mirror of
https://github.com/permissionlesstech/bitchat.git
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97f822b88d44585dd4180b1cd7a102ba19762ef0
96
Commits
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a1647901e5 |
Add Turkish translations for share extension & Add Turkey to knownRegions (#787)
* Add Turkish translations for share extension * Add Turkey to knownRegions --------- Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com> |
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d75700fa2b | Add Tor’s xcframework and select “Do not embed” (#768) | ||
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3a35b3acc2 |
Modularization: Extract Tor into a separate module (#602)
* Extract Tor into a separate module * Add Tor package as a dependency for iOS & macOS targets * Move `tor-nolzma.xcframework` inside Tor * Remove `libz` from Frameworks as its linked in Tor * Remove stray `.gitkeep` from macOS target membership * Fix missing import and access control for modularized Tor - Add import Tor to NetworkActivationService - Make TorManager.shutdownCompletely() public for external access * Fix tor-nolzma.xcframework structure for Xcode builds - Add missing Info.plist files to all framework slices - Restructure macOS framework to use deep bundle format (Versions/) - Keep iOS frameworks as shallow bundles (standard for iOS) This fixes the Xcode build errors while maintaining SPM compatibility. * Remove stale xcframework references from Xcode project Xcode cleaned up old direct references to tor-nolzma.xcframework since it's now managed internally by the Tor Swift package. --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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0f7bcf17ff |
Refactor: Migrate to Swift String Catalogs (.xcstrings) (#691)
* Automated update of relay data - Sun Sep 21 06:26:33 UTC 2025
* chore(l10n): add empty string catalogs
* chore(l10n): populate string catalogs from legacy resources
* test(l10n): add catalog guardrail suite
* chore(l10n): remove legacy localization files
* fix: Add localization resources to Package.swift targets
- Add .process("Localization") to bitchat target resources
- Add .process("Localization") to bitchatTests target resources
- Resolves Bundle.module resource loading for localization files
- Enables proper localization testing in Swift Package Manager builds
* feat: Add Korean localization and convert to UTF-8 format
Korean Language Support:
- Add complete Korean (ko) localization with 191 strings from PR #686
- Include all app strings: UI, features, system messages, alerts
- Include all share extension strings: status messages, errors
- Verified 100% translation coverage for Korean locale
UTF-8 Format Conversion:
- Convert 23,047 Unicode escape sequences to readable UTF-8 characters
- Transform \u sequences (e.g. \u0625\u063a\u0644\u0627\u0642) to native text (إغلاق)
- Improve maintainability across all 15 supported locales
- Preserve all existing translations while enhancing readability
Locales supported: en, ar, de, es, fr, he, id, it, ja, ko, ne, pt-BR, ru, uk, zh-Hans
* test: Enhance dynamic localization test framework
Dynamic Test Framework:
- Replace hardcoded locale tests with data-driven approach
- Add testLocalizationExpectedValues() for dynamic locale validation
- Add testConfiguredLocalesCompleteness() for coverage verification
- Tests now read configuration from PrimaryLocalizationKeys.json
Expanded Test Coverage:
- Increase from 14 to 33 key validations (135% increase)
- Add critical UI strings: common actions, app info, security, sharing
- Cover 364 total string validations across 15 locales
- Include Korean validation with native Korean expected values
Test Categories Added:
- Common UI: cancel, close, copy actions
- App Info: encryption, offline features, app name
- Bluetooth: permission and settings alerts
- Security: verification badges and actions
- Share Extension: all status and error messages
- Content Actions: accessibility and user actions
Maintains 100% test success rate across all supported locales.
* fix: Convert plural strings to correct xcstrings format
Three plural strings (content.accessibility.people_count,
location_channels.row_title, location_notes.header) were using
incorrect format causing runtime String(format:) errors.
Migrated from stringUnit.variations structure to proper
substitutions.variations format across all 14 languages.
* refactor(l10n): migrate to native String(localized:) APIs
Remove L10n.string wrapper in favor of Swift's native localization APIs.
Migrate 100+ localization call sites to use String(localized:) and String(localized:defaultValue:) with string interpolation.
- Update catalog to use interpolation syntax (\(var)) instead of format specifiers (%@)
- Migrate simple strings to String(localized:)
- Migrate strings with arguments to String(localized:defaultValue:) with interpolation
- Keep format strings for plural substitutions (String(format:locale:))
- Remove bitchat/Utils/Localization.swift
Net result: -407 insertions, +130 deletions across 15 files
* fix(l10n): correct interpolation to use format strings
Interpolation in String(localized:defaultValue:) doesn't work as expected -
the interpolation happens at the call site before localization lookup.
Convert dynamic strings to use String(format:String(localized:),args) pattern:
- Update catalog entries from \(var) syntax to %@ placeholders
- Wrap String(localized:) calls with String(format:locale:) for dynamic values
- Affects 17 strings across 6 files
This fixes UI showing literal "\(geohash)" text instead of actual values.
* chore(l10n): remove invalid catalog entries
Remove auto-extracted literal strings (@, #, ✔︎, @%@, bitchat/) that were
generated without proper localization structure. These caused test
decoding failures.
* fix(l10n): remove unused auto-extracted format string
Remove '%@/%@' key that was auto-extracted by Xcode but never used.
This key only existed in English causing locale parity test failures
across all 13 other languages.
Fixes locale parity tests - all 8 localization tests now pass with
only expected failures (incomplete translations in some locales).
* fix(l10n): copy format string to all locales for 100% completion
Add %@/%@ format string to all 14 non-English locales. Format strings
are locale-independent so using the same value everywhere is correct.
This brings all locales to 100% completion (189/189 strings) to prevent
Xcode from reporting incomplete translations when building.
* fix(l10n): prevent auto-extraction of UI literals
Use Text(verbatim:) for non-localizable UI elements:
- App branding ("bitchat/")
- Symbols (@, #, ✔︎)
- Dynamic usernames (@username)
- Count ratios (reached/total)
This prevents Xcode from auto-extracting these literals into the
String Catalog when building through Xcode GUI, which was causing
locales to show 96% completion instead of 100%.
* chore(l10n): remove auto-extracted UI literal entries
Delete 5 auto-extracted keys from catalog that are now using Text(verbatim:):
- @, #, ✔︎, %@, %@/%@
These were showing as stale/incomplete in Xcode causing 97% completion.
All locales now at 100% (188/188 strings).
* fix(l10n): prevent AttributedString from extracting @ symbol
Use string interpolation "\\(at)" instead of literal "@" in
AttributedString to prevent Xcode from auto-extracting it to the
String Catalog during build.
This was the last string causing locales to show 99% instead of 100%.
* fix(l10n): add %@ as non-translatable key in all locales
Mark %@ as non-translatable and add to all 15 locales with same value.
This prevents Xcode from showing incomplete translations when it
auto-extracts this format specifier during GUI builds.
All locales remain at 100% (189/189 strings).
* refactor: move Localizable.xcstrings to bitchat root
Move bitchat/Localization/Localizable.xcstrings to bitchat/ (after LaunchScreen)
and remove empty Localization directory.
* fix(test): update catalog path in localization tests
Update test paths from bitchat/Localization/Localizable.xcstrings to
bitchat/Localizable.xcstrings after moving the file.
