Implement high-impact performance optimizations

- Add LZ4 message compression for 30-70% bandwidth reduction
- Implement adaptive battery optimization with power modes
- Optimize Bloom filter with bit-packed storage and SHA256 hashing
- Create WiFi Direct integration plan for future implementation
- Enable and update Bloom filter tests
This commit is contained in:
jack
2025-07-05 21:02:17 +02:00
parent 1f1a8c9943
commit 6de2a2ed74
7 changed files with 849 additions and 133 deletions
+202
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@@ -0,0 +1,202 @@
# WiFi Direct Integration Plan for BitChat
## Overview
WiFi Direct enables peer-to-peer WiFi connections without requiring an access point, offering significantly higher bandwidth and range compared to Bluetooth Low Energy.
### Key Specifications
- **Range**: 100-200 meters (vs BLE's 10-30m)
- **Speed**: 250+ Mbps (vs BLE's 1-3 Mbps)
- **Power**: Higher consumption than BLE
- **Platform Support**:
- iOS: MultipeerConnectivity framework
- Android: WiFi P2P API
- macOS: Network.framework with Bonjour
## Alternative Transport Technologies
### Ultrasonic Communication
- **What**: Uses sound waves above human hearing (>20kHz) to transmit data
- **Range**: 1-10 meters typically
- **Speed**: ~1-10 kbps
- **Pros**: Works through thin walls, no radio interference, very low power
- **Cons**: Limited range, sensitive to noise, low bandwidth
- **Use case**: Secret communication in meetings, data transfer when radio is jammed
### LoRa (Long Range)
- **What**: Low-power, wide-area network protocol using sub-GHz frequencies
- **Range**: 2-15 km in rural areas, 2-5 km in urban
- **Speed**: 0.3-50 kbps
- **Pros**: Incredible range, very low power, penetrates buildings well
- **Cons**: Very low bandwidth, requires special hardware, regulated frequencies
- **Use case**: Disaster relief, rural communities, sensor networks
## Architecture Design
### Transport Protocol Interface
```swift
protocol TransportProtocol {
var transportType: TransportType { get }
var isAvailable: Bool { get }
var currentPeers: [PeerInfo] { get }
func startDiscovery()
func stopDiscovery()
func send(_ packet: BitchatPacket, to peer: PeerID?)
func setDelegate(_ delegate: TransportDelegate)
}
enum TransportType {
case bluetooth
case wifiDirect
case ultrasonic // future
case lora // future
}
// Transport Manager to coordinate multiple transports
class TransportManager {
private var transports: [TransportProtocol] = []
private var routingTable: [PeerID: TransportType] = [:]
func sendOptimal(_ packet: BitchatPacket, to peer: PeerID?) {
// Choose best transport based on:
// 1. Message size
// 2. Battery level
// 3. Available transports
// 4. Peer capabilities
}
}
```
## Implementation Phases
### Phase 1: Abstract Transport Layer
1. Create `TransportProtocol` interface
2. Refactor `BluetoothMeshService` to implement protocol
3. Create `TransportManager` to coordinate transports
4. Update `ChatViewModel` to use transport abstraction
### Phase 2: WiFi Direct Transport
1. Create `WiFiDirectTransport` class
2. iOS: Use MultipeerConnectivity framework
3. macOS: Use Network.framework with Bonjour
4. Handle transport handoff (BLE → WiFi when available)
### Phase 3: Intelligent Routing
1. Implement bandwidth detection
2. Create routing algorithm:
- Small messages (< 1KB): Use BLE (lower power)
- Large messages/files: Use WiFi Direct
- Emergency/broadcast: Use all transports
3. Add transport negotiation protocol
### Phase 4: Advanced Features
1. File transfer with resumption
2. Video/audio streaming support
3. Hybrid mesh (some nodes BLE-only, some WiFi-capable)
4. Transport bonding (use multiple simultaneously)
## Key Considerations
### Battery Impact
- WiFi Direct uses significantly more power than BLE
- Only activate when:
- Large file transfer needed
- User explicitly enables
- Device is charging
- Battery > 50%
### Discovery Strategy
- Use BLE for initial discovery (low power)
- Exchange WiFi Direct capabilities
- Establish WiFi Direct only when needed
- Fall back to BLE if WiFi fails
### Security
- Use same encryption (X25519 + AES-256-GCM)
- Pin WiFi Direct connections with BLE-exchanged keys
- Prevent WiFi Direct spoofing attacks
### User Experience
- Automatic transport selection
- Visual indicator showing active transport
- Manual override option
- Seamless handoff between transports
## Proposed File Structure
```
bitchat/
├── Transports/
│ ├── TransportProtocol.swift
│ ├── TransportManager.swift
│ ├── BluetoothTransport.swift (refactored from BluetoothMeshService)
│ ├── WiFiDirectTransport.swift (new)
│ └── TransportDelegate.swift
├── Services/
│ └── RoutingService.swift (intelligent message routing)
