Files
bitchat/bitchat/Protocols/LocationChannel.swift
T
a0a973eb81 Fixes/location channels (#465)
* Remove "street" location channel; add coverage + names; style mesh

- Drop GeohashChannelLevel.street and update mappings/tests\n- Map geohash lengths >=8 to Block in teleport, no Street\n- Show ~distance coverage (mi/km via Locale.measurementSystem) next to each #geohash\n- Add reverse geocoding to display coarse names (country/region/city/neighborhood) per level\n- Style "#mesh" row title with toolbar blue\n- Fix iOS 16 deprecation: use Locale.measurementSystem

* Project: update Xcode project (auto)

* UI: use '~' without trailing space before location name in sheet

* Location sheet: poll for location at regular intervals while open (replace significant-move updates)

* UI: show Bluetooth range next to #bluetooth in location sheet

* UI: remove leading '#' from mesh title in location sheet

* UI: bold location name in sheet when geohash has >0 people; refactor row to render subtitle pieces

* UI: bold mesh/level titles when participant count > 0; factor meshCount()

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Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-21 01:01:29 +02:00

68 lines
1.6 KiB
Swift

import Foundation
/// Levels of location channels mapped to geohash precisions.
enum GeohashChannelLevel: CaseIterable, Codable, Equatable {
case block
case neighborhood
case city
case region
case country
/// Geohash length used for this level.
var precision: Int {
switch self {
case .block: return 7
case .neighborhood: return 6
case .city: return 5
case .region: return 4
case .country: return 2
}
}
var displayName: String {
switch self {
case .block: return "Block"
case .neighborhood: return "Neighborhood"
case .city: return "City"
case .region: return "Region"
case .country: return "Country"
}
}
}
/// A computed geohash channel option.
struct GeohashChannel: Codable, Equatable, Hashable, Identifiable {
let level: GeohashChannelLevel
let geohash: String
var id: String { "\(level)-\(geohash)" }
var displayName: String {
"\(level.displayName)\(geohash)"
}
}
/// Identifier for current public chat channel (mesh or a location geohash).
enum ChannelID: Equatable, Codable {
case mesh
case location(GeohashChannel)
/// Human readable name for UI.
var displayName: String {
switch self {
case .mesh:
return "Mesh"
case .location(let ch):
return ch.displayName
}
}
/// Nostr tag value for scoping (geohash), if applicable.
var nostrGeohashTag: String? {
switch self {
case .mesh: return nil
case .location(let ch): return ch.geohash
}
}
}