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e4b3cff5fa2971fc62d7ed9ead2810d4e7b5c44e
27
Commits
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e4b3cff5fa |
Wi-Fi bulk transport: AWDL data plane for large media with BLE fallback
BLE stays the control plane: a sender with a queued file > 64 KiB to a directly connected peer advertising the wifiBulk capability sends a bulkTransferOffer (0x04) inside the established Noise session — transferID, file size, payload SHA-256, a fresh 32-byte token, and a random per-transfer Bonjour instance name. The receiver answers bulkTransferResponse (0x05) with its own token half, then both sides meet on a per-transfer _bitchat-bulk._tcp channel over peer-to-peer Wi-Fi (AWDL). The TCP stream is secured independently of TLS: both tokens traveled inside Noise, so only the two peers can derive the ChaChaPoly channel key (HKDF-SHA256, domain "bitchat-bulk-v1", transferID as salt). Frames are length-prefixed sealed boxes with structured direction+counter nonces; the first frame must prove knowledge of the key or the client is disconnected, and the final hash is verified against the offer before delivery. Decline, timeout, or any mid-transfer error falls back to BLE fragmentation exactly once, driving the same TransferProgressManager stream so the UI is unchanged. Wi-Fi-negotiated transfers may carry up to 8 MiB (new FileTransferLimits.maxWifiBulkPayloadBytes, enforced by the receiver from the accepted offer); the BLE path keeps its existing caps. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7341696280 |
Expand store-and-forward: open couriers, spray-and-wait, persistent outbox, 6h public history (#1372)
Store-and-forward previously delivered to an out-of-range peer only if a
mutual favorite happened to be connected at send time and later met the
recipient directly, and everything except courier envelopes died with the
app process. This closes those gaps end to end:
- Persist the MessageRouter outbox to disk, sealed with a ChaChaPoly key
held only in the Keychain (no plaintext at rest); queued private
messages now survive an app kill and flush on next launch.
- Deposit retry: queued messages are re-deposited whenever a new eligible
courier connects, tracked per message so the same courier is never
double-burned, until 3 distinct couriers carry it or it expires.
- Tiered open couriering: signature-verified strangers can now carry mail
(2 envelopes/depositor into a 20-slot pool) alongside mutual favorites
(5 each); overflow evicts verified-tier mail before favorites'.
- Spray-and-wait: envelopes carry a copy budget (4, capped 8, new TLV,
wire-compatible with old clients); couriers split half their remaining
budget with each newly encountered courier so mail diffuses through a
moving crowd.
- Remote handover: a verified relayed announce now floods a copy toward
the multi-hop recipient (directed-relay treatment, 10-min per-envelope
cooldown) while the carried original stays put for a direct encounter.
- Public history: gossip-sync window for whole public messages widened
from 15 min to 6 h, matched on the receive-acceptance side, and the
message store persists to disk so devices bridge partitions and
restarts ("town crier").
- Privacy-safe local delivery counters (bare tallies, log-only) so the
store-and-forward stack is measurable on-device.
- Panic wipe now also clears the sealed outbox, gossip archive, and
counters.
- Rewrite WHITEPAPER.md to describe the app as implemented (Noise XX/X,
actual flood control, courier system, gossip sync, Nostr path); the old
document described a bloom filter, three fragment types, and a
MessageRetryService that don't exist.
1037 macOS tests pass (17 new); iOS builds.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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295f855b6f |
Harden REQUEST_SYNC and stop gossip-sync re-send loops (#1371)
* Harden REQUEST_SYNC and stop gossip-sync re-send loops Two fixes from an end-to-end review of the sync path: Efficiency: the GCS filter (400B, p=7) covers ~355 packet IDs, but stores hold up to 1000 messages + 600 fragments + 200 files. Once a mesh accumulates more than the filter can cover, responders re-sent the entire older tail to every requester every round — ~120KB per pair per 30s during file transfers, dropped by dedup after the airtime was already burned. Requesters now stamp the dormant sinceTimestamp TLV with the oldest timestamp their filter covers, and responders skip older packets (announces exempt: they carry the signing keys needed to verify everything else). Periodic sync also sends one request per type schedule instead of a union filter, so fragment floods can't crowd messages out of the filter budget. Security: a ~40-byte unsigned REQUEST_SYNC with an empty filter could elicit a full store replay (~900KB) — an unauthenticated >10,000x amplification vector, repeatable in a tight loop and relayable with crafted TTL to fan the drain out of every reachable node. Requests now require ttl == 0, a valid signature from the claimed sender's announced signing key, and a matching link binding; REQUEST_SYNC is never relayed regardless of TTL; and responses are rate-limited per peer (8 per 30s sliding window, ~3x the legitimate cadence). Cross-platform: verified against bitchat-android — it signs REQUEST_SYNC and sends SYNC_TTL_HOPS = 0, so both gates hold; it neither sends nor honors sinceTimestamp yet, so mixed pairs keep today's behavior with no regression. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * Address Codex review: enforce no-relay on route path, exact since-cursor Two P2 findings from Codex on the REQUEST_SYNC hardening: - Route-forwarding bypass: handleRequestSync's early return for a rejected (nonzero-TTL / unsigned) request still fell through to forwardAlongRouteIfNeeded, which relays any routed packet with ttl > 1 regardless of type. The no-relay invariant was only enforced on the flood path. BLERouteForwardingPolicy now suppresses REQUEST_SYNC outright, so a crafted request with a route and TTL headroom can't be forwarded to the next hop either. - Inexact since-cursor: GCSFilter.buildFilter trimmed by hash order when the encoding overflowed the byte budget, so the cursor (computed from the untrimmed prefix) could claim coverage of timestamps whose packets were dropped from the filter — re-sending exactly those every round. buildFilter now trims from the input tail (oldest, since candidates are newest-first) and reports includedCount; the cursor is derived from that, so the covered set is always a contiguous newest-prefix and the cursor is exact. Adds GCSFilter includedCount coverage (full vs trimmed), a route-forwarding test for REQUEST_SYNC, and makes the truncated-cursor test robust to trim variance. Full suite: 1029 tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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266827ceff |
Extend BLE mesh range: relax RSSI gates, lift sparse TTL clamps, faster walk-back reconnects (#1338)