```
## Benefits
1. **10-100x faster** file transfers
2. **Longer range** for fixed installations
3. **Video chat** capability
4. **Backwards compatible** (BLE-only devices still work)
5. **Future-proof** (easy to add more transports)
## Implementation Notes
### iOS MultipeerConnectivity Example
```swift
import MultipeerConnectivity
class WiFiDirectTransport: NSObject, TransportProtocol {
private let serviceType = "bitchat-wifi"
private var peerID: MCPeerID
private var session: MCSession
private var advertiser: MCNearbyServiceAdvertiser
private var browser: MCNearbyServiceBrowser
func startDiscovery() {
advertiser.startAdvertisingPeer()
browser.startBrowsingForPeers()
}
}
```
### Message Size Routing Logic
```swift
func selectTransport(for message: Data) -> TransportType {
let size = message.count
let batteryLevel = BatteryOptimizer.shared.batteryLevel
if size > 10_000 && batteryLevel > 0.5 {
return .wifiDirect
} else if size < 1_000 || batteryLevel < 0.3 {
return .bluetooth
} else {
// Medium size, good battery - use faster if available
return wifiAvailable ? .wifiDirect : .bluetooth
}
}
```
## Testing Strategy
1. **Unit Tests**: Mock transport implementations
2. **Integration Tests**: BLE + WiFi handoff scenarios
3. **Performance Tests**: Throughput comparison
4. **Battery Tests**: Power consumption analysis
5. **Field Tests**: Real-world range and reliability
## Future Considerations
- **Transport Plugins**: Allow third-party transport implementations
- **SDN Integration**: Software-defined networking for complex topologies
- **QoS**: Quality of Service for different message types
- **Compression**: Different algorithms per transport
- **Multi-path**: Send redundant copies over multiple transports
+51 -6
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@@ -42,12 +42,26 @@ struct BinaryProtocol {
struct Flags {
static let hasRecipient: UInt8 = 0x01
static let hasSignature: UInt8 = 0x02
static let isCompressed: UInt8 = 0x04
}
// Encode BitchatPacket to binary format
static func encode(_ packet: BitchatPacket) -> Data? {
var data = Data()
// Try to compress payload if beneficial
var payload = packet.payload
var originalPayloadSize: UInt16? = nil
var isCompressed = false
if CompressionUtil.shouldCompress(payload),
let compressedPayload = CompressionUtil.compress(payload) {
// Store original size for decompression (2 bytes after payload)
originalPayloadSize = UInt16(payload.count)
payload = compressedPayload
isCompressed = true
}
// Header
data.append(packet.version)
data.append(packet.type)
@@ -66,10 +80,14 @@ struct BinaryProtocol {
if packet.signature != nil {
flags |= Flags.hasSignature
}
if isCompressed {
flags |= Flags.isCompressed
}
data.append(flags)
// Payload length (2 bytes, big-endian)
let payloadLength = UInt16(packet.payload.count)
// Payload length (2 bytes, big-endian) - includes original size if compressed
let payloadDataSize = payload.count + (isCompressed ? 2 : 0)
let payloadLength = UInt16(payloadDataSize)
data.append(UInt8((payloadLength >> 8) & 0xFF))
data.append(UInt8(payloadLength & 0xFF))
@@ -89,8 +107,13 @@ struct BinaryProtocol {
}
}
// Payload
data.append(packet.payload)
// Payload (with original size prepended if compressed)
if isCompressed, let originalSize = originalPayloadSize {
// Prepend original size (2 bytes, big-endian)
data.append(UInt8((originalSize >> 8) & 0xFF))
data.append(UInt8(originalSize & 0xFF))
}
data.append(payload)
// Signature (if present)
if let signature = packet.signature {
@@ -124,6 +147,7 @@ struct BinaryProtocol {
let flags = data[offset]; offset += 1
let hasRecipient = (flags & Flags.hasRecipient) != 0
let hasSignature = (flags & Flags.hasSignature) != 0
let isCompressed = (flags & Flags.isCompressed) != 0
// Payload length
let payloadLengthData = data[offset..<offset+2]
@@ -155,8 +179,29 @@ struct BinaryProtocol {
}
// Payload
let payload = data[offset..<offset+Int(payloadLength)]
offset += Int(payloadLength)
let payload: Data
if isCompressed {
// First 2 bytes are original size
guard Int(payloadLength) >= 2 else { return nil }
let originalSizeData = data[offset..<offset+2]
let originalSize = Int(originalSizeData.reduce(0) { result, byte in
(result << 8) | UInt16(byte)
})
offset += 2
// Compressed payload
let compressedPayload = data[offset..<offset+Int(payloadLength)-2]
offset += Int(payloadLength) - 2
// Decompress
guard let decompressedPayload = CompressionUtil.decompress(compressedPayload, originalSize: originalSize) else {
return nil
}
payload = decompressedPayload
} else {
payload = data[offset..<offset+Int(payloadLength)]
offset += Int(payloadLength)
}
// Signature
var signature: Data?