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
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d01538a2ea |
Fix Localizations (#684)
* Update all `NSLocalizedString` with `L10n.string` + combine with `L10n.format` * Handle Localizations + Swift Package |
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f5caa1751a |
Add base localization infrastructure and externalize strings (#670)
* Add base localization infrastructure and externalize strings * Add Spanish localization scaffolding with translations * Add machine translations for expanded locales --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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4a21ab0531 |
chore: debug icon (#634)
* chore: add debug icon to make it easier to identify debug builds on developers' devices * chore: add new AppIcon assets with 1024x1024 |
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482fca81ef | Single source of truth for Marketing Version (#627) | ||
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b2e7d2d26e | Set macOS App Category as Social Media as well (#628) | ||
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00ff5fd31c |
Refine panic mode to regenerate identities immediately (#624)
Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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347ce5ece4 |
Modularization: Extract SecureLogger into a separate module (#600)
* Extract SecureLogger into a separate module * Add BitLogger package as a dependency for iOS & macOS targets |
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7c4bde59b9 |
Xcode Configuration files: .xcconfigs + Remove xcodegen (#608)
* Create configs files with basic settings populated * Add Configs and set the global Debug/Release settings * Update build settings to be read from the configs * Remove `xcodegen`’s `project.yml` * Configurable and dynamic bundle and group ids * Simplified local development with custom Team IDs |
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42cdc4c123 | Xcode: dedupe libz.tbd reference in project.pbxproj | ||
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fb94e799a5 |
Refactor .xcodeproj with buildable folders (#599)
* Remove unused LocationNotesSheet.swift * Add README.md to bitchatTest group to mirror the folder * Convert bitchat, Tests, ShareExtension to folders * Update Project Format to Xcode 16.3 (latest) |
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b0a50c663f |
Tor (Simulator): add iOS simulator slice to tor-nolzma.xcframework; wire Xcode project; basic docs (#604)
Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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0a98844c1a | Xcode: update Tor C group and references after moving CTorHost.c into Services/Tor/C and adding include/.gitkeep | ||
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2870acdcc7 |
Location Notes (kind 1) at Building Precision + Live Updates (#598)
* Location notes: Matrix loader with 1–3s minimum display; allow multiple notes; wire notes UI from mesh toolbar * Location notes: prevent duplicate loading/subscriptions (StateObject manager, geohash captured at open, guard subscribe) * Location notes: fix duplicate state redeclaration in ContentView * Location notes: render note bodies with monospaced font in notes list * Location notes: add close (x) button in sheet header (upper-right) using @Environment(\.dismiss) * Location notes: acquire geohash on open (force refresh) and show Matrix loader until block-level geohash resolves; add LocationNotesSheet wrapper * Location notes: inline sheet wrapper to avoid missing file in target; force location refresh and show Matrix loader until block geohash resolves * Location notes: remove Matrix animation; use simple spinner when acquiring location; simplify notes view layout * Location notes: remove per-note relative timestamp from sheet (no seconds display) * Location notes: fix intermittent first load by ensuring resubscribe after geohash change, removing over-eager subscribe guard, and widening note fetch window (no since filter) * Location notes: add background counter service and show count next to notes icon on mesh; auto-subscribe to current block geohash * Location notes: move notes icon to the right of #mesh badge in toolbar * Location notes: restore timestamps in notes list; remove loading state from manager and sheet (no spinner/animation) * Location notes: drop 'teleport' tag from kind-1 events; simplify note builder API and usage * Location notes: show timestamp as relative within 7 days, else absolute date (MMM d or MMM d, y); keep monospaced styling * Location notes: append 'ago' to relative timestamps (within 7 days) * Switch location notes and UI helpers to building-level geohash (precision 8): add GeohashChannelLevel.building, map length 8, use building for notes selection and counter, add building name mapping * Location notes: change notes toolbar icon to SF Symbol 'long.text.page.and.pencil' * Revert notes geohash selection back to block-level (precision 7); keep building level available but unused; update counter and sheet accordingly * Location notes: show block name (from reverse geocode) in header instead of 'street-level notes' * Nostr: add EOSE handling with callback support for subscriptions; wire to LocationNotesManager/Counter (initialLoadComplete). Remove 'building' level from channel enum and geocoder mapping; geohash list shows block/neighborhood/city/province/region only * Fix Swift 6 isolation: hop to @MainActor inside Timer callback for EOSE tracker mutations * Notes counter: show 0 by default; subscribe at building-level (precision 8) for notes and counter; keep building hidden in channel list * Notes header: show building name when available (fallback to block name) * Notes: subscribe counter to building + parent block (merge results); hide notes icon unless location is authorized; replace 10s timer with live location updates while sheet open * Notes counter: subscribe only to building geohash (precision 8) so count reflects current 8-cell; auto-begin live location refresh on mesh (and permission) to update as you walk * Notes header: show count in parentheses; icon shows blue if any notes, grey if none; only start live location updates while sheet is open; reduce nickname width; set live distance filter to 10m * Notes header: show count as '(N note/notes)' with non-bold, secondary styling next to title * Notes header: move count before title as '<N> note(s) @ #gh'; remove parentheses; keep count non-bold * Notes header: bold count text; ensure sheet updates when building geohash changes by calling manager.setGeohash on geohash change * Notes sheet: add light haptic feedback when building geohash changes (iOS only) * Notes icon: force a one-shot location refresh before (re)subscribing the counter so icon turns blue immediately on current 8-cell * Notes subscribe: fallback to default relays when GeoRelayDirectory has no entries (pass nil relayUrls) so counter/icon turn blue and sheet loads even before georelay fetch * Notes icon: turn blue immediately when sheet shows notes by passing count up from sheet (closure) and OR-ing with counter; reset on sheet close --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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920dc31795 |
Refactor: Testable Keychain and Identity Manager (#584)
* Make static functions instance functions to be testable * Injectable KeychainManager + Mock + updated tests * Remove `pendingActions` from identity manager (dead code) * Remove `getHandshakeState` from identity manager (dead code) * Remove `getAllSocialIdentities` from identity manager (dead code) * Remove `getCryptographicIdentity` from identity manager (dead code) * Remove `resolveIdentity` from identity manager (dead code) * Identity Manager: minor clean up * Put Identity Manager behind a protocol * Remove Keychain and Identity Manager singletons * Tests: include MockKeychain/MockIdentityManager in project; init identityManager in CommandProcessorTests --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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4b0634d1d0 |
Fix/general queue (#580)
* Fix emote targeting and grammar; add tests Prevent 'system' mis-target via peerID-derived display name in actions sheet. Correct /hug and /slap usage/error grammar by passing base command name. Improve geohash nickname resolution to match displayName with #suffix. Add CommandProcessor tests. * Geohash ordering: strict in-order inserts and timestamp clamp Use channel-aware late-insert threshold with 0s for geohash to keep strict chronological order. Clamp future Nostr event timestamps to 'now' to avoid future-dated items skewing order in geohash timelines. * Trim trailing/leading spaces in geohash nicknames and tag emission Sanitize Nostr 'n' tag values on ingest and emit by trimming whitespace/newlines to prevent trailing spaces in displayed usernames. Local nickname is already trimmed on focus loss and submit. --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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97cbe37f09 | Project: add OSLog+Categories.swift to iOS/macOS targets to fix missing OSLog categories (noise/security/keychain/etc.) | ||
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5f44af19da |
tor by default, small (#564)
* feat(tor): Tor-by-default scaffold and integration - Add TorManager with static/dlopen start, torrc generation, SOCKS probe - Add TorURLSession; route Nostr/Web fetches via SOCKS proxy - Add chat system messages for Tor status; show progress (macOS) and ready - Disable ControlPort bootstrap monitor on iOS; keep it on macOS - Make Tor waits non-blocking; avoid main-actor stalls on startup - Queue & flush Nostr subscriptions on relay connect; skip duplicates - Always rewrite torrc at launch to fix iOS container path mismatches - Link libz; add project wiring for tor-nolzma.xcframework - Minor fixes: SOCKS probe resumeOnce guard, entitlement for network.server (macOS) * iOS: deterministic Tor recovery + 100% gating; BLE-first; session rebuild - Restart/wake Tor on foreground via ControlPort (ACTIVE/SHUTDOWN), avoid restarts during bootstrap; add NWPathMonitor to trigger checks - Use NWConnection control polling for GETINFO; remove blocking CFStream readers to avoid QoS inversions; compute readiness from SOCKS + 100% - Rebuild TorURLSession on resume; reset Nostr connections to rebind - Gate all internet after full bootstrap; keep BLE mesh startup fast - Fix Swift 6 capture issues; hop UI updates to @MainActor - Remove Tor progress spam; persist initial "starting tor..." system message * UI: show Tor system messages only in geohash channels (not mesh) - Gate "starting tor..." and readiness/timeout messages to geohash view - Add helper addGeohashOnlySystemMessage() to avoid posting to mesh timeline - Persist system messages in geohash backing store via addPublicSystemMessage() * Relays: treat repeated -1011 handshake failures as permanent; skip reconnects - Classify NSURLErrorBadServerResponse as permanent and stop retrying - Filter permanently-failed relays from subscribe/connect attempts - Avoid reconnect scheduling for permanently failed relays * Embed Tor via tor_api; deterministic restart + Nostr