* Extend mesh range: relax RSSI gates, lift sparse TTL clamps, drain connection queue Range improvements to the BLE mesh, all policy-level (no wire/protocol changes): - Drain the connection candidate queue from the maintenance tick. Weak-RSSI discoveries are enqueued rather than connected, but the queue was only drained on disconnect/failure/timeout events — an isolated node surrounded only by weak (distant) peers queued them all and never connected to anyone. - Relax isolated RSSI floors from -90/-92 to -95/-100 and relax after 30s instead of 60s. When isolated, a fringe connection beats no connection; CoreBluetooth rarely reports below -100 so prolonged isolation now effectively accepts any decodable peer. - Drop the global high-timeout RSSI escalation (-80 after 3 timeouts in 60s). One flaky distant peer could blind the node to every other edge-of-range peer; per-peripheral cooldown, the discovery ignore window, and score bias already contain flaky links individually. - Relay at full incoming TTL in thin chains (degree <= 2). Sparse line topologies are exactly where every hop counts and where flood cost is minimal; previously messages lost a hop to the clamp. - Raise the fragment relay TTL cap from 5 to 7 in sparse graphs so media reaches as far as text; dense graphs keep the 5-hop clamp to contain full-fanout fragment floods. - Extend peer reachability retention from 21s to 60s (verified) / 45s (unverified) so duty-cycled nodes (worst-case dense announce interval 38s) don't forget peers between announces. - Extend the directed store-and-forward spool window from 15s to 60s so brief link gaps heal via the periodic flush. 957 tests pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Reconnect quickly after walk-away disconnects Field test (walk away + return between two devices) showed reconnect landing exactly 15.0s after the supervision-timeout disconnect: the scheduler records a dropped established connection via recordDisconnectError into the same map as connect timeouts, and handleDiscovery hard-ignores rediscoveries for 15s. Those are different situations. A connect attempt that timed out means the peer likely isn't reachable, so backing off is right. A dropped established connection usually means the peer walked out of range and will return — track it separately and only ignore rediscoveries for 3s (enough for CoreBluetooth to settle), so walking back into range reconnects ~12s sooner. Disconnect errors also no longer feed the weak-link cooldown or the candidate-score timeout bias; those penalties now apply only to peers that never answered a connect attempt. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Honor the disconnect settle window on the queue drain path Codex review caught that the 3s settle window was only enforced in handleDiscovery. A candidate can already be sitting in the queue when its peripheral drops (weak-RSSI adverts are enqueued even while connected, since the RSSI check precedes the existing-state check), and didDisconnectPeripheral immediately drains the queue — so the stale entry could reconnect right through the window, recreating the reconnect/cancel thrash it exists to prevent. nextCandidate now defers such candidates with retryAfter for the window's remainder, mirroring the weak-link cooldown pattern. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Relay on one link per bound peer instead of both dual-role links Three-device field test (star topology) showed every relayed fragment arriving twice at the leaf: dual-role pairs hold two live links (we as central writing to their peripheral, they as central subscribed to ours) and broadcast/relay fanout sent the same packet down both — 2x airtime on exactly the pairs that talk most, with the receiver just discarding the duplicate. The fanout selector now collapses link selection to one link per bound peer, preferring the peripheral (write) side since it has per-link flow control via canSendWriteWithoutResponse, while notifications share the peripheral manager's update queue across all centrals. Links with no bound peer yet (pre-announce) pass through untouched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Only notify "bitchatters nearby" on the empty-to-populated transition Devices sitting idle and connected kept re-firing the notification. Two bugs in handleNetworkAvailability: - Peers first sighted during the 5-minute cooldown were never added to recentlySeenPeers (the formUnion only ran when a notification fired), so they stayed "new" forever and re-triggered on the next routine peer-list event once the cooldown lapsed. - There was no went-from-zero gate at all: any unseen peer notified, even while already meshed with others who are visible in the app. Every sighted peer is now recorded regardless of cooldown, and the notification only fires when the mesh transitions from confirmed-empty to populated with genuinely new peers. meshWasEmpty resets only via the existing confirmed-empty paths (30s empty confirmation, 10-minute quiet reset), so brief link flaps stay silent. The cooldown becomes injectable so tests can prove the transition gate independently. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Bump version to 1.5.2; Xcode 26.5 project settings update Marketing version 1.5.1 -> 1.5.2 (pbxproj + Release.xcconfig). Project settings refresh from Xcode 26.5: upgrade-check stamp, drop redundant DEVELOPMENT_TEAM self-references, scheme version stamps. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Disable string catalog symbol generation The Xcode 26.5 settings refresh enabled STRING_CATALOG_GENERATE_SYMBOLS (the new default), which fails on the literal "%@" key in Localizable.xcstrings — a pure format placeholder can't become a Swift identifier. Nothing in the codebase references generated catalog symbols, so turn the feature off rather than renaming keys around it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Guard _PreviewHelpers references for archive builds Archiving for TestFlight failed: _PreviewHelpers is a development asset, so its sources (PreviewKeychainManager, BitchatMessage.preview) are excluded from Release/archive builds, and two call sites referenced them unconditionally: - TextMessageView's #Preview block — now wrapped in #if DEBUG - FavoritesPersistenceService.makeDefaultKeychain's test branch — the in-memory-keychain-under-test path is now #if DEBUG; tests always run Debug so behavior is unchanged, and Release always gets the real KeychainManager Verified with an iOS Release arm64 build (the archive configuration). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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0b007eee1a |
Close the final re-grade findings: parked EOSE fallback, panic atomicity, overflow visibility
EOSE callbacks parked while Tor is bootstrapping now get a fallback unblock at the standard 10s EOSE timeout (via the injected scheduler, generation-guarded, single-fire) instead of waiting up to ~225s for Tor-readiness retry exhaustion. The identity swap in refreshPeerIdentity runs inside a messageQueue barrier with re-entrancy guard, so a panic reset can no longer race in-flight packet builds (deadlock analysis documented; both call paths verified off-queue). Relay send-queue overflow drops now log a sampled warning. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e74f36927f |
Sample BLE notification backpressure logs
The enqueue/drain/still-full logs fire per fragment during media transfers (~150 lines for one 35KB image in field captures). They now sample first + every 25th with a running event count, the sent/pending lines merge into one, and the redundant peripheral-ready line is gone - same treatment the relay event logs received. The drop-after-exhaustion error stays unsampled. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8899cb7f9e |
Add field correctness diagnostics: store invariant audit, drop and bounds proofs
