* Extract each type to a separate file
* Nostr ID Bridge: Convert static func/vars to instance
* `KeychainHelper` behind a protocol to easily mock
* Update tests with ID Bridge and MockKeychainHelper
---------
Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com>
* Fix test suite peer ID collisions
Use unique peer IDs for each test suite to prevent global registry
collisions when Swift Testing runs suites in parallel.
- PrivateChatE2ETests: PRIV_* prefix
- PublicChatE2ETests: PUB_* prefix
- Update all peer ID references to use actual instance IDs
This fixes the race condition where simplePublicMessage() was receiving
duplicate deliveries due to registry contamination.
* Add Bluetooth permission & state alerts on launch and foreground
Wire up existing Bluetooth alert infrastructure to show notifications
when Bluetooth is off, unauthorized, or unsupported.
Changes:
- Add didUpdateBluetoothState() to BitchatDelegate protocol
- BLEService now notifies delegate when Bluetooth state changes
- ChatViewModel implements delegate method to show alerts
- Check Bluetooth state on app launch (after 100ms delay)
- Check Bluetooth state when app comes to foreground
- Add getCurrentBluetoothState() method to BLEService
The UI alert already existed but wasn't wired up. Now users will see
appropriate alerts for:
- Bluetooth turned off
- Bluetooth permission denied
- Bluetooth unsupported on device
Alert includes a button to open Settings on iOS.
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Rearrange `Transport`’s properties and functions
* `NostrTransport`: group Transport-related code together
* `BLEService`: group Transport-related code together
* Extract `NotificationStreamAssembler` into a file
* Move private functions to a dedicated extension
* PeerID 14/n: `Transport` and its dependents
* Noise types use PeerID
* Fix tests
* Extract `NoiseSessionManager` into a separate file
* Extract `NoiseSessionState` into a separate file
* Remove `failed` state from `NoiseSessionState`
* Extract `NoiseSessionError` into a separate file
* Extract Tor into a separate module
* Add Tor package as a dependency for iOS & macOS targets
* Move `tor-nolzma.xcframework` inside Tor
* Remove `libz` from Frameworks as its linked in Tor
* Remove stray `.gitkeep` from macOS target membership
* Fix missing import and access control for modularized Tor
- Add import Tor to NetworkActivationService
- Make TorManager.shutdownCompletely() public for external access
* Fix tor-nolzma.xcframework structure for Xcode builds
- Add missing Info.plist files to all framework slices
- Restructure macOS framework to use deep bundle format (Versions/)
- Keep iOS frameworks as shallow bundles (standard for iOS)
This fixes the Xcode build errors while maintaining SPM compatibility.
* Remove stale xcframework references from Xcode project
Xcode cleaned up old direct references to tor-nolzma.xcframework
since it's now managed internally by the Tor Swift package.
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Automated update of relay data - Sun Sep 21 06:26:33 UTC 2025
* chore(l10n): add empty string catalogs
* chore(l10n): populate string catalogs from legacy resources
* test(l10n): add catalog guardrail suite
* chore(l10n): remove legacy localization files
* fix: Add localization resources to Package.swift targets
- Add .process("Localization") to bitchat target resources
- Add .process("Localization") to bitchatTests target resources
- Resolves Bundle.module resource loading for localization files
- Enables proper localization testing in Swift Package Manager builds
* feat: Add Korean localization and convert to UTF-8 format
Korean Language Support:
- Add complete Korean (ko) localization with 191 strings from PR #686
- Include all app strings: UI, features, system messages, alerts
- Include all share extension strings: status messages, errors
- Verified 100% translation coverage for Korean locale
UTF-8 Format Conversion:
- Convert 23,047 Unicode escape sequences to readable UTF-8 characters
- Transform \u sequences (e.g. \u0625\u063a\u0644\u0627\u0642) to native text (إغلاق)
- Improve maintainability across all 15 supported locales
- Preserve all existing translations while enhancing readability
Locales supported: en, ar, de, es, fr, he, id, it, ja, ko, ne, pt-BR, ru, uk, zh-Hans
* test: Enhance dynamic localization test framework
Dynamic Test Framework:
- Replace hardcoded locale tests with data-driven approach
- Add testLocalizationExpectedValues() for dynamic locale validation
- Add testConfiguredLocalesCompleteness() for coverage verification
- Tests now read configuration from PrimaryLocalizationKeys.json
Expanded Test Coverage:
- Increase from 14 to 33 key validations (135% increase)
- Add critical UI strings: common actions, app info, security, sharing
- Cover 364 total string validations across 15 locales
- Include Korean validation with native Korean expected values
Test Categories Added:
- Common UI: cancel, close, copy actions
- App Info: encryption, offline features, app name
- Bluetooth: permission and settings alerts
- Security: verification badges and actions
- Share Extension: all status and error messages
- Content Actions: accessibility and user actions
Maintains 100% test success rate across all supported locales.
