* Nearby notes: tap-to-reveal before any relay REQ, plus shared subscription pool The nearby-notes counter used to open a live building-precision (precision-8) geohash REQ to the closest geo relays whenever the mesh public timeline was visible — a passive location side-channel with no opt-in. Now nothing subscribes until one explicit act reveals the counter for the session: tapping the new "check for notes left here" line on the empty mesh timeline (static, no network), opening the notices sheet's geo tab, or a successful /drop. The app-info setting stays the default-ON kill switch and still gates /drop. Subscription hygiene alongside: - LocationNotesManager.deinit now unsubscribes its live REQ (hopping to the main actor like the timer teardown) instead of only invalidating timers. - New refcounted LocationNotesPool dedupes the counter's and the notices sheet's identical 9-cell kind-1 REQs into one shared manager per geohash; both callers release-and-reacquire instead of retargeting in place, and the sheet releases its ref on dismissal. The reveal affordance is localized across all 29 catalog locales, and new NearbyNotesCounterTests cover the no-REQ-before-reveal contract, the 9-cell filter, NIP-40 expiry handling, single unsubscribe on deactivate, and pool refcounting. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * Review fixes: permission-gate the hint, exclude building cell from pre-reveal sampling, explicit-act reveal only Fixes the verified review findings on the tap-to-reveal PR: - Permission dead-end: the "check for notes left here" hint now renders only when location permission is already authorized (it never prompts). Previously a location-denied install could tap it, flip the sticky revealed flag, and get nothing for the rest of the session because retarget() guards on authorization. Predicate lives on NearbyNotesCounter.offersRevealHint(permissionState:) and is reactive to the published permission state. - Building-cell sampling: background geohash sampling subscribed geo-sample-<gh> for every regional level including the precision-8 building cell, pre-reveal — contradicting the claim that nothing building-precision hits a relay before the explicit act. GeoChannelCoordinator now excludes the building level until NearbyNotesCounter.revealed (injectable publisher for tests); coarser levels keep the nearby-conversation hint and participant counts working, and bookmarks stay exempt (bookmarking is explicit). - Implicit reveal: opening the notices sheet no longer reveals — the sheet auto-lands on the geo tab whenever a location channel is selected, so browsing a remote geohash and opening notices revealed the LOCAL building subscription. reveal() now fires only on the person actively picking the geo segment, and only when the sheet has a geo scope (the empty-mesh hint tap and /drop stay as before). - Subscription hygiene: switching the sheet geo → mesh releases the pooled notes manager (the REQ was left streaming behind the mesh board); switching back re-acquires from the pool. The dismissal release stays balanced — liveGeoManager is nil after the tab-switch release. - VoiceOver: the hint button exposes the plain localized action text instead of the decorated "* 📍 … *" label. - Removed LocationNotesManager.setGeohash: zero callers, and calling it on a pooled instance would corrupt the pool's keying and refcounts. New tests: hint permission gate, explicit-geo-tab reveal contract, building-cell sampling exclusion before/after reveal, pool release/re-acquire round trip. Full suite (1467) green; iOS simulator build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Deflake peer-snapshot binding waits: longTimeout for the multi-hop pipeline CI failed once on initialization_bindsPeerSnapshotsIntoAllPeers: the snapshot -> allPeers binding crosses the mock transport's unstructured Task, UnifiedPeerService.updatePeers, a receive(on: main), and another Task { @MainActor } in bindPeerService — all contending with every parallel worker. On the failing runner the whole suite took 10.1s (usually ~4.4s locally), so the positive 5s defaultTimeout wait lost the race. That's exactly the case TestConstants.longTimeout documents; passing runs return as soon as the condition holds and never pay it. Not caused by the tap-to-reveal changes: nothing on that pipeline was touched, and 20 full parallel-suite loops each on the branch and on origin/main reproduce zero failures locally. The two sibling waits on the same pipeline in this file get the same timeout. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
bitchat
A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers. It's the side-groupchat.
License
This project is released into the public domain. See the LICENSE file for details.
