Files
bitchat/bitchat/Utils/Theme.swift
T
ef848857b7 Remove dead code found by full Periphery audit; add scan config + advisory CI (#1410)
Periphery 3.7.4 audit of both schemes (macOS + iOS, intersected so
platform-specific code is never touched), with test targets indexed and
the share extension built. 277 dead declarations removed or demoted:
dead forwarding wrappers (ChatViewModel+Nostr/+PrivateChat), removed-
feature remnants (autocomplete command suggestions, back-swipe tuning,
MediaSendError, GeohashParticipantTracker), unused Tor dormancy
bindings, assign-only properties, unused parameters (renamed to _), and
redundant public accessibility. 13 orphaned localization keys deleted
across all 29 locales (old pre-#1392 location-notes UI, app_info
warnings).

Two real tests were flagged as unused because they never ran: Swift
Testing methods missing @Test (NostrProtocolTests.
testAckRoundTripNIP44V2_Delivered, NotificationStreamAssemblerTests.
testAssemblesCompressedLargeFrame). Re-armed both; they pass.

Deliberately kept, now recorded in .periphery.baseline.json: iOS-only
code invisible to the CI macOS scan, C FFI signatures, keep-alive
NWPathMonitor reference, InboundEventKey.eventID (dedup semantics),
wifiBulk capability bit (reserved for Wi-Fi bulk work, used by
BitFoundation package tests), and the String secureClear cluster
(exercised by package tests).

New: .periphery.yml config and an advisory Dead Code CI job (mirrors
the SwiftLint precedent from #1361) that fails on findings not in the
committed baseline.

Verified: full macOS app suite, BitFoundation (119) and BitLogger (13)
package tests green; periphery scan --strict exits clean.

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 11:24:19 +02:00

340 lines
11 KiB
Swift

//
// Theme.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import SwiftUI
/// A user-selectable app-wide visual theme. Persisted by raw value.
enum AppTheme: String, CaseIterable, Identifiable {
case matrix
case liquidGlass
var id: String { rawValue }
/// UserDefaults key backing the theme selection.
static let storageKey = "appTheme"
var displayNameKey: LocalizedStringKey {
switch self {
case .matrix: return "app_info.appearance.matrix"
case .liquidGlass: return "app_info.appearance.liquid_glass"
}
}
/// Font design used for themed text. Matrix keeps the terminal monospace;
/// liquid glass uses the system default.
var bodyFontDesign: Font.Design {
switch self {
case .matrix: return .monospaced
case .liquidGlass: return .default
}
}
/// Whether chrome surfaces (header/composer bars, input field) render as
/// translucent glass/material instead of the flat matrix background.
var usesGlassChrome: Bool {
self == .liquidGlass
}
/// Discriminator mixed into per-message formatting caches so cached
/// AttributedStrings from one theme are never served under another.
/// Empty for matrix to keep its historical cache keys.
var formatCacheVariant: String {
switch self {
case .matrix: return ""
case .liquidGlass: return "lg:"
}
}
/// Resolves the semantic color palette for this theme under the given color scheme.
func palette(for colorScheme: ColorScheme) -> ThemePalette {
switch self {
case .matrix:
return .matrix(colorScheme)
case .liquidGlass:
return .liquidGlass(colorScheme)
}
}
}
/// Semantic colors for the active theme, resolved against the current color scheme.
/// Views should consume these via `@ThemedPalette` rather than computing colors inline.
struct ThemePalette {
/// Primary window/sheet background.
let background: Color
/// Primary text color.
let primary: Color
/// De-emphasized text (timestamps, hints, captions).
let secondary: Color
/// Interactive tint (buttons, toggles, selection).
let accent: Color
/// Location/geohash channel accent (badges, counts, subtitles).
let locationAccent: Color
/// Informational accent (links, read receipts, teleport markers).
let accentBlue: Color
/// Destructive/error accent.
let alertRed: Color
/// Hairline separators.
let divider: Color
static func matrix(_ colorScheme: ColorScheme) -> ThemePalette {
let isDark = colorScheme == .dark
let green = isDark ? Color.green : Color(red: 0, green: 0.5, blue: 0)
return ThemePalette(
background: isDark ? Color.black : Color.white,
primary: green,
secondary: green.opacity(0.8),
accent: green,
locationAccent: green,
accentBlue: Color(red: 0.0, green: 0.478, blue: 1.0),
alertRed: Color(red: 0.75, green: 0.1, blue: 0.1),
divider: isDark ? Color.white.opacity(0.12) : Color.black.opacity(0.08)
)
}
static func liquidGlass(_: ColorScheme) -> ThemePalette {
ThemePalette(
background: systemBackground,
primary: .primary,
secondary: .secondary,
accent: .blue,
locationAccent: .green,
accentBlue: .blue,
alertRed: .red,
divider: separator
)
}
private static var systemBackground: Color {
#if os(iOS)
Color(UIColor.systemBackground)
#else
Color(NSColor.windowBackgroundColor)
#endif
}
private static var separator: Color {
#if os(iOS)
Color(UIColor.separator)
#else
Color(NSColor.separatorColor)
#endif
}
}
private struct AppThemeKey: EnvironmentKey {
static let defaultValue: AppTheme = .matrix
}
extension EnvironmentValues {
var appTheme: AppTheme {
get { self[AppThemeKey.self] }
set { self[AppThemeKey.self] = newValue }
}
}
/// Resolves the active theme's palette against the view's color scheme.
///
/// @ThemedPalette private var palette
/// var body: some View { Text("hi").foregroundColor(palette.primary) }
@propertyWrapper
struct ThemedPalette: DynamicProperty {
@Environment(\.appTheme) private var theme
@Environment(\.colorScheme) private var colorScheme
var wrappedValue: ThemePalette { theme.palette(for: colorScheme) }
}
// MARK: - Themed view helpers
/// Themed replacement for `.font(.bitchatSystem(size:weight:design: .monospaced))`:
/// monospaced under matrix, system default under liquid glass.
private struct ThemedFontModifier: ViewModifier {
@Environment(\.appTheme) private var theme
let size: CGFloat
let weight: Font.Weight
func body(content: Content) -> some View {
content.font(.bitchatSystem(size: size, weight: weight, design: theme.bodyFontDesign))
}
}
/// Root backdrop. Matrix gets its flat background; glass gets a subtle static
/// gradient with a soft tinted glow — glass panels need visual texture behind
/// them to refract, and collapse to flat gray over a solid color.
struct ThemedRootBackground: View {
@Environment(\.appTheme) private var theme
@Environment(\.colorScheme) private var colorScheme
@ThemedPalette private var palette
var body: some View {
if theme.usesGlassChrome {
let isDark = colorScheme == .dark
ZStack {
LinearGradient(
colors: isDark
? [Color(red: 0.09, green: 0.10, blue: 0.15), Color(red: 0.04, green: 0.04, blue: 0.07)]
: [Color(red: 0.93, green: 0.95, blue: 1.0), Color(red: 0.98, green: 0.97, blue: 0.99)],
startPoint: .top,
endPoint: .bottom
)
RadialGradient(
colors: [Color.blue.opacity(isDark ? 0.22 : 0.12), .clear],
center: .topLeading,
startRadius: 0,
endRadius: 600
)
RadialGradient(
colors: [Color.purple.opacity(isDark ? 0.14 : 0.08), .clear],
center: .bottomTrailing,
startRadius: 0,
endRadius: 500
)
}
.ignoresSafeArea()
} else {
palette.background
}
}
}
/// Wraps glass-shape content in real Liquid Glass on OS 26+, with a material
/// fallback below that keeps the frosted look.
private struct GlassPanel<S: Shape>: ViewModifier {
let shape: S
@ViewBuilder
func body(content: Content) -> some View {
#if compiler(>=6.2)
if #available(iOS 26.0, macOS 26.0, *) {
content.glassEffect(.regular, in: shape)
} else {
materialFallback(content)
}
#else
materialFallback(content)
#endif
}
private func materialFallback(_ content: Content) -> some View {
content
.background(shape.fill(.ultraThinMaterial))
.overlay(shape.stroke(Color.white.opacity(0.15), lineWidth: 0.5))
}
}
/// Chrome surface for the header and composer. Matrix keeps the original flat
/// edge-to-edge wash; glass floats the content as an inset Liquid Glass panel
/// (content is expected to scroll underneath via safe-area insets).
private struct ThemedChromePanelModifier: ViewModifier {
@Environment(\.appTheme) private var theme
@ThemedPalette private var palette
let edge: VerticalEdge
@ViewBuilder
func body(content: Content) -> some View {
if theme.usesGlassChrome {
content
.modifier(GlassPanel(shape: RoundedRectangle(cornerRadius: 18, style: .continuous)))
.padding(.horizontal, 8)
.padding(edge == .top ? .top : .bottom, 4)
} else {
content.background(palette.background.opacity(0.95))
}
}
}
/// Background for the composer input field. Matrix keeps its translucent fill;
/// glass leaves it clear — the field sits inside the composer's glass panel,
/// and glass cannot sample other glass.
private struct ThemedInputBackgroundModifier: ViewModifier {
@Environment(\.appTheme) private var theme
@Environment(\.colorScheme) private var colorScheme
private var shape: RoundedRectangle {
RoundedRectangle(cornerRadius: 14, style: .continuous)
}
@ViewBuilder
func body(content: Content) -> some View {
if theme.usesGlassChrome {
content
} else {
content.background(
shape.fill(colorScheme == .dark ? Color.black.opacity(0.35) : Color.white.opacity(0.7))
)
}
}
}
extension View {
func bitchatFont(size: CGFloat, weight: Font.Weight = .regular) -> some View {
modifier(ThemedFontModifier(size: size, weight: weight))
}
func themedChromePanel(edge: VerticalEdge) -> some View {
modifier(ThemedChromePanelModifier(edge: edge))
}
func themedInputBackground() -> some View {
modifier(ThemedInputBackgroundModifier())
}
/// Floating surface for popover-style boxes (autocomplete, command
/// suggestions): glass panel under liquid glass, the original flat
/// background + hairline stroke under matrix.
func themedOverlayPanel() -> some View {
modifier(ThemedOverlayPanelModifier())
}
/// Root background for sheets — same backdrop as the main window so every
/// surface speaks one visual language.
func themedSheetBackground() -> some View {
background(ThemedRootBackground())
}
/// Flat background wash for bars/headers inside sheets. Matrix keeps its
/// opaque wash; glass goes transparent so the backdrop gradient shows.
func themedSurface(opacity: Double = 1.0) -> some View {
modifier(ThemedSurfaceModifier(opacity: opacity))
}
}
private struct ThemedSurfaceModifier: ViewModifier {
@Environment(\.appTheme) private var theme
@ThemedPalette private var palette
let opacity: Double
@ViewBuilder
func body(content: Content) -> some View {
if theme.usesGlassChrome {
content
} else {
content.background(palette.background.opacity(opacity))
}
}
}
private struct ThemedOverlayPanelModifier: ViewModifier {
@Environment(\.appTheme) private var theme
@ThemedPalette private var palette
@ViewBuilder
func body(content: Content) -> some View {
if theme.usesGlassChrome {
content.modifier(GlassPanel(shape: RoundedRectangle(cornerRadius: 12, style: .continuous)))
} else {
content
.background(palette.background)
.overlay(
RoundedRectangle(cornerRadius: 4)
.stroke(palette.secondary.opacity(0.3), lineWidth: 1)
)
}
}
}