When a URL contains a # fragment (e.g. https://example.com/page#section),
the hashtag regex matches the fragment as a hashtag. The overlap removal
logic already removes hashtags overlapping geohashes, and geohashes
overlapping URLs, but did not remove hashtags overlapping URLs. Add the
missing overlapsUrl check to the hashtag condition.
* Pause Nostr geohash firehose in background to cut mobile data
The Bluetooth mesh uses no mobile data, but the Nostr relay layer ran
unbounded in the background: the live geohash channel subscription kept
streaming across 5 relays, the presence heartbeat broadcast every ~60s,
and a participant-refresh timer polled every 30s. Combined with
reconnect/re-subscribe replay on public relays, this could burn gigabytes
while idle.
GeohashViewModel now tears down the high-volume subscriptions when the app
is backgrounded (onStop) and restores them on foreground (onStart):
- drop the live channel message stream (currentGeohashSubId)
- drop sampling subscriptions
- cancel the presence heartbeat and participant-refresh timer
Gift-wrap DM subscriptions are intentionally kept alive in the background
since they are filtered to our pubkey (lightweight) so DMs still arrive.
The selected channel is tracked in activeChannelGeohash so the stream can
be rebuilt on foreground without losing the user's selection. The channel
subscription logic is extracted into subscribeChannelStream() /
subscribeChannelDM() helpers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* separate the heartbeat firehose from message delivery
* correct comment
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com>
* wifi aware wip
* wifi aware wip
* starting to work
* werk
* dms work
* wip
* fix(wifi-aware): use bindSocket and scoped IPv6 instead of bindProcessToNetwork
* Merge branch 'upstream/main' into fix/wifi-aware-socket-binding
* Fix Wi-Fi Aware connectivity and UI integration post-merge
- Replace bindProcessToNetwork with bindSocket for VPN compatibility.
- Implement Scoped IPv6 address resolution (aware0) for mesh routing.
- Bridge Wi-Fi Aware incoming messages to AppStateStore for UI visibility.
- Fix syntax errors and variable name conflicts in Debug UI.
* Enhance Wi-Fi Aware robustness and debug UI display
- Clean up transport resources (sockets, server sockets, network callbacks) immediately on peer disconnection.
- Implement resolveScopedAddress to show scoped IPv6 (e.g., %aware0) in Debug UI.
- Fix Map type mismatch warning in ChatViewModel bridge.
- Filter self-ID from peer cleanup tables to prevent recursive self-removal.
* Share GossipSyncManager across transports to prevent redundant message synchronization
- Registered BluetoothMeshService's GossipSyncManager as a singleton in MeshServiceHolder.
- Modified WifiAwareMeshService to use the shared GossipSyncManager if available.
- Added background cleanup for peer mappings on socket disconnection.
- Fixed Kotlin type mismatch during nickname map merging.
* Restore VPN acquisition logic and improve peer cleanup
- Revert removal of NET_CAPABILITY_NOT_VPN to allow hardware handle acquisition while VPN is active.
- Refactor handlePeerDisconnection to more reliably cleanup initial and routed IDs.
- Switch cleanup logging to debug level to reduce log noise.
* Fix wifi aware socket binding 2 (#536)
* Background persistence (#505)
* persistence step 1
* fix build
* messages in the background work, notifications not yet
* app state store
* DM icon shows up
* notification launches when app is closed!
* keep ui updated
* lifecycle fixes
* extensive logging, maybe revert later
* send nickname in announcement
* quit in notification
* setting in about sheet
* fix quit bitchat
* lifecycle fixes
* power mode based on background state
* stats for both direciotns
* fix graph persistence
* better counting
* count per device
* only compute when debug sheet is open? untested
* fix read receipts
* fix read receipts fully
* fix unread badge if messages have been read in focus
* foreground promotion fix
* fix app kill in notification
* adjust to new tor
* nice
* about sheet design
* bump version 1.6.0 (#524)
* Automated update of relay data - Sun Dec 14 06:06:53 UTC 2025
* bump targetSdk (#526)
* Automated update of relay data - Sun Dec 21 06:06:56 UTC 2025
* Automated update of relay data - Sun Dec 28 06:07:12 UTC 2025
* Prevent quit notification from reappearing (#530)
* shutdown sequence
* Prevent quit notification from reappearing
* Restrict force-finish broadcast
* Cancel quit shutdown on relaunch
* fix(wifi-aware): use bindSocket and scoped IPv6 instead of bindProcessToNetwork
* Merge branch 'upstream/main' into fix/wifi-aware-socket-binding
* Fix Wi-Fi Aware connectivity and UI integration post-merge
- Replace bindProcessToNetwork with bindSocket for VPN compatibility.
