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* Fix fragmentation + BLE long-write + padding - Accumulate CBATTRequest long writes by offset and decode once per central - Decode original packet after fragment reassembly (preserve flags/compression) - Switch MessagePadding to strict PKCS#7 and validate before unpadding - Make BinaryProtocol.decode robust: try raw first, then unpad fallback - Unpad frames before BLE notify; fragment when exceeding centrals' max update length - Skip notify path when max update length < 21 bytes (protocol minimum) Verified large PMs and announces route without decode errors and peers show reliably. * Tests: fix weak delegate lifetime, legacy constants, and unused vars; fragment unpadded frames - BLEServiceTests: hold strong reference to MockBitchatDelegate - IntegrationTests: fix inline comment braces; replace removed types with test-safe values; use numeric 0x06 for legacy handshake resp checks - BinaryProtocolTests: remove unused minResult variable - BLEService: fragment the unpadded frame so fragments are efficient * tests: add Noise rehandshake recovery test; document in-memory test bus and autoFlood; stabilize large-network broadcast * tests: align suite with current behavior (compression, padding, routing, nonce); deflake and stabilize --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com>
76 lines
2.9 KiB
Swift
76 lines
2.9 KiB
Swift
//
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// CompressionUtil.swift
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// bitchat
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//
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// This is free and unencumbered software released into the public domain.
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// For more information, see <https://unlicense.org>
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//
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import Foundation
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import Compression
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struct CompressionUtil {
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// Compression threshold - don't compress if data is smaller than this
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static let compressionThreshold = 100 // bytes
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// Compress data using zlib algorithm (most compatible)
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static func compress(_ data: Data) -> Data? {
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// Skip compression for small data
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guard data.count >= compressionThreshold else { return nil }
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let maxCompressedSize = data.count + (data.count / 255) + 16
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let destinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: maxCompressedSize)
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defer { destinationBuffer.deallocate() }
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let compressedSize = data.withUnsafeBytes { sourceBuffer in
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guard let sourcePtr = sourceBuffer.bindMemory(to: UInt8.self).baseAddress else { return 0 }
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return compression_encode_buffer(
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destinationBuffer, data.count,
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sourcePtr, data.count,
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nil, COMPRESSION_ZLIB
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)
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}
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guard compressedSize > 0 && compressedSize < data.count else { return nil }
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return Data(bytes: destinationBuffer, count: compressedSize)
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}
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// Decompress zlib compressed data
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static func decompress(_ compressedData: Data, originalSize: Int) -> Data? {
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let destinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: originalSize)
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defer { destinationBuffer.deallocate() }
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let decompressedSize = compressedData.withUnsafeBytes { sourceBuffer in
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guard let sourcePtr = sourceBuffer.bindMemory(to: UInt8.self).baseAddress else { return 0 }
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return compression_decode_buffer(
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destinationBuffer, originalSize,
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sourcePtr, compressedData.count,
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nil, COMPRESSION_ZLIB
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)
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}
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guard decompressedSize > 0 else { return nil }
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return Data(bytes: destinationBuffer, count: decompressedSize)
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}
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// Helper to check if compression is worth it
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static func shouldCompress(_ data: Data) -> Bool {
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// Don't compress if:
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// 1. Data is too small
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// 2. Data appears to be already compressed (high entropy)
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guard data.count >= compressionThreshold else { return false }
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// Simple entropy check - count unique bytes
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var byteFrequency = [UInt8: Int]()
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for byte in data {
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byteFrequency[byte, default: 0] += 1
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}
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// If we have very high byte diversity, data is likely already compressed
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let uniqueByteRatio = Double(byteFrequency.count) / Double(min(data.count, 256))
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return uniqueByteRatio < 0.9 // Compress if less than 90% unique bytes
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}
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}
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