Files
bitchat/bitchat/Noise/NoiseSession.swift
T
2025-11-18 21:31:55 +02:00

230 lines
8.1 KiB
Swift

//
// NoiseSession.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import BitLogger
import Foundation
import CryptoKit
class NoiseSession {
let peerID: PeerID
let role: NoiseRole
private let keychain: KeychainManagerProtocol
private var state: NoiseSessionState = .uninitialized
private var handshakeState: NoiseHandshakeState?
private var sendCipher: NoiseCipherState?
private var receiveCipher: NoiseCipherState?
// Keys
private let localStaticKey: Curve25519.KeyAgreement.PrivateKey
private var remoteStaticPublicKey: Curve25519.KeyAgreement.PublicKey?
// Handshake messages for retransmission
private var sentHandshakeMessages: [Data] = []
private var handshakeHash: Data?
// Thread safety
private let sessionQueue = DispatchQueue(label: "chat.bitchat.noise.session", attributes: .concurrent)
init(
peerID: PeerID,
role: NoiseRole,
keychain: KeychainManagerProtocol,
localStaticKey: Curve25519.KeyAgreement.PrivateKey,
remoteStaticKey: Curve25519.KeyAgreement.PublicKey? = nil
) {
self.peerID = peerID
self.role = role
self.keychain = keychain
self.localStaticKey = localStaticKey
self.remoteStaticPublicKey = remoteStaticKey
}
// MARK: - Handshake
func startHandshake() throws -> Data {
return try sessionQueue.sync(flags: .barrier) {
guard case .uninitialized = state else {
throw NoiseSessionError.invalidState
}
// For XX pattern, we don't need remote static key upfront
handshakeState = NoiseHandshakeState(
role: role,
pattern: .XX,
keychain: keychain,
localStaticKey: localStaticKey,
remoteStaticKey: nil
)
state = .handshaking
// Only initiator writes the first message
if role == .initiator {
let message = try handshakeState!.writeMessage()
sentHandshakeMessages.append(message)
return message
} else {
// Responder doesn't send first message in XX pattern
return Data()
}
}
}
func processHandshakeMessage(_ message: Data) throws -> Data? {
return try sessionQueue.sync(flags: .barrier) {
SecureLogger.debug("NoiseSession[\(peerID)]: Processing handshake message, current state: \(state), role: \(role)")
// Initialize handshake state if needed (for responders)
if state == .uninitialized && role == .responder {
handshakeState = NoiseHandshakeState(
role: role,
pattern: .XX,
keychain: keychain,
localStaticKey: localStaticKey,
remoteStaticKey: nil
)
state = .handshaking
SecureLogger.debug("NoiseSession[\(peerID)]: Initialized handshake state for responder")
}
guard case .handshaking = state, let handshake = handshakeState else {
throw NoiseSessionError.invalidState
}
// Process incoming message
_ = try handshake.readMessage(message)
SecureLogger.debug("NoiseSession[\(peerID)]: Read handshake message, checking if complete")
// Check if handshake is complete
if handshake.isHandshakeComplete() {
// Get transport ciphers
let (send, receive) = try handshake.getTransportCiphers(useExtractedNonce: true)
sendCipher = send
receiveCipher = receive
// Store remote static key
remoteStaticPublicKey = handshake.getRemoteStaticPublicKey()
// Store handshake hash for channel binding
handshakeHash = handshake.getHandshakeHash()
state = .established
handshakeState = nil // Clear handshake state
SecureLogger.debug("NoiseSession[\(peerID)]: Handshake complete (no response needed), transitioning to established")
SecureLogger.info(.handshakeCompleted(peerID: peerID.id))
return nil
} else {
// Generate response
let response = try handshake.writeMessage()
sentHandshakeMessages.append(response)
SecureLogger.debug("NoiseSession[\(peerID)]: Generated handshake response of size \(response.count)")
// Check if handshake is complete after writing
if handshake.isHandshakeComplete() {
// Get transport ciphers
let (send, receive) = try handshake.getTransportCiphers(useExtractedNonce: true)
sendCipher = send
receiveCipher = receive
// Store remote static key
remoteStaticPublicKey = handshake.getRemoteStaticPublicKey()
// Store handshake hash for channel binding
handshakeHash = handshake.getHandshakeHash()
state = .established
handshakeState = nil // Clear handshake state
SecureLogger.debug("NoiseSession[\(peerID)]: Handshake complete after writing response, transitioning to established")
SecureLogger.info(.handshakeCompleted(peerID: peerID.id))
}
return response
}
}
}
// MARK: - Transport
func encrypt(_ plaintext: Data) throws -> Data {
return try sessionQueue.sync(flags: .barrier) {
guard case .established = state, let cipher = sendCipher else {
throw NoiseSessionError.notEstablished
}
return try cipher.encrypt(plaintext: plaintext)
}
}
func decrypt(_ ciphertext: Data) throws -> Data {
return try sessionQueue.sync(flags: .barrier) {
guard case .established = state, let cipher = receiveCipher else {
throw NoiseSessionError.notEstablished
}
return try cipher.decrypt(ciphertext: ciphertext)
}
}
// MARK: - State Management
func getState() -> NoiseSessionState {
return sessionQueue.sync {
return state
}
}
func isEstablished() -> Bool {
return sessionQueue.sync {
if case .established = state {
return true
}
return false
}
}
func getRemoteStaticPublicKey() -> Curve25519.KeyAgreement.PublicKey? {
return sessionQueue.sync {
return remoteStaticPublicKey
}
}
func reset() {
sessionQueue.sync(flags: .barrier) {
let wasEstablished = state == .established
state = .uninitialized
handshakeState = nil
// Clear sensitive cipher states
sendCipher?.clearSensitiveData()
receiveCipher?.clearSensitiveData()
sendCipher = nil
receiveCipher = nil
// Clear sent handshake messages
for i in 0..<sentHandshakeMessages.count {
var message = sentHandshakeMessages[i]
keychain.secureClear(&message)
}
sentHandshakeMessages.removeAll()
// Clear handshake hash
if var hash = handshakeHash {
keychain.secureClear(&hash)
}
handshakeHash = nil
if wasEstablished {
SecureLogger.info(.sessionExpired(peerID: peerID.id))
}
}
}
}