* fix: Convert plural strings to correct xcstrings format
Three plural strings (content.accessibility.people_count,
location_channels.row_title, location_notes.header) were using
incorrect format causing runtime String(format:) errors.
Migrated from stringUnit.variations structure to proper
substitutions.variations format across all 14 languages.
* refactor(l10n): migrate to native String(localized:) APIs
Remove L10n.string wrapper in favor of Swift's native localization APIs.
Migrate 100+ localization call sites to use String(localized:) and String(localized:defaultValue:) with string interpolation.
- Update catalog to use interpolation syntax (\(var)) instead of format specifiers (%@)
- Migrate simple strings to String(localized:)
- Migrate strings with arguments to String(localized:defaultValue:) with interpolation
- Keep format strings for plural substitutions (String(format:locale:))
- Remove bitchat/Utils/Localization.swift
Net result: -407 insertions, +130 deletions across 15 files
* fix(l10n): correct interpolation to use format strings
Interpolation in String(localized:defaultValue:) doesn't work as expected -
the interpolation happens at the call site before localization lookup.
Convert dynamic strings to use String(format:String(localized:),args) pattern:
- Update catalog entries from \(var) syntax to %@ placeholders
- Wrap String(localized:) calls with String(format:locale:) for dynamic values
- Affects 17 strings across 6 files
This fixes UI showing literal "\(geohash)" text instead of actual values.
* chore(l10n): remove invalid catalog entries
Remove auto-extracted literal strings (@, #, ✔︎, @%@, bitchat/) that were
generated without proper localization structure. These caused test
decoding failures.
* fix(l10n): remove unused auto-extracted format string
Remove '%@/%@' key that was auto-extracted by Xcode but never used.
This key only existed in English causing locale parity test failures
across all 13 other languages.
Fixes locale parity tests - all 8 localization tests now pass with
only expected failures (incomplete translations in some locales).
* fix(l10n): copy format string to all locales for 100% completion
Add %@/%@ format string to all 14 non-English locales. Format strings
are locale-independent so using the same value everywhere is correct.
This brings all locales to 100% completion (189/189 strings) to prevent
Xcode from reporting incomplete translations when building.
* fix(l10n): prevent auto-extraction of UI literals
Use Text(verbatim:) for non-localizable UI elements:
- App branding ("bitchat/")
- Symbols (@, #, ✔︎)
- Dynamic usernames (@username)
- Count ratios (reached/total)
This prevents Xcode from auto-extracting these literals into the
String Catalog when building through Xcode GUI, which was causing
locales to show 96% completion instead of 100%.
* chore(l10n): remove auto-extracted UI literal entries
Delete 5 auto-extracted keys from catalog that are now using Text(verbatim:):
- @, #, ✔︎, %@, %@/%@
These were showing as stale/incomplete in Xcode causing 97% completion.
All locales now at 100% (188/188 strings).