+130 -107
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@@ -74,6 +74,7 @@ class BluetoothMeshService: NSObject {
private var cachedMessagesSentToPeer: Set<String> = [] // Track which peers have already received cached messages
private var receivedMessageTimestamps: [String: Date] = [:] // Track timestamps of received messages for debugging
private var recentlySentMessages: Set<String> = [] // Short-term cache to prevent any duplicate sends
private var lastMessageFromPeer: [String: Date] = [:] // Track last message time from each peer for connection prioritization
// Battery and range optimizations
private var scanDutyCycleTimer: Timer?
@@ -84,6 +85,10 @@ class BluetoothMeshService: NSObject {
private var batteryMonitorTimer: Timer?
private var currentBatteryLevel: Float = 1.0 // Default to full battery
// Battery optimizer integration
private let batteryOptimizer = BatteryOptimizer.shared
private var batteryOptimizerCancellables = Set<AnyCancellable>()
// Peer list update debouncing
private var peerListUpdateTimer: Timer?
private let peerListUpdateDebounceInterval: TimeInterval = 0.1 // 100ms debounce for more responsive updates
@@ -123,40 +128,8 @@ class BluetoothMeshService: NSObject {
private let aggregationWindow: TimeInterval = 0.1 // 100ms window
private let maxAggregatedMessages = 5
// Bloom filter for efficient duplicate detection
private struct BloomFilter {
private var bitArray: [Bool]
private let size: Int = 4096 // 512 bytes
private let hashCount = 3
init() {
bitArray = Array(repeating: false, count: size)
}
mutating func insert(_ item: String) {
for i in 0..<hashCount {
let hash = item.hashValue &+ i.hashValue
let index = abs(hash) % size
bitArray[index] = true
}
}
func contains(_ item: String) -> Bool {
for i in 0..<hashCount {
let hash = item.hashValue &+ i.hashValue
let index = abs(hash) % size
if !bitArray[index] {
return false
}
}
return true
}
mutating func reset() {
bitArray = Array(repeating: false, count: size)
}
}
private var messageBloomFilter = BloomFilter()
// Optimized Bloom filter for efficient duplicate detection
private var messageBloomFilter = OptimizedBloomFilter(expectedItems: 2000, falsePositiveRate: 0.01)
private var bloomFilterResetTimer: Timer?