gating; add Tor notifications - Run Tor via tor_api in a dedicated thread with OwningControllerFD - Cleanly stop Tor on background; restart on .active (single instance) - Avoid fallback to tor_main/dlopen; add is-running check to prevent duplicates - Fix argv lifetime in C glue to avoid strcmp crash on start - Gate Nostr connect/subscribe/send until Tor is fully ready - Rebuild URLSession + reset relays after Tor readiness (scene-based) - Remove TorDidBecomeReady double-reset and appDidBecomeActive resubscribe - Add TorWillRestart/TorDidBecomeReady notifications and chat system messages - Debounce path-change restarts; ACTIVE poke first; coalesce subs; cancel stale reconnect timers - Project: add CTorHost.c and TorNotifications.swift to targets; fix libz.tbd path * Defer Nostr setup logs until Tor is ready; fix subscribe coalescing and reconnect generation - Move "Connecting to Nostr relays" log after awaitReady() - Log "Queuing subscription" when Tor not ready; only coalesce when handler exists - Clear coalescer on unsubscribe - Cancel stale reconnect timers using connectionGeneration - Remove app-level TorDidBecomeReady reset to avoid duplicate reconnects - Debounce path-change restarts * Gate Nostr init/subscription logs until Tor is ready - ChatViewModel: await Tor readiness before initializing Nostr and logging - Only log GeoDM subscription when Tor is ready to avoid early noise * Make Nostr connect single-sourced; defer DM subscription until connected - Remove duplicate connect call from ChatViewModel; let scene-based flow connect - Setup DM subscription once on first connection via sink - Reduce early subscription send/cancel noise after Tor restarts * On launch, queue Nostr subscriptions without initiating connects; let centralized connect handle it - In subscribe(), if no connections exist, just list relays and queue subs - Avoids early send/cancel churn before connect() runs post-Tor-ready * Always queue subscriptions and flush on connection; avoid immediate sends - Prevents early send/cancel churn at launch and during reconnects - If relays are already connected, flush immediately; otherwise pending until connected * UI: scope Tor restart messages to geohash channels; skip initial foreground restart on cold launch to avoid confusing system message in #mesh * geo: disable background sampling + notifications\n- Gate sampling to foreground only (beginGeohashSampling, watchers)\n- Suppress geohash activity notifications unless app is active\n- Stop sampling explicitly on background scene phase * Update BitchatApp.swift Co-authored-by: asmo <asmogo@protonmail.com> * Update BitchatApp.swift Co-authored-by: asmo <asmogo@protonmail.com> * Update BitchatApp.swift Co-authored-by: asmo <asmogo@protonmail.com> * Update bitchat/BitchatApp.swift Co-authored-by: asmo <asmogo@protonmail.com> * Update bitchat/BitchatApp.swift Co-authored-by: asmo <asmogo@protonmail.com> * fix(iOS App): resolve merge artifacts in scenePhase handler\n- Remove duplicate didEnterBackground state\n- Fix switch/if braces and logic for foreground restart gating --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: asmo <asmogo@protonmail.com> |
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cf1bfdac6b |
Geohash Bookmarks + Rising‑Edge Notifications + Friendly Names (#538)
* Add geohash bookmarks: persistence, sampling integration, and UI\n\n- Add GeohashBookmarksStore with UserDefaults persistence and toggle API\n- Sample union of regional + bookmarked geohashes for activity notifications\n- LocationChannelsSheet: bookmark icons on nearby rows and a Bookmarked section\n- Header toolbar: toggle bookmark for current geohash\n- Tests: GeohashBookmarksStoreTests for normalization and persistence\n\nRationale: Bookmarked geohashes are always sampled for new activity notifications and quickly selectable from the sheet. * Notifications: remove background 'new chats!' nudge; geohash activity only on zero→alive; mesh 'nearby' only on zero→alive\n\n- Geohash sampling: notify only when previous participant count in last 5m was zero, with 30s freshness gate\n- Suppress old sampled events after (re)subscribe\n- Remove channel inactivity nudge\n- Mesh: reset rising-edge gate immediately when peer list goes empty (strict zero→alive) * Geohash notifications: ensure triggering message appears\n\n- On zero→alive sampling, pre-populate geoTimelines[gh] with the triggering message\n- Dedup on per-geohash timeline and UI messages by message ID to avoid duplicates after subscribe\n- Keeps participant update, block/self checks, and cooldown intact --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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96c6fc0c0d |
Improve mesh relaying, presence, and DM robustness; signed public msgs; reachability UI; quicker announces; store-and-forward (#527)
* Sign public broadcasts; verify relayed messages via persisted signing keys; keep scheduled relays in sparse graphs and speed their jitter; persist announce signing key for offline auth; add short backoff after disconnect errors to reduce reconnect thrash * Add connected vs reachable model: retain peers after link drop, expire after reachability window; expose all peers in snapshots; compute isReachable in UI; add meshReachable state and sorting; avoid removing peers on link events; notify UI on stale removals * ContentView: handle new .meshReachable connection state in header icon switch (exhaustive switch fix) * Logs: tag relayed announces as 'Reachable via mesh' and annotate public message logs with (direct|mesh) path for easier field analysis * Fix syntax error: remove stray else/log inserted into writeOrEnqueue; keep logs clean * UI: use 'point.3.connected.trianglepath.dotted' for mesh-reachable; change people count to include connected+reachable (exclude Nostr-only) * UI: switch to 'point.3.filled.connected.trianglepath.dotted' for mesh-reachable icons in list and header * Reachability: reduce retention to 21s for all peers (verified and unverified) to minimize stale presence * mesh DMs/acks: route to reachable peers; queue READ/DELIVERED until handshake; add Transport.isPeerReachable; UI: hide offline non-mutuals; DM header: better name fallback + show transport + encryption icons; fix NostrTransport conformance * Verification sheet: compute encryption status and fingerprint using short mesh ID mapping (fix 'not encrypted/handshake' for DMs with stable key) * Announce cadence: faster discovery (4s), sparse 15±4s, dense 30±8s; initial 0.6s; post-subscribe 50ms; min-force 150ms; maintenance 5s; proactive announces on handshake + recent-traffic nudge * Relay: increase broadcast TTL cap in sparse graphs to 6; tighten jitter for handshake (10–35ms) and directed (20–60ms) relays * Range/robustness: store-and-forward for directed packets (15s) with flush on new links + periodic; announces: no subset + afterglow re-announce on first-seen; adaptive scanning: force ON when <=2 neighbors or recent traffic * Fix warnings: remove unused msgID and unused mutable var in directed spool flush * Announces: TTL 7 (sparse only) via RelayController; no fanout subset for announces; neighbor-change rebroadcast of last 2–3 announces. Fragments: faster pacing (5ms global, 4ms directed). * Peer list: real-time icon updates by publishing snapshots on connectivity checks; add unread message indicator (envelope) next to peers with unread DMs * UI: unread envelope uses orange; hasUnreadMessages checks Nostr conv key for peers with known Nostr pubkeys (geohash DM consistency) * Logs/robustness: debounce disconnect notifications (1.5s), debounce 'reconnected' logs (2s), add weak-link cooldown after timeouts on very weak RSSI (<= -90) * Peer icons: faster, accurate reachability\n\n- Run connectivity checks every maintenance tick (5s)\n- Publish peer snapshots on central unsubscribe for instant UI refresh\n- Lower inactivity timeout to 8s and disconnect debounce to 0.9s\n- Gate reachability on mesh-attached (>=1 direct link); no links => no reachable peers\n- Keep 21s retention for verified/unverified, but only when attached to mesh\n\nImproves list responsiveness when walking out of range and prevents stale 'reachable' states when isolated. --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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a7d5b2d7d9 |
Centralize remaining magic numbers; finalize logging hygiene across UI/BLE/Nostr (#522)
* docs(plans): add refactor plan; chore(config): introduce TransportConfig and use in BLEService/ChatViewModel/PrivateChatManager; feat: add PeerDisplayNameResolver and apply in BLEService; chore: make TransportPeerSnapshot Equatable/Hashable; perf: simplify read-receipt persistence (no synchronize) * project: add TransportConfig.swift and PeerDisplayNameResolver.swift to iOS/macOS targets (no xcodegen) * chore: remove unnecessary UserDefaults.synchronize() calls (extension/app/VM) * project: fix TransportConfig reference path; remove recovered reference; hook correct fileRef in iOS/macOS sources * chore(BLE): move connect/duty/announce constants to TransportConfig and reference them * chore(NostrTransport): factor recipient npub resolution into helper; reduce duplication * chore(BLE): trim raw hex dump on central decode failure to length+prefix * project: remove duplicate TransportConfig.swift entries from Sources build phases * chore: centralize more constants in TransportConfig (BLE thresholds, Nostr read-ack, UI caps) and adopt in BLEService/ChatViewModel/NostrTransport * chore: centralize location + geohash constants (filters, lookback, relay count) and adopt in LocationChannelManager/ChatViewModel * chore: centralize compression, dedup, verification QR, relay backoff, georelay fetch constants; adopt across modules * chore: centralize more BLE/Nostr delays; tighten NostrRelayManager logs to concise summaries; adopt config for location/geohash/relays * refactor(config): centralize remaining magic numbers and finalize log hygiene Add comprehensive TransportConfig constants for UI, Nostr, and BLE; adopt across ChatViewModel, ContentView, BLEService, ShareViewController, and BitchatApp to remove scattered literals. Standardize Nostr lookbacks/limits, UI delays/animations, and BLE announce/duty-cycle/candidate caps. Preserve behavior while making tuning explicit and safe. Highlights:\n- UI: animations, scroll throttle, long-message thresholds, batch stagger, color hue tuning, rate-limit buckets, read-receipt debounce, startup delays, share accept/dismiss windows, migration cutoff.\n- Nostr: short display length (8), conv-key prefix length (16), DM lookback (24h), geohash sample lookback/limits; consistent use throughout ChatViewModel.\n- BLE: dynamic RSSI defaults, announce intervals/base+jitter, duty cycles (dense/sparse), fragment/ingress lifetimes, expected write timings/spacing, recent packet window (30s/100), peer inactivity timeout; unified candidate caps (100).\n- Share: use constant dismiss delay; App: use constant share accept window.\n\nRisk/impact: behavior-equivalent with centralized knobs; easier to tune without code edits. * project: add TransportConfig.swift to Share Extension target to fix build --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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7c4c3f1391 |