- Implement Scoped IPv6 address resolution (aware0) for mesh routing.
- Bridge Wi-Fi Aware incoming messages to AppStateStore for UI visibility.
- Fix syntax errors and variable name conflicts in Debug UI.
* Enhance Wi-Fi Aware robustness and debug UI display
- Clean up transport resources (sockets, server sockets, network callbacks) immediately on peer disconnection.
- Implement resolveScopedAddress to show scoped IPv6 (e.g., %aware0) in Debug UI.
- Fix Map type mismatch warning in ChatViewModel bridge.
- Filter self-ID from peer cleanup tables to prevent recursive self-removal.
* Share GossipSyncManager across transports to prevent redundant message synchronization
- Registered BluetoothMeshService's GossipSyncManager as a singleton in MeshServiceHolder.
- Modified WifiAwareMeshService to use the shared GossipSyncManager if available.
- Added background cleanup for peer mappings on socket disconnection.
- Fixed Kotlin type mismatch during nickname map merging.
* Restore VPN acquisition logic and improve peer cleanup
- Revert removal of NET_CAPABILITY_NOT_VPN to allow hardware handle acquisition while VPN is active.
- Refactor handlePeerDisconnection to more reliably cleanup initial and routed IDs.
- Switch cleanup logging to debug level to reduce log noise.
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: aidenvalue <>
* Fix wifi aware routing (#534)
* Background persistence (#505)
* persistence step 1
* fix build
* messages in the background work, notifications not yet
* app state store
* DM icon shows up
* notification launches when app is closed!
* keep ui updated
* lifecycle fixes
* extensive logging, maybe revert later
* send nickname in announcement
* quit in notification
* setting in about sheet
* fix quit bitchat
* lifecycle fixes
* power mode based on background state
* stats for both direciotns
* fix graph persistence
* better counting
* count per device
* only compute when debug sheet is open? untested
* fix read receipts
* fix read receipts fully
* fix unread badge if messages have been read in focus
* foreground promotion fix
* fix app kill in notification
* adjust to new tor
* nice
* about sheet design
* bump version 1.6.0 (#524)
* Automated update of relay data - Sun Dec 14 06:06:53 UTC 2025
* bump targetSdk (#526)
* Automated update of relay data - Sun Dec 21 06:06:56 UTC 2025
* Automated update of relay data - Sun Dec 28 06:07:12 UTC 2025
* Prevent quit notification from reappearing (#530)
* shutdown sequence
* Prevent quit notification from reappearing
* Restrict force-finish broadcast
* Cancel quit shutdown on relaunch
* fix(wifi-aware): use bindSocket and scoped IPv6 instead of bindProcessToNetwork
* Merge branch 'upstream/main' into fix/wifi-aware-socket-binding
* Fix Wi-Fi Aware connectivity and UI integration post-merge
- Replace bindProcessToNetwork with bindSocket for VPN compatibility.
- Implement Scoped IPv6 address resolution (aware0) for mesh routing.
- Bridge Wi-Fi Aware incoming messages to AppStateStore for UI visibility.
- Fix syntax errors and variable name conflicts in Debug UI.
* Enhance Wi-Fi Aware robustness and debug UI display
- Clean up transport resources (sockets, server sockets, network callbacks) immediately on peer disconnection.
- Implement resolveScopedAddress to show scoped IPv6 (e.g., %aware0) in Debug UI.
- Fix Map type mismatch warning in ChatViewModel bridge.
- Filter self-ID from peer cleanup tables to prevent recursive self-removal.
* Share GossipSyncManager across transports to prevent redundant message synchronization
- Registered BluetoothMeshService's GossipSyncManager as a singleton in MeshServiceHolder.
- Modified WifiAwareMeshService to use the shared GossipSyncManager if available.