ConversationStore.auditInvariants() verifies the per-conversation and store-level message-ID indexes, caps, timestamp ordering, unread-set membership, and selection validity - wired to the existing read-receipt cleanup cadence, loud (.error) on violation, sampled heartbeat when healthy (~2.8ms per audit at 5k messages, benchmarked and floored). Router drops log both outcomes (marked failed / skipped by no-downgrade guard); relay cap evictions, age sweeps, and jittered reconnect delays log their counts; mirrored republishes get a sampled proof line. 11 new invariant tests corrupt store state through DEBUG-only hooks since the single-writer lockdown makes those states unreachable via intents. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ed86ed1065 |
Surface router drops as failed status; bound relay pending subscriptions; jitter backoff
MessageRouter outbox drops (attempt cap, TTL expiry in flush and cleanup, per-peer overflow eviction) now invoke onMessageDropped, wired to mark the message .failed in the ConversationStore - guarded so a late failure never downgrades an already delivered/read status. NostrRelayManager pending subscriptions gain a per-relay cap (64, oldest-by-sequence eviction; durable intent still replays from subscriptionRequestState) and a 10-minute age sweep on the existing connect path. Reconnect backoff gets injectable +/-20% jitter so recovering relays don't thundering-herd. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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38331e62f1 |
Cut views over to ConversationStore; delete legacy store, bridge, resolver
Feature models observe per-conversation objects directly: PublicChatModel forwards the active Conversation's objectWillChange, PrivateInboxModel republishes only for the selected peer's conversation - background appends no longer invalidate foreground views. LegacyConversationStore, the coalescing bridge, and IdentityResolver are deleted (resolver canonicalization proved display-invisible: nothing enumerates direct conversations, lookups are by exact peer ID, and raw keying is strictly more robust - documented as a design deviation). Selection state moves into the store. ChatViewModel.messages/privateChats survive as derived read views for coordinators that genuinely need them; hot paths use a new store-direct privateMessages(for:) witness. Final numbers vs pre-migration baselines: pipeline.privateIngest 9.7k -> 24.0k msg/s (2.5x) pipeline.publicIngest 6.8k -> 13.7k msg/s (2.0x) delivery updates 38k -> 117-133k/s Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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75dd83d9cc |
Make location notes robust: durable relay subscriptions, failure decay, auto-recovery (#1333)
* Make location notes robust: durable relay subscriptions, failure decay, auto-recovery Location notes (and geohash chat / DMs) intermittently stopped showing events because the Nostr relay layer lost subscriptions and blacklisted relays: - Replay active subscriptions on every relay (re)connect. Relays drop REQs with the socket; previously a drop silently killed the subscription on that relay for the rest of the session. Durable subscription intent now also survives disconnect()/resetAllConnections (background -> foreground). - Keep failed REQ sends queued instead of dropping them. - Raise the EOSE fallback from a fixed 2s Timer to a 10s injected schedule (Tor needs more than 2s), and settle EOSE trackers when a relay disconnects before answering so initial load doesn't stall. - Decay "permanently failed" relay markings after a 10-minute cooldown; previously ~9 minutes of outage (or one DNS hiccup) excluded a relay until app restart, with nothing resetting it on macOS. - Make geo relay selection deterministic (distance, then host) so publishers and subscribers with the same directory agree on relays. - Post .geoRelayDirectoryDidRefresh after a directory fetch and let LocationNotesManager auto-resubscribe out of the "no relays" state instead of requiring a manual retry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Guard subscription activation on connection identity A REQ send completion from a dead socket could land after handleDisconnection cleared the relay's subscriptions and re-mark the subscription active, making the next connection skip the durable replay and leave that relay silent. Only mark a subscription active if the completing socket is still the relay's live connection. Regression test defers send completions in the mock so the stale completion deterministically interleaves between disconnect and reconnect. Addresses Codex review on #1333. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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4b287f7490 |
Stop paying for filtered log messages; sample per-event hot-path logs
SecureLogger's public wrappers evaluated their message autoclosure before the level check inside log(), so every filtered debug message across the codebase still paid for string interpolation - hundreds of call sites on the per-packet/per-event hot paths. The wrappers now guard the level first, and debug() compiles out of release builds entirely. Regression tests verify filtered messages are never constructed. The two heaviest per-event debug logs (NostrRelayManager inbound events, ChatNostrCoordinator geo events) are now sampled every 100th with a running count, so debug-enabled dev builds stop emitting hundreds of lines per minute in busy geohashes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6bda919dd4 |
Fix transport reliability gaps: Tor stalls, weak-signal sends, GCS input validation
NostrRelayManager no longer strands work when Tor is slow to bootstrap: failed readiness waits retry (bounded by nostrTorReadyMaxWaitAttempts) instead of dropping queued relay connections, parked EOSE callbacks fire after exhaustion so callers never hang, and sends made before Tor is ready are queued locally (capped) instead of being dropped on a failed wait - still strictly fail-closed. MessageRouter now prefers a connected transport over a merely window-reachable one, and sends made on a weak reachability signal are retained in the outbox until a delivery/read ack confirms receipt (receivers dedup by message ID), with resends bounded by attempt count. GCS sync filters from the wire are bounds-checked (p in 1...32, m > 1) at both the packet decode and filter decode layers; oversized Golomb parameters previously decoded to garbage via silent shift overflow. BLELinkStateStore is now explicitly pinned to bleQueue: debug builds trap any access from another queue, enforcing the ownership discipline the surrounding code already relied on by convention. CI gains an iOS simulator build job (arm64 only; the vendored Arti xcframework has no x86_64 simulator slice) so iOS-conditional code paths are compile-checked - SPM tests only cover the macOS slice. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c60eff2c11 | Move additional files/tests to BitFoundation (#1102) | ||
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90a5e8ba9d |
fix: Rate limit iOS peer notifications to prevent flood (#972)
* fix: Rate limit iOS peer notifications to prevent flood - Remove aggressive formIntersection that cleared recentlySeenPeers when peers temporarily dropped, causing them to be treated as "new" - Add 5-minute cooldown between notifications (aligns with Android) - Use fixed notification identifier so iOS updates existing notification instead of creating new ones - Only mark peers as seen when notification is sent, so peers arriving during cooldown are included in the next notification Fixes notification spam every 10-30 seconds when peers fluctuate. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: Bump version to 1.5.1 --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> |
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3fc64f6168 |
feat: Implement Request Sync Manager (V2 Sync) (#965)
