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* BLE background presence: pending-connect wake-on-proximity + wake-window maintenance (#1395) iOS cancels nothing for us: pending CBCentralManager connects never expire, complete whenever the peer reappears in range, and relaunch the app via the existing state-restoration path. Use that as the wake-on-proximity mechanism: - BLERecentPeripheralCache: retains handles to recently seen/dropped peripherals (LRU 16, 15 min max age to respect BLE address rotation) - On backgrounding, arm indefinite pending connects to cached peripherals within a slot budget (2 of 6 central slots reserved for live background discovery); armed entries carry lastConnectionAttempt == nil so a quick background/foreground bounce can't strand them as connecting - The 8s app-level connect timeout defers while backgrounded so discovery-driven background connects also stay pending - Foreground return cancels stale pending connects (including connecting entries rebuilt by state restoration after a relaunch) and hands control back to the scanner/scheduler - A link dropped while backgrounded re-arms after the disconnect-settle window, so a peer walking away and returning wakes us again - Packet ingress while backgrounded triggers a catch-up maintenance pass (announce/flush/drain) since the maintenance timer is suspended with the app; rate-limited to the normal 5s cadence Battery cost ~0: pending connects live in the controller's allowlist (no scanning, no app CPU), and the catch-up pass only runs inside wake windows the radio already granted. Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> * Restore: seed wake-on-proximity cache and resume service discovery Field finding from on-device testing: after a state-restoration relaunch, the recent-peripheral cache starts empty, so backgrounding shortly after a restore armed no pending connects. Seed the cache from the restored peripherals — they are the freshest proximity candidates we have. Also resume service discovery for peripherals restored as connected with no characteristic: the CBCharacteristic reference dies with the old process, and without rediscovery the link sits connected-but-unusable until the peer drops it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Defer restored-link service rediscovery until poweredOn Field finding: CBPeripheral.discoverServices issued inside willRestoreState fires before the central manager reaches poweredOn — CoreBluetooth drops the command with an API MISUSE warning, leaving restored-connected links characteristic-less after all. Move the rediscovery to centralManagerDidUpdateState(.poweredOn), which restoration guarantees runs afterwards. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Let disconnect re-arms use the freed slot (Codex P2 on #1396) The background-entry arm reserves 2 of 6 central slots for live discovery, but the disconnect re-arm path shared that budget: with 4+ links remaining the budget hit zero and the just-dropped peer was never armed — defeating walk-away/walk-back re-arming in dense meshes. The disconnect path now arms with no reserve, consuming the slot the disconnect itself freed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
339 lines
19 KiB
Swift
339 lines
19 KiB
Swift
import Foundation
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/// Centralized knobs for transport- and UI-related limits.
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/// Keep values aligned with existing behavior when replacing magic numbers.
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enum TransportConfig {
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// BLE / Protocol
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static let bleDefaultFragmentSize: Int = 469 // ~512 MTU minus protocol overhead
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static let messageTTLDefault: UInt8 = 7 // Default TTL for mesh flooding
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static let bleMaxInFlightAssemblies: Int = 128 // Cap concurrent fragment assemblies
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static let bleHighDegreeThreshold: Int = 6 // For adaptive TTL/probabilistic relays
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static let bleMaxConcurrentTransfers: Int = 2 // Limit simultaneous large media sends
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static let bleFragmentRelayMinDelayMs: Int = 8 // Faster forwarding for media fragments
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static let bleFragmentRelayMaxDelayMs: Int = 25 // Upper jitter bound for fragment relays
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// Fragment relay TTL in sparse graphs; matches messageTTLDefault so media
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// reaches as far as text. Dense graphs clamp harder in RelayController.
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static let bleFragmentRelayTtlCap: UInt8 = 7
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static let bleFragmentRelayTtlCapDense: UInt8 = 5 // Contain fragment floods in dense graphs
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// Mesh diagnostics (/ping)
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static let meshPingTimeoutSeconds: TimeInterval = 10 // Give up on a probe after this window
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static let meshPingInboundMaxPerLink: Int = 5 // Inbound ping budget per ingress link (claimed sender is spoofable)...
