Files
bitchat/bitchat/ViewModels/ChatPeerListCoordinator.swift
T

273 lines
9.4 KiB
Swift

import BitFoundation
import BitLogger
import Foundation
/// The narrow surface `ChatPeerListCoordinator` needs from its owner.
///
/// Follows the `ChatDeliveryContext` exemplar: the coordinator depends on the
/// minimal context it actually uses instead of holding an `unowned` back-ref
/// to the whole `ChatViewModel`. This keeps the coordinator independently
/// testable (see `ChatPeerListCoordinatorContextTests`) and makes its true
/// dependencies explicit.
@MainActor
protocol ChatPeerListContext: AnyObject {
// MARK: Connection & chat state
var isConnected: Bool { get set }
/// A single private chat's timeline (store-direct lookup on
/// `ChatViewModel`; no `privateChats` dictionary build).
func privateMessages(for peerID: PeerID) -> [BitchatMessage]
var unreadPrivateMessages: Set<PeerID> { get }
/// Clears the peer's unread flag (single-writer store intent).
func markPrivateChatRead(_ peerID: PeerID)
var hasTrackedPrivateChatSelection: Bool { get }
func updatePrivateChatPeerIfNeeded()
func cleanupOldReadReceipts()
// MARK: Peers & sessions
var unifiedPeers: [BitchatPeer] { get }
func isPeerConnected(_ peerID: PeerID) -> Bool
func isPeerReachable(_ peerID: PeerID) -> Bool
/// Number of mesh peers currently connected or reachable, from the
/// transport's live peer snapshots.
func activeMeshPeerCount() -> Int
func registerEphemeralSession(peerID: PeerID)
func updateEncryptionStatusForPeers()
// MARK: Notifications
/// Posts the "bitchatters nearby" local notification.
func notifyNetworkAvailable(peerCount: Int)
/// Records peers seen within range for the daily ambient sightings tally.
func recordMeshSightings(peerIDs: [PeerID])
}
extension ChatViewModel: ChatPeerListContext {
// `isConnected`, `privateMessages(for:)`, `unreadPrivateMessages`,
// `hasTrackedPrivateChatSelection`, `updatePrivateChatPeerIfNeeded()`,
// `cleanupOldReadReceipts()`, `unifiedPeers`, `isPeerConnected(_:)`,
// `isPeerReachable(_:)`, `registerEphemeralSession(peerID:)`, and
// `updateEncryptionStatusForPeers()` are shared requirements with the
// other contexts or satisfied by existing `ChatViewModel` members. The
// member below flattens the nested transport access into an intent-named
// call.
func activeMeshPeerCount() -> Int {
meshService
.currentPeerSnapshots()
.filter { snapshot in
snapshot.isConnected || meshService.isPeerReachable(snapshot.peerID)
}
.count
}
func notifyNetworkAvailable(peerCount: Int) {
NotificationService.shared.sendNetworkAvailableNotification(peerCount: peerCount)
}
func recordMeshSightings(peerIDs: [PeerID]) {
for peerID in peerIDs {
MeshSightingsTracker.shared.recordSighting(peerID: peerID)
}
}
}
final class ChatPeerListCoordinator: @unchecked Sendable {
private unowned let context: any ChatPeerListContext
private var recentlySeenPeers: Set<PeerID> = []
// The "bitchatters nearby" notification only fires on the transition from
// an empty mesh to a populated one — joining peers while already meshed
// are visible in the app and must not notify. Set back to true only after
// a confirmed-empty reset, so brief link flaps stay silent.
private var meshWasEmpty = true
private var lastNetworkNotificationTime = Date.distantPast
private var networkResetTimer: Timer?
private var networkEmptyTimer: Timer?