* feat: Implement Request Sync Manager (V2 Sync) - Add RequestSyncManager to track and attribute sync requests - Update BitchatPacket and BinaryProtocol to support IS_RSR flag (0x10) - Update RequestSyncPacket with new TLV fields (sinceTimestamp, fragmentIdFilter) - Update GossipSyncManager to use unicast sync requests and mark responses as RSR - Update BLEService to enforce timestamp validation for normal packets and exempt valid RSRs - Add documentation for the new sync manager mechanism * fix: Resolve compilation errors in V2 Sync implementation - Remove duplicate restartGossipManager in BLEService - Add missing TransportConfig constants for sync - Add 'sync' log category to BitLogger - Add missing BitLogger import in GossipSyncManager * fix: Update tests for V2 Sync changes - Add requestSyncManager parameter to GossipSyncManager init in tests - Implement getConnectedPeers stub in RecordingDelegate - Remove unused variable warning in SubscriptionRateLimitTests --------- Co-authored-by: a1denvalu3 <> Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com> |
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9964710de2 |
Improve BLE mesh reliability for large transfers (#964)
* Improve BLE mesh reliability for large transfers Major reliability improvements for fragment-based transfers (photos, files): **Notification Queue Fixes** - Fix silent packet loss when notification queue is full - now queues for retry - Fix retry queue bug where remaining items were lost when one retry failed - Add periodic drain mechanism as backup (every 5 seconds) **Write Queue Fixes** - Fix drainPendingWrites to use atomic take-send-requeue pattern - Add logging when peripheral is ready for more writes - Add periodic drain for pending writes as backup **Fragment Pacing** - Increase fragment spacing from 4-5ms to 25-30ms to prevent buffer overflow - Conservative pacing prevents packet loss on congested BLE connections **Thread Safety** - Fix race conditions in stopServices() and emergencyDisconnectAll() - Synchronize access to peripherals/centrals dictionaries during cleanup - Clear pending message queues in emergencyDisconnectAll() **Error Recovery** - Add handlers for all BLE state transitions (poweredOff, unauthorized, etc.) - Clear Noise session and re-initiate handshake on decryption failure - Queue ACKs/receipts for delivery after handshake instead of dropping - Re-queue failed pending messages for retry **Other Improvements** - Add route freshness validation in MeshTopologyTracker (60s threshold) - Add TTL (24h) and size limits (100 per peer) for MessageRouter outbox - Fix connection timeout to check peripheral.state before canceling - Add NoiseEncryptionService.clearSession(for:) method Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Fix race condition and increase test timeouts - Fix race in sendNoisePayload: use sync barrier instead of async to ensure payload is queued before initiating handshake (addresses Codex review feedback) - Increase BLEServiceTests sleep from 0.5s to 1.0s for CI reliability Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> |
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99896bcded |
fix BCH-01-004: rate-limit subscription-triggered announces
Adds rate-limiting to prevent device enumeration attacks via rapid subscription/disconnect cycles. Without this fix, an attacker could enumerate ~120 bitchat devices per minute by connecting, subscribing, capturing the announce packet, then disconnecting and moving to the next. Key changes: - Add per-central rate-limit tracking with exponential backoff - Minimum 2-second interval between announces per central - Exponential backoff (2x) up to 30 seconds for rapid reconnects - After 5 rapid attempts, suppress announces entirely (likely attack) - Clean up stale rate-limit entries after 60-second window - Clear rate-limit state during panic mode Configuration: - bleSubscriptionRateLimitMinSeconds: 2.0 - bleSubscriptionRateLimitBackoffFactor: 2.0 - bleSubscriptionRateLimitMaxBackoffSeconds: 30.0 - bleSubscriptionRateLimitWindowSeconds: 60.0 - bleSubscriptionRateLimitMaxAttempts: 5 Security audit reference: Cure53 BCH-01-004 (Medium severity) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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14c4e586fc |
Improve background BLE stability and nearby alerts (#864)
* Harden background BLE restoration and notifications * Guard BLE restoration paths to iOS --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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0812cafd55 |
Improve mesh media throughput (#845)
* Improve mesh media throughput * Reserve media slots atomically * Prioritize small fragment trains --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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5084f87fe5 |
Improve geohash media gating and relay refresh (#831)
Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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40e54a5120 |
Add voice notes and images over BLE mesh (audio + image only) (#823)
* Add BLE file transfer support and media UX * Gracefully disable mac attachment pickers in sandbox * Tighten spacing above media message bubbles * Reduce vertical padding between chat rows * Restore iOS file importer for attachments * Copy imported files before sending to preserve access * Allow file transfers from connected but unverified peers * Raise BLE notification buffer cap for large file transfers * Revert "Raise BLE notification buffer cap for large file transfers" This reverts commit b624523af843475db84e4a846db8dcbe824ae408. * Add guard to drop oversized BLE notification assemblies * Let BLE assembler accept large frames up to hard cap * Add detailed logging for BLE fragment assembly * Log incomplete BLE frames for debugging * Stop dropping partial BLE frames while assembling notifications * Fix compressed BLE file transfers * Enable mac attachment importers * Allow mac microphone access * Permit mac media library access * Describe microphone usage * Harden attachment transfer bookkeeping * Display recording milliseconds * Restore mac photo picker access * Use Photos picker on mac * Allow long-press reblur on images * Reblur images via swipe * Lowercase image preview buttons * Keep processed images for outgoing messages * Use save panel for mac image export * Fix image attachment detection * Allow user-selected write access * Align mac image JPEG encoding * Revert unsupported JPEG option * Strip metadata in mac image encoding * Normalize mac JPEG color space * Target image byte size across platforms * Fix CFMutableData handling * Preserve packet version when signing * Use unique transfer identifiers * Stub file transfer methods in mock * Stub file transfer methods in mock * Hide absolute paths in media messages * Resolve image/voice path handling * Fix cleanupLocalFile lookup * Restore BLE broadcasts when notify buffer is saturated * Guard peer map reads on BLE message path * Drop attachment ceilings to 1 MiB and bump release version * Reset BLE assembler on stalled fragment trains * Fix binary protocol test fixtures * Fix critical issues from PR #681 review Critical fixes: - BinaryProtocol: Return nil for unknown versions (prevents buffer underflows) - Add BinaryProtocol.Offsets struct to centralize magic numbers - Replace magic offset calculations with named constants Security/Privacy: - FileAttachmentView: Use url.lastPathComponent instead of url.path (prevents exposing full system paths) Documentation: - Fix compression algorithm documentation (zlib, not LZ4) All tests passing. * Fix UI freeze when receiving voice notes Problem: AVAudioPlayer initialization in VoiceNotePlaybackController.init() was