- Add debugging logs to help diagnose sharing issues
- Improve completion handling in share extension
- Check for shared content when app becomes active
- Fix async handling of shared content processing
- Create share extension to handle shared content from other apps
- Support sharing text, URLs, and prepare for future image support
- Use app groups for data sharing between extension and main app
- Add URL scheme handling for app communication
- Add entitlements for app groups
- Display system message when content is shared
- Update project configuration to include share extension
- Screenshot notifications now properly appear as system messages
- Send messages directly via mesh service to avoid local echo
- Remove 'private:' prefix from private chat header
- Keep only lock icon and peer name in private chat header
- Detect when users take screenshots on iOS
- Send system notification to all participants
- Works in public chat, channels, and private messages
- Display screenshot notifications as system messages
- Change @user to @name in all documentation
- Change 'blocked users' to 'blocked peers' for consistency
- Add /block and /unblock commands to autocomplete menu
Implemented user blocking functionality:
- /block <nickname> - blocks a user from private messaging and ignores their messages in channels
- /block - lists all blocked users
- /unblock <nickname> - unblocks a user
Implementation details:
- Blocks are stored by public key fingerprint for persistence across sessions
- Blocked users cannot send private messages or have their public messages displayed
- Blocked users are silently ignored (they don't know they're blocked)
- Blocking a user automatically removes them from favorites
- Added getPeerPublicKey() method to BluetoothMeshService for accessing peer identity keys
Fixed multiple threading issues that were causing crashes when users sent messages:
- Added NSLock to synchronize access to recentlySentMessages Set
- Fixed thread-unsafe access to activePeers Set using existing lock
- Removed force unwrapping that could cause crashes
- Added defensive input validation for message sending methods
These fixes address crashes reported in TestFlight where the app would crash when typing and sending messages.
- Changed system messages from green to grey with consistent 12pt font
- Fixed text wrapping to flow naturally under timestamps
- Changed default nickname to anonXXXX format
- Replaced text with icon representations in status bar
- Added icons to sidebar section headers
- Made autocomplete UI consistent between commands and @mentions
- Added welcome message for new users (3 second delay)
- Changed sidebar header to 'YOUR NETWORK'
- Added command aliases (/join, /msg)
- Implemented /hug and /slap commands with haptic feedback
- Improved command help display with alphabetization
- Renamed 'rooms' to 'channels' throughout entire codebase
- Fix race condition where recentlySentMessages Set was being modified from different queues
- Move all Set.remove operations to messageQueue instead of main queue
- Prevents EXC_BREAKPOINT crash when removing elements during concurrent access
Critical fixes:
1. Match messages by sender nickname in addition to peer ID (since peer IDs change)
2. Send read receipts to CURRENT peer ID, not old senderPeerID from message
3. Remove requirement for senderPeerID to be non-nil (blocks older messages)
4. Add extensive logging to trace the flow
The core issue was that peer IDs are ephemeral and change between sessions:
- Rick sends message with peer ID A
- Later, Jack connects to Rick who now has peer ID B
- Read receipt needs to be sent to B, not A
- Messages need to be matched by nickname, not just peer ID
- Added logic to prevent downgrading from 'read' status to 'delivered'
- When an ACK arrives after a read receipt, the read status is preserved
- This fixes the issue where blue checkmarks briefly appear then revert to green
- Applied fix to all message types (main, private, room)
- Added app activation observer to send read receipts when app becomes active
- Send read receipts for all unread messages when receiving a new message while chat is open
- Added import for NSApplication/UIApplication notifications
- This ensures messages are marked as read even when opening chat from notifications or returning to app
- Added delay to ensure messages are loaded before checking
- Fixed logic to check if message is FROM the other person (not TO them)
- Added onAppear handler to send read receipts when view loads
- Added detailed logging to debug the flow
- Now correctly identifies received messages that need read receipts
- Changed back to bold blue double checkmarks for read status
- Send read receipts for both 'sent' and 'delivered' status messages
- Added onChange handler to send read receipts whenever switching to a private chat
- Made markPrivateMessagesAsRead public so it can be called from views
- This ensures read receipts are sent when opening a chat from notifications or any other way
- Changed from double checkmarks to checkmark.circle.fill icon
- Made the icon larger (size 12) and bold
- Used explicit RGB blue color (0.0, 0.478, 1.0)
- This should make it very obvious when a message has been read
- Read receipts were being sent to the current ephemeral peer ID instead of the message's senderPeerID
- This caused read receipts to be lost when peer IDs changed between sessions
- Now using message.senderPeerID consistently for all read receipt sending
- Added detailed logging to track which peer ID receives the read receipt
- Add logging to track what delivery status is shown in UI
- Add logging when green/blue checkmarks appear
- Force complete dictionary reassignment to trigger SwiftUI updates
- Add diagnostics to understand why blue checkmarks aren't showing
- Use message ID instead of index for ForEach to trigger proper updates
- Add explicit objectWillChange.send() when updating delivery status
- Fix scroll-to-bottom logic to use message IDs
- This should make blue checkmarks appear when read receipts are received
- Add detailed logging to track read receipt generation
- Handle messages that don't have delivery status (older messages)
- Send read receipts for all unread messages when opening chat
- Fixed BinaryProtocol to actually read and use the message ID
- Pass the decoded ID to BitchatMessage constructor
- This ensures ACKs reference the correct original message ID
- Track message IDs through the delivery process
- Log ACK generation and processing
- Log status updates in ChatViewModel
- Log read receipt generation and sending
- Added ReadReceipt structure and .readReceipt message type
- Added .read delivery status with blue checkmarks in UI
- Send read receipts when viewing a private chat
- Send read receipts immediately for new messages if chat is open
- Update message status from delivered to read when receipt received
- Fixed nested lock acquisition in trackMessage/scheduleTimeout
- Properly handle lock release before calling methods that need locks
- Ensure retryDelivery and handleTimeout don't cause deadlocks
- Release locks before calling external methods
- Pass message ID from ChatViewModel to BluetoothMeshService
- Preserve original message ID when creating ACK messages
- Move delivery tracking to ChatViewModel for consistent IDs
- Update project.yml to match current project structure
The crash was caused by concurrent access to CryptoKit signing operations
from multiple threads. Added thread-safe access using a concurrent queue
with barriers for write operations and sync reads.
This fixes the EXC_BAD_ACCESS crash seen in TestFlight build.
- Explains no data collection, no servers, no tracking
- Documents local-only storage including identity key for favorites
- Details encryption methods and user rights
- Emphasizes privacy-first philosophy
- Written in plain language for accessibility
- Add performance features to README.md including LZ4 compression, battery optimization, and network efficiency
- Add comprehensive Performance Optimizations section to WHITEPAPER.md with technical diagrams
- Update architecture diagram to include Compression Service and Battery Optimizer
- Document future performance enhancements including WiFi Direct transport
- Delete LoggingService.swift
- Remove all bitchatLog() function calls throughout the codebase
- Update Xcode project to remove LoggingService references
- Clean up debug logging statements from all services and views