// Network size estimation
@@ -289,9 +262,17 @@ class BluetoothMeshService: NSObject {
// Start bloom filter reset timer (reset every 5 minutes)
bloomFilterResetTimer = Timer.scheduledTimer(withTimeInterval: 300.0, repeats: true) { [weak self] _ in
self?.messageQueue.async(flags: .barrier) {
self?.messageBloomFilter.reset()
self?.processedMessages.removeAll()
self?.processedKeyExchanges.removeAll()
guard let self = self else { return }
// Adapt Bloom filter size based on network size
let networkSize = self.estimatedNetworkSize
self.messageBloomFilter = OptimizedBloomFilter.adaptive(for: networkSize)
// Clear other duplicate detection sets
self.processedMessages.removeAll()
self.processedKeyExchanges.removeAll()
print("[BloomFilter] Reset with network size: \(networkSize), memory: \(self.messageBloomFilter.memorySizeBytes) bytes")
}
}
@@ -388,8 +369,8 @@ class BluetoothMeshService: NSObject {
self?.sendBroadcastAnnounce()
}
// Start battery monitoring
startBatteryMonitoring()
// Setup battery optimizer
setupBatteryOptimizer()
// Start cover traffic for privacy
startCoverTraffic()
@@ -1319,12 +1300,21 @@ class BluetoothMeshService: NSObject {
// Also check exact set for accuracy (bloom filter can have false positives)
if processedMessages.contains(messageID) {
return
} else {
// False positive from Bloom filter
print("[BloomFilter] False positive detected for message: \(messageID)")
}
}
messageBloomFilter.insert(messageID)
processedMessages.insert(messageID)
// Log statistics periodically
if messageBloomFilter.insertCount % 100 == 0 {
let fpRate = messageBloomFilter.estimatedFalsePositiveRate
print("[BloomFilter] Items: \(messageBloomFilter.insertCount), Est. FP rate: \(String(format: "%.3f%%", fpRate * 100))")
}
// Reset bloom filter periodically to prevent saturation
if processedMessages.count > 1000 {
processedMessages.removeAll()
@@ -2509,84 +2499,117 @@ extension BluetoothMeshService: CBPeripheralManagerDelegate {
// MARK: - Battery Monitoring
private func startBatteryMonitoring() {
// Update battery level immediately
updateBatteryLevel()
// Monitor battery level every 30 seconds
batteryMonitorTimer = Timer.scheduledTimer(withTimeInterval: 30.0, repeats: true) { [weak self] _ in
self?.updateBatteryLevel()
}
}
private func updateBatteryLevel() {
#if os(iOS)
UIDevice.current.isBatteryMonitoringEnabled = true
currentBatteryLevel = UIDevice.current.batteryLevel
// Battery level is -1 when unknown (e.g., in simulator)
if currentBatteryLevel < 0 {
currentBatteryLevel = 1.0 // Assume full battery when unknown
}
#else
// macOS battery monitoring
if let batteryInfo = getMacOSBatteryInfo() {
currentBatteryLevel = batteryInfo
} else {
currentBatteryLevel = 1.0 // Assume full battery when unknown
}
#endif
updateScanParametersForBattery()
}
#if os(macOS)
private func getMacOSBatteryInfo() -> Float? {
let snapshot = IOPSCopyPowerSourcesInfo().takeRetainedValue()
let sources = IOPSCopyPowerSourcesList(snapshot).takeRetainedValue() as Array
for source in sources {
if let description = IOPSGetPowerSourceDescription(snapshot, source).takeUnretainedValue() as? [String: Any] {
if let currentCapacity = description[kIOPSCurrentCapacityKey] as? Int,
let maxCapacity = description[kIOPSMaxCapacityKey] as? Int {
return Float(currentCapacity) / Float(maxCapacity)
}
private func setupBatteryOptimizer() {
// Subscribe to power mode changes
batteryOptimizer.$currentPowerMode
.sink { [weak self] powerMode in
self?.handlePowerModeChange(powerMode)
}
}
return nil
.store(in: &batteryOptimizerCancellables)
// Subscribe to battery level changes
batteryOptimizer.$batteryLevel
.sink { [weak self] level in
self?.currentBatteryLevel = level
}
.store(in: &batteryOptimizerCancellables)
// Initial update
handlePowerModeChange(batteryOptimizer.currentPowerMode)
}
#endif
private func updateScanParametersForBattery() {
// Adaptive scanning based on battery level
// High battery (80%+): Normal scanning
// Medium battery (40-80%): Moderate power saving
// Low battery (20-40%): Aggressive power saving
// Critical battery (<20%): Maximum power saving
private func handlePowerModeChange(_ powerMode: PowerMode) {
let params = batteryOptimizer.scanParameters
activeScanDuration = params.duration
scanPauseDuration = params.pause