private let networkResetGraceSeconds = TransportConfig.networkResetGraceSeconds
private let notificationCooldownSeconds: TimeInterval
init(
context: any ChatPeerListContext,
notificationCooldownSeconds: TimeInterval = TransportConfig.networkNotificationCooldownSeconds
) {
self.context = context
self.notificationCooldownSeconds = notificationCooldownSeconds
}
deinit {
networkResetTimer?.invalidate()
networkEmptyTimer?.invalidate()
}
func didUpdatePeerList(_ peers: [PeerID]) {
Task { @MainActor [weak self] in
self?.didUpdatePeerListSynchronously(peers)
}
}
@MainActor
func didUpdatePeerListSynchronously(_ peers: [PeerID]) {
handlePeerListUpdate(peers)
}
}
private extension ChatPeerListCoordinator {
@MainActor
func handlePeerListUpdate(_ peers: [PeerID]) {
context.isConnected = !peers.isEmpty
cleanupStaleUnreadPeerIDs()
let meshPeers = peers.filter { peerID in
context.isPeerConnected(peerID) || context.isPeerReachable(peerID)
}
handleNetworkAvailability(meshPeers)
for peerID in peers {
context.registerEphemeralSession(peerID: peerID)
}
context.updateEncryptionStatusForPeers()
if context.hasTrackedPrivateChatSelection {
context.updatePrivateChatPeerIfNeeded()
}
}
@MainActor
func handleNetworkAvailability(_ meshPeers: [PeerID]) {
let meshPeerSet = Set(meshPeers)
if meshPeerSet.isEmpty {
scheduleNetworkEmptyTimer()
return
}
invalidateNetworkEmptyTimer()
context.recordMeshSightings(peerIDs: meshPeers)
let newPeers = meshPeerSet.subtracting(recentlySeenPeers)
// Record every sighted peer even when no notification fires. A peer
// first seen during the cooldown (or while already meshed) must not
// still count as "new" at some later peer-list event — that re-fired
// the notification while devices sat idle and connected.
recentlySeenPeers.formUnion(meshPeerSet)
let cameFromEmpty = meshWasEmpty
meshWasEmpty = false
guard cameFromEmpty, !newPeers.isEmpty else { return }
if Date().timeIntervalSince(lastNetworkNotificationTime) >= notificationCooldownSeconds {
lastNetworkNotificationTime = Date()
context.notifyNetworkAvailable(peerCount: meshPeers.count)
SecureLogger.info(
"👥 Sent bitchatters nearby notification for \(meshPeers.count) mesh peers (new: \(newPeers.count))",
category: .session
)
}
scheduleNetworkResetTimer()
}
@MainActor
func cleanupStaleUnreadPeerIDs() {
let currentPeerIDs = Set(context.unifiedPeers.map(\.peerID))
let staleIDs = context.unreadPrivateMessages.subtracting(currentPeerIDs)
guard !staleIDs.isEmpty else {
context.cleanupOldReadReceipts()
return
}
var idsToRemove: [PeerID] = []
for staleID in staleIDs {
if staleID.isGeoDM, !context.privateMessages(for: staleID).isEmpty {
continue
}
if staleID.isNoiseKeyHex, !context.privateMessages(for: staleID).isEmpty {
continue
}
idsToRemove.append(staleID)
context.markPrivateChatRead(staleID)
}
if !idsToRemove.isEmpty {
SecureLogger.debug("🧹 Cleaned up \(idsToRemove.count) stale unread peer IDs", category: .session)
}
context.cleanupOldReadReceipts()
}
@MainActor
func scheduleNetworkResetTimer() {
networkResetTimer?.invalidate()
networkResetTimer = Timer.scheduledTimer(withTimeInterval: networkResetGraceSeconds, repeats: false) { [weak self] _ in
MainActor.assumeIsolated { [weak self] in
self?.handleNetworkResetTimerFired()
}
}
}
@MainActor
func handleNetworkResetTimerFired() {
let activeMeshPeerCount = context.activeMeshPeerCount()
if activeMeshPeerCount == 0 {
recentlySeenPeers.removeAll()
meshWasEmpty = true
SecureLogger.debug("⏱️ Network notification window reset after quiet period", category: .session)
} else {
SecureLogger.debug(
"⏱️ Skipped network notification reset; still seeing \(activeMeshPeerCount) mesh peers",
category: .session
)
}
networkResetTimer = nil
}
@MainActor
func scheduleNetworkEmptyTimer() {
guard networkEmptyTimer == nil else { return }
networkEmptyTimer = Timer.scheduledTimer(
withTimeInterval: TransportConfig.uiMeshEmptyConfirmationSeconds,
repeats: false
) { [weak self] _ in
MainActor.assumeIsolated { [weak self] in
self?.handleNetworkEmptyTimerFired()
}
}
SecureLogger.debug("⏳ Mesh empty — waiting before resetting notification state", category: .session)
}
@MainActor
func invalidateNetworkEmptyTimer() {
guard networkEmptyTimer != nil else { return }
networkEmptyTimer?.invalidate()
networkEmptyTimer = nil
}
@MainActor
func handleNetworkEmptyTimerFired() {
let activeMeshPeerCount = context.activeMeshPeerCount()
if activeMeshPeerCount == 0 {
recentlySeenPeers.removeAll()
meshWasEmpty = true
SecureLogger.debug("⏳ Mesh empty — notification state reset after confirmation", category: .session)
} else {
SecureLogger.debug(
"⏳ Mesh empty timer cancelled; \(activeMeshPeerCount) mesh peers detected again",
category: .session
)
}
networkEmptyTimer = nil
}
}