification against any peer that has not changed it identically. That makes it a coordinated wire change; recorded in the privacy assessment and in #1487's open questions rather than attempted. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
bitchat
A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers. It's the side-groupchat.
Getting a copy you can trust
Install from the App Store, or build from source you have verified. A compiled build from anywhere else cannot be verified — see Verifying bitchat for how to check source against the per-release hash manifest, and for what to do if that is the only build you can get.
This matters more than it usually would: this repository has been the target of takedown demands, and when a repository or releases page disappears, mirrors appear that nobody can check.
License
This project is released into the public domain. See the LICENSE file for details.
Features
- Dual Transport Architecture: Bluetooth mesh for offline + Nostr protocol for internet-based messaging
- Location-Based Channels: Geographic chat rooms using geohash coordinates over global Nostr relays
- Intelligent Message Routing: Automatically chooses best transport (Bluetooth → Nostr fallback)
- Decentralized Mesh Network: Automatic peer discovery and multi-hop message relay over Bluetooth LE
- Privacy First: No accounts, no phone numbers, no servers. Note that the mesh does use a persistent per-device identifier derived from your identity key — see the whitepaper on identity and metadata for what a nearby radio can observe
- Private Message End-to-End Encryption: Noise Protocol for mesh, BitChat private envelopes for Nostr fallback
- IRC-Style Commands: Familiar
/slap,/msg,/whostyle interface - Universal App: Native support for iOS and macOS
- Emergency Wipe: Triple-tap to instantly clear all data
- Performance Optimizations: LZ4 message compression, adaptive battery modes, and optimized networking
Technical Architecture
BitChat uses a hybrid messaging architecture with two complementary transport layers:
Bluetooth Mesh Network (Offline)
- Local Communication: Direct peer-to-peer within Bluetooth range
- Multi-hop Relay: Messages route through nearby devices (max 7 hops)
- No Internet Required: Works completely offline in disaster scenarios
- Noise Protocol Encryption: End-to-end encryption, with forward secrecy for live sessions (store-and-forward mail is sealed without it — see the whitepaper)
- Binary Protocol: Compact packet format optimized for Bluetooth LE constraints
- Automatic Discovery: Peer discovery and connection management
- Adaptive Power: Battery-optimized duty cycling
Nostr Protocol (Internet)
- Global Reach: Connect with users worldwide via internet relays
- Location Channels: Geographic chat rooms using geohash coordinates
- 290+ Relay Network: Distributed across the globe for reliability
- BitChat Private Envelopes: App-specific encrypted private messages over Nostr relays
- Ephemeral Keys: Fresh cryptographic identity per geohash area
BitChat's private-envelope format is proprietary and is not NIP-17,
NIP-44, or NIP-59 compatible. It uses Nostr as a relay transport but only
interoperates with BitChat clients: private payloads travel inside kind-1059
events whose v2:-prefixed content is a BitChat-specific XChaCha20-Poly1305
construction, not NIP-44 encryption.
Channel Types
mesh #bluetooth
- Transport: Bluetooth Low Energy mesh network
- Scope: Local devices within multi-hop range
- Internet: Not required
- Use Case: Offline communication, protests, disasters, remote areas
Location Channels (block #dr5rsj7, neighborhood #dr5rs, country #dr)
- Transport: Nostr protocol over internet
- Scope: Geographic areas defined by geohash precision
block(7 chars): City block levelneighborhood(6 chars): District/neighborhoodcity(5 chars): City levelprovince(4 chars): State/provinceregion(2 chars): Country/large region
- Internet: Required (connects to Nostr relays)
- Use Case: Location-based community chat, local events, regional discussions
Direct Message Routing
Private messages use intelligent transport selection:
-
Bluetooth First (preferred when available)
- Direct connection with established Noise session
- Fastest and most private option
-
Nostr Fallback (when Bluetooth unavailable)
- Uses recipient's Nostr public key
- BitChat's app-specific private-envelope encryption
- Routes through global relay network
-
Smart Queuing (when neither available)
- Messages queued until transport becomes available
- Automatic delivery when connection established
For detailed protocol documentation, see the Technical Whitepaper.
Setup
Option 1: Using Xcode
open bitchat.xcodeproj
For a signed device build, create your ignored local configuration and replace the example team ID with your Apple Developer Team ID:
cp Configs/Local.xcconfig.example Configs/Local.xcconfig
Local.xcconfig.example derives unique app and App Group identifiers from that
team ID. The entitlement files already reference $(APP_GROUP_ID), so tracked
project or entitlement files do not need to be edited.
Useful command-line checks from the repository root:
# macOS Debug build without signing
xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" \
-configuration Debug CODE_SIGNING_ALLOWED=NO build
# Full SwiftPM test suite
swift test
# iOS simulator tests
xcodebuild -project bitchat.xcodeproj -scheme "bitchat (iOS)" \
-sdk iphonesimulator \
-destination 'platform=iOS Simulator,name=iPhone 17' test
If iPhone 17 is unavailable, choose an installed simulator from:
xcodebuild -showdestinations -project bitchat.xcodeproj -scheme "bitchat (iOS)"
Option 2: Using just
brew install just
just check
just run
just build and just run use the current bitchat (macOS) scheme and keep
Xcode output in the ignored .DerivedData/ directory. They never patch source,
project, configuration, or entitlement files.
just clean removes only .DerivedData/ and .build/. It does not invoke Git
or restore tracked files, so uncommitted work is preserved. just test runs the
SwiftPM suite and just test-ios runs the iPhone 17 simulator suite.
Localization
- App localizations live in
bitchat/Localizable.xcstrings. - Share extension strings are separate in
bitchatShareExtension/Localization/Localizable.xcstrings. - Prefer keys that describe intent (
app_info.features.offline.title) and reuse existing ones where possible. - Run
xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGNING_ALLOWED=NO buildto compile-check any localization updates.