Files
bitchat/bitchat/Noise/NoiseSecurityConstants.swift
T
jackandGitHub 78a81e5b57 Make ordinary Noise reconnects atomic and race-safe (#1463)
Replaces destroy-then-rebuild Noise re-handshakes with an atomic reconnect protocol: prepared XX message-1 handoff tokens (claim-once, invalidated by crossed inbound initiations), receive-only quarantine of the established transport while an inbound replacement proves identity (promote on success, rollback+cooldown on failure/timeout), deterministic lower-peerID-wins crossed-initiator resolution, and a per-link-epoch BLE revalidation policy that re-proves cached sessions inside the same bleQueue critical section as the link rebind. On main, a fresh msg1 simply destroys an established session and rekey spans two non-atomic barriers.

Includes the review fix: timeout-restores defer outbound queue draining until the convergence retry completes (restore reason plumbed end-to-end), so DMs are never drained under keys a restarted peer already discarded — with a deterministic interleaving test. Identity-mismatch restores drain immediately. Full local suite 1768 tests green.
2026-07-26 13:04:56 +02:00

78 lines
3.3 KiB
Swift

//
// NoiseSecurityConstants.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import BitFoundation
import Foundation
enum NoiseSecurityConstants {
// Maximum message size to prevent memory exhaustion
static let maxMessageSize = 65535 // 64KB as per Noise spec
/// The extracted transport nonce (4 bytes) and Poly1305 tag (16 bytes)
/// added by `NoiseCipherState` around every transport plaintext.
static let transportCiphertextOverhead = 20
/// Private files are an explicit BitChat extension to the ordinary Noise
/// message-size ceiling. They remain bounded by the same framed-file cap
/// used by the binary and fragment decoders. Only the `.privateFile`
/// typed-payload path is allowed to use this larger budget.
private static let privateFileOuterPacketOverhead =
(BinaryProtocol.v1HeaderSize + 2) // v2 adds two length bytes
+ BinaryProtocol.senderIDSize
+ BinaryProtocol.recipientIDSize
static let maxPrivateFilePlaintextSize = FileTransferLimits.maxFramedFileBytes
- privateFileOuterPacketOverhead
- transportCiphertextOverhead
static let maxPrivateFileCiphertextSize =
maxPrivateFilePlaintextSize + transportCiphertextOverhead
// Maximum handshake message size
static let maxHandshakeMessageSize = 2048 // 2KB to accommodate XX pattern
// Noise XX message 1 contains only the initiator's 32-byte ephemeral key.
static let xxInitialMessageSize = 32
// Bounds an ordinary initiator whose message 1 or 2 is lost.
static let ordinaryHandshakeTimeout: TimeInterval = 10
// Bounds the receive-only rollback quarantine created by an unauthenticated
// inbound message 1. A lost message 3 must not strand outbound traffic.
static let ordinaryResponderHandshakeTimeout: TimeInterval = 20
// A released client may immediately retry after both crossed initiators
// yielded. Give that unilateral retry a brief head start before the
// patched side spends its one bounded recovery.
static let handshakeCollisionRecoveryDelay: TimeInterval = 0.2
// Rate-limited recovery remains actionable without spinning.
static let handshakeRateLimitRecoveryDelay: TimeInterval = 60
// Covers only reordering between a winning message 3 and the losing
// crossed message 1.
static let recentInitiatorCompletionGracePeriod: TimeInterval = 1
// After unauthenticated responder rollback, reject another attempt long
// enough that paced message 1 traffic cannot keep outbound paused. A
// legitimate peer converges through the one manager-owned local retry.
static let ordinaryReconnectRollbackCooldown: TimeInterval = 60
// Session timeout - sessions older than this should be renegotiated
static let sessionTimeout: TimeInterval = 86400 // 24 hours
// Maximum number of messages before rekey (2^64 - 1 is the nonce limit)
static let maxMessagesPerSession: UInt64 = 1_000_000_000 // 1 billion messages
// Rate limiting
static let maxHandshakesPerMinute = 10
static let maxMessagesPerSecond = 100
// Global rate limiting (across all peers)
static let maxGlobalHandshakesPerMinute = 30
static let maxGlobalMessagesPerSecond = 500
}