macOS geohash parity: shared LocationChannelsSheet with permission CTA, enable CoreLocation on macOS, unify geohash participants/DMs, update ContentView (unread + QR on macOS), commands: hide/block /fav & /unfav in geohash, remove /help, make /who show geohash participants, fix ViewBuilder mutation+sheet toolbar, entitlements for mac location (#519)
Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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5fd9140ffa |
QR verification: live challenge/response over Noise; persistence, offline badges, and UX/perf polish (#510)
* QR verification scaffold: add Noise verify payload types, VerificationService with QR schema/signing, placeholder MyQR/Scan views, and UI entry points in header * QR: fix VerificationQR mutability (sigHex var) and remove duplicate Data hex helpers to resolve redeclaration; wire signed payload assembly * QR: render actual QR images with CoreImage; add copy button; keep scanner placeholder for now * QR: fix SwiftUI modifiers — apply .interpolation(.none) and .resizable() to platform Image inside ImageWrapper; remove from wrapper usage * QR: add iOS camera scanner using AVFoundation; integrate into Scan view; add NSCameraUsageDescription to Info.plist * QR: make NoisePayloadType exhaustive in ChatViewModel switches by ignoring verifyChallenge/verifyResponse for now (placeholder) * QR verification: speed + persistence + UX - Inject live Noise into VerificationService; prewarm QR on app start - Keep camera active; remove intermediate responder toast - One-shot/dupe guards and deferred send on handshake - Persist verified status immediately; standardize fingerprint (SHA-256) - Show verified badge for offline favorites; mutual verification toast - VERIFY sheet styling to match peer sheet; UI polish - Logs to diagnose verified load + favorites mapping --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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e6903456ab |
NIP‑17/44: XChaCha20 v2 gift wraps, DM kind=14, receipts + UI fixes (#506)
* NIP-17/44: adopt NIP-44 v2 (XChaCha20-Poly1305, v2: base64url), switch rumor kind to 14, randomize BIP-340 aux; add XChaCha20Poly1305Compat and wire-up * Nostr DMs: ensure delivered/read acks are sent even without Noise key mapping by falling back to direct Nostr (geohash-style) acks to sender pubkey * NIP-44 v2 decrypt: try both Y parities for x-only sender pubkeys (even then odd) to fix unwrap authentication failures * Tests: add NIP-44 v2 ACK round-trip tests (delivered/read) using bitchat1 embedding and gift-wrap decrypt path * UI: fix DM autoscroll IDs by using dm:<peer>|<id> for private chat item IDs and preserve anchors, ensuring scrollTo targets exist when opening/switching/new messages * UI: fix string interpolation in DM/geohash context keys (remove escaped interpolation) to resolve 'unused ch' warnings and ensure proper IDs * UI: MeshPeerList shows transport state icon: radio for mesh-connected, purple globe for mutual favorite/Nostr; fallback dim person for others --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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75c8933091 |
Feat/georelay (#504)
* feat(georelay): route geohash kind 20000 via nearest relays; add GeoRelayDirectory; target geohash subscriptions; avoid duplicate connections * feat(georelay): fetch daily from remote CSV with fallback to bundled; cache to app support; prefetch on app load * fix(georelay): make CSV parser nonisolated and call as Self.parseCSV to satisfy Swift 6 actor isolation --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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0260798712 |
Fix/UI (#500)
* Remove link previews: link URLs inline\n\n- Delete LinkPreviewView and all references\n- Strip preview usage from ContentView\n- Make detected URLs tappable via .link attribute\n- Add MessageTextHelpers for tokens/length checks\n- Wire helpers into iOS/macOS targets * Peer list UX: match message colors, use map pin icon, stable ordering\n\n- Color list names and icons with same peer color as messages\n- Default icon mappin; teleported uses face.dashed (iOS)\n- Geohash: move teleported peers to bottom\n- Maintain stable order: append new peers, remove missing\n- Mesh list: replace state icons with colored mappin/person * Fix peer list build errors: remove ambiguous Set type, avoid guard in ViewBuilder, remove duplicate bindings, and simplify person lookup * Peer list: remove onChange expressions to avoid type-check issues; rely on ObservedObject updates * Peer lists: simplify view structure to satisfy SwiftUI type checker (replace Group with VStack, flatten body) * Peer lists: move ordering mutations to onAppear/onChange, keep body pure; fix result builder errors * Fix: remove trailing modifiers outside if/else to avoid ViewBuilder type issues * Color parity: fix seed cache to include color scheme; normalize Nostr seeds; switch to mappin.circle icon * Peer colors: ensure exact match with message colors\n\n- Mesh list uses same seed logic as messages (getNoiseKeyForShortID fallback)\n- Color cache keyed by theme; normalize nostr seeds\n- Icons: use mappin.and.ellipse (default) and face.dashed for teleported\n- Teleport tag: accept "teleported" in addition to "teleport" and presence events * Fix geohash color mismatch: populate nostrKeyMapping before building messages in resubscribe; also honor t,teleport tag for teleported state * Message actions: username tap opens sheet via clickable AttributedString; message tap inserts @mention; rename to 'direct message' * Cashu UX: suppress 'Show more' when message contains a Cashu token (chips handle rendering) * Cashu detection: broaden regex (allow '.') + shorter min length; avoid long-text fallback when Cashu present so chips render and no full blob * Geohash levels: rename region->province, country->region; update labels, precision, UI, manager mapping, tests; add Codable backward-compat for renamed cases * Fix braces in LocationChannel.swift: close enum before extension to satisfy file-scope declarations * Geohash links: make #geohash tappable and open that channel (bitchat://geohash/<gh>); handle in ContentView.onOpenURL with validation and selection * Underline tappable #geohash mentions for clarity * Geochat: sanitize timeline on channel switch to remove any blank-content entries (prevents blank rows) * Xcode project: sync sources after UI changes (remove LinkPreview, add helpers, update build refs) --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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a0a973eb81 |
Fixes/location channels (#465)
* Remove "street" location channel; add coverage + names; style mesh - Drop GeohashChannelLevel.street and update mappings/tests\n- Map geohash lengths >=8 to Block in teleport, no Street\n- Show ~distance coverage (mi/km via Locale.measurementSystem) next to each #geohash\n- Add reverse geocoding to display coarse names (country/region/city/neighborhood) per level\n- Style "#mesh" row title with toolbar blue\n- Fix iOS 16 deprecation: use Locale.measurementSystem * Project: update Xcode project (auto) * UI: use '~' without trailing space before location name in sheet * Location sheet: poll for location at regular intervals while open (replace significant-move updates) * UI: show Bluetooth range next to #bluetooth in location sheet * UI: remove leading '#' from mesh title in location sheet * UI: bold location name in sheet when geohash has >0 people; refactor row to render subtitle pieces * UI: bold mesh/level titles when participant count > 0; factor meshCount() --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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496972dcc9 |
Mesh robustness optimizations (#463)
* Mesh robustness: link-aware fragmentation, relay jitter, connection budget, adaptive scanning; fix BLE queue deadlock - Link-aware fragmentation using per-link write/notify limits - Directed fragments for one-to-one; exclude from relays - Add relay jitter with cancel-on-duplicate to reduce floods - Cap central links and rate-limit connect attempts with queue - Foreground duty-cycled scanning when connected; continuous when isolated - Fix deadlock by avoiding sync on BLE queue when already on it - Silence Keychain var->let warnings * Mesh: add relay jitter; dynamic RSSI threshold; candidate scoring/backoff; fix misplaced lines in BLEService extension * macOS UI: restore mesh peer list when geohash feature is iOS-only by moving mesh list outside iOS switch (ContentView) * ContentView: add macOS mesh peer list under #else to fix missing People section on macOS * Refactor People section: extract MeshPeerList and GeohashPeopleList into separate views to reduce SwiftUI type-checking complexity; integrate in ContentView * BLE: prevent re-fragmentation loops; UI: darker mesh blue + first-row spacing in peer list * Mesh flood/battery: probabilistic relays, adaptive TTL caps, fragment pacing + scan pause, assembly cap; enable relayed DMs with direct-first then flood fallback. * Refactor BLEService broadcast: split pad policy, encrypted/direct-first handler, and link-aware sender; simplify broadcastPacket to delegate by type. * Extract relay decision into RelayController with RelayDecision; simplify handleReceivedPacket to use it. * Move RelayController and RelayDecision into their own file under Services; keep BLEService leaner. * UI: adjust mesh blue to a darker, less purple tone; apply consistently for count and #mesh badge. * Project: include RelayController.swift in target and sync project file changes. --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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3074fa0fcb |
Refactor/repo hardening 01 (#462)
* BinaryProtocol: add optional padding control; BitchatPacket API for padded/unpadded bytes; BLEService: use unpadded encoding and remove ad-hoc unpadding on BLE writes * BLEService: balance BLE padding — pad Noise handshake/encrypted frames; leave public/announce/leave unpadded; keep fragmentation consistent with chosen padding * BLEService: replace Timer with DispatchSourceTimer on bleQueue; NostrTransport: cache placeholder NoiseEncryptionService to avoid reallocation * Unify peerID validation: InputValidator handles 16-hex, 64-hex, or alnum-/_; NoiseSecurityValidator now delegates to InputValidator * UI: use standard green for geohash toolbar badge and count (less bright in light mode) * UI: standardize geohash sheet green to app standard (dark: system green, light: darker green) for buttons and checkmark * Docs: align BinaryProtocol compression docs to zlib; Logs: reduce NostrTransport DELIVERED ack logs to debug to cut noise * Tests: add InputValidator peerID coverage and BinaryProtocol padding round-trip/length tests * Project: ensure Xcode project reflects new tests (references added) --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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b09710a7aa |
Feature/location channels (#459)
* Require signed announces; add Ed25519 key/signature/timestamp TLVs and verify
- Protocol: AnnouncementPacket now requires ed25519PublicKey (0x03), announceSignature (0x04), and announceTimestamp (0x05). Encoder emits, decoder requires; unknown TLVs still tolerated.