* fix(l10n): prevent AttributedString from extracting @ symbol
Use string interpolation "\\(at)" instead of literal "@" in
AttributedString to prevent Xcode from auto-extracting it to the
String Catalog during build.
This was the last string causing locales to show 99% instead of 100%.
* fix(l10n): add %@ as non-translatable key in all locales
Mark %@ as non-translatable and add to all 15 locales with same value.
This prevents Xcode from showing incomplete translations when it
auto-extracts this format specifier during GUI builds.
All locales remain at 100% (189/189 strings).
* refactor: move Localizable.xcstrings to bitchat root
Move bitchat/Localization/Localizable.xcstrings to bitchat/ (after LaunchScreen)
and remove empty Localization directory.
* fix(test): update catalog path in localization tests
Update test paths from bitchat/Localization/Localizable.xcstrings to
bitchat/Localizable.xcstrings after moving the file.
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Extract `processNostrMessage` into a function
* `updateChannelActivityTimeThenSend` function
* Break down / flatten `beginGeohashSampling`
* Extract `subscribeNostrEvent` into a function
* Break down / flatten `resubscribeCurrentGeohash`
- Add NetworkActivationService to permit Tor/Nostr only when location is authorized OR at least one mutual favorite exists.
- Gate TorManager.startIfNeeded/ensureRunningOnForeground behind a global allowAutoStart flag.
- Always stop Tor on background for deterministic restarts; rebuild sessions on foreground when allowed.
- NostrRelayManager respects the gate in connect/ensureConnections/subscribe/send/connectToRelay and skips reconnection when disallowed.
- Symmetric shutdown when conditions become disallowed: disconnect relays and stop Tor.
- Fix double-start by avoiding restart if Tor is already ready; prevent background thrash.
- Improve UX: post "starting tor…" via TorWillStart, and "tor started…" on initial ready; keep existing restart messages.
Rationale: Avoid starting Tor/relays when the user has no location permission and no mutual favorites, and ensure a clean, predictable lifecycle (no stale sockets, no double starts).
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Extract BitchatMessage into a separate file
* Convert `fromBinaryPayload` to `convenience init?`
* Extract message dedup into an extension
* Remove dead `formatMessageContent`
* Minor refactor of timestamp and username formatting
* Remove dead `getSenderColor`
* Extract MessagePadding into a separate file
* Extract BitchatPacket into a separate file
* Extract ReadReceipt into a separate file
* Extract NoisePayload into a separate file
* Remove unnecessary import
* Extract peer-seed color calculation out
* Extract `handleDeliveredReadReceipt` to a new function
* Extract `handlePrivateMessage` to a new function
* Separate `delivered` and `readReceipt` functions
* Extract `handleGiftWrap` into a function
* Extract `subscribeToGeoChat` into a function
* Minor cleanup
* Extract `handleNostrEvent` into a function
* Minor cleanup
* Create `sendGeohash` function + minor cleanup
* Extract sending geohash dm into a function
* Check for blocks before trying to send a DM
* Extract BitchatMessage into a separate file
* Convert `fromBinaryPayload` to `convenience init?`
* Extract message dedup into an extension
* Remove dead `formatMessageContent`
* Minor refactor of timestamp and username formatting
* Remove dead `getSenderColor`
* Location notes: Matrix loader with 1–3s minimum display; allow multiple notes; wire notes UI from mesh toolbar
* Location notes: prevent duplicate loading/subscriptions (StateObject manager, geohash captured at open, guard subscribe)
* Location notes: fix duplicate state redeclaration in ContentView
* Location notes: render note bodies with monospaced font in notes list
* Location notes: add close (x) button in sheet header (upper-right) using @Environment(\.dismiss)
* Location notes: acquire geohash on open (force refresh) and show Matrix loader until block-level geohash resolves; add LocationNotesSheet wrapper
* Location notes: inline sheet wrapper to avoid missing file in target; force location refresh and show Matrix loader until block geohash resolves
* Location notes: remove Matrix animation; use simple spinner when acquiring location; simplify notes view layout
* Location notes: remove per-note relative timestamp from sheet (no seconds display)