running synchronously on main thread during view creation, blocking UI for 50-200ms per voice note. Solution: - Remove eager preparePlayer() call from init - Load duration asynchronously on background queue - Player is only prepared when playback is actually requested via ensurePlayerReady() This prevents UI freezes when voice notes appear in the chat. * Fix memory leaks and post-playback freeze Fixes: 1. Post-playback freeze: audioPlayerDidFinishPlaying now dispatches to main thread before updating @Published properties (Swift concurrency violation) 2. Unbounded waveform cache: Implement LRU eviction with 20-entry limit - Track last access time for each cached waveform - Evict oldest entry when cache is full - Prevents unlimited memory growth as voice notes accumulate 3. Audio buffer memory leaks: Wrap computeWaveform in autoreleasepool - AVAudioPCMBuffer allocations are autoreleased - Pool ensures buffers are freed promptly 4. Image processing memory: Add autoreleasepool around compression loops - Each jpegData() call creates temporary objects - Inner pool per iteration prevents memory spikes during quality search Memory should now remain stable during extended use. * Eliminate disk I/O from SwiftUI view rendering path Critical performance fix for UI freezes when receiving media: Problem: mediaAttachment(for:) was called during every SwiftUI render, performing synchronous disk I/O on main thread: - FileManager.fileExists() called 2-6x per message (checking subdirs) - applicationFilesDirectory() creating directories on every call - With multiple media messages, this meant 20-100+ disk ops per render Solution: 1. Remove fileExists checks - construct URLs directly - Files are validated during playback/display (fail gracefully if missing) - Sender determines subdirectory (outgoing vs incoming) 2. Cache applicationFilesDirectory() result - Static cache prevents repeated FileManager.url() calls - Directory created only once 3. Remove redundant playback.replaceURL() in VoiceNoteView.onAppear - Controller already initialized with correct URL This eliminates ALL disk I/O from the view rendering hot path. * Cache Nostr identity derivation to prevent crypto during view rendering Critical performance fix: Problem: formatMessageHeader() called deriveIdentity(forGeohash:) during every SwiftUI render for every media message. Each call performed: - Keychain I/O (getOrCreateDeviceSeed) - HMAC-SHA256 computation - Up to 10 secp256k1 key validations (elliptic curve crypto) With multiple media messages, this resulted in 100s of milliseconds of blocking crypto on main thread per render cycle. Solution: Add thread-safe cache for derived identities - Check cache before expensive crypto operations - NSLock protects concurrent access - Identity is deterministic per geohash, so caching is safe This eliminates crypto from the hot rendering path. * Cache geohash identity in ChatViewModel to prevent crypto during rendering Additional optimization for location channels (voice notes are mesh-only, but this helps with text message rendering in geohash channels): - Add cachedGeohashIdentity to avoid deriveIdentity calls during rendering - Check cache before falling back to crypto derivation - Reduces main thread crypto work in location channels * Make voice note loading completely lazy with deferred initialization Aggressive performance optimization to prevent UI freezes: Problem: Even with async loading, creating 10+ VoiceNotePlaybackController instances simultaneously (when scrolling past multiple voice notes) spawned 20+ concurrent background tasks, potentially starving main thread. Solution - Ultra-lazy loading: 1. VoiceNotePlaybackController.init() now does ZERO work - No duration loading - No player creation - Instant initialization 2. Duration loaded on-demand via public loadDuration() method - Called from VoiceNoteView.onAppear after 150ms delay - Reduced priority: .utility instead of .userInitiated - Guard prevents duplicate loading 3. Waveform loading also deferred 150ms - Gives UI time to settle after message appears - Prevents task storms when multiple voice notes appear This spreads the work over time instead of all at once. * Ensure /clear and panic triple-tap delete media files Fix: /clear command and panicClearAllData() now properly delete media files 1. /clear (triple-tap on chat): - Deletes outgoing media (voice notes, images, files) - Conservative: only our sent media, preserves received media - Runs in background to avoid UI freeze 2. panicClearAllData() (triple-tap on bitchat/ header): - Deletes ALL media files (incoming + outgoing) - Removes entire files directory and recreates structure - Ensures complete data wipe for emergency scenarios Both operations run async on .utility queue to prevent blocking UI. * Fix infinite render loop and apply all security fixes CRITICAL BUG FIX - Infinite Render Loop: Root Cause: Duplicate view identity in ContentView.swift:368 ForEach(messageItems) { item in // Already uses item.id via Identifiable messageRow(...) .id(item.id) // ❌ REDUNDANT modifier caused identity re-evaluation loop } When @Published properties updated, SwiftUI re-evaluated .id() → appeared as 'new' identity → triggered re-render → infinite loop. Caused UI freezes, keyboard failures, and 100% CPU usage. Fix: Remove redundant .id() modifier - ForEach already has stable identity. PERFORMANCE FIXES: 1. Waveform Cache Deadlock (Waveform.swift) - Removed nested queue.async(barrier) on cache hits - Was causing task saturation and potential deadlocks 2. Async Send Pattern (ContentView.swift) - Clear input immediately, defer actual send to next runloop - Prevents blocking current event handler 3. Proper Swift Concurrency (VoiceNoteView.swift) - Switch from .onAppear + DispatchQueue to .task - Cleaner async/await pattern for loading 4. Remove Redundant objectWillChange (ChatViewModel.swift) - @Published already triggers updates automatically - Explicit send() was causing double update cycles SECURITY FIXES (C1-C5, H1-H2): C1. Path Traversal Protection (BLEService.swift) - Unicode normalization, null byte removal - Replace ALL path separators, reject dotfiles - Validate paths don't escape directory C2. Integer Overflow (BitchatFilePacket.swift) - Use UInt64 for TLV parsing, safe Int conversion C3. MIME Validation (BLEService.swift) - Whitelist: JPEG, PNG, GIF, WebP, M4A, MP3, WAV, OGG, PDF - Magic byte validation for all types - Lenient on M4A (platform variations) C4. Compression Bomb (BinaryProtocol.swift) - Ratio validation <= 50,000:1 - Defense-in-depth with 1MB size cap C5. TOCTOU Race (ChatViewModel.swift) - Direct removeItem without fileExists check H1. File Size Validation (ChatViewModel, ImageUtils) - Check attributes BEFORE Data(contentsOf:) - Prevents memory exhaustion H2. Metadata Stripping (ImageUtils.swift) - Remove ALL metadata keys from JPEG encoding - Only compression quality set - Protects GPS/EXIF/device info privacy RESULT: ✅ No render loops ✅ Works with Xcode debugger ✅ Voice notes display properly ✅ All security vulnerabilities fixed ✅ 164 tests passing Production ready. * Complete all translations to 100% and fix auto-extraction - Mark non-localizable strings with Text(verbatim:) to prevent extraction - Update UI strings to lowercase per style guide (open, save, close, recording) - Add complete translations for all 29 languages (194/194 strings at 100%) - Remove empty/duplicate entries (@, bitchat/, Open, Recording %@) - Add proper localization comments for all user-facing strings * macOS: Focus message input on launch instead of nickname field * Remove debug print statements from sendMessage * Optimize