- NoiseEncryptionService: add canonical announce sign/verify helpers using context 'bitchat-announce-v1'.
- BLEService: sign Announce, include TLVs; on receive verify (±5 min skew) and ignore unverified; store ed25519 key and isVerifiedNickname in PeerInfo.
- Preserve 8-byte on-wire IDs to keep BLE headers small; no per-message bloat.
* Fix Data.append usage for timestamp bytes in Packets and NoiseEncryptionService (use append(contentsOf:) on UnsafeRawBufferPointer)
* BLEService: fix non-optional announce fields and unwrap signature result; enforce required verification path
* Enforce verified-only public messages; append peerID suffix on nickname collisions in handleMessage
* Suffix duplicate nicknames with peerID prefix in snapshots and getPeerNicknames; ensures lists and messages disambiguate 'jack' vs 'jack'
* Include self nickname in collision detection: suffix remote 'jack' when it matches our nickname in lists and public chat
* UI labels: remove space before '#abcd' suffix in names (public chat, peer lists, snapshots)
* Style '#abcd' suffix light gray:
- Public chat: color suffix in sender via AttributedString segments
- People list: split name and color suffix segment; add helper splitNameSuffix()
* Debounce 'bitchatters nearby' notification: add 60s grace before reset when mesh goes empty; cancel reset when peers return
* Lighten '#abcd' suffix: use Color.secondary.opacity(0.6) in public chat sender and People list
* Toolbar peers indicator: use blue when Bluetooth peers present (was default text color)
* Toolbar peers indicator: use grey when zero peers (was red)
* Toolbar peers indicator: use system grey (Color.secondary) when zero peers, not green
* Fix crash: mutate peripherals dict on BLE queue (not main). Move scan restart to BLE queue as well.
* Reduce connect timeout churn: back off peripherals that time out (15s), increase timeout to 8s, skip non-connectable adverts, and demote timeout log to debug; clean backoff map periodically
* Mentions: support '@name#abcd' disambiguation; filter hashtag/URL styling inside mentions; deliver notifications only to the specified suffixed target when collisions exist
* Fix string interpolation in mention log (escape sequence)
* Mentions: parse '@name#abcd' in sender/receiver; render mention suffix grey (not orange/blue/underlined); ensure receiver notifications trigger for suffixed tokens
* Mentions: include own suffixed token 'name#<myIDprefix>' in valid tokens so '@name#abcd' to self is recognized and notified
* Public actions: show own system message by processing own public messages (remove early-return). Private /hug: add local system message for sender's chat.
* Grammar: change local '/hug' message to past tense ('you hugged/slapped'). Notifications: only fire 'bitchatters nearby' on rising-edge; remove 5-min re-fire and increase empty reset grace to 10m.
* Public /hug echo: add local system message so sender sees action immediately (no reliance on echo)
* Fix visibility: expose addPublicSystemMessage on ChatViewModel and use it from CommandProcessor
* Implement iOS Location Channels (geohash public chats)
- Domain: add ChannelID, GeohashChannel(Level), lightweight geohash encoder
- Identity: derive per-geohash Nostr keys (HMAC-SHA256 device seed)
- Nostr: kind 20000 + #g tag, nickname tag (n), filter helper
- iOS: LocationChannelManager (permissions, one-shot location), Info.plist string
- UI: toolbar # badge (#mesh or #<level>), sheet (irc style, full-row taps, settings link)
- VM: subscribe/send for active channel, clear timeline on switch, nickname cache
- Emotes: route public via Nostr/mesh without echo, local system confirmation, emojis restored
- Haptics: detect hugs/slaps for nickname#abcd and trigger on receiver
- Rendering: remove hashtag/mention formatting (plain monospaced)
Note: iOS-only; macOS unaffected.
* Lifecycle and persistence: resubscribe on foreground/relay connect, cap dedup set, persist mesh timeline.
- ChatViewModel: resubscribe geohash on app foreground and relay reconnect
- Add processed Nostr events cap (2k) with eviction
- Persist mesh public messages in meshTimeline; hydrate on switching to #mesh
- Local geochat messages use nostr: senderPeerID for classification
- Tests: fix JSON contains assertion for #g tag
* Fix Swift 6 concurrency warnings: remove closure-based NC observer, wrap relay reconnect resubscribe in Task @MainActor, resubscribe in appDidBecomeActive selector.
* Location Channels polish: live geohash refresh while sheet open; keep selection stable; toolbar shows #<geohash>; sheet labels show human level + #geohash.
* Add per-geohash in-memory timelines and cap private chats to 1337.
- ChatViewModel: persist geohash messages in geoTimelines[geohash] with cap; hydrate timeline on channel switch
- PrivateChatManager: trim per-peer chats to 1337 on send/receive
- Toolbar badge: prevent wrapping with lineLimit(1)/truncation
* Toolbar badge layout + brand color; Teleport custom geohash; Live refresh uses startUpdatingLocation with significant distance.
- Toolbar: right-justify geohash, head truncation, use brand green
- Sheet: add #custom geohash textfield + join; keep minimal IRClike style
- Manager: startUpdatingLocation()/stopUpdatingLocation() with distanceFilter=250 while sheet is open
* Location sheet live updates: reduce distanceFilter to 21m for more frequent geohash refreshes while open.
* Toolbar badge spacing/width; Sheet: rename to #geohash and button 'teleport'.
- Move # label closer to peer count and widen to avoid truncation
- Change custom field placeholder to '#geohash' and action button to 'teleport' with monospaced font
* Sheet polish: style 'teleport' button with subtle background, disable until valid; prefix '#' label and placeholder 'geohash'; center + style 'remove location permission' and hide separators for these rows. Toolbar: adjust spacing/width for # label.
* Sheet UX: restrict custom geohash input to valid base32 (lowercase, max 12), reduce spacing so placeholder sits closer to '#', add divider under country row, style 'remove permission' and hide row separators as before. Toolbar: minor spacing/width already adjusted.
* Sheet behavior: show channel list even without permission; add green 'get location and my geohash' button; ensure only one separator between country and teleport by removing manual Divider and showing default row separator; refine teleport input filtering and spacing.
* Channel activity nudges: notify after 9 minutes inactivity only in background; triple-tap clear also clears persistent timelines.
- ChatViewModel: track last activity per channel; send local notification when new activity resumes while app in background (with small cooldown)
- CommandProcessor: /clear clears current public channel persistence via viewModel helper
* Fix compile: add activeChannelDisplayName() and clearCurrentPublicTimeline() helpers in ChatViewModel.
* Fix concurrent dictionary access in BLEService.broadcastPacket: snapshot shared collections under collectionsQueue to avoid CocoaDictionary iterator crashes.
* People: channel-aware list and counts
- Sidebar: NETWORK → PEOPLE; removed PEOPLE subheader/icon
- Toolbar: blue #mesh badge; green #<geohash> badge; count color by channel
- Geohash participants: track per-geohash unique senders with 5m decay; publish list
- Update on geohash send/receive; 30s prune timer; channel switch hooks
No changes to mesh peer UX; mesh list retained as-is.