* Location notes: fix intermittent first load by ensuring resubscribe after geohash change, removing over-eager subscribe guard, and widening note fetch window (no since filter)
* Location notes: add background counter service and show count next to notes icon on mesh; auto-subscribe to current block geohash
* Location notes: move notes icon to the right of #mesh badge in toolbar
* Location notes: restore timestamps in notes list; remove loading state from manager and sheet (no spinner/animation)
* Location notes: drop 'teleport' tag from kind-1 events; simplify note builder API and usage
* Location notes: show timestamp as relative within 7 days, else absolute date (MMM d or MMM d, y); keep monospaced styling
* Location notes: append 'ago' to relative timestamps (within 7 days)
* Switch location notes and UI helpers to building-level geohash (precision 8): add GeohashChannelLevel.building, map length 8, use building for notes selection and counter, add building name mapping
* Location notes: change notes toolbar icon to SF Symbol 'long.text.page.and.pencil'
* Revert notes geohash selection back to block-level (precision 7); keep building level available but unused; update counter and sheet accordingly
* Location notes: show block name (from reverse geocode) in header instead of 'street-level notes'
* Nostr: add EOSE handling with callback support for subscriptions; wire to LocationNotesManager/Counter (initialLoadComplete). Remove 'building' level from channel enum and geocoder mapping; geohash list shows block/neighborhood/city/province/region only
* Fix Swift 6 isolation: hop to @MainActor inside Timer callback for EOSE tracker mutations
* Notes counter: show 0 by default; subscribe at building-level (precision 8) for notes and counter; keep building hidden in channel list
* Notes header: show building name when available (fallback to block name)
* Notes: subscribe counter to building + parent block (merge results); hide notes icon unless location is authorized; replace 10s timer with live location updates while sheet open
* Notes counter: subscribe only to building geohash (precision 8) so count reflects current 8-cell; auto-begin live location refresh on mesh (and permission) to update as you walk
* Notes header: show count in parentheses; icon shows blue if any notes, grey if none; only start live location updates while sheet is open; reduce nickname width; set live distance filter to 10m
* Notes header: show count as '(N note/notes)' with non-bold, secondary styling next to title
* Notes header: move count before title as '<N> note(s) @ #gh'; remove parentheses; keep count non-bold
* Notes header: bold count text; ensure sheet updates when building geohash changes by calling manager.setGeohash on geohash change
* Notes sheet: add light haptic feedback when building geohash changes (iOS only)
* Notes icon: force a one-shot location refresh before (re)subscribing the counter so icon turns blue immediately on current 8-cell
* Notes subscribe: fallback to default relays when GeoRelayDirectory has no entries (pass nil relayUrls) so counter/icon turn blue and sheet loads even before georelay fetch
* Notes icon: turn blue immediately when sheet shows notes by passing count up from sheet (closure) and OR-ing with counter; reset on sheet close
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Favorites: mesh-only system message; stop reconnect resends; gate system on state change
* Favorites: remove npub resend tracking and nickname-based key migration; rely on Noise key as identity
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Fix emote targeting and grammar; add tests
Prevent 'system' mis-target via peerID-derived display name in actions sheet. Correct /hug and /slap usage/error grammar by passing base command name. Improve geohash nickname resolution to match displayName with #suffix. Add CommandProcessor tests.
* Geohash ordering: strict in-order inserts and timestamp clamp
Use channel-aware late-insert threshold with 0s for geohash to keep strict chronological order. Clamp future Nostr event timestamps to 'now' to avoid future-dated items skewing order in geohash timelines.
* Trim trailing/leading spaces in geohash nicknames and tag emission
Sanitize Nostr 'n' tag values on ingest and emit by trimming whitespace/newlines to prevent trailing spaces in displayed usernames. Local nickname is already trimmed on focus loss and submit.