Features
- Dual Transport Architecture: Bluetooth mesh for offline + Nostr protocol for internet-based messaging
- Location-Based Channels: Geographic chat rooms using geohash coordinates over global Nostr relays
- Intelligent Message Routing: Automatically chooses best transport (Bluetooth → Nostr fallback)
- Decentralized Mesh Network: Automatic peer discovery and multi-hop message relay over Bluetooth LE
- Privacy First: No accounts, no phone numbers, no persistent identifiers
- Private Message End-to-End Encryption: Noise Protocol for mesh, NIP-17 for Nostr
- IRC-Style Commands: Familiar
/slap,/msg,/whostyle interface - Universal App: Native support for iOS and macOS
- Emergency Wipe: Triple-tap to instantly clear all data
- Performance Optimizations: LZ4 message compression, adaptive battery modes, and optimized networking
Technical Architecture
BitChat uses a hybrid messaging architecture with two complementary transport layers:
Bluetooth Mesh Network (Offline)
- Local Communication: Direct peer-to-peer within Bluetooth range
- Multi-hop Relay: Messages route through nearby devices (max 7 hops)
- No Internet Required: Works completely offline in disaster scenarios
- Noise Protocol Encryption: End-to-end encryption with forward secrecy
- Binary Protocol: Compact packet format optimized for Bluetooth LE constraints
- Automatic Discovery: Peer discovery and connection management
- Adaptive Power: Battery-optimized duty cycling
Nostr Protocol (Internet)
- Global Reach: Connect with users worldwide via internet relays
- Location Channels: Geographic chat rooms using geohash coordinates
- 290+ Relay Network: Distributed across the globe for reliability
- NIP-17 Encryption: Gift-wrapped private messages for internet privacy
- Ephemeral Keys: Fresh cryptographic identity per geohash area
Channel Types
mesh #bluetooth
- Transport: Bluetooth Low Energy mesh network
- Scope: Local devices within multi-hop range
- Internet: Not required
- Use Case: Offline communication, protests, disasters, remote areas
Location Channels (block #dr5rsj7, neighborhood #dr5rs, country #dr)
- Transport: Nostr protocol over internet
- Scope: Geographic areas defined by geohash precision
block(7 chars): City block levelneighborhood(6 chars): District/neighborhoodcity(5 chars): City levelprovince(4 chars): State/provinceregion(2 chars): Country/large region
- Internet: Required (connects to Nostr relays)
- Use Case: Location-based community chat, local events, regional discussions
Direct Message Routing
Private messages use intelligent transport selection:
-
Bluetooth First (preferred when available)
- Direct connection with established Noise session
- Fastest and most private option
-
Nostr Fallback (when Bluetooth unavailable)
- Uses recipient's Nostr public key
- NIP-17 gift-wrapping for privacy
- Routes through global relay network
-
Smart Queuing (when neither available)
- Messages queued until transport becomes available
- Automatic delivery when connection established
For detailed protocol documentation, see the Technical Whitepaper.
Setup
Option 1: Using Xcode
cd bitchat
open bitchat.xcodeproj
To run on a device there're a few steps to prepare the code:
- Clone the local configs:
cp Configs/Local.xcconfig.example Configs/Local.xcconfig - Add your Developer Team ID into the newly created
Configs/Local.xcconfig- Bundle ID would be set to
chat.bitchat.<team_id>(unless you set to something else)
- Bundle ID would be set to
- Entitlements need to be updated manually (TODO: Automate):
- Search and replace
group.chat.bitchatwithgroup.<your_bundle_id>(e.g.group.chat.bitchat.ABC123)
- Search and replace
Option 2: Using just
brew install just
Want to try this on macos: just run will set it up and run from source.
Run just clean afterwards to restore things to original state for mobile app building and development.
Localization
- Base app resources live under
bitchat/Localization/Base.lproj/. Add new copy toLocalizable.stringsand plural rules toLocalizable.stringsdict. - Share extension strings are separate in
bitchatShareExtension/Localization/Base.lproj/Localizable.strings. - Prefer keys that describe intent (
app_info.features.offline.title) and reuse existing ones where possible. - Run
xcodebuild -project bitchat.xcodeproj -scheme "bitchat (macOS)" -configuration Debug CODE_SIGNING_ALLOWED=NO buildto compile-check any localization updates.