* BLE: snapshot collections for thread-safe access; stopServices uses snapshot; safe characteristic snapshot in broadcast path
LocationChannelsSheet: rename button label to 'remove location access'
* Channel sheet: show current peer counts
- Mesh row shows connected mesh peers count
- Geohash rows show 5m-active participant counts via ViewModel
- Live-updates while sheet is open
* Channel sheet: pluralize counts as 'person/people' in titles
* Geohash sampling: subscribe to all available channels while sheet open
- ViewModel: add multi-channel sampling subscriptions and per-geohash participant updates
- Sheet: start sampling on appear, sync on list changes, stop on disappear
* Channel sheet: render counts '(N person/people)' in smaller font next to label
* Channel sheet: use square brackets for counts and adjust parsing; fix mesh title to '#mesh'
* Geohash DMs: implement send/receive via NIP-17 with per-geohash identity
- NostrEmbeddedBitChat: add no-recipient encoder for geohash DMs
- NostrTransport: add sendPrivateMessageGeohash(using provided identity)
- ChatViewModel:
• startGeohashDM + mapping helpers
• subscribe to per-geohash gift wraps; store DMs in conversations keyed by 'nostr_<prefix>'
• route sendPrivateMessage() for 'nostr_' to Nostr geohash send; local echo and status
• map pubkeys from geohash public events for DM initiation
• resubscribe DM feed on reconnect and channel switch; unsubscribe on leave
- ContentView: long-press 'private message' starts geohash DM when sender is nostr
* Geohash DMs UX: tap participants to DM; support /msg nickname in geohash; DM notifications
- People (geohash) list: bold 'you', sort to top, tap to open DM
- ChatViewModel.getPeerIDForNickname resolves geohash names to nostr_ conv keys
- Geohash DM receive: send local notification when not viewing
* Geohash DMs polish: header title, star hidden, self-DM blocked, message icon, delivered/read ACKs
- Header shows '#<geohash>/@name#abcd' for geohash DMs; hide favorite star
- Geohash people row: add small message icon; prevent self tap
- Prevent sending geohash DM to self
- Send delivery/read ACKs on receive; handle delivered/read to update status
* Geohash DMs: hide encryption status icon in DM header
* BLE: fix data race in broadcast path
- Snapshot peripherals via Array(values) and filter outside sync
- Snapshot subscribedCentrals and centralToPeerID under collectionsQueue
- Mutate subscribedCentrals under collectionsQueue barriers in didSubscribe/unsubscribe
* LocationChannelsSheet: open fully by default (large detent only)
* BLE: remove unused centralMapSnapshot variable
* Geohash DMs: only notify on incoming PM when app is backgrounded; avoid foreground noise
* GeoDM: reliable delivered/read receipts, background-only notifications, and UI tweak
- Implement delivered + read receipts for geohash DMs; send READ on open\n- Handle relay OK acks for gift-wrap sends; resubscribe processes PM/DELIVERED/READ\n- Prevent mesh Noise handshakes for virtual geohash peers (nostr_*)\n- Notify GeoDMs only in background; suppress alerts for already-read msgs\n- Logging: promote key GeoDM receive logs; demote/remove verbose noise\n- UI: remove trailing envelope button from geohash People list
* Fix: remove duplicate variable declarations in AnnouncementPacket.decode()
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
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a30b73dd99 |
Feature/fragmentation fixes (#453)
* Fix fragmentation + BLE long-write + padding - Accumulate CBATTRequest long writes by offset and decode once per central - Decode original packet after fragment reassembly (preserve flags/compression) - Switch MessagePadding to strict PKCS#7 and validate before unpadding - Make BinaryProtocol.decode robust: try raw first, then unpad fallback - Unpad frames before BLE notify; fragment when exceeding centrals' max update length - Skip notify path when max update length < 21 bytes (protocol minimum) Verified large PMs and announces route without decode errors and peers show reliably. * Tests: fix weak delegate lifetime, legacy constants, and unused vars; fragment unpadded frames - BLEServiceTests: hold strong reference to MockBitchatDelegate - IntegrationTests: fix inline comment braces; replace removed types with test-safe values; use numeric 0x06 for legacy handshake resp checks - BinaryProtocolTests: remove unused minResult variable - BLEService: fragment the unpadded frame so fragments are efficient * tests: add Noise rehandshake recovery test; document in-memory test bus and autoFlood; stabilize large-network broadcast * tests: align suite with current behavior (compression, padding, routing, nonce); deflake and stabilize --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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6fbf7eee25 |
Refactor/ble nostr boundaries (#449)
* Refactor: move Nostr embedding and TLVs out of BLE; add NostrEmbeddedBitChat, Packets, PeerIDUtils; centralize MessageDeduplicator; update ChatViewModel to use new helpers; remove AI_CONTEXT.md and CLAUDE.md * Rename class to BLEService with compatibility alias; move mention parsing out of BLE; emit low-level BLE events to delegate; unify hex helpers; accept 64-hex in isPeerConnected; add PeerIDResolver * Project: rename file to BLEService.swift and update Xcode project; keep typealias SimplifiedBluetoothService = BLEService for compatibility * Remove SimplifiedBluetoothService alias; update app code to use BLEService explicitly * Tests: rename MockSimplifiedBluetoothService to MockBLEService; update typealiases and Xcode project * Docs: update comments to refer to BLEService (tests, protocol, noise service) * Tests: rename SimplifiedBluetoothServiceTests to BLEServiceTests; update project references and class names * Introduce Transport protocol; BLEService conforms; document delegate-only event pattern in BLEService; keep publishers internal for UnifiedPeerService * Adopt Transport end-to-end: add TransportPeerSnapshot + publishers; BLEService maps to Transport snapshots; UnifiedPeerService consumes Transport; ChatViewModel holds Transport * Fix Transport integration: replace getPeerFingerprint with getFingerprint(for:); update PrivateChatManager and CommandProcessor to use Transport; add BLEService.getFingerprint(for:); update PeerManager to use Transport * Refactor transport and BLE/Nostr layers; unify UI events; fix MainActor isolation - Rename SimplifiedBluetoothService to BLEService and slim responsibilities - Introduce Transport protocol and peerEventsDelegate for UI updates - Add NostrTransport and MessageRouter to route PM/read/favorite via BLE or Nostr - Centralize TLVs, PeerID utils, and MessageDeduplicator outside BLE - Update UnifiedPeerService and ChatViewModel to use Transport and delegate events - Fix MainActor isolation: route delegate calls via Task on MainActor; update notifyUI helper - Adjust related files and tests accordingly * BLEService: remove internal publishers; switch to delegate-only events - Drop legacy messages/peers/fullPeers publishers - Provide lightweight peerSnapshotSubject only to satisfy Transport - Rework publishFullPeerData to build snapshots from internal state and notify delegate + subject - Remove all peersPublisher.send call sites - Keep UnifiedPeerService on delegate updates exclusively * Remove inlined Nostr send helpers from ChatViewModel; route via MessageRouter - Replace direct Nostr sends (PM, ACKs, favorites) with MessageRouter - Add router method for delivery ACKs and implement NostrTransport.sendDeliveryAck - Simplify ChatViewModel favorite notification path to use router - Keep Nostr receive handling intact; reduce duplication * Fix ReadReceipt initializer usage in ChatViewModel (readerID + readerNickname) * Fix unused variable warning: replace shadowed 'nostrPubkey' bind with boolean check in ChatViewModel * Fix queued PM format: use TLV for pending messages after Noise handshake - Pending messages (including first-time favorite notifications) now use the same TLV encoding as normal sends - Ensures ChatViewModel can decode on first send, even if handshake completes after queuing --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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845ffc601b |
Refactor/robustness (#446)
* Refactor BitChat for improved robustness and performance Major refactoring to simplify architecture and fix critical issues: Architecture Improvements: - Replace complex BluetoothMeshService with simplified SimplifiedBluetoothService - Consolidate message routing and peer management into unified services - Remove redundant caching layers and optimize performance Bug Fixes: - Fix critical BLE peer mapping corruption in mesh networks - Fix encrypted message routing failures in multi-peer scenarios - Fix app freezes and Main Thread Checker warnings - Fix BLE message delivery in dual-role connections - Fix favorite toggle UI not updating instantly - Fix Nostr offline messaging with 24-hour message filtering Features: - Add command processor for chat commands - Add autocomplete service for mentions and commands - Improve private chat management with dedicated service - Add unified peer service for consistent state management Performance: - Optimize BLE reconnection speed - Reduce excessive logging throughout codebase - Improve message deduplication efficiency - Optimize UI updates and state management * Improvements refactor robust (#441) * remove unused code * remove more * TLV for announcement * restore * restore * restore? * messages tlv too (#442) * Fix Nostr notification and read receipt issues, add TLV encoding, cleanup unused code ## Notification & Read Receipt Fixes - Fixed toolbar notification icon appearing incorrectly on app restart for already-read messages - Fixed read receipts being incorrectly deleted on startup when privateChats was empty - Fixed messages not being marked as read when opening chat for first time - Fixed senderPeerID not being updated during message consolidation - Added startup phase logic to block old messages (>30s) while allowing recent ones - Fixed unread status checking across all storage locations (ephemeral, stable Noise keys, temporary Nostr IDs) ## TLV Encoding Implementation - Implemented Type-Length-Value encoding for private message payloads - Added PrivateMessagePacket struct with TLV encode/decode methods - Enhanced message structure for better extensibility and robustness ## Code Cleanup - Removed unused PeerStateManager class and related dependencies - Removed dead protocol types (DeliveryAck, ProtocolAck/Nack, NoiseIdentityAnnouncement) - Cleaned up BitchatDelegate by removing unused methods - Removed excessive debug logging throughout ChatViewModel - Added test-only ProtocolNack helper for integration tests ## Technical Details - Messages stored under three ID types: ephemeral peer IDs, stable Noise key hexes, temporary Nostr IDs - Fixed cleanupOldReadReceipts() to skip when privateChats is empty or during startup - Updated message consolidation to properly update senderPeerID - Restored NIP-17 timestamp randomization (±15 minutes) for privacy --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com> |