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* feat(tor): Tor-by-default scaffold and integration
- Add TorManager with static/dlopen start, torrc generation, SOCKS probe
- Add TorURLSession; route Nostr/Web fetches via SOCKS proxy
- Add chat system messages for Tor status; show progress (macOS) and ready
- Disable ControlPort bootstrap monitor on iOS; keep it on macOS
- Make Tor waits non-blocking; avoid main-actor stalls on startup
- Queue & flush Nostr subscriptions on relay connect; skip duplicates
- Always rewrite torrc at launch to fix iOS container path mismatches
- Link libz; add project wiring for tor-nolzma.xcframework
- Minor fixes: SOCKS probe resumeOnce guard, entitlement for network.server (macOS)
* iOS: deterministic Tor recovery + 100% gating; BLE-first; session rebuild
- Restart/wake Tor on foreground via ControlPort (ACTIVE/SHUTDOWN),
avoid restarts during bootstrap; add NWPathMonitor to trigger checks
- Use NWConnection control polling for GETINFO; remove blocking CFStream
readers to avoid QoS inversions; compute readiness from SOCKS + 100%
- Rebuild TorURLSession on resume; reset Nostr connections to rebind
- Gate all internet after full bootstrap; keep BLE mesh startup fast
- Fix Swift 6 capture issues; hop UI updates to @MainActor
- Remove Tor progress spam; persist initial "starting tor..." system message
* UI: show Tor system messages only in geohash channels (not mesh)
- Gate "starting tor..." and readiness/timeout messages to geohash view
- Add helper addGeohashOnlySystemMessage() to avoid posting to mesh timeline
- Persist system messages in geohash backing store via addPublicSystemMessage()
* Relays: treat repeated -1011 handshake failures as permanent; skip reconnects
- Classify NSURLErrorBadServerResponse as permanent and stop retrying
- Filter permanently-failed relays from subscribe/connect attempts
- Avoid reconnect scheduling for permanently failed relays
* Embed Tor via tor_api; deterministic restart + Nostr gating; add Tor notifications
- Run Tor via tor_api in a dedicated thread with OwningControllerFD
- Cleanly stop Tor on background; restart on .active (single instance)
- Avoid fallback to tor_main/dlopen; add is-running check to prevent duplicates
- Fix argv lifetime in C glue to avoid strcmp crash on start
- Gate Nostr connect/subscribe/send until Tor is fully ready
- Rebuild URLSession + reset relays after Tor readiness (scene-based)
- Remove TorDidBecomeReady double-reset and appDidBecomeActive resubscribe
- Add TorWillRestart/TorDidBecomeReady notifications and chat system messages
- Debounce path-change restarts; ACTIVE poke first; coalesce subs; cancel stale reconnect timers
- Project: add CTorHost.c and TorNotifications.swift to targets; fix libz.tbd path
* Defer Nostr setup logs until Tor is ready; fix subscribe coalescing and reconnect generation
- Move "Connecting to Nostr relays" log after awaitReady()
- Log "Queuing subscription" when Tor not ready; only coalesce when handler exists
- Clear coalescer on unsubscribe
- Cancel stale reconnect timers using connectionGeneration
- Remove app-level TorDidBecomeReady reset to avoid duplicate reconnects
- Debounce path-change restarts
* Gate Nostr init/subscription logs until Tor is ready
- ChatViewModel: await Tor readiness before initializing Nostr and logging
- Only log GeoDM subscription when Tor is ready to avoid early noise
* Make Nostr connect single-sourced; defer DM subscription until connected
- Remove duplicate connect call from ChatViewModel; let scene-based flow connect
- Setup DM subscription once on first connection via sink
- Reduce early subscription send/cancel noise after Tor restarts
* On launch, queue Nostr subscriptions without initiating connects; let centralized connect handle it
- In subscribe(), if no connections exist, just list relays and queue subs
- Avoids early send/cancel churn before connect() runs post-Tor-ready
* Always queue subscriptions and flush on connection; avoid immediate sends
- Prevents early send/cancel churn at launch and during reconnects
- If relays are already connected, flush immediately; otherwise pending until connected