voice note codec to 16 kHz / 20 kbps for smaller file sizes - Reduce sample rate from 44.1 kHz to 16 kHz (telephony standard) - Lower bitrate from 32 kbps to 20 kbps - Results in ~37% file size reduction (~150 KB/min vs 240 KB/min) - Increases max voice note length from 4.4 to 7 minutes over 1 MiB BLE limit - Maintains excellent voice quality using native AAC-LC codec * Fix critical security issues in fragment reassembly and file cleanup Fragment Reassembly Race Condition (CRITICAL): - Wrap all incomingFragments/fragmentMetadata access in collectionsQueue.sync - Prevents concurrent modification crashes from multi-threaded access - Minimizes lock contention by doing heavy work (reassembly/decode) outside locks - Add upper bound check: reject fragments with total > 10,000 (DoS prevention) - Add cumulative size validation before storing fragments (memory DoS prevention) File Cleanup Path Traversal (CRITICAL): - Use NSString.lastPathComponent to extract filename safely - Prevents directory traversal attacks via malicious filenames - Add path prefix validation before file deletion - Now checks both incoming and outgoing directories (fixes disk leak) Additional Protections: - Fragment assemblies now limited by both count (128) and cumulative bytes (1MB) - Explicit checks for "." and ".." filenames in cleanup - Defense-in-depth: multiple validation layers * Fix post-rebase compilation errors - Remove duplicate NostrIdentityBridge and Bech32 from NostrIdentity.swift (now in separate files) - Add caching to NostrIdentityBridge.deriveIdentity() for performance - Remove duplicate NotificationStreamAssembler from BLEService.swift - Remove duplicate function declarations in BLEService.swift - Remove duplicate DeliveryStatusView and PaymentChipView from ContentView.swift - Fix PeerID type conversions throughout (use .id for String, PeerID(str:) for wrapping) - Update ContentView body to use main's simple VStack structure - Fix NostrIdentityBridge instance method calls - Remove privateChatView (replaced with sheet-based UI in main) Build and tests passing (137/139 tests pass). * Fix remaining compilation issues after rebase - Fix PhotosUI import order (must be after platform imports) - Fix Data.WritingOptions.atomic reference - Add identity derivation caching to NostrIdentityBridge - Fix all remaining PeerID type conversions in ChatViewModel - Fix ContentView body structure to use main's VStack layout - Fix PaymentChipView API usage (now uses PaymentType enum) Build and tests now passing. * Add proper availability checks for PhotosPickerItem PhotosPickerItem requires iOS 16+ / macOS 13+ but canImport(PhotosUI) succeeds on older macOS versions. Add compiler version check to ensure PhotosPicker code only compiles when actually available. This fixes CI build failures on older macOS environments. * Limit PhotosPicker to iOS only to fix CI PhotosPickerItem has SDK availability issues on macOS in CI. Change PhotosPicker from canImport(PhotosUI) to os(iOS) only. macOS users can still import images via file importer (.fileImporter). This is actually cleaner as macOS file picker is more familiar to users. Fixes CI build failures. * Convert new tests to Swift Testing * Fix compilation issue * Add the missing `fileTransfer` case * Explicitly list all Enum cases to get compile-time errors * Revive lost `NotificationStreamAssembler` changes * Allow file fragments to account for protocol overhead * Simplify PR: Focus on audio+image, fix EXIF stripping, remove file transfers - Fix critical EXIF privacy issue in iOS image processing - Both iOS and macOS now use CGImageDestination for metadata stripping - Shared encodeJPEG function ensures no GPS, camera, or metadata leaks - Remove file transfer functionality to simplify PR scope - Deleted FileAttachmentView - Removed sendFileAttachment from ChatViewModel - Removed file picker UI from ContentView - Simplified attachment dialog to image only (iOS) or voice only - Keep focused media features: - Voice recording and playback - Image sending with progressive reveal - Binary protocol for media transfer * Improve camera UX: Direct camera access with camera icon - Change paperclip icon to camera icon for clearer affordance - Open camera directly on tap (no confirmation dialog) - Add CameraPickerView wrapper for UIImagePickerController - Remove PhotosPicker in favor of direct camera access - Images still processed through ImageUtils with EXIF stripping - Accessibility: Added 'Take photo' label * Full-screen camera with photo library option - Change to fullScreenCover for immersive camera experience - Add action sheet with 'Take Photo' and 'Choose from Library' options - Renamed ImagePickerView to support both camera and library sources - Both options open full-screen for better UX - Updated accessibility label to 'Add photo' (more accurate) * Fix camera white bars with overFullScreen presentation - Changed modalPresentationStyle from .fullScreen to .overFullScreen - This should eliminate white bars at top/bottom on notched devices - Explicitly set showsCameraControls and cameraOverlayView for camera mode * Gesture-based photo access: Tap for library, long-press for camera UX improvements: - Tap camera icon → Photo library (common use case) - Long press camera icon (0.3s) → Direct camera (quick photos) - Removed action sheet entirely for cleaner flow - Power users can long-press for instant camera access This is more discoverable and eliminates an extra step in the UI. * Simplify camera presentation to reduce frame errors - Changed back to standard .fullScreen presentation - Removed overFullScreen which was causing frame dimension errors - Let iOS handle safe areas automatically (white bars are intentional) - Reduces gesture gate timeout warnings Note: White bars on notched devices are iOS default behavior for UIImagePickerController. This respects safe areas for status bar and home indicator. True edge-to-edge would require custom AVFoundation camera implementation. * Force dark mode on camera/picker for black safe area bars - Set overrideUserInterfaceStyle = .dark on UIImagePickerController - Changes white bars to black (much better looking) - Camera controls and photo library also appear in dark mode - Consistent dark appearance regardless of system settings * Optimize sheet presentation for camera UI - Force .large detent for maximum height - Hide drag indicator for cleaner look - Use ignoresSafeArea to give camera full space - Should show complete flash button and controls * Fix P1: Add DoS protections to PeerID fragment handler Critical security fix addressing Codex review feedback: The PeerID overload of handleFragment (which is actually called by CoreBluetooth) was missing key safety checks that existed in the String overload: 1. Added total <= 10000 check to prevent unbounded fragment counts 2. Added cumulative size check against FileTransferLimits before storing each fragment 3. Prevents memory exhaustion DoS attacks via malicious fragment streams This ensures the actually-used code path has proper bounds checking. * Fix decompression size limit to support max-sized file transfers Root cause: BinaryProtocol.decode() was rejecting decompressed payloads larger than maxPayloadBytes (1 MB), but TLV-encoded file transfers are slightly larger due to metadata overhead. Fixes: - Changed decompression limit from maxPayloadBytes to maxFramedFileBytes - This accounts for TLV overhead (~50 bytes) + binary protocol headers - Now allows ~1.12 MB decompressed payloads (1 MB + overhead budget) The failing test was: - Creating 1 MB file content - TLV encoding adds ~50 bytes (1,048,627 total) - Compression reduces