if currentBatteryLevel > 0.8 {
// High battery: Normal operation
activeScanDuration = 2.0
scanPauseDuration = 3.0
} else if currentBatteryLevel > 0.4 {
// Medium battery: Moderate power saving
activeScanDuration = 1.5
scanPauseDuration = 4.5
} else if currentBatteryLevel > 0.2 {
// Low battery: Aggressive power saving
activeScanDuration = 1.0
scanPauseDuration = 8.0
} else {
// Critical battery: Maximum power saving
activeScanDuration = 0.5
scanPauseDuration = 15.0
// Update max connections
let maxConnections = powerMode.maxConnections
// If we have too many connections, disconnect from the least important ones
if connectedPeripherals.count > maxConnections {
disconnectLeastImportantPeripherals(keepCount: maxConnections)
}
// If we're currently in a duty cycle, restart it with new parameters
// Update message aggregation window
aggregationWindow = powerMode.messageAggregationWindow
// If we're currently scanning, restart with new parameters
if scanDutyCycleTimer != nil {
scanDutyCycleTimer?.invalidate()
scheduleScanDutyCycle()
}
// Handle advertising intervals
if powerMode.advertisingInterval > 0 {
// Stop continuous advertising and use interval-based
scheduleAdvertisingCycle(interval: powerMode.advertisingInterval)
} else {
// Continuous advertising for performance mode
startAdvertisingIfNeeded()
}
}
private func disconnectLeastImportantPeripherals(keepCount: Int) {
// Disconnect peripherals with lowest activity/importance
let sortedPeripherals = connectedPeripherals.values
.sorted { peer1, peer2 in
// Keep peripherals we've recently communicated with
let peer1Activity = lastMessageFromPeer[peer1.identifier.uuidString] ?? Date.distantPast
let peer2Activity = lastMessageFromPeer[peer2.identifier.uuidString] ?? Date.distantPast
return peer1Activity > peer2Activity
}
// Disconnect the least active ones
let toDisconnect = sortedPeripherals.dropFirst(keepCount)
for peripheral in toDisconnect {
centralManager.cancelPeripheralConnection(peripheral)
}
}
private var advertisingTimer: Timer?
private func scheduleAdvertisingCycle(interval: TimeInterval) {
advertisingTimer?.invalidate()
// Stop advertising
if isAdvertising {
peripheralManager.stopAdvertising()
isAdvertising = false
}
// Schedule next advertising burst
advertisingTimer = Timer.scheduledTimer(withTimeInterval: interval, repeats: true) { [weak self] _ in
self?.advertiseBurst()
}
}
private func advertiseBurst() {
guard batteryOptimizer.currentPowerMode != .ultraLowPower || !batteryOptimizer.isInBackground else {
return // Skip advertising in ultra low power + background
}
startAdvertisingIfNeeded()
// Stop advertising after a short burst (1 second)
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in
if self?.batteryOptimizer.currentPowerMode.advertisingInterval ?? 0 > 0 {
self?.peripheralManager.stopAdvertising()
self?.isAdvertising = false
}
}
}
// Legacy battery monitoring methods - kept for compatibility
// Now handled by BatteryOptimizer
private func updateBatteryLevel() {
// This method is now handled by BatteryOptimizer
// Keeping empty implementation for compatibility
}
private func updateScanParametersForBattery() {
// This method is now handled by BatteryOptimizer through handlePowerModeChange
// Keeping empty implementation for compatibility
}
// MARK: - Privacy Utilities
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@@ -0,0 +1,227 @@
//
// BatteryOptimizer.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import Foundation
import UIKit
#if os(macOS)
import IOKit.ps
#endif
enum PowerMode {
case performance // Max performance, battery drain OK
case balanced // Default balanced mode
case powerSaver // Aggressive power saving
case ultraLowPower // Emergency mode
var scanDuration: TimeInterval {
switch self {
case .performance: return 3.0
case .balanced: return 2.0
case .powerSaver: return 1.0
case .ultraLowPower: return 0.5
}
}
var scanPauseDuration: TimeInterval {
switch self {
case .performance: return 2.0
case .balanced: return 3.0
case .powerSaver: return 8.0
case .ultraLowPower: return 20.0
}
}
var maxConnections: Int {
switch self {
case .performance: return 20
case .balanced: return 10
case .powerSaver: return 5
case .ultraLowPower: return 2
}
}
var advertisingInterval: TimeInterval {