* UI: scope Tor restart messages to geohash channels; skip initial foreground restart on cold launch to avoid confusing system message in #mesh
* geo: disable background sampling + notifications\n- Gate sampling to foreground only (beginGeohashSampling, watchers)\n- Suppress geohash activity notifications unless app is active\n- Stop sampling explicitly on background scene phase
* Update BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update bitchat/BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update bitchat/BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* fix(iOS App): resolve merge artifacts in scenePhase handler\n- Remove duplicate didEnterBackground state\n- Fix switch/if braces and logic for foreground restart gating
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: asmo <asmogo@protonmail.com>
* Screenshot privacy: warn on location sheet; gate screenshot broadcasts to chat only\n\n- Track sheet presentation in ChatViewModel\n- Show privacy alert when screenshot taken on location channels\n- Ignore screenshots for App Info and Location sheet for broadcast\n- ContentView wires sheet onAppear/onDisappear and presents alert\n- Fix location sheet subtitle wrapping: render as single Text to avoid orphaned bullets
* Fix duplicate messages after channel switch\n\n- Dedup on per-geohash append (skip if ID exists)\n- Dedup and sort timeline by timestamp when switching into a geohash\n- Keep content/layout unchanged; add lightweight debug logs for empty rows
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Add geohash bookmarks: persistence, sampling integration, and UI\n\n- Add GeohashBookmarksStore with UserDefaults persistence and toggle API\n- Sample union of regional + bookmarked geohashes for activity notifications\n- LocationChannelsSheet: bookmark icons on nearby rows and a Bookmarked section\n- Header toolbar: toggle bookmark for current geohash\n- Tests: GeohashBookmarksStoreTests for normalization and persistence\n\nRationale: Bookmarked geohashes are always sampled for new activity notifications and quickly selectable from the sheet.
* Notifications: remove background 'new chats!' nudge; geohash activity only on zero→alive; mesh 'nearby' only on zero→alive\n\n- Geohash sampling: notify only when previous participant count in last 5m was zero, with 30s freshness gate\n- Suppress old sampled events after (re)subscribe\n- Remove channel inactivity nudge\n- Mesh: reset rising-edge gate immediately when peer list goes empty (strict zero→alive)
* Geohash notifications: ensure triggering message appears\n\n- On zero→alive sampling, pre-populate geoTimelines[gh] with the triggering message\n- Dedup on per-geohash timeline and UI messages by message ID to avoid duplicates after subscribe\n- Keeps participant update, block/self checks, and cooldown intact
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Remove "new chats!" background nudge; notify only when a regional geohash goes from 0 participants to activity, with content preview and cooldown.\n- Do not mark teleported when selected geohash is in regional channel list; clear persisted teleport when in-region; avoid self teleported state from historical tags; deep links don’t mark teleported for regional geohashes or during cold start.\n- Sort per-geohash timelines chronologically on re-entry and trim whitespace-only content to prevent blank lines.\n- Trim inbound public content and ignore whitespace-only sends.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Use minimal-distance hue palette for mesh and geohash lists; align chat sender colors with list palette.
- Add foreground geo notifications for different channels; deep-link to bitchat://geohash/<gh>; per-geohash 60s cooldown; respect self/blocks.
- Global geohash sampling runs outside the sheet; delegate handles deeplinks and suppresses when already in-channel.
- Switch location channel sheet to continuous CoreLocation with 21m distance filter; add config knob.
- Only link geohash hashtags when standalone (no @name#abcd or word#abcd).
- Include mesh-reachable peers in mesh counts and in "bitchatters nearby" notification.