to ~1,084 bytes (highly repetitive data) - During decode, decompression was rejecting the 1,048,627 byte output - Now correctly allows it since 1,048,627 < 1,179,760 (maxFramedFileBytes) All 154 tests now pass including 'Max-sized file transfer survives reassembly' * Fix critical thread-safety crash in PeerID fragment handler CRITICAL: The PeerID version of _handleFragment was accessing incomingFragments dictionary without collectionsQueue synchronization, causing crashes when multiple BLE threads processed fragments concurrently. Crash stack trace pointed to line 3431 (dictionary subscript) with: 'doesNotRecognizeSelector' - classic concurrent mutation crash. Fix: - Wrapped ALL incomingFragments/fragmentMetadata access in collectionsQueue.sync(flags: .barrier) - Matches the thread-safe pattern used in String version - Separate cleanup into its own barrier block after reassembly - Prevents concurrent dictionary mutations from multiple BLE threads This is the same pattern as the String version (line 1128) which didn't crash. * Remove Localizable.xcstrings formatting noise The Localizable.xcstrings file had massive formatting-only changes (spacing: 'key' vs 'key :') that added 50K+ lines to the PR diff. This was just Xcode reformatting with no actual string changes. Reverted to main's version to keep PR focused on actual code changes. * Add macOS photo picker support - Added MacImagePickerView with NSOpenPanel for macOS - macOS shows photo.circle.fill icon (no camera hardware) - Opens native file picker for images (.png, .jpeg, .heic) - Images processed through ImageUtils with EXIF stripping - Simple sheet with Select/Cancel buttons Cross-platform photo sharing now works: - iOS: Tap for library, long-press for camera - macOS: Tap for file picker * Add Localizable strings for camera and voice features Xcode auto-generated localization strings for new UI elements: - Camera/photo picker labels - Voice recording UI strings - Media attachment descriptions These are legitimate new strings needed for the audio+image feature, not just formatting changes. --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: islam <2553451+qalandarov@users.noreply.github.com> |
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221819b591 |
fix: crash on shared extension (#621)
* fix: crash on shared extension * fix: global(qos: .default) to global() * fix: removed weak self |
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2870acdcc7 |
Location Notes (kind 1) at Building Precision + Live Updates (#598)
* Location notes: Matrix loader with 1–3s minimum display; allow multiple notes; wire notes UI from mesh toolbar * Location notes: prevent duplicate loading/subscriptions (StateObject manager, geohash captured at open, guard subscribe) * Location notes: fix duplicate state redeclaration in ContentView * Location notes: render note bodies with monospaced font in notes list * Location notes: add close (x) button in sheet header (upper-right) using @Environment(\.dismiss) * Location notes: acquire geohash on open (force refresh) and show Matrix loader until block-level geohash resolves; add LocationNotesSheet wrapper * Location notes: inline sheet wrapper to avoid missing file in target; force location refresh and show Matrix loader until block geohash resolves * Location notes: remove Matrix animation; use simple spinner when acquiring location; simplify notes view layout * Location notes: remove per-note relative timestamp from sheet (no seconds display) * Location notes: fix intermittent first load by ensuring resubscribe after geohash change, removing over-eager subscribe guard, and widening note fetch window (no since filter) * Location notes: add background counter service and show count next to notes icon on mesh; auto-subscribe to current block geohash * Location notes: move notes icon to the right of #mesh badge in toolbar * Location notes: restore timestamps in notes list; remove loading state from manager and sheet (no spinner/animation) * Location notes: drop 'teleport' tag from kind-1 events; simplify note builder API and usage * Location notes: show timestamp as relative within 7 days, else absolute date (MMM d or MMM d, y); keep monospaced styling * Location notes: append 'ago' to relative timestamps (within 7 days) * Switch location notes and UI helpers to building-level geohash (precision 8): add GeohashChannelLevel.building, map length 8, use building for notes selection and counter, add building name mapping * Location notes: change notes toolbar icon to SF Symbol 'long.text.page.and.pencil' * Revert notes geohash selection back to block-level (precision 7); keep building level available but unused; update counter and sheet accordingly * Location notes: show block name (from reverse geocode) in header instead of 'street-level notes' * Nostr: add EOSE handling with callback support for subscriptions; wire to LocationNotesManager/Counter (initialLoadComplete). Remove 'building' level from channel enum and geocoder mapping; geohash list shows block/neighborhood/city/province/region only * Fix Swift 6 isolation: hop to @MainActor inside Timer callback for EOSE tracker mutations * Notes counter: show 0 by default; subscribe at building-level (precision 8) for notes and counter; keep building hidden in channel list * Notes header: show building name when available (fallback to block name) * Notes: subscribe counter to building + parent block (merge results); hide notes icon unless location is authorized; replace 10s timer with live location updates while sheet open * Notes counter: subscribe only to building geohash (precision 8) so count reflects current 8-cell; auto-begin live location refresh on mesh (and permission) to update as you walk * Notes header: show count in parentheses; icon shows blue if any notes, grey if none; only start live location updates while sheet is open; reduce nickname width; set live distance filter to 10m * Notes header: show count as '(N note/notes)' with non-bold, secondary styling next to title * Notes header: move count before title as '<N> note(s) @ #gh'; remove parentheses; keep count non-bold * Notes header: bold count text; ensure sheet updates when building geohash changes by calling manager.setGeohash on geohash change * Notes sheet: add light haptic feedback when building geohash changes (iOS only) * Notes icon: force a one-shot location refresh before (re)subscribing the counter so icon turns blue immediately on current 8-cell * Notes subscribe: fallback to default relays when GeoRelayDirectory has no entries (pass nil relayUrls) so counter/icon turn blue and sheet loads even before georelay fetch * Notes icon: turn blue immediately when sheet shows notes by passing count up from sheet (closure) and OR-ing with counter; reset on sheet close --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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4b0634d1d0 |
Fix/general queue (#580)
* Fix emote targeting and grammar; add tests Prevent 'system' mis-target via peerID-derived display name in actions sheet. Correct /hug and /slap usage/error grammar by passing base command name. Improve geohash nickname resolution to match displayName with #suffix. Add CommandProcessor tests. * Geohash ordering: strict in-order inserts and timestamp clamp Use channel-aware late-insert threshold with 0s for geohash to keep strict chronological order. Clamp future Nostr event timestamps to 'now' to avoid future-dated items skewing order in geohash timelines. * Trim trailing/leading spaces in geohash nicknames and tag emission Sanitize Nostr 'n' tag values on ingest and emit by trimming whitespace/newlines to prevent trailing spaces in displayed usernames. Local nickname is already trimmed on focus loss and submit. --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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d7b7f1f673 |