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static let meshPingInboundWindowSeconds: TimeInterval = 10 // ...per sliding window (anti-amplification)
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// UI / Storage Caps
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static let privateChatCap: Int = 1337
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static let meshTimelineCap: Int = 1337
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static let geoTimelineCap: Int = 1337
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static let contentLRUCap: Int = 2000
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static let geoSamplingEventLRUCap: Int = 2000
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// Timers
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static let networkResetGraceSeconds: TimeInterval = 600 // 10 minutes
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static let networkNotificationCooldownSeconds: TimeInterval = 300 // 5 minutes
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static let basePublicFlushInterval: TimeInterval = 0.08 // ~12.5 fps batching
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// BLE duty/announce/connect
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static let bleConnectRateLimitInterval: TimeInterval = 0.5
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static let bleMaxCentralLinks: Int = 6
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static let bleDutyOnDuration: TimeInterval = 5.0
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static let bleDutyOffDuration: TimeInterval = 10.0
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static let bleAnnounceMinInterval: TimeInterval = 1.0
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// BLE discovery/quality thresholds
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static let bleDynamicRSSIThresholdDefault: Int = -90
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static let bleConnectionCandidatesMax: Int = 100
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static let blePendingWriteBufferCapBytes: Int = 1_000_000
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static let bleNotificationAssemblerHardCapBytes: Int = 8 * 1024 * 1024
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static let bleAssemblerStallResetMs: Int = 250
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static let blePendingNotificationsCapCount: Int = 128
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static let bleNotificationRetryDelayMs: Int = 25
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static let bleNotificationRetryMaxAttempts: Int = 80
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// Sample interval for notification backpressure logs (fire per fragment
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// during media transfers).
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static let bleBackpressureLogInterval: Int = 25
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// Nostr
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static let nostrReadAckInterval: TimeInterval = 0.35 // ~3 per second
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static let nostrInboundEventDedupCap: Int = 4096
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static let nostrInboundEventDedupTrimTarget: Int = 3072
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static let nostrDuplicateEventLogInterval: Int = 50
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// Sample interval for per-event debug logs on the inbound hot path.
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static let nostrInboundEventLogInterval: Int = 100
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// Conversation store diagnostics (field observability)
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// Sample interval for the periodic store-audit "OK" heartbeat line
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// (first + every Nth audit); violations always log at error level.
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static let conversationStoreAuditLogInterval: Int = 10
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// Sample interval for the mirrored-republish debug line in the ID-only
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// delivery fan-out (first + every Nth republish).
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static let conversationStoreMirroredRepublishLogInterval: Int = 25
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// UI thresholds
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static let uiProcessedNostrEventsCap: Int = 2000
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static let uiChannelInactivityThresholdSeconds: TimeInterval = 9 * 60
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// UI rate limiters (token buckets)
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static let uiSenderRateBucketCapacity: Double = 5
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static let uiSenderRateBucketRefillPerSec: Double = 1.0
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static let uiContentRateBucketCapacity: Double = 3
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static let uiContentRateBucketRefillPerSec: Double = 0.5
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// UI sleeps/delays
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static let uiStartupInitialDelaySeconds: TimeInterval = 1.0
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static let uiStartupShortSleepNs: UInt64 = 200_000_000
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static let uiStartupPhaseDurationSeconds: TimeInterval = 2.0
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static let uiAsyncShortSleepNs: UInt64 = 100_000_000
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static let uiAsyncMediumSleepNs: UInt64 = 500_000_000
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static let uiReadReceiptRetryShortSeconds: TimeInterval = 0.1
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static let uiReadReceiptRetryLongSeconds: TimeInterval = 0.5
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static let uiBatchDispatchStaggerSeconds: TimeInterval = 0.15
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static let uiScrollThrottleSeconds: TimeInterval = 0.5
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static let uiAnimationShortSeconds: TimeInterval = 0.15
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static let uiAnimationMediumSeconds: TimeInterval = 0.2
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static let uiAnimationSidebarSeconds: TimeInterval = 0.25
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static let uiRecentCutoffFiveMinutesSeconds: TimeInterval = 5 * 60
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static let uiMeshEmptyConfirmationSeconds: TimeInterval = 30.0
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// BLE maintenance & thresholds
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static let bleMaintenanceInterval: TimeInterval = 5.0
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static let bleMaintenanceLeewaySeconds: Int = 1
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static let bleIsolationRelaxThresholdSeconds: TimeInterval = 30
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// Isolated nodes accept the weakest usable links — a fringe connection
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// beats no connection. Relaxed floor sits at CoreBluetooth's practical
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// reporting limit so prolonged isolation gates on nothing but decode.
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static let bleRSSIIsolatedBase: Int = -95
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static let bleRSSIIsolatedRelaxed: Int = -100
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static let bleRSSIConnectedThreshold: Int = -85
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// How long without seeing traffic before we sanity-check the direct link
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// Lowered to make connected→reachable icon changes react faster when walking out of range
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static let blePeerInactivityTimeoutSeconds: TimeInterval = 8.0
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// How long to retain a peer as "reachable" (not directly connected) since lastSeen.
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// Must comfortably exceed the worst-case dense announce interval (38s) plus a
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// missed cycle, so duty-cycled nodes don't forget peers between announces.
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static let bleReachabilityRetentionVerifiedSeconds: TimeInterval = 60.0 // verified/favorites
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static let bleReachabilityRetentionUnverifiedSeconds: TimeInterval = 45.0 // unknown/unverified
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static let bleFragmentLifetimeSeconds: TimeInterval = 30.0
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static let bleIngressRecordLifetimeSeconds: TimeInterval = 3.0
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static let bleConnectTimeoutBackoffWindowSeconds: TimeInterval = 120.0
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static let bleRecentPacketWindowSeconds: TimeInterval = 30.0
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static let bleRecentPacketWindowMaxCount: Int = 100
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// Keep scanning fully ON when we saw traffic very recently
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static let bleRecentTrafficForceScanSeconds: TimeInterval = 10.0
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static let bleThreadSleepWriteShortDelaySeconds: TimeInterval = 0.05
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static let bleExpectedWritePerFragmentMs: Int = 20
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static let bleExpectedWriteMaxMs: Int = 5000
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// Fragment pacing: Conservative spacing to prevent BLE buffer overflow
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// Aggressive pacing causes packet loss; needs 25-30ms between fragments for reliable delivery
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static let bleFragmentSpacingMs: Int = 30
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static let bleFragmentSpacingDirectedMs: Int = 25
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static let bleAnnounceIntervalSeconds: TimeInterval = 4.0
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static let bleDutyOnDurationDense: TimeInterval = 3.0
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static let bleDutyOffDurationDense: TimeInterval = 15.0
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static let bleConnectedAnnounceBaseSecondsDense: TimeInterval = 30.0
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static let bleConnectedAnnounceBaseSecondsSparse: TimeInterval = 15.0
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static let bleConnectedAnnounceJitterDense: TimeInterval = 8.0
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static let bleConnectedAnnounceJitterSparse: TimeInterval = 4.0
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// Location
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static let locationDistanceFilterMeters: Double = 1000
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// Live (channel sheet open) distance threshold for meaningful updates
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static let locationDistanceFilterLiveMeters: Double = 10.0
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static let locationLiveRefreshInterval: TimeInterval = 5.0
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// Notifications (geohash)
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static let uiGeoNotifyCooldownSeconds: TimeInterval = 60.0
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static let uiGeoNotifySnippetMaxLen: Int = 80
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// Nostr geohash
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static let nostrGeohashInitialLookbackSeconds: TimeInterval = 3600
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static let nostrGeohashInitialLimit: Int = 200
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static let nostrGeoRelayCount: Int = 5
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static let nostrGeohashSampleLookbackSeconds: TimeInterval = 300
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static let nostrGeohashSampleLimit: Int = 100
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static let nostrDMSubscribeLookbackSeconds: TimeInterval = 86400
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// Nostr helpers
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static let nostrShortKeyDisplayLength: Int = 8
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static let nostrConvKeyPrefixLength: Int = 16
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// Message deduplication
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static let messageDedupMaxAgeSeconds: TimeInterval = 300
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static let messageDedupMaxCount: Int = 1000
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// Verification QR
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static let verificationQRMaxAgeSeconds: TimeInterval = 5 * 60
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// Nostr relay backoff
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static let nostrRelayInitialBackoffSeconds: TimeInterval = 1.0
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static let nostrRelayMaxBackoffSeconds: TimeInterval = 300.0
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static let nostrRelayBackoffMultiplier: Double = 2.0
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static let nostrRelayMaxReconnectAttempts: Int = 10
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// Reconnect delays get ±20% random jitter so relays that dropped together
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// (e.g. a network blip) don't thundering-herd the same reconnect instant.
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static let nostrRelayBackoffJitterRatio: Double = 0.2
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static let nostrRelayDefaultFetchLimit: Int = 100
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// How many consecutive Tor-readiness waits (each bounded by TorManager's
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// bootstrap deadline) to attempt before unblocking pending EOSE callers.
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static let nostrTorReadyMaxWaitAttempts: Int = 3
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static let nostrPendingSendQueueCap: Int = 200
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// Sample interval for the send-queue overflow warning (first + every Nth
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// dropped event). Drops are ephemeral presence/geo traffic — log-only.
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static let nostrPendingSendDropLogInterval: Int = 10
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// Pending (not-yet-flushed) REQs are bounded per relay: oldest-by-insertion
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// eviction at the cap, plus an age sweep on connect attempts. Durable
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// subscription intent survives in subscriptionRequestState either way.