// Note: iOS doesn't let us control this directly, but we can stop/start advertising
switch self {
case .performance: return 0.0 // Continuous
case .balanced: return 5.0 // Advertise every 5 seconds
case .powerSaver: return 15.0 // Advertise every 15 seconds
case .ultraLowPower: return 30.0 // Advertise every 30 seconds
}
}
var messageAggregationWindow: TimeInterval {
switch self {
case .performance: return 0.05 // 50ms
case .balanced: return 0.1 // 100ms
case .powerSaver: return 0.3 // 300ms
case .ultraLowPower: return 0.5 // 500ms
}
}
}
class BatteryOptimizer {
static let shared = BatteryOptimizer()
@Published var currentPowerMode: PowerMode = .balanced
@Published var isInBackground: Bool = false
@Published var batteryLevel: Float = 1.0
@Published var isCharging: Bool = false
private var observers: [NSObjectProtocol] = []
private init() {
setupObservers()
updateBatteryStatus()
}
deinit {
observers.forEach { NotificationCenter.default.removeObserver($0) }
}
private func setupObservers() {
#if os(iOS)
// Monitor app state
observers.append(
NotificationCenter.default.addObserver(
forName: UIApplication.didEnterBackgroundNotification,
object: nil,
queue: .main
) { [weak self] _ in
self?.isInBackground = true
self?.updatePowerMode()
}
)
observers.append(
NotificationCenter.default.addObserver(
forName: UIApplication.willEnterForegroundNotification,
object: nil,
queue: .main
) { [weak self] _ in
self?.isInBackground = false
self?.updatePowerMode()
}
)
// Monitor battery
UIDevice.current.isBatteryMonitoringEnabled = true
observers.append(
NotificationCenter.default.addObserver(
forName: UIDevice.batteryLevelDidChangeNotification,
object: nil,
queue: .main
) { [weak self] _ in
self?.updateBatteryStatus()
}
)
observers.append(
NotificationCenter.default.addObserver(
forName: UIDevice.batteryStateDidChangeNotification,
object: nil,
queue: .main
) { [weak self] _ in
self?.updateBatteryStatus()
}
)
#endif
}
private func updateBatteryStatus() {
#if os(iOS)
batteryLevel = UIDevice.current.batteryLevel
if batteryLevel < 0 {
batteryLevel = 1.0 // Unknown battery level
}
isCharging = UIDevice.current.batteryState == .charging ||
UIDevice.current.batteryState == .full
#elseif os(macOS)
if let info = getMacOSBatteryInfo() {
batteryLevel = info.level
isCharging = info.isCharging
}
#endif
updatePowerMode()
}
#if os(macOS)
private func getMacOSBatteryInfo() -> (level: Float, isCharging: Bool)? {
let snapshot = IOPSCopyPowerSourcesInfo().takeRetainedValue()
let sources = IOPSCopyPowerSourcesList(snapshot).takeRetainedValue() as Array
for source in sources {
if let description = IOPSGetPowerSourceDescription(snapshot, source).takeUnretainedValue() as? [String: Any] {
if let currentCapacity = description[kIOPSCurrentCapacityKey] as? Int,
let maxCapacity = description[kIOPSMaxCapacityKey] as? Int {
let level = Float(currentCapacity) / Float(maxCapacity)
let isCharging = description[kIOPSPowerSourceStateKey] as? String == kIOPSACPowerValue
return (level, isCharging)
}
}
}
return nil
}
#endif
private func updatePowerMode() {
// Determine optimal power mode based on:
// 1. Battery level
// 2. Charging status
// 3. Background/foreground state
if isCharging {
// When charging, use performance mode unless battery is critical
currentPowerMode = batteryLevel < 0.1 ? .balanced : .performance
} else if isInBackground {
// In background, always use power saving
if batteryLevel < 0.2 {
currentPowerMode = .ultraLowPower
} else if batteryLevel < 0.5 {
currentPowerMode = .powerSaver
} else {
currentPowerMode = .balanced
}
} else {
// Foreground, not charging
if batteryLevel < 0.1 {
currentPowerMode = .ultraLowPower
} else if batteryLevel < 0.3 {
currentPowerMode = .powerSaver
} else if batteryLevel < 0.6 {
currentPowerMode = .balanced
} else {
currentPowerMode = .performance
}
}
}
// Manual power mode override
func setPowerMode(_ mode: PowerMode) {
currentPowerMode = mode
}
// Get current scan parameters
var scanParameters: (duration: TimeInterval, pause: TimeInterval) {
return (currentPowerMode.scanDuration, currentPowerMode.scanPauseDuration)
}
// Should we skip non-essential operations?
var shouldSkipNonEssential: Bool {
return currentPowerMode == .ultraLowPower ||
(currentPowerMode == .powerSaver && isInBackground)
}
// Should we reduce message frequency?