UI: diversify peer colors; smarter geo notifications; 21m live location (#531)
- Use minimal-distance hue palette for mesh and geohash lists; align chat sender colors with list palette. - Add foreground geo notifications for different channels; deep-link to bitchat://geohash/<gh>; per-geohash 60s cooldown; respect self/blocks. - Global geohash sampling runs outside the sheet; delegate handles deeplinks and suppresses when already in-channel. - Switch location channel sheet to continuous CoreLocation with 21m distance filter; add config knob. - Only link geohash hashtags when standalone (no @name#abcd or word#abcd). - Include mesh-reachable peers in mesh counts and in "bitchatters nearby" notification. - Add TransportConfig knobs for palette and geo notifications. Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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96c6fc0c0d |
Improve mesh relaying, presence, and DM robustness; signed public msgs; reachability UI; quicker announces; store-and-forward (#527)
* Sign public broadcasts; verify relayed messages via persisted signing keys; keep scheduled relays in sparse graphs and speed their jitter; persist announce signing key for offline auth; add short backoff after disconnect errors to reduce reconnect thrash * Add connected vs reachable model: retain peers after link drop, expire after reachability window; expose all peers in snapshots; compute isReachable in UI; add meshReachable state and sorting; avoid removing peers on link events; notify UI on stale removals * ContentView: handle new .meshReachable connection state in header icon switch (exhaustive switch fix) * Logs: tag relayed announces as 'Reachable via mesh' and annotate public message logs with (direct|mesh) path for easier field analysis * Fix syntax error: remove stray else/log inserted into writeOrEnqueue; keep logs clean * UI: use 'point.3.connected.trianglepath.dotted' for mesh-reachable; change people count to include connected+reachable (exclude Nostr-only) * UI: switch to 'point.3.filled.connected.trianglepath.dotted' for mesh-reachable icons in list and header * Reachability: reduce retention to 21s for all peers (verified and unverified) to minimize stale presence * mesh DMs/acks: route to reachable peers; queue READ/DELIVERED until handshake; add Transport.isPeerReachable; UI: hide offline non-mutuals; DM header: better name fallback + show transport + encryption icons; fix NostrTransport conformance * Verification sheet: compute encryption status and fingerprint using short mesh ID mapping (fix 'not encrypted/handshake' for DMs with stable key) * Announce cadence: faster discovery (4s), sparse 15±4s, dense 30±8s; initial 0.6s; post-subscribe 50ms; min-force 150ms; maintenance 5s; proactive announces on handshake + recent-traffic nudge * Relay: increase broadcast TTL cap in sparse graphs to 6; tighten jitter for handshake (10–35ms) and directed (20–60ms) relays * Range/robustness: store-and-forward for directed packets (15s) with flush on new links + periodic; announces: no subset + afterglow re-announce on first-seen; adaptive scanning: force ON when <=2 neighbors or recent traffic * Fix warnings: remove unused msgID and unused mutable var in directed spool flush * Announces: TTL 7 (sparse only) via RelayController; no fanout subset for announces; neighbor-change rebroadcast of last 2–3 announces. Fragments: faster pacing (5ms global, 4ms directed). * Peer list: real-time icon updates by publishing snapshots on connectivity checks; add unread message indicator (envelope) next to peers with unread DMs * UI: unread envelope uses orange; hasUnreadMessages checks Nostr conv key for peers with known Nostr pubkeys (geohash DM consistency) * Logs/robustness: debounce disconnect notifications (1.5s), debounce 'reconnected' logs (2s), add weak-link cooldown after timeouts on very weak RSSI (<= -90) * Peer icons: faster, accurate reachability\n\n- Run connectivity checks every maintenance tick (5s)\n- Publish peer snapshots on central unsubscribe for instant UI refresh\n- Lower inactivity timeout to 8s and disconnect debounce to 0.9s\n- Gate reachability on mesh-attached (>=1 direct link); no links => no reachable peers\n- Keep 21s retention for verified/unverified, but only when attached to mesh\n\nImproves list responsiveness when walking out of range and prevents stale 'reachable' states when isolated. --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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a7d5b2d7d9 |
Centralize remaining magic numbers; finalize logging hygiene across UI/BLE/Nostr (#522)
* docs(plans): add refactor plan; chore(config): introduce TransportConfig and use in BLEService/ChatViewModel/PrivateChatManager; feat: add PeerDisplayNameResolver and apply in BLEService; chore: make TransportPeerSnapshot Equatable/Hashable; perf: simplify read-receipt persistence (no synchronize) * project: add TransportConfig.swift and PeerDisplayNameResolver.swift to iOS/macOS targets (no xcodegen) * chore: remove unnecessary UserDefaults.synchronize() calls (extension/app/VM) * project: fix TransportConfig reference path; remove recovered reference; hook correct fileRef in iOS/macOS sources * chore(BLE): move connect/duty/announce constants to TransportConfig and reference them * chore(NostrTransport): factor recipient npub resolution into helper; reduce duplication * chore(BLE): trim raw hex dump on central decode failure to length+prefix * project: remove duplicate TransportConfig.swift entries from Sources build phases * chore: centralize more constants in TransportConfig (BLE thresholds, Nostr read-ack, UI caps) and adopt in BLEService/ChatViewModel/NostrTransport * chore: centralize location + geohash constants (filters, lookback, relay count) and adopt in LocationChannelManager/ChatViewModel * chore: centralize compression, dedup, verification QR, relay backoff, georelay fetch constants; adopt across modules * chore: centralize more BLE/Nostr delays; tighten NostrRelayManager logs to concise summaries; adopt config for location/geohash/relays * refactor(config): centralize remaining magic numbers and finalize log hygiene Add comprehensive TransportConfig constants for UI, Nostr, and BLE; adopt across ChatViewModel, ContentView, BLEService, ShareViewController, and BitchatApp to remove scattered literals. Standardize Nostr lookbacks/limits, UI delays/animations, and BLE announce/duty-cycle/candidate caps. Preserve behavior while making tuning explicit and safe. Highlights:\n- UI: animations, scroll throttle, long-message thresholds, batch stagger, color hue tuning, rate-limit buckets, read-receipt debounce, startup delays, share accept/dismiss windows, migration cutoff.\n- Nostr: short display length (8), conv-key prefix length (16), DM lookback (24h), geohash sample lookback/limits; consistent use throughout ChatViewModel.\n- BLE: dynamic RSSI defaults, announce intervals/base+jitter, duty cycles (dense/sparse), fragment/ingress lifetimes, expected write timings/spacing, recent packet window (30s/100), peer inactivity timeout; unified candidate caps (100).\n- Share: use constant dismiss delay; App: use constant share accept window.\n\nRisk/impact: behavior-equivalent with centralized knobs; easier to tune without code edits. * project: add TransportConfig.swift to Share Extension target to fix build --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |