mirror of
https://github.com/permissionlesstech/bitchat.git
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202 lines
7.3 KiB
Swift
202 lines
7.3 KiB
Swift
//
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// BitchatProtocol.swift
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// bitchat
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//
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// This is free and unencumbered software released into the public domain.
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// For more information, see <https://unlicense.org>
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//
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///
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/// # BitchatProtocol
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///
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/// Defines the application-layer protocol for BitChat mesh networking, including
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/// message types, packet structures, and encoding/decoding logic.
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///
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/// ## Overview
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/// BitchatProtocol implements a binary protocol optimized for Bluetooth LE's
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/// constrained bandwidth and MTU limitations. It provides:
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/// - Efficient binary message encoding
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/// - Message fragmentation for large payloads
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/// - TTL-based routing for mesh networks
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/// - Privacy features like padding and timing obfuscation
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/// - Integration points for end-to-end encryption
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///
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/// ## Protocol Design
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/// The protocol uses a compact binary format to minimize overhead:
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/// - 1-byte message type identifier
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/// - Variable-length fields with length prefixes
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/// - Network byte order (big-endian) for multi-byte values
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/// - PKCS#7-style padding for privacy
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///
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/// ## Message Flow
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/// 1. **Creation**: Messages are created with type, content, and metadata
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/// 2. **Encoding**: Converted to binary format with proper field ordering
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/// 3. **Fragmentation**: Split if larger than BLE MTU (512 bytes)
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/// 4. **Transmission**: Sent via BLEService
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/// 5. **Routing**: Relayed by intermediate nodes (TTL decrements)
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/// 6. **Reassembly**: Fragments collected and reassembled
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/// 7. **Decoding**: Binary data parsed back to message objects
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///
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/// ## Security Considerations
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/// - Message padding obscures actual content length
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/// - Timing obfuscation prevents traffic analysis
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/// - Integration with Noise Protocol for E2E encryption
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/// - No persistent identifiers in protocol headers
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///
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/// ## Message Types
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/// - **Announce/Leave**: Peer presence notifications
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/// - **Message**: User chat messages (broadcast or directed)
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/// - **Fragment**: Multi-part message handling
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/// - **Delivery/Read**: Message acknowledgments
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/// - **Noise**: Encrypted channel establishment
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/// - **Version**: Protocol version negotiation
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///
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/// ## Future Extensions
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/// The protocol is designed to be extensible:
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/// - Reserved message type ranges for future use
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/// - Version field for protocol evolution
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/// - Optional fields for new features
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///
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import Foundation
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import CoreBluetooth
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// MARK: - Message Types
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/// Simplified BitChat protocol message types.
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/// Reduced from 24 types to just 6 essential ones.
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/// All private communication metadata (receipts, status) is embedded in noiseEncrypted payloads.
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enum MessageType: UInt8 {
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// Public messages (unencrypted)
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case announce = 0x01 // "I'm here" with nickname
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case message = 0x02 // Public chat message
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case leave = 0x03 // "I'm leaving"
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case requestSync = 0x21 // GCS filter-based sync request (local-only)
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// Noise encryption
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case noiseHandshake = 0x10 // Handshake (init or response determined by payload)
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case noiseEncrypted = 0x11 // All encrypted payloads (messages, receipts, etc.)
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// Fragmentation (simplified)
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case fragment = 0x20 // Single fragment type for large messages
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case fileTransfer = 0x22 // Binary file/audio/image payloads
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var description: String {
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switch self {
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case .announce: return "announce"
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case .message: return "message"
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case .leave: return "leave"
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case .requestSync: return "requestSync"
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case .noiseHandshake: return "noiseHandshake"
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case .noiseEncrypted: return "noiseEncrypted"
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case .fragment: return "fragment"
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case .fileTransfer: return "fileTransfer"
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}
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}
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}
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// MARK: - Noise Payload Types
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/// Types of payloads embedded within noiseEncrypted messages.
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/// The first byte of decrypted Noise payload indicates the type.
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/// This provides privacy - observers can't distinguish message types.
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enum NoisePayloadType: UInt8 {
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// Messages and status
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case privateMessage = 0x01 // Private chat message
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case readReceipt = 0x02 // Message was read
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case delivered = 0x03 // Message was delivered
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// Verification (QR-based OOB binding)
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case verifyChallenge = 0x10 // Verification challenge
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case verifyResponse = 0x11 // Verification response
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var description: String {
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switch self {
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case .privateMessage: return "privateMessage"
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case .readReceipt: return "readReceipt"
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case .delivered: return "delivered"
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case .verifyChallenge: return "verifyChallenge"
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case .verifyResponse: return "verifyResponse"
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}
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}
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}
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// MARK: - Handshake State
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// Lazy handshake state tracking
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enum LazyHandshakeState {
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case none // No session, no handshake attempted
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case handshakeQueued // User action requires handshake
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case handshaking // Currently in handshake process
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case established // Session ready for use
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case failed(Error) // Handshake failed
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}
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// MARK: - Delivery Status
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// Delivery status for messages
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enum DeliveryStatus: Codable, Equatable, Hashable {
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case sending
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case sent // Left our device
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case delivered(to: String, at: Date) // Confirmed by recipient
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case read(by: String, at: Date) // Seen by recipient
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case failed(reason: String)
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case partiallyDelivered(reached: Int, total: Int) // For rooms
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var displayText: String {
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switch self {
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case .sending:
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return "Sending..."
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case .sent:
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return "Sent"
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case .delivered(let nickname, _):
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return "Delivered to \(nickname)"
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case .read(let nickname, _):
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return "Read by \(nickname)"
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case .failed(let reason):
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return "Failed: \(reason)"
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case .partiallyDelivered(let reached, let total):
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return "Delivered to \(reached)/\(total)"
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}
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}
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}
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// MARK: - Delegate Protocol
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protocol BitchatDelegate: AnyObject {
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func didReceiveMessage(_ message: BitchatMessage)
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func didConnectToPeer(_ peerID: PeerID)
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func didDisconnectFromPeer(_ peerID: PeerID)
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func didUpdatePeerList(_ peers: [PeerID])
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// Optional method to check if a fingerprint belongs to a favorite peer
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func isFavorite(fingerprint: String) -> Bool
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func didUpdateMessageDeliveryStatus(_ messageID: String, status: DeliveryStatus)
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// Low-level events for better separation of concerns
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func didReceiveNoisePayload(from peerID: PeerID, type: NoisePayloadType, payload: Data, timestamp: Date)
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// Bluetooth state updates for user notifications
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func didUpdateBluetoothState(_ state: CBManagerState)
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func didReceivePublicMessage(from peerID: PeerID, nickname: String, content: String, timestamp: Date, messageID: String?)
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}
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// Provide default implementation to make it effectively optional
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extension BitchatDelegate {
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func isFavorite(fingerprint: String) -> Bool {
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return false
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}
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func didUpdateMessageDeliveryStatus(_ messageID: String, status: DeliveryStatus) {
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// Default empty implementation
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}
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func didReceiveNoisePayload(from peerID: PeerID, type: NoisePayloadType, payload: Data, timestamp: Date) {
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// Default empty implementation
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}
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func didReceivePublicMessage(from peerID: PeerID, nickname: String, content: String, timestamp: Date, messageID: String?) {
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// Default empty implementation
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}
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}
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