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1d698c2006 |
Fix @Unknown entries in autocomplete by improving nickname resolution
- Added getBestAvailableNickname() method to resolve nicknames from multiple sources - Updated all PeerSession creations to use better nickname resolution - Changed fallback from 'Unknown' to 'anon[peerID]' format for distinguishability - Modified getPeerNicknames() to proactively update Unknown entries - This ensures autocomplete shows meaningful nicknames instead of @Unknown |
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8f32edaa64 |
Security fixes and improvements (#374)
- Fix force unwrapping in NostrIdentity bech32 functions that could crash on non-ASCII input - Add comprehensive input validation for all protocol messages (peer IDs, nicknames, timestamps) - Strengthen keychain security with better sandbox detection and consistent app group usage - Implement secure memory clearing for cryptographic keys and shared secrets - Fix panic mode not reconnecting to mesh by restarting services after emergency disconnect Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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f953c50565 | Remove 'back' text from PM view, keep only chevron | ||
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71b7f8edd3 | Fix whitespace and project file updates | ||
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46fd1d23d9 |
Remove duplicate libsecp256k1 import
P256K already includes libsecp256k1, so importing both was redundant and doubled the library size in the app bundle. |
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a97d5c2d5e |
Implement Nostr NIP-17 for offline messaging and performance optimizations (#358)
* Implement Nostr NIP-17 integration for offline mutual favorite messaging - Add Nostr relay connectivity and NIP-17 gift-wrapped private messages - Implement dual transport system: Bluetooth mesh + Nostr relays - Add favorites persistence with mutual detection and Nostr key exchange - Support offline messaging for mutual favorites via Nostr relays - Handle peer identity rotation with automatic favorite key updates - Fix UI to show all favorites (online and offline) in peer list - Add proper message routing based on peer availability - Update peer list icons: 📶 for mesh, 🌐 for Nostr, 🌙 for one-sided - Fix toolbar display for offline peers in private chat view - Add network entitlements for macOS and iOS - Implement automatic noise key updates when peers reconnect * Implement Nostr NIP-17 for private messaging between mutual favorites - Add support for NIP-17 gift-wrapped private messages with double encryption - Enable private messaging via Nostr when mutual favorites are offline - Fix peer reconnection issues: users now stay in private chat when peer reconnects - Fix read receipt delivery: send pending receipts when peer comes back online - Add message ID tracking through Nostr transport for proper delivery acknowledgments - Update peer noise key mapping when peers reconnect with different IDs - Check for Nostr messages when app becomes active - Implement 7-day message retrieval window for better reliability * Fix private message UI refresh and adjust PEOPLE header spacing - Fix UI not updating when receiving private messages on mesh - Add immediate batch processing for messages in active chat - Force UI update when viewing current chat peer - Ensure real-time message display without navigation - Reduce PEOPLE header spacing from 16 to 12 points for tighter UI * Fix build errors and unused value warnings in Nostr favorites integration * Implement read receipts via Nostr - Added sendReadReceipt method to MessageRouter to send receipts via mesh or Nostr - Added handleReadReceipt to process incoming read receipts from Nostr - Made ReadReceipt.readerID mutable to allow updates - Added missing notification names and error cases - Uncommented and enabled read receipt handling in ChatViewModel - Read receipts now work seamlessly via both mesh and Nostr transports * Fix ReadReceipt initialization - use correct constructor * Implement persistent message deduplication for Nostr - Added ProcessedMessagesService to track messages across app restarts - Store processed message IDs and last timestamp in UserDefaults - Skip already processed messages when receiving from Nostr - Adjust subscription filter to use smart timestamp (last processed or 24h) - Prevents duplicate messages when reconnecting to Nostr relays * Fix peer list UI not updating to Nostr mode on disconnect - Remove peer from peerNicknames when connection state changes to disconnected - Ensures UI properly reflects peer disconnection state - Peer list now correctly shows Nostr mode (🌐) when peer walks out of range * Update peer count to include Nostr peers and improve UI indicators - Peer count now shows total peers including those available via Nostr - Count appears purple when only Nostr peers are connected - Private message header shows purple globe icon for Nostr transport - Consistent visual language for Nostr connectivity across the app * Improve RSSI real-time updates and fix UI flashing - Reduce RSSI update timer from 10s to 5s and per-peripheral from 5s to 3s - Add RSSI change detection with 2 dBm threshold for responsive updates - Always update previous RSSI values to fix gradual change detection bug - Trigger RSSI read on peer authentication for immediate status - Fix UI flashing 'nobody around' by removing array clearing on updates - Add proper cleanup of RSSI tracking on disconnect and peer rotation * Fix favorite nickname updates and peer list filtering - Add updateNickname method to FavoritesPersistenceService to update nicknames while preserving favorite status - Update announce handler to check for existing favorites and update their nicknames - Remove dead BluetoothMeshService+PublicAPI.swift file - Move sendFavoriteNotification to main BluetoothMeshService - Fix peer list to only show connected peers and user's favorites (not peers who favorite the user) - Remove UI logic for showing peers who favorite us but we don't favorite back * Remove dead code and fix ghost connections Phase 1 - Remove abandoned peer ID rotation code: - Remove previousPeerID property and rotationGracePeriod constant - Remove grace period logic from isPeerIDOurs() - Remove previousPeerID handling from announce packets - Pass nil for previousPeerID in identity announcements Phase 2 - Fix ghost connections from relayed packets: - CRITICAL FIX: Only add peers to activePeers if they have a peripheral connection - Check for peripheral connection before marking peer as active - Prevents ghost connections when announce packets are relayed - Log warning when rejecting relayed announce without peripheral Phase 3 - Begin consolidating redundant peer tracking: - Create new PeerSession class to unify peer data in one place - Add helper methods for PeerSession management - Integrate PeerSession into announce packet handling - Update authentication state changes to use PeerSession - Update peripheral mapping and RSSI to sync with PeerSession - Update disconnect and leave handling to update PeerSession - Add consolidated getter methods for peer info This fixes the issue where peers appeared connected without actually having a Bluetooth connection, and begins the migration to a cleaner single-source-of-truth peer tracking system. * Fix multiple connect messages on peer restart - Move hasPeripheralConnection check outside sync block to fix scope issue - Add debug logging to track connect message conditions - Ensure connect messages only show on first connection or reconnection with peripheral * Optimize RSSI updates for better battery life - Add app state tracking to BluetoothMeshService - Only update RSSI when app is in foreground and peer list is visible - Add setPeerListVisible method to control RSSI updates - Remove individual periodic RSSI updates in favor of centralized timer - Update ContentView to notify mesh service of peer list visibility changes - Improve battery efficiency by avoiding unnecessary RSSI reads * Initialize peer list visibility state on view appear - Ensure RSSI timer state is properly initialized when view loads - Call setPeerListVisible with initial showSidebar value * Fix duplicate peers and multiple disconnect messages - Fixed duplicate peer entries when relay-connected by adding relay-connected peers to connectedNicknames set - Added deduplication logic for disconnect messages with 2-second window to prevent multiple disconnect notifications for same peer - Added cleanup for old disconnect notification tracking to prevent memory growth * Fix peer count indicator color logic - Show green for any mesh peer (direct Bluetooth or relay connected) - Show purple only for Nostr-only peers (no mesh connections) - Show red only when no peers are reachable at all - Fixed to use meshPeerCount instead of viewModel.isConnected which only checked direct connections * Fix relay connection issues and peripheral mapping cleanup - Fixed relay-connected peers being marked as directly connected when receiving identity announce - Added proper cleanup of temp peripheral mappings when discovering real peer ID - Fixed disconnect notification deduplication cleanup - Improved debug logging to show actual connection state (direct/relay/nostr/offline) - Added debug logging for relay connection detection - Fixed compiler warning about unused variable * Fix Unknown peer disconnect notifications and disable faulty relay detection - Add check to prevent disconnect notifications for Unknown peers that never announced - Disable relay connection detection until proper relay tracking is implemented - In a 2-peer network, peers should never show as relay-connected * Fix RSSI updates and peer visibility after reconnection - Add updatePeers() call in didUpdatePeerList to refresh RSSI values in UI - Track version hello times to better detect direct connections - Allow peers to be marked active if recent version hello received - Fix thread safety for version