Fix memory leaks and post-playback freeze

Fixes:
1. Post-playback freeze: audioPlayerDidFinishPlaying now dispatches to main
   thread before updating @Published properties (Swift concurrency violation)

2. Unbounded waveform cache: Implement LRU eviction with 20-entry limit
   - Track last access time for each cached waveform
   - Evict oldest entry when cache is full
   - Prevents unlimited memory growth as voice notes accumulate

3. Audio buffer memory leaks: Wrap computeWaveform in autoreleasepool
   - AVAudioPCMBuffer allocations are autoreleased
   - Pool ensures buffers are freed promptly

4. Image processing memory: Add autoreleasepool around compression loops
   - Each jpegData() call creates temporary objects
   - Inner pool per iteration prevents memory spikes during quality search

Memory should now remain stable during extended use.
This commit is contained in:
jack
2025-10-14 22:26:03 +02:00
parent 16e9271570
commit 0a525be57a
3 changed files with 128 additions and 93 deletions
+55 -45
View File
@@ -29,19 +29,24 @@ enum ImageUtils {
#if os(iOS)
static func processImage(_ image: UIImage, maxDimension: CGFloat = 512) throws -> URL {
let scaled = scaledImage(image, maxDimension: maxDimension)
var quality = compressionQuality
guard var jpegData = scaled.jpegData(compressionQuality: quality) else {
throw ImageUtilsError.encodingFailed
return try autoreleasepool {
let scaled = scaledImage(image, maxDimension: maxDimension)
var quality = compressionQuality
guard var jpegData = scaled.jpegData(compressionQuality: quality) else {
throw ImageUtilsError.encodingFailed
}
while jpegData.count > targetImageBytes && quality > 0.3 {
quality -= 0.1
autoreleasepool {
if let next = scaled.jpegData(compressionQuality: quality) {
jpegData = next
}
}
}
let outputURL = try makeOutputURL()
try jpegData.write(to: outputURL, options: .atomic)
return outputURL
}
while jpegData.count > targetImageBytes && quality > 0.3 {
quality -= 0.1
guard let next = scaled.jpegData(compressionQuality: quality) else { break }
jpegData = next
}
let outputURL = try makeOutputURL()
try jpegData.write(to: outputURL, options: .atomic)
return outputURL
}
private static func scaledImage(_ image: UIImage, maxDimension: CGFloat) -> UIImage {
@@ -58,40 +63,45 @@ enum ImageUtils {
}
#else
static func processImage(_ image: NSImage, maxDimension: CGFloat = 512) throws -> URL {
let scaled = scaledImage(image, maxDimension: maxDimension)
guard let inputCG = scaled.cgImage(forProposedRect: nil, context: nil, hints: nil) else {
throw ImageUtilsError.encodingFailed
return try autoreleasepool {
let scaled = scaledImage(image, maxDimension: maxDimension)
guard let inputCG = scaled.cgImage(forProposedRect: nil, context: nil, hints: nil) else {
throw ImageUtilsError.encodingFailed
}
let width = inputCG.width
let height = inputCG.height
let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) ?? CGColorSpaceCreateDeviceRGB()
guard let context = CGContext(
data: nil,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: 0,
space: colorSpace,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
) else {
throw ImageUtilsError.encodingFailed
}
context.draw(inputCG, in: CGRect(x: 0, y: 0, width: width, height: height))
guard let cgImage = context.makeImage() else {
throw ImageUtilsError.encodingFailed
}
var quality = compressionQuality
guard var jpegData = encodeJPEG(from: cgImage, quality: quality) else {
throw ImageUtilsError.encodingFailed
}
while jpegData.count > targetImageBytes && quality > 0.3 {
quality -= 0.1
autoreleasepool {
if let next = encodeJPEG(from: cgImage, quality: quality) {
jpegData = next
}
}
}
let outputURL = try makeOutputURL()
try jpegData.write(to: outputURL, options: .atomic)
return outputURL
}
let width = inputCG.width
let height = inputCG.height
let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) ?? CGColorSpaceCreateDeviceRGB()
guard let context = CGContext(
data: nil,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: 0,
space: colorSpace,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
) else {
throw ImageUtilsError.encodingFailed
}
context.draw(inputCG, in: CGRect(x: 0, y: 0, width: width, height: height))
guard let cgImage = context.makeImage() else {
throw ImageUtilsError.encodingFailed
}
var quality = compressionQuality
guard var jpegData = encodeJPEG(from: cgImage, quality: quality) else {
throw ImageUtilsError.encodingFailed
}
while jpegData.count > targetImageBytes && quality > 0.3 {
quality -= 0.1
guard let next = encodeJPEG(from: cgImage, quality: quality) else { break }
jpegData = next
}
let outputURL = try makeOutputURL()
try jpegData.write(to: outputURL, options: .atomic)
return outputURL
}
private static func scaledImage(_ image: NSImage, maxDimension: CGFloat) -> NSImage {
@@ -91,10 +91,14 @@ final class VoiceNotePlaybackController: NSObject, ObservableObject, AVAudioPlay