var shouldThrottleMessages: Bool {
return currentPowerMode == .powerSaver || currentPowerMode == .ultraLowPower
}
}
+74
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@@ -0,0 +1,74 @@
//
// CompressionUtil.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import Foundation
import Compression
struct CompressionUtil {
// Compression threshold - don't compress if data is smaller than this
static let compressionThreshold = 100 // bytes
// Compress data using LZ4 algorithm (fast compression/decompression)
static func compress(_ data: Data) -> Data? {
// Skip compression for small data
guard data.count >= compressionThreshold else { return nil }
let destinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: data.count)
defer { destinationBuffer.deallocate() }
let compressedSize = data.withUnsafeBytes { sourceBuffer in
guard let sourcePtr = sourceBuffer.bindMemory(to: UInt8.self).baseAddress else { return 0 }
return compression_encode_buffer(
destinationBuffer, data.count,
sourcePtr, data.count,
nil, COMPRESSION_LZ4
)
}
guard compressedSize > 0 && compressedSize < data.count else { return nil }
return Data(bytes: destinationBuffer, count: compressedSize)
}
// Decompress LZ4 compressed data
static func decompress(_ compressedData: Data, originalSize: Int) -> Data? {
let destinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: originalSize)
defer { destinationBuffer.deallocate() }
let decompressedSize = compressedData.withUnsafeBytes { sourceBuffer in
guard let sourcePtr = sourceBuffer.bindMemory(to: UInt8.self).baseAddress else { return 0 }
return compression_decode_buffer(
destinationBuffer, originalSize,
sourcePtr, compressedData.count,
nil, COMPRESSION_LZ4
)
}
guard decompressedSize > 0 else { return nil }
return Data(bytes: destinationBuffer, count: decompressedSize)
}
// Helper to check if compression is worth it
static func shouldCompress(_ data: Data) -> Bool {
// Don't compress if:
// 1. Data is too small
// 2. Data appears to be already compressed (high entropy)
guard data.count >= compressionThreshold else { return false }
// Simple entropy check - count unique bytes
var byteFrequency = [UInt8: Int]()
for byte in data {
byteFrequency[byte, default: 0] += 1
}
// If we have very high byte diversity, data is likely already compressed
let uniqueByteRatio = Double(byteFrequency.count) / Double(min(data.count, 256))
return uniqueByteRatio < 0.9 // Compress if less than 90% unique bytes
}
}
+141
View File
@@ -0,0 +1,141 @@
//
// OptimizedBloomFilter.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import Foundation
import CryptoKit
/// Optimized Bloom filter using bit-packed storage and better hash functions
struct OptimizedBloomFilter {
private var bitArray: [UInt64]
private let bitCount: Int
private let hashCount: Int
// Statistics
private(set) var insertCount: Int = 0
init(expectedItems: Int = 1000, falsePositiveRate: Double = 0.01) {
// Calculate optimal bit count and hash count
let m = Double(expectedItems) * abs(log(falsePositiveRate)) / (log(2) * log(2))
self.bitCount = Int(max(64, m.rounded()))
let k = Double(bitCount) / Double(expectedItems) * log(2)
self.hashCount = Int(max(1, min(10, k.rounded())))
// Initialize bit array (64 bits per UInt64)
let arraySize = (bitCount + 63) / 64
self.bitArray = Array(repeating: 0, count: arraySize)
}
mutating func insert(_ item: String) {
let hashes = generateHashes(item)
for i in 0..<hashCount {
let bitIndex = hashes[i] % bitCount
let arrayIndex = bitIndex / 64
let bitOffset = bitIndex % 64
bitArray[arrayIndex] |= (1 << bitOffset)
}
insertCount += 1
}
func contains(_ item: String) -> Bool {
let hashes = generateHashes(item)
for i in 0..<hashCount {
let bitIndex = hashes[i] % bitCount
let arrayIndex = bitIndex / 64
let bitOffset = bitIndex % 64
if (bitArray[arrayIndex] & (1 << bitOffset)) == 0 {
return false
}
}
return true
}
mutating func reset() {
for i in 0..<bitArray.count {
bitArray[i] = 0
}
insertCount = 0
}
// Generate multiple hash values using double hashing technique
private func generateHashes(_ item: String) -> [Int] {
guard let data = item.data(using: .utf8) else {
return Array(repeating: 0, count: hashCount)
