Files
bitchat/bitchat/Services/NetworkReachabilityMonitor.swift
T

182 lines
6.7 KiB
Swift

import Foundation
import Combine
import BitLogger
#if canImport(Network)
import Network
#endif
/// Coarse, conservative network-reachability signal used to gate Tor bootstrap
/// and Nostr relay connections.
///
/// Policy (deliberately conservative):
/// - Reports `false` only when the OS says there is *no* usable interface at
/// all (`NWPath.Status.unsatisfied`). A flaky-but-present link stays
/// `true` because Tor tolerates intermittent connectivity, and tearing down
/// on the first hiccup would cost more battery/latency than it saves.
/// - Transitions are debounced (see `ReachabilityDebounce`) so path flapping
/// does not thrash Tor/relay startup.
/// - Starts optimistic (`true`) so nothing is ever suppressed before the first
/// path evaluation arrives.
///
/// BLE mesh must never consult this monitor — the mesh works fully offline.
@MainActor
protocol NetworkReachabilityMonitoring: AnyObject {
/// Current debounced coarse reachability.
var isReachable: Bool { get }
/// Emits the debounced reachability whenever it changes (main-actor).
var reachabilityPublisher: AnyPublisher<Bool, Never> { get }
/// Begin monitoring. Idempotent.
func start()
/// Stop monitoring and discard pending debounce work. Idempotent.
func stop()
}
/// Pure debounce/decision logic for reachability, split out so it can be
/// unit-tested without the Network framework or real timers.
///
/// A candidate state only becomes the committed state once it has been stable
/// (uninterrupted) for `interval`. Any observation matching the committed state
/// cancels a pending opposite change, which is what makes flapping a no-op.
struct ReachabilityDebounce {
let interval: TimeInterval
private(set) var committed: Bool
private var pending: (value: Bool, since: Date)?
init(interval: TimeInterval, initial: Bool) {
self.interval = interval
self.committed = initial
}
/// Whether a change is currently waiting out the debounce window.
var hasPendingChange: Bool { pending != nil }
/// Time left before the pending change may commit, or `nil` when nothing
/// is pending. Lets callers schedule a flush at the true deadline instead
/// of a full interval from "now" (duplicate observations must not push
/// the deadline out).
func pendingRemaining(at now: Date) -> TimeInterval? {
guard let pending else { return nil }
return max(0, interval - now.timeIntervalSince(pending.since))
}
/// Feed a raw observation. Returns the new committed value if it changed,
/// otherwise `nil`.
mutating func observe(reachable: Bool, at now: Date) -> Bool? {
if reachable == committed {
// Already in this state — cancel any pending opposite change.
pending = nil
return nil
}
// Differs from committed: (re)arm the pending change, preserving the
// timestamp if we're already waiting on this same target value.
if pending?.value != reachable {
pending = (reachable, now)
}
return commitIfAged(at: now)
}
/// Called from a timer to commit a pending change once it has aged past
/// `interval`. Returns the new committed value if it changed, else `nil`.
mutating func flush(at now: Date) -> Bool? {
commitIfAged(at: now)
}
private mutating func commitIfAged(at now: Date) -> Bool? {
guard let pending else { return nil }
guard now.timeIntervalSince(pending.since) >= interval else { return nil }
committed = pending.value
self.pending = nil
return committed
}
}
/// `NWPathMonitor`-backed reachability. All state lives on the main actor; the
/// background path callback hops here before touching the debounce.
@MainActor
final class NWPathReachabilityMonitor: NetworkReachabilityMonitoring {
private let subject: CurrentValueSubject<Bool, Never>
private var debounce: ReachabilityDebounce
private var flushWorkItem: DispatchWorkItem?
private var started = false
private let now: () -> Date
#if canImport(Network)
private var monitor: NWPathMonitor?
private let monitorQueue = DispatchQueue(label: "chat.bitchat.reachability")
#endif
init(debounceInterval: TimeInterval = 2.5, now: @escaping () -> Date = Date.init) {
self.now = now
self.debounce = ReachabilityDebounce(interval: debounceInterval, initial: true)
self.subject = CurrentValueSubject(true)
}
var isReachable: Bool { subject.value }
var reachabilityPublisher: AnyPublisher<Bool, Never> {
subject.removeDuplicates().dropFirst().eraseToAnyPublisher()
}
func start() {
guard !started else { return }
started = true
#if canImport(Network)
let monitor = NWPathMonitor()
self.monitor = monitor
monitor.pathUpdateHandler = { [weak self] path in
// Conservative: only "no interface at all" counts as unreachable.
let reachable = path.status != .unsatisfied
Task { @MainActor in
self?.ingest(reachable: reachable)
}
}
monitor.start(queue: monitorQueue)
#else
// No Network framework: never suppress startup.
#endif
}
func stop() {
guard started else { return }
started = false
flushWorkItem?.cancel()
flushWorkItem = nil
#if canImport(Network)
monitor?.pathUpdateHandler = nil
monitor?.cancel()
monitor = nil
#endif
}
/// Feed an observation into the debounce and publish committed changes.
/// Exposed internally so higher layers/tests could drive it if needed.
func ingest(reachable: Bool) {
flushWorkItem?.cancel()
flushWorkItem = nil
if let committed = debounce.observe(reachable: reachable, at: now()) {
publish(committed)
} else if debounce.hasPendingChange {
scheduleFlush()
}
}
private func scheduleFlush() {
let work = DispatchWorkItