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bitchat/bitchat/Features/voice/AudioSessionCoordinator.swift
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jackandGitHub 820c933958 Harden PTT audio and the 1.7.1 release (#1423)
Centralize PTT and voice audio-session ownership, harden courier/bridge/outbox delivery and recovery, correct location and delivery-state races, add privacy/release metadata, and ship reproducible universal Arti slices with Release CI coverage.

Validated by the full iOS suite, repeated audio/fragment/performance regressions, BitFoundation tests, strict lint and dead-code analysis, universal iOS Release builds, and iOS/macOS archives.
2026-07-10 14:04:09 +02:00

473 lines
20 KiB
Swift

//
// AudioSessionCoordinator.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import AVFoundation
import BitLogger
import Foundation
/// The raw audio-session calls the coordinator makes, abstracted so the
/// state machine is unit-testable with a mock (and compiles on the macOS
/// test host, where `AVAudioSession` doesn't exist).
///
/// Calls arrive on the coordinator's private serial queue — never the main
/// thread. `setCategory`/`setActive` block on IPC to the audio server
/// (observed >1 s under contention on device, tripping the system gesture
/// gate), and Apple explicitly recommends activating the session off the
/// main thread.
protocol SessionApplying: Sendable {
func setCategory(_ category: AudioSessionCoordinator.Category) throws
func setActive(_ active: Bool, notifyOthersOnDeactivation: Bool) throws
}
/// Sole owner of `AVAudioSession` category/activation for voice features.
///
/// Talk-over means capture (push-to-talk) and playback (inbound bursts,
/// voice notes) can be live simultaneously; letting each engine configure
/// the shared session directly made them stomp each other's category and
/// route mid-flight (the AURemoteIO -10851 dead-input class). Instead every
/// client acquires a `Token` and the coordinator:
///
/// - reference-counts activation: `setActive(true)` only on the first
/// holder, `setActive(false, notifyOthersOnDeactivation:)` only when the
/// last one releases — no client can deactivate another's session;
/// - keeps one escalating category: playback-only holders get `.playback`,
/// any capture holder escalates to `.playAndRecord`, and the category is
/// never downgraded while anyone still holds a token (capture ending must
/// not yank the route out from under live playback);
/// - fans out `onInterrupted` on system interruptions and when the active
/// route's device disappears (no auto-resume: bursts are transient, the
/// next press or burst simply re-acquires). The escalating category change
/// fans out separately as `onCategoryEscalated` — the session stays live,
/// so holders that can rebuild their engine against the new configuration
/// keep playing (talk-over is bidirectional); holders that don't provide
/// it fall back to `onInterrupted`.
///
/// Threading: all state lives on a private serial queue, which both
/// serializes rapid acquire/release pairs and keeps the blocking session IPC
/// off the main thread (`acquire` is `async` for exactly that hop; `release`
/// is fire-and-forget onto the queue). Holder callbacks always run on the
/// main actor.
///
/// Microphone *permission* queries stay with their callers; this type owns
/// only category and activation.
///
/// `@unchecked Sendable`: every mutable property is confined to `queue`.
final class AudioSessionCoordinator: @unchecked Sendable {
enum Use {
case playback
case capture
}
/// The session category the coordinator has applied (the `SessionApplying`
/// adapter maps these to concrete `AVAudioSession` category/mode/options).
enum Category {
case playback
case playAndRecord
}
/// Opaque handle for one client's hold on the session. Release exactly
/// once when done (extra releases are ignored).
///
/// `@unchecked` because the stored callbacks are `@MainActor`-isolated
/// closures (non-Sendable as stored types). Lifecycle state is protected
/// by `stateLock`, and callbacks are only ever invoked on the main actor.
final class Token: @unchecked Sendable {
fileprivate enum CallbackKind: Sendable {
case interrupted
case categoryEscalated
}
/// A callback snapshot is only valid for the lifecycle epoch in which
/// it was captured. `release` advances the epoch synchronously before
/// its queue work, so a callback already headed to the main actor can't
/// reach a client that has since released this token and reacquired a
/// different one.
fileprivate struct CallbackTicket: Sendable {
let token: Token
let kind: CallbackKind
let lifecycleEpoch: UInt64
}
private enum Lifecycle {
/// Registered on the session queue, but `acquire` has not yet
/// returned into the client's main-actor call frame.
case acquiring
case ready
case released
}
fileprivate let onInterrupted: @MainActor () -> Void
fileprivate let onCategoryEscalated: (@MainActor () -> Void)?
private let stateLock = NSLock()
private var lifecycle = Lifecycle.acquiring
private var lifecycleEpoch: UInt64 = 0
/// A terminal event that lands while the token is registered but not
/// yet handed off invalidates the acquire before its caller can start.
private var terminalEventPendingHandoff = false
fileprivate init(
onInterrupted: @escaping @MainActor () -> Void,
onCategoryEscalated: (@MainActor () -> Void)?
) {
self.onInterrupted = onInterrupted
self.onCategoryEscalated = onCategoryEscalated
}
/// Records an event at the same linearization point at which the
/// coordinator snapshots its holders. An acquiring token cannot safely
/// receive a callback yet: terminal events invalidate the acquire,
/// while category escalation needs no callback because its engine will
/// start against the already-escalated configuration.
fileprivate func record(_ kind: CallbackKind) -> CallbackTicket? {
stateLock.withLock {
switch lifecycle {
case .acquiring:
switch kind {
case .interrupted:
terminalEventPendingHandoff = true
case .categoryEscalated:
break
}
return nil
case .ready:
return CallbackTicket(token: self, kind: kind, lifecycleEpoch: lifecycleEpoch)
case .released:
return nil
}
}
}
/// Completes the main-actor ownership handoff if no terminal event
/// invalidated it. Because `acquire` itself is main-actor isolated, a
/// successful handoff returns directly into the caller without another
/// actor hop; no callback can interleave before the caller stores the
/// returned token.
fileprivate func completeHandoff() -> Bool {
stateLock.withLock {
guard lifecycle == .acquiring,
!terminalEventPendingHandoff
else { return false }
lifecycle = .ready
return true
}
}
/// Marks the token dead synchronously, before the asynchronous holder
/// removal. Returns false for an already-released token.
fileprivate func markReleased() -> Bool {
stateLock.withLock {
guard lifecycle != .released else { return false }
lifecycle = .released
lifecycleEpoch &+= 1
terminalEventPendingHandoff = false
return true
}
}
/// Revalidates a queue snapshot at the main-actor delivery boundary.
/// The lock is deliberately released before invoking client code: real
/// callbacks commonly call `release` on this same token.
@MainActor
fileprivate func deliver(_ ticket: CallbackTicket) {
let isLive = stateLock.withLock {
lifecycle == .ready && lifecycleEpoch == ticket.lifecycleEpoch
}
guard isLive else { return }
switch ticket.kind {
case .interrupted:
onInterrupted()
case .categoryEscalated:
(onCategoryEscalated ?? onInterrupted)()
}
}
}
/// Deterministic suspension points for lifecycle race tests. Production
/// instances use the nil defaults; the hooks never move session calls off
/// the coordinator queue or callback execution off the main actor.
struct TestingHooks: Sendable {
let beforeAcquireHandoff: (@Sendable () async -> Void)?
let beforeCallbackDelivery: (@Sendable () async -> Void)?
init(
beforeAcquireHandoff: (@Sendable () async -> Void)? = nil,
beforeCallbackDelivery: (@Sendable () async -> Void)? = nil
) {
self.beforeAcquireHandoff = beforeAcquireHandoff
self.beforeCallbackDelivery = beforeCallbackDelivery
}
}
static let shared = AudioSessionCoordinator(session: SystemAudioSession())
private let session: SessionApplying
private let testingHooks: TestingHooks
/// Confines all mutable state, serializes whole acquire/release
/// operations (two rapid presses can't interleave their category and
/// activation calls), and hosts the blocking session IPC off main.
private let queue = DispatchQueue(label: "chat.bitchat.audio-session", qos: .userInitiated)
// Queue-confined state.
private var holders: [ObjectIdentifier: Token] = [:]
private var currentCategory: Category?
private var sessionActive = false
/// Written once in init, read in deinit — never touched concurrently.
private var observers: [NSObjectProtocol] = []
init(session: SessionApplying, testingHooks: TestingHooks = TestingHooks()) {
self.session = session
self.testingHooks = testingHooks
observeSystemNotifications()
}
deinit {
for observer in observers {
NotificationCenter.default.removeObserver(observer)
}
}
/// Configures + activates the session for `use` and registers the caller
/// as a holder. The blocking `AVAudioSession` calls run on the session
/// queue — the caller suspends instead of stalling its thread (a PTT
/// press used to block main >1 s in `setActive`, tripping the system
/// gesture gate). `onInterrupted` fires (on the main actor) when the
/// client must stop using the session: a system interruption began or
/// its route's device went away. The client should stop its engine,
/// finalize any artifacts, and release — resuming means acquiring again.
///
/// `onCategoryEscalated` fires instead when the session category
/// escalated underneath the holder (a capture client joined): the session
/// stays active, so a holder that can rebuild its engine against the new
/// configuration should restart and keep going. Holders that pass `nil`
/// get `onInterrupted` for escalation too. Escalation is delivered before
/// `acquire` returns, so the new holder starts its engine strictly after
/// existing ones were told to rebuild. Main-actor isolation is also the
/// ownership handoff boundary: if interruption or route loss lands after
/// queue registration but before that boundary, the provisional holder is
/// removed and `acquire` throws `CancellationError` instead of returning a
/// token whose callback already fired.
@MainActor
func acquire(
_ use: Use,
onInterrupted: @escaping @MainActor () -> Void,
onCategoryEscalated: (@MainActor () -> Void)? = nil
) async throws -> Token {
let token = Token(onInterrupted: onInterrupted, onCategoryEscalated: onCategoryEscalated)
let reconfigured: [Token.CallbackTicket] = try await withCheckedThrowingContinuation { continuation in
queue.async {
do {
continuation.resume(returning: try self.activateOnQueue(use, registering: token))
} catch {
continuation.resume(throwing: error)
}
}
}
// Escalating playback -> playAndRecord reconfigures the hardware
// route; engines started against the old configuration must restart.
if !reconfigured.isEmpty {
SecureLogger.info("AudioSession: category escalated to playAndRecord with \(reconfigured.count) live holder(s)", category: .session)
await deliver(reconfigured)
}
if let beforeAcquireHandoff = testingHooks.beforeAcquireHandoff {
await beforeAcquireHandoff()
}
guard token.completeHandoff() else {
// A call/Siri interruption or route loss landed after registration
// but before ownership handoff. Remove the provisional holder and
// fail instead of starting a client engine after the stop event.
release(token)
throw CancellationError()
}
return token
}
/// Drops one holder. Deactivates the session (notifying other apps) only
/// when the last holder releases. Safe to call more than once, from any
/// thread (including `deinit` paths): the work is fire-and-forget onto
/// the session queue, so the blocking deactivation IPC never runs on the
/// caller.
func release(_ token: Token) {
guard token.markReleased() else { return }
queue.async {
self.releaseOnQueue(token)
}
}
// MARK: - Queue-confined core
/// Returns callback tickets for pre-existing live holders whose engines
/// must restart because this acquire escalated the category.
private func activateOnQueue(_ use: Use, registering token: Token) throws -> [Token.CallbackTicket] {
let target: Category = (use == .capture || currentCategory == .playAndRecord) ? .playAndRecord : .playback
let categoryChanged = target != currentCategory
let previousCategory = currentCategory
if categoryChanged {
try session.setCategory(target)
currentCategory = target
}
if !sessionActive {
do {
try session.setActive(true, notifyOthersOnDeactivation: false)
} catch {
// Activation failed (e.g. a phone call owns the hardware):
// with no holder registered, an escalated category recorded
// here would stick and pin later playback-only acquires to
// .playAndRecord. Existing holders keep the category the
// hardware really has.
if categoryChanged, holders.isEmpty {
currentCategory = previousCategory
}
throw error
}
sessionActive = true
}
let reconfigured = categoryChanged
? holders.values.compactMap { $0.record(.categoryEscalated) }
: []
holders[ObjectIdentifier(token)] = token
return reconfigured
}
private func releaseOnQueue(_ token: Token) {
guard holders.removeValue(forKey: ObjectIdentifier(token)) != nil else { return }
guard holders.isEmpty else { return }
currentCategory = nil
guard sessionActive else { return }
sessionActive = false
do {
try session.setActive(false, notifyOthersOnDeactivation: true)
} catch {
SecureLogger.error("AudioSession: deactivation failed: \(error)", category: .session)
}
}
private func onQueue<T: Sendable>(_ body: @escaping @Sendable () -> T) async -> T {
await withCheckedContinuation { continuation in
queue.async {
continuation.resume(returning: body())
}
}
}
@MainActor
private func deliver(_ tickets: [Token.CallbackTicket]) async {
guard !tickets.isEmpty else { return }
if let beforeCallbackDelivery = testingHooks.beforeCallbackDelivery {
await beforeCallbackDelivery()
}
for ticket in tickets {
ticket.token.deliver(ticket)
}
}
// MARK: - System events (internal so tests can drive them directly)
/// A system interruption began: the session is already deactivated by the
/// OS, so just mark it inactive and tell every ready holder (on the main
/// actor) to stop. A provisional acquiring holder is invalidated instead.
/// No auto-resume — the next acquire re-activates.
func handleInterruptionBegan() async {
let tickets = await onQueue { () -> [Token.CallbackTicket] in
self.sessionActive = false
return self.holders.values.compactMap { $0.record(.interrupted) }
}
await deliver(tickets)
}
/// The active route's input/output device disappeared (e.g. BT headset
/// off): ready holders' engines are wedged against a dead route — stop
/// them; invalidate a holder whose acquire has not returned yet.
func handleRouteDeviceUnavailable() async {
let tickets = await onQueue {
self.holders.values.compactMap { $0.record(.interrupted) }
}
await deliver(tickets)
}
/// Test hook: suspends until every session operation enqueued before this
/// call — including fire-and-forget `release`s — has completed.
func drain() async {
await onQueue {}
}
private func observeSystemNotifications() {
#if os(iOS)
let center = NotificationCenter.default
observers.append(center.addObserver(
forName: AVAudioSession.interruptionNotification,
object: AVAudioSession.sharedInstance(),
queue: .main
) { [weak self] note in
guard let raw = note.userInfo?[AVAudioSessionInterruptionTypeKey] as? UInt,
AVAudioSession.InterruptionType(rawValue: raw) == .began,
let self
else { return }
SecureLogger.info("AudioSession: interruption began", category: .session)
Task { await self.handleInterruptionBegan() }
})
observers.append(center.addObserver(
forName: AVAudioSession.routeChangeNotification,
object: AVAudioSession.sharedInstance(),
queue: .main
) { [weak self] note in
guard let raw = note.userInfo?[AVAudioSessionRouteChangeReasonKey] as? UInt,
AVAudioSession.RouteChangeReason(rawValue: raw) == .oldDeviceUnavailable,
let self
else { return }
SecureLogger.info("AudioSession: route device became unavailable", category: .session)
Task { await self.handleRouteDeviceUnavailable() }
})
#endif
}
}
// MARK: - Production adapter
#if os(iOS)
private struct SystemAudioSession: SessionApplying {
func setCategory(_ category: AudioSessionCoordinator.Category) throws {
let session = AVAudioSession.sharedInstance()
switch category {
case .playback:
try session.setCategory(.playback, mode: .spokenAudio, options: [.mixWithOthers])
case .playAndRecord:
// allowBluetoothHFP is not available on iOS Simulator
#if targetEnvironment(simulator)
try session.setCategory(
.playAndRecord,
mode: .default,
options: [.defaultToSpeaker, .allowBluetoothA2DP, .mixWithOthers]
)
#else
try session.setCategory(
.playAndRecord,
mode: .default,
options: [.defaultToSpeaker, .allowBluetoothA2DP, .allowBluetoothHFP, .mixWithOthers]
)
#endif
}
}
func setActive(_ active: Bool, notifyOthersOnDeactivation: Bool) throws {
try AVAudioSession.sharedInstance().setActive(
active,
options: notifyOthersOnDeactivation ? [.notifyOthersOnDeactivation] : []
)
}
}
#else
/// macOS has no app-level audio session; the coordinator still runs its
/// bookkeeping so client code is identical across platforms.
private struct SystemAudioSession: SessionApplying {
func setCategory(_ category: AudioSessionCoordinator.Category) throws {}
func setActive(_ active: Bool, notifyOthersOnDeactivation: Bool) throws {}
}
#endif