Files
bitchat/bitchat/Features/voice/VoiceNotePlaybackController.swift
T
34bae4a89d Refactor Voice Messages (#1075)
* Extract voice-related code to a dedicated VM

* Minor optimization of permission request + fix ui bug

When isPreparing is being set to true before permission is granted, the UI is shown for a fraction of a second and it’s even worse if the permission is being asked constantly if the user drags the finger even when the alert is shown

* Remove dead code

* Remove unnecessary delegate conformance

* `actor VoiceRecorder` + other minor improvements

* Centralized opening system settings + open for mic access

* Better voice-recording state handling with Enum

* Remove manual timer management

* Simplify formatting + avoid jumping UI w/ countdown

* Add `requestingPermission` state to avoid repetitive calls

* Improve guarding of the states after awaits

* Fix potential “actor reentrancy across awaits” issue

* Remove short-circuiting on .idle + guard before error

* Fix playbackLabel’s formatting for duration vs remainder

---------

Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com>
2026-04-02 11:26:13 -05:00

206 lines
6.0 KiB
Swift

import Foundation
import AVFoundation
import BitLogger
/// Controls playback for a single voice note and coordinates exclusive playback across the app.
final class VoiceNotePlaybackController: NSObject, ObservableObject, AVAudioPlayerDelegate {
@Published private(set) var isPlaying: Bool = false
@Published private(set) var currentTime: TimeInterval = 0
@Published private(set) var duration: TimeInterval = 0
@Published private(set) var progress: Double = 0
/// rounded so 4.9s shows "00:05"
var roundedDuration: Int {
guard duration.isFinite else { return 0 }
return Int(duration.rounded())
}
/// ceil so "00:01" stays visible until playback ends, capped to rounded duration
var remainingSeconds: Int {
let remaining = max(0, duration - currentTime)
return min(roundedDuration, Int(ceil(remaining)))
}
private var player: AVAudioPlayer?
private var timer: Timer?
private var url: URL
init(url: URL) {
self.url = url
super.init()
// Don't load anything eagerly - wait until user interaction or view is fully displayed
}
func loadDuration() {
guard duration == 0 else { return }
DispatchQueue.global(qos: .utility).async { [weak self] in
guard let self = self else { return }
do {
let player = try AVAudioPlayer(contentsOf: self.url)
let loadedDuration = player.duration
DispatchQueue.main.async { [weak self] in
guard let self = self, self.duration == 0 else { return }
self.duration = loadedDuration
}
} catch {
SecureLogger.error("Failed to load audio duration: \(error)", category: .session)
}
}
}
deinit {
timer?.invalidate()
}
func replaceURL(_ url: URL) {
guard url != self.url else { return }
stop()
self.url = url
player = nil
duration = 0
// Duration will be loaded on demand when needed
}
func togglePlayback() {
isPlaying ? pause() : play()
}
func play() {
guard ensurePlayerReady() else { return }
VoiceNotePlaybackCoordinator.shared.activate(self)
player?.play()
startTimer()
updateProgress()
isPlaying = true
}
func pause() {
player?.pause()
stopTimer()
updateProgress()
isPlaying = false
}
func stop() {
player?.stop()
player?.currentTime = 0
stopTimer()
updateProgress()
isPlaying = false
VoiceNotePlaybackCoordinator.shared.deactivate(self)
}
func seek(to fraction: Double) {
guard ensurePlayerReady() else { return }
let clamped = max(0, min(1, fraction))
if let player = player {
player.currentTime = clamped * player.duration
if isPlaying {
player.play()
}
updateProgress()
}
}
// MARK: - AVAudioPlayerDelegate
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
// Delegate callback may be on background thread - ensure main thread for UI updates
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
self.stopTimer()
self.updateProgress()
self.isPlaying = false
VoiceNotePlaybackCoordinator.shared.deactivate(self)
}
}
// MARK: - Private Helpers
private func preparePlayer(for url: URL) {
// Prepare player synchronously (only called when playback is requested)
do {
let player = try AVAudioPlayer(contentsOf: url)
player.delegate = self
player.prepareToPlay()
self.player = player
duration = player.duration
currentTime = player.currentTime
progress = duration > 0 ? currentTime / duration : 0
} catch {
SecureLogger.error("Voice note playback failed for \(url.lastPathComponent): \(error)", category: .session)
player = nil
duration = 0
currentTime = 0
progress = 0
}
}
private func ensurePlayerReady() -> Bool {
if player == nil {
preparePlayer(for: url)
}
#if os(iOS)
let session = AVAudioSession.sharedInstance()
do {
try session.setCategory(.playback, mode: .spokenAudio, options: [.mixWithOthers])
try session.setActive(true, options: [])
} catch {
SecureLogger.error("Failed to activate audio session: \(error)", category: .session)
}
#endif
return player != nil
}
private func startTimer() {
if timer != nil { return }
timer = Timer.scheduledTimer(withTimeInterval: 0.05, repeats: true) { [weak self] _ in
self?.updateProgress()
}
if let timer = timer {
RunLoop.main.add(timer, forMode: .common)
}
}
private func stopTimer() {
timer?.invalidate()
timer = nil
}
private func updateProgress() {
guard let player = player else {
currentTime = 0
duration = 0
progress = 0
return
}
currentTime = player.currentTime
duration = player.duration
progress = duration > 0 ? currentTime / duration : 0
}
}
/// Ensures only one voice note plays at a time.
final class VoiceNotePlaybackCoordinator {
static let shared = VoiceNotePlaybackCoordinator()
private weak var activeController: VoiceNotePlaybackController?
private init() {}
func activate(_ controller: VoiceNotePlaybackController) {
if activeController === controller {
return
}
activeController?.pause()
activeController = controller
}
func deactivate(_ controller: VoiceNotePlaybackController) {
if activeController === controller {
activeController = nil
}
}
}