- Added background cleanup for peer mappings on socket disconnection.
- Fixed Kotlin type mismatch during nickname map merging.
* Restore VPN acquisition logic and improve peer cleanup
- Revert removal of NET_CAPABILITY_NOT_VPN to allow hardware handle acquisition while VPN is active.
- Refactor handlePeerDisconnection to more reliably cleanup initial and routed IDs.
- Switch cleanup logging to debug level to reduce log noise.
* fix wifi aware routing
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: aidenvalue <>
* unify connection tracker for ble and wifi (#537)
* unify connection tracker for ble and wifi
* cleanup nicely
* Wifi aware skip bluetooth (#538)
* unify connection tracker for ble and wifi
* bluetooth optional
* refactor mesh core
* tests
* share gossip
* refresh peer list more often
* patches: wifi aware mesh refactor core (#549)
* Refactor WifiAware memory management and lifecycle handling
* Fix Wi-Fi Aware reconnection by ensuring callback unregistration and session watchdog
* fix(wifiaware): allow WifiAwareController to restart service if session drops
* Enhance WiFi Aware logging with network request timeouts and detailed callback status
* Ensure explicit release of WiFi Aware network callbacks on failure or disconnection
---------
Co-authored-by: aidenvalue <>
* fix: wifi aware mesh private dms (#561)
* fix(wifi-aware): restore peer check and remove aggressive session restarts
* synchronized access to sockets.
* clear old peer socket `onClientConnected` if one was found.
* address second round of review
* fix: Restart publish session on termination in WifiAwareMeshService
* fix: cleanup connection tracker resources when handling peer disconnection without active socket
---------
Co-authored-by: aidenvalu3 <>
* fix(mesh): address memory leaks and background persistence issues in Wi-Fi Aware
- Move message persistence and background notifications for Wi-Fi Aware into the service layer via MeshCore hooks.
- Fix memory leak in MainActivity by properly detaching WifiAwareMeshDelegate on pause.
- Ensure BluetoothMeshService is initialized before WifiAwareMeshService to guarantee shared GossipSyncManager instance.
- Deduplicate persistence logic from MainActivity delegate.
* wifi aware working
* more robust
* fragments work
* new files
* wifi improvements
* handshake works
* improve
* wifi mesh more robust
* fix review
* check for support
* wifi aware fixes
---------
Co-authored-by: aidenvalue <>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: aidenvalu3 <erendentman@gmail.com>
Co-authored-by: a1denvalu3 <43107113+a1denvalu3@users.noreply.github.com>
Co-authored-by: CC <cc@ggg.local>
* fix(sync): resolve hash alignment and early break bugs on GCS filter trimming
* fix(sync): filter out zero bucket and deduplicate buckets before encoding
* fix(sync): preserve zero-bucket mapping by clamping 0 to 1 during encoding and decoding
* fix: add input validation for protocol decoding and fragment reassembly
* fix:subtract the old entry's size before adding the new one, so duplicate/retransmitted fragments don't inflate the counter
* fix: FragmentManager.handleFragment() can be entered concurrently (e.g., fragments for the same fragmentID arriving from multiple peers/relays). In order for this to happen multiple devices would be needed to connect to the mesh. even with a per-fragmentID byte cap, an attacker could open many fragment IDs at once and force the device to buffer lots of fragment data overall (risking memory pressure/OOM). In this fix we made fragments atomic and thread safe. When a fragment index is retransmitted, we compute the size delta (new - old) so duplicates don’t inflate counters and can’t be used to bypass limits. Under heavy load/attack the app will drop/reject fragment sets earlier instead of growing memory usage without bound to reduce risk of oom. tested on pixel 6 and pixel 8.
* fix: add fragmenttest
* Add 'Send private message' action to chat user sheet
* Change 'Send private message' action color to purple
* Fix: Resolve short ID against all participants, not just cached nicknames
* Fix: Correctly open private chat sheet for mesh peers
---------
Co-authored-by: a1denvalu3 <>
- Added DisposableEffect to LocationChannelsSheet to ensure cleanup runs when composable is removed
- Fixed ChatViewModel.endGeohashSampling() to correctly delegate to GeohashViewModel instead of being a no-op
- Prevents lingering kind 20001 subscriptions after closing the sheet