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static let nostrPendingSubscriptionsPerRelayCap: Int = 64
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static let nostrPendingSubscriptionTTLSeconds: TimeInterval = 600.0
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// Fallback deadline for treating a subscription's initial fetch as complete
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// when a relay never sends EOSE (generous to cover Tor circuit setup).
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static let nostrSubscriptionEOSEFallbackSeconds: TimeInterval = 10.0
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// After this long, a relay marked permanently failed gets another chance.
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static let nostrRelayFailureCooldownSeconds: TimeInterval = 600.0
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// Geo relay directory
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static let geoRelayFetchIntervalSeconds: TimeInterval = 60 * 60 * 24
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static let geoRelayRefreshCheckIntervalSeconds: TimeInterval = 60 * 60
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static let geoRelayRetryInitialSeconds: TimeInterval = 60
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static let geoRelayRetryMaxSeconds: TimeInterval = 60 * 60
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// BLE operational delays
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static let bleInitialAnnounceDelaySeconds: TimeInterval = 0.6
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static let bleConnectTimeoutSeconds: TimeInterval = 8.0
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static let bleRestartScanDelaySeconds: TimeInterval = 0.1
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static let blePostSubscribeAnnounceDelaySeconds: TimeInterval = 0.05
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static let blePostAnnounceDelaySeconds: TimeInterval = 0.4
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static let bleForceAnnounceMinIntervalSeconds: TimeInterval = 0.15
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// BCH-01-004: Rate-limiting for subscription-triggered announces
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// Prevents rapid enumeration attacks by rate-limiting announce responses
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static let bleSubscriptionRateLimitMinSeconds: TimeInterval = 2.0 // Minimum interval between announces per central
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static let bleSubscriptionRateLimitBackoffFactor: Double = 2.0 // Exponential backoff multiplier
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static let bleSubscriptionRateLimitMaxBackoffSeconds: TimeInterval = 30.0 // Maximum backoff period
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static let bleSubscriptionRateLimitWindowSeconds: TimeInterval = 60.0 // Window for tracking subscription attempts
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static let bleSubscriptionRateLimitMaxAttempts: Int = 5 // Max attempts before extended cooldown
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// Source routing (v2 directed packets)
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// Longest path we will originate, in intermediate hops between us and the
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// recipient. Keep small: every hop must be a fresh, confirmed, v2-capable
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// node, and long stale paths fail more often than floods.
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static let bleSourceRouteMaxIntermediateHops: Int = 4
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// A routed send with no inbound traffic from the recipient within this
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// window counts as a route failure.
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static let bleSourceRouteConfirmationWindowSeconds: TimeInterval = 10.0
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// After a route failure, directed sends to that recipient flood instead
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// of routing until this lapses.
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static let bleSourceRouteSuppressionSeconds: TimeInterval = 60.0
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// Targeted fragment resync (REQUEST_SYNC fragmentIdFilter)
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// A broadcast reassembly with no new fragment for this long is stalled
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// and triggers a targeted REQUEST_SYNC naming its fragment stream.
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static let bleFragmentResyncStallSeconds: TimeInterval = 5.0
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// Minimum spacing between targeted resync requests for the same stream.
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static let bleFragmentResyncRetrySeconds: TimeInterval = 10.0
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// Store-and-forward for directed packets at relays. Spooled packets retry
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// on each maintenance flush until the window lapses; a longer window lets
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// brief link gaps (walking between rooms, reconnect churn) heal themselves.
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static let bleDirectedSpoolWindowSeconds: TimeInterval = 60.0
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// Log/UI debounce windows
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// Shorter debounce so UI reacts faster while still suppressing duplicate callbacks
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static let bleDisconnectNotifyDebounceSeconds: TimeInterval = 0.9
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static let bleReconnectLogDebounceSeconds: TimeInterval = 2.0
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// Background wake-on-proximity (iOS). Pending connects issued on
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// backgrounding never expire at the OS level: the Bluetooth controller
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// completes them whenever the peer reappears in range and relaunches the
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// app via state restoration. Entries older than the BLE address-rotation
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// window no longer map to a reachable address, so the cache prunes them.
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static let bleRecentPeripheralCacheCap: Int = 16
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static let bleRecentPeripheralMaxAgeSeconds: TimeInterval = 15 * 60
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// Central slots kept free for connects driven by live background discovery
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static let bleBackgroundPendingConnectSlotReserve: Int = 2
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// Weak-link cooldown after connection timeouts
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static let bleWeakLinkCooldownSeconds: TimeInterval = 30.0
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static let bleWeakLinkRSSICutoff: Int = -90
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// Rediscovery ignore windows after a failed link, by failure kind:
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// a connect attempt that timed out means the peer likely isn't reachable,
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// so back off; a dropped established connection (walked out of range)
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// usually returns, so only pause long enough for CoreBluetooth to settle.