}
// Use SHA256 for high-quality hash values
let hash = SHA256.hash(data: data)
let hashBytes = Array(hash)
var hashes = [Int]()
// Extract multiple hash values from the SHA256 output
for i in 0..<hashCount {
let offset = (i * 4) % (hashBytes.count - 3)
let value = Int(hashBytes[offset]) |
(Int(hashBytes[offset + 1]) << 8) |
(Int(hashBytes[offset + 2]) << 16) |
(Int(hashBytes[offset + 3]) << 24)
hashes.append(abs(value))
}
return hashes
}
// Calculate current false positive probability
var estimatedFalsePositiveRate: Double {
guard insertCount > 0 else { return 0 }
// Count set bits
var setBits = 0
for value in bitArray {
setBits += value.nonzeroBitCount
}
// Calculate probability: (1 - e^(-kn/m))^k
let ratio = Double(hashCount * insertCount) / Double(bitCount)
return pow(1 - exp(-ratio), Double(hashCount))
}
// Get memory usage in bytes
var memorySizeBytes: Int {
return bitArray.count * 8
}
}
// Extension for adaptive Bloom filter that adjusts based on network size
extension OptimizedBloomFilter {
static func adaptive(for networkSize: Int) -> OptimizedBloomFilter {
// Adjust parameters based on network size
let expectedItems: Int
let falsePositiveRate: Double
switch networkSize {
case 0..<50:
expectedItems = 500
falsePositiveRate = 0.01
case 50..<200:
expectedItems = 2000
falsePositiveRate = 0.02
case 200..<500:
expectedItems = 5000
falsePositiveRate = 0.03
default:
expectedItems = 10000
falsePositiveRate = 0.05
}
return OptimizedBloomFilter(expectedItems: expectedItems, falsePositiveRate: falsePositiveRate)
}
}
@@ -12,7 +12,7 @@ import XCTest
class BloomFilterTests: XCTestCase {
func testBasicBloomFilter() {
let filter = BloomFilter(size: 1024, hashCount: 3)
var filter = OptimizedBloomFilter(expectedItems: 100, falsePositiveRate: 0.01)
// Test insertion and lookup
let testStrings = ["message1", "message2", "message3", "test123"]
@@ -25,7 +25,7 @@ class BloomFilterTests: XCTestCase {
}
func testFalsePositiveRate() {
let filter = BloomFilter(size: 4096, hashCount: 3)
var filter = OptimizedBloomFilter(expectedItems: 100, falsePositiveRate: 0.01)
let itemCount = 100
// Insert items
@@ -45,13 +45,12 @@ class BloomFilterTests: XCTestCase {
let falsePositiveRate = Double(falsePositives) / Double(testCount)
// With 4096 bits and 3 hash functions, for 100 items,
// false positive rate should be around 0.05% (very low)
XCTAssertLessThan(falsePositiveRate, 0.05)
// With optimized bloom filter targeting 1% false positive rate
XCTAssertLessThan(falsePositiveRate, 0.02) // Allow some margin
}
func testReset() {
let filter = BloomFilter(size: 1024, hashCount: 3)
var filter = OptimizedBloomFilter(expectedItems: 100, falsePositiveRate: 0.01)
// Insert some items
filter.insert("test1")
@@ -72,26 +71,31 @@ class BloomFilterTests: XCTestCase {
}
func testHashDistribution() {
let filter = BloomFilter(size: 4096, hashCount: 3)
var filter = OptimizedBloomFilter(expectedItems: 1000, falsePositiveRate: 0.01)
// Insert many items and check bit distribution
// Insert many items
for i in 0..<500 {
filter.insert("message-\(i)")
}
// Count set bits
var setBits = 0
for i in 0..<filter.bitArray.count {
setBits += filter.bitArray[i].nonzeroBitCount
}
// Check false positive rate
let estimatedRate = filter.estimatedFalsePositiveRate
// Should have reasonable distribution (not all bits set)
let totalBits = filter.bitArray.count * 64
let utilization = Double(setBits) / Double(totalBits)
// Should be well below target since we're at 50% capacity
XCTAssertLessThan(estimatedRate, 0.01)
// With 500 items, 3 hashes each, we expect around 1500 bits set
// In a 4096 bit filter, that's about 37% utilization
XCTAssertGreaterThan(utilization, 0.2)
XCTAssertLessThan(utilization, 0.6)
// Test memory efficiency
let memoryBytes = filter.memorySizeBytes
XCTAssertLessThan(memoryBytes, 2048) // Should be under 2KB for this size
}
func testAdaptiveBloomFilter() {
// Test small network
let smallFilter = OptimizedBloomFilter.adaptive(for: 20)
XCTAssertLessThan(smallFilter.memorySizeBytes, 1024)
// Test large network
let largeFilter = OptimizedBloomFilter.adaptive(for: 1000)
XCTAssertGreaterThan(largeFilter.memorySizeBytes, 2048)
}
}