hello tracking - Clean up old version hello times to prevent memory leaks * Remove RSSI tracking completely and replace with radio icon for mesh connections * Fix build errors after RSSI removal - Add missing peripheralID declaration in didDiscover delegate method - Remove obsolete setPeerListVisible calls from ContentView * Center private message header elements using ZStack layout - Replace HStack with ZStack for perfect centering - Globe/nick/lock cluster now always centered regardless of button sizes - Back and favorite buttons positioned in overlay HStack * Fix private chat view showing Unknown when peer reconnects with new ID - Update FavoritesPersistenceService to notify with both old and new keys - Handle peer ID changes in ChatViewModel to migrate private chat data - Update selectedPrivateChatPeer when favorite's noise key changes - Maintain chat history and unread status across peer ID changes * Fix read receipts after peer reconnection and replace nos.lol relay - Updated sendReadReceipt to resolve current peer ID when peers reconnect with new IDs - Enhanced MessageRouter to check favorites for current noise keys - Replaced nos.lol relay with relay.snort.social to avoid PoW requirements * Fix message routing to use Nostr when peers are disconnected Changed message routing logic to check actual peer connection status using isPeerConnected() instead of just checking if peer exists in nickname list. This ensures that offline mutual favorites correctly route messages through Nostr instead of attempting Bluetooth handshakes. Also added safety check to prevent starting private chat with ourselves. * Add debug logging for Nostr timestamp randomization Added logging to track the random offset being applied to Nostr event timestamps to debug why messages appear 8-9 minutes in the future. * Fix Nostr timestamp issue by reducing randomization range Temporarily reduced the timestamp randomization from +/-15 minutes to +/-1 minute to address messages appearing 8-9 minutes in the future. Added detailed UTC/local time logging to help debug the issue. The random offset should have been evenly distributed but was consistently showing positive offsets. This change mitigates the issue while we investigate the root cause. * Fix message routing for offline favorites and reduce Nostr timestamp randomization - Fix transport selection to properly detect disconnected peers using isPeerConnected() - Change from checking peer nicknames to checking actual connection status - Reduce Nostr timestamp randomization from ±15 minutes to ±1 minute - Add detailed timestamp logging for debugging * Improve PM header UI and encryption status display - Show transport icons (radio/link/globe) in PM header matching peer list - Always show lock icon if noise session ever established (no handshake icon) - Change verified icon from shield to checkmark seal - Use consistent green color (textColor) for PM header and encryption icons * Update AI_CONTEXT.md with comprehensive Nostr implementation details - Add Nostr and MessageRouter to architecture diagram - Document NIP-17 gift wrap implementation - Explain favorites integration and mutual requirement - Detail message routing logic and transport selection - Add security considerations and debugging tips - Update common tasks with Nostr-specific guidance * Fix data consistency issues in favorites, chat migration, and bloom filter - Fix favorites deduplication to use public key instead of nickname Prevents losing favorites when multiple peers use same nickname - Fix private chat migration to use fingerprints instead of nicknames Prevents merging unrelated conversations that share nicknames Fallback to nickname matching only for legacy data without fingerprints - Fix bloom filter reset to preserve messages from last 10 minutes Prevents duplicate message processing after bloom filter resets Keeps processedMessages for 10 minutes while bloom filter resets every 5 * Add mutual favorites internet messaging to app info * Remove excessive debug/info logging for production readiness - Removed ~140 debug/info level logs across core services - Preserved critical logs: errors, warnings, security events, state changes - Kept logs for: peer join/leave, favorite status, mutual relationships - Cleaned up verbose logging in: Bluetooth mesh, Nostr, message routing - Improved performance by reducing log I/O overhead 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * Implement performance optimizations and fix build warnings - Add UI update debouncing (50ms) to prevent excessive SwiftUI refreshes - Implement memory bounds for processedMessages with LRU eviction - Add encryption queue cleanup for disconnected peers - Optimize peer lookups from O(n) to O(1) with indexed dictionary - Fix multiple compiler warnings (unused variables, missing break statements) - Optimize peer counting with single-pass reduce operation - Fix ViewBuilder control flow issue in ContentView - Fix Dictionary initialization type mismatches with Array wrapper * Add TTL-based cleanup for Noise handshake sessions - Add session TTL (5 minutes) and max session limit (50) to NoiseHandshakeCoordinator - Clean up old established sessions to prevent unbounded memory growth - Move handshake cleanup timer out of DEBUG conditional for production use - Run cleanup every 60 seconds in production (vs 30s in debug) - Clean up crypto state immediately on peer disconnect - Prevents memory leaks from accumulating Noise sessions * Pre-compute and store fingerprints in PeerSession for O(1) lookups - Store fingerprint in PeerSession when peer authenticates - Update getPeerFingerprint() and getFingerprint() to check PeerSession first - Replace all noiseService.getPeerFingerprint() calls with optimized version - Eliminates repeated SHA256 calculations during message processing - Improves performance for favorite checks and encryption status updates * Implement exponential backoff for Nostr relay connections - Add reconnection tracking fields to Relay struct (attempts, timing) - Replace fixed 5-second delay with exponential backoff (1s → 2s → 4s... max 5min) - Stop reconnection attempts after 10 failures to prevent infinite retries - Reset attempt counter on successful connection - Add utility methods: retryConnection(), getRelayStatuses(), resetAllConnections() - DNS failures still bypass retry logic as before - Improves battery life and reduces server load from constant reconnection attempts --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude <noreply@anthropic.com> |
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fe8cb41ff7 | Update Xcode project file | ||
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6afef8466a |
Fix read receipt to use same efficient pattern as delivery ACK
- Modified read receipt to use type marker + binary payload pattern - Added read receipt type marker handling in noise decryption - Reduces message size and processing overhead - Ensures consistency between delivery ACK and read receipt implementations |
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087d3b29ae |
fix: prevent spurious handshake requests from rotated peers and cover traffic
- Clean up connection states and pending messages during peer ID rotation - Filter out rotated peer IDs in keep-alive timer to prevent validation attempts - Add session check before sending cover traffic dummy messages - Disable cover traffic by default (was sending without user knowledge) - Only send screenshot notifications when session exists - Add logging to track automatic message triggers - Fix compilation errors (SecureLogger.privacy -> security) |
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fb35d59dc9 |
Fix session migration state mismatch after peer restart
When a peer restarts and gets a new peer ID, the session migration was only happening on one side, causing a state mismatch where one peer had an encrypted session but the other didn't. Changed approach to clear the old session instead of migrating it, ensuring both peers establish a fresh handshake after ID rotation. This fixes the issue where one peer shows empty lock (no encryption) while the other shows lock with circle (encryption established). |
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847d333366 |
Fix all compilation errors and warnings in test suite
- Fixed mock service property overrides to match base class properties - Added missing CryptoKit imports where needed - Fixed immutable property assignments by creating new instances - Replaced XCTAssertThrows with XCTAssertThrowsError - Fixed DeliveryAck serialization method names (serialize -> encode) - Fixed unused variable warnings - Ensured all BitchatPacket modifications create new instances - Fixed BitchatMessage property mutations by creating new instances All test targets now build successfully for both iOS and macOS platforms. |
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96136ec364 |
Add comprehensive test suite for bitchat
- Created test utilities and helpers for common test operations - Implemented Binary Protocol tests covering encoding/decoding, compression, and padding - Added Noise Protocol tests for handshake, encryption, and session management - Created Public Chat E2E tests for broadcasting, routing, TTL, and mesh topologies - Implemented Private Chat E2E tests for direct messaging, delivery ACKs, and retry logic - Added Integration tests for multi-peer scenarios, network resilience, and mixed traffic patterns - Created mock implementations for BluetoothMeshService and NoiseSession Test coverage includes: - Protocol layer (binary encoding, message serialization) - Security layer (Noise handshake, encryption/decryption) - Application layer (public/private messaging, delivery tracking) - Network scenarios (mesh topology, partitions, churn) - Performance and stress testing |
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f53e163d25 |
Remove all channel functionality and clean up test suite
- Remove channel UI elements from ContentView - Remove channel data structures and methods from ChatViewModel - Remove channel commands (/j, /leave, /channels) - Remove channel field from BitchatMessage protocol - Remove channel message types and handling - Remove NoiseChannelEncryption.swift entirely - Clean up all channel references across the codebase - Fix compilation warnings (var to let conversions) - Remove all outdated test files that used incorrect APIs - Simplify app to only support public broadcast and 1:1 private messages |
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2db68dc4f5 | remove unused file BinaryMessageHandler.swift |