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static let bleTimeoutDiscoveryIgnoreSeconds: TimeInterval = 15.0
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static let bleDisconnectDiscoveryIgnoreSeconds: TimeInterval = 3.0
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// Content hashing / formatting
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static let contentKeyPrefixLength: Int = 256
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static let uiLongMessageLengthThreshold: Int = 2000
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static let uiVeryLongTokenThreshold: Int = 512
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static let uiLongMessageLineLimit: Int = 30
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static let uiFingerprintSampleCount: Int = 3
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// UI swipe/gesture thresholds
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static let uiBackSwipeTranslationLarge: CGFloat = 50
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static let uiBackSwipeTranslationSmall: CGFloat = 30
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static let uiBackSwipeVelocityThreshold: CGFloat = 300
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// UI color tuning
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static let uiColorHueAvoidanceDelta: Double = 0.05
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static let uiColorHueOffset: Double = 0.12
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// Peer list palette
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static let uiPeerPaletteSlots: Int = 36
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static let uiPeerPaletteRingBrightnessDeltaLight: Double = 0.07
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static let uiPeerPaletteRingBrightnessDeltaDark: Double = -0.07
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// UI windowing (infinite scroll)
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static let uiWindowInitialCountPublic: Int = 300
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static let uiWindowInitialCountPrivate: Int = 300
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static let uiWindowStepCount: Int = 200
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// Share extension
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static let uiShareExtensionDismissDelaySeconds: TimeInterval = 2.0
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static let uiShareAcceptWindowSeconds: TimeInterval = 30.0
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static let uiMigrationCutoffSeconds: TimeInterval = 24 * 60 * 60
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// Gossip Sync Configuration
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static let syncSeenCapacity: Int = 1000
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static let syncGCSMaxBytes: Int = 400
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static let syncGCSTargetFpr: Double = 0.01
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// Fragments and file transfers keep the short window; whole public
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// messages get hours so a phone walking between partitions carries the
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// room's recent history with it (see syncPublicMessageMaxAgeSeconds).
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static let syncMaxMessageAgeSeconds: TimeInterval = 900
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// How far back public broadcast messages stay sync-able. Must not exceed
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// the receive-side acceptance window (BLEPublicMessagePolicy uses this
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// same constant) or served packets would be dropped as stale.
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static let syncPublicMessageMaxAgeSeconds: TimeInterval = 6 * 60 * 60
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static let syncMaintenanceIntervalSeconds: TimeInterval = 30.0
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static let syncStalePeerCleanupIntervalSeconds: TimeInterval = 60.0
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static let syncStalePeerTimeoutSeconds: TimeInterval = 60.0
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static let syncFragmentCapacity: Int = 600
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static let syncFileTransferCapacity: Int = 200
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static let syncFragmentIntervalSeconds: TimeInterval = 30.0
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static let syncFileTransferIntervalSeconds: TimeInterval = 60.0
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static let syncMessageIntervalSeconds: TimeInterval = 15.0
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static let syncResponseRateLimitMaxResponses: Int = 8
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static let syncResponseRateLimitWindowSeconds: TimeInterval = 30.0
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// Courier store-and-forward
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// Initial spray-and-wait budget per deposited envelope: each courier may
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// hand half its remaining copies to another courier on encounter, so a
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// message diffuses through a moving crowd instead of riding one person.
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static let courierInitialCopies: UInt8 = 4
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// Cooldown between speculative multi-hop handovers of the same envelope
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// toward a recipient heard only via relayed announces.
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static let courierRemoteHandoverCooldownSeconds: TimeInterval = 10 * 60
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// One-time prekey bundles (forward-secret courier sealing)
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// Own gossip-sync round for bundles: modest cadence, bounded peer count,
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// and a long freshness window so bundles persist mesh-wide while their
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// owners are away.
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static let syncPrekeyBundleCapacity: Int = 200
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static let syncPrekeyBundleIntervalSeconds: TimeInterval = 60.0
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static let syncPrekeyBundleMaxAgeSeconds: TimeInterval = 24 * 60 * 60
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// Unforced re-broadcasts of our own (unchanged) bundle, piggybacked on
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// announces, keep it alive in peers' gossip stores; changed bundles are
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// sent immediately.
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static let prekeyBundleRebroadcastSeconds: TimeInterval = 60 * 60
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}
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