// MARK: - AVAudioPlayerDelegate
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
stopTimer()
updateProgress()
isPlaying = false
VoiceNotePlaybackCoordinator.shared.deactivate(self)
// Delegate callback may be on background thread - ensure main thread for UI updates
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
self.stopTimer()
self.updateProgress()
self.isPlaying = false
VoiceNotePlaybackCoordinator.shared.deactivate(self)
}
}
// MARK: - Private Helpers
+65 -44
View File
@@ -7,19 +7,28 @@ final class WaveformCache {
static let shared = WaveformCache()
private let queue = DispatchQueue(label: "com.bitchat.waveform-cache", attributes: .concurrent)
private var cache: [URL: [Float]] = [:]
private var cache: [URL: (waveform: [Float], lastAccess: Date)] = [:]
private let maxCacheSize = 20 // Limit cache to prevent unbounded memory growth
private init() {}
func cachedWaveform(for url: URL) -> [Float]? {
queue.sync { cache[url] }
queue.sync {
guard let entry = cache[url] else { return nil }
return entry.waveform
}
}
func waveform(for url: URL, bins: Int = 120, completion: @escaping ([Float]) -> Void) {
queue.async { [weak self] in
guard let self = self else { return }
if let cached = self.cache[url] {
DispatchQueue.main.async { completion(cached) }
// Check cache and update access time
if let entry = self.cache[url] {
self.queue.async(flags: .barrier) { [weak self] in
self?.cache[url] = (entry.waveform, Date())
}
DispatchQueue.main.async { completion(entry.waveform) }
return
}
@@ -28,8 +37,17 @@ final class WaveformCache {
return
}
self.queue.async(flags: .barrier) {
self.cache[url] = computed
self.queue.async(flags: .barrier) { [weak self] in
guard let self = self else { return }
// Evict oldest entry if cache is full
if self.cache.count >= self.maxCacheSize {
if let oldest = self.cache.min(by: { $0.value.lastAccess < $1.value.lastAccess }) {
self.cache.removeValue(forKey: oldest.key)
}
}
self.cache[url] = (computed, Date())
}
DispatchQueue.main.async { completion(computed) }
}
@@ -49,47 +67,50 @@ final class WaveformCache {
private func computeWaveform(url: URL, bins: Int) -> [Float]? {
guard bins > 0 else { return nil }
do {
let audioFile = try AVAudioFile(forReading: url)
let length = Int(audioFile.length)
guard length > 0 else { return nil }
// Use autoreleasepool to manage memory from audio buffer allocations
return autoreleasepool {
do {
let audioFile = try AVAudioFile(forReading: url)
let length = Int(audioFile.length)
guard length > 0 else { return nil }
guard let buffer = AVAudioPCMBuffer(pcmFormat: audioFile.processingFormat, frameCapacity: AVAudioFrameCount(length)) else {
guard let buffer = AVAudioPCMBuffer(pcmFormat: audioFile.processingFormat, frameCapacity: AVAudioFrameCount(length)) else {
return nil
}
try audioFile.read(into: buffer, frameCount: AVAudioFrameCount(length))
guard let channelData = buffer.floatChannelData else { return nil }
let channelCount = Int(audioFile.processingFormat.channelCount)
let frameLength = Int(buffer.frameLength)
let samplesPerBin = max(1, frameLength / bins)
var magnitudes: [Float] = Array(repeating: 0, count: bins)
for bin in 0..<bins {
let start = bin * samplesPerBin
let end = min(frameLength, start + samplesPerBin)
if start >= end { break }
var sum: Float = 0
var sampleCount = 0
for frame in start..<end {
var sampleValue: Float = 0
for channel in 0..<channelCount {
sampleValue += fabsf(channelData[channel][frame])
}
sum += sampleValue / Float(channelCount)
sampleCount += 1
}
magnitudes[bin] = sampleCount > 0 ? sum / Float(sampleCount) : 0
}
if let maxMagnitude = magnitudes.max(), maxMagnitude > 0 {
magnitudes = magnitudes.map { min($0 / maxMagnitude, 1.0) }
}
return magnitudes
} catch {
SecureLogger.error("Waveform extraction failed for \(url.lastPathComponent): \(error)", category: .session)
return nil
}
try audioFile.read(into: buffer, frameCount: AVAudioFrameCount(length))
guard let channelData = buffer.floatChannelData else { return nil }
let channelCount = Int(audioFile.processingFormat.channelCount)
let frameLength = Int(buffer.frameLength)
let samplesPerBin = max(1, frameLength / bins)
var magnitudes: [Float] = Array(repeating: 0, count: bins)
for bin in 0..<bins {
let start = bin * samplesPerBin
let end = min(frameLength, start + samplesPerBin)
if start >= end { break }
var sum: Float = 0
var sampleCount = 0
for frame in start..<end {
var sampleValue: Float = 0
for channel in 0..<channelCount {
sampleValue += fabsf(channelData[channel][frame])
}
sum += sampleValue / Float(channelCount)
sampleCount += 1
}
magnitudes[bin] = sampleCount > 0 ? sum / Float(sampleCount) : 0
}
if let maxMagnitude = magnitudes.max(), maxMagnitude > 0 {
magnitudes = magnitudes.map { min($0 / maxMagnitude, 1.0) }
}
return magnitudes
} catch {
SecureLogger.error("Waveform extraction failed for \(url.lastPathComponent): \(error)", category: .session)
return nil
}
}
}