- Add TransportConfig knobs for palette and geo notifications.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Sign public broadcasts; verify relayed messages via persisted signing keys; keep scheduled relays in sparse graphs and speed their jitter; persist announce signing key for offline auth; add short backoff after disconnect errors to reduce reconnect thrash
* Add connected vs reachable model: retain peers after link drop, expire after reachability window; expose all peers in snapshots; compute isReachable in UI; add meshReachable state and sorting; avoid removing peers on link events; notify UI on stale removals
* ContentView: handle new .meshReachable connection state in header icon switch (exhaustive switch fix)
* Logs: tag relayed announces as 'Reachable via mesh' and annotate public message logs with (direct|mesh) path for easier field analysis
* Fix syntax error: remove stray else/log inserted into writeOrEnqueue; keep logs clean
* UI: use 'point.3.connected.trianglepath.dotted' for mesh-reachable; change people count to include connected+reachable (exclude Nostr-only)
* UI: switch to 'point.3.filled.connected.trianglepath.dotted' for mesh-reachable icons in list and header
* Reachability: reduce retention to 21s for all peers (verified and unverified) to minimize stale presence
* mesh DMs/acks: route to reachable peers; queue READ/DELIVERED until handshake; add Transport.isPeerReachable; UI: hide offline non-mutuals; DM header: better name fallback + show transport + encryption icons; fix NostrTransport conformance
* Verification sheet: compute encryption status and fingerprint using short mesh ID mapping (fix 'not encrypted/handshake' for DMs with stable key)
* Announce cadence: faster discovery (4s), sparse 15±4s, dense 30±8s; initial 0.6s; post-subscribe 50ms; min-force 150ms; maintenance 5s; proactive announces on handshake + recent-traffic nudge
* Relay: increase broadcast TTL cap in sparse graphs to 6; tighten jitter for handshake (10–35ms) and directed (20–60ms) relays
* Range/robustness: store-and-forward for directed packets (15s) with flush on new links + periodic; announces: no subset + afterglow re-announce on first-seen; adaptive scanning: force ON when <=2 neighbors or recent traffic
* Fix warnings: remove unused msgID and unused mutable var in directed spool flush
* Announces: TTL 7 (sparse only) via RelayController; no fanout subset for announces; neighbor-change rebroadcast of last 2–3 announces. Fragments: faster pacing (5ms global, 4ms directed).
* Peer list: real-time icon updates by publishing snapshots on connectivity checks; add unread message indicator (envelope) next to peers with unread DMs
* UI: unread envelope uses orange; hasUnreadMessages checks Nostr conv key for peers with known Nostr pubkeys (geohash DM consistency)
* Logs/robustness: debounce disconnect notifications (1.5s), debounce 'reconnected' logs (2s), add weak-link cooldown after timeouts on very weak RSSI (<= -90)
* Peer icons: faster, accurate reachability\n\n- Run connectivity checks every maintenance tick (5s)\n- Publish peer snapshots on central unsubscribe for instant UI refresh\n- Lower inactivity timeout to 8s and disconnect debounce to 0.9s\n- Gate reachability on mesh-attached (>=1 direct link); no links => no reachable peers\n- Keep 21s retention for verified/unverified, but only when attached to mesh\n\nImproves list responsiveness when walking out of range and prevents stale 'reachable' states when isolated.
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
* Remove dead code and artifacts: drop PeerManager, unused views/types; delete LegacyTestProtocolTypes; update .gitignore; purge TestResult.xcresult and build.log
* Tests: gate verbose prints under DEBUG; ChatViewModel: remove legacy fingerprint helper and rely on UnifiedPeerService
* Share Extension: migrate to UIKit + UTTypes; drop Social/SLComposeServiceViewController
* Remove 'preparing to share …' system message; send shared content immediately
* Inline comment cleanup: drop legacy 'removed' breadcrumbs across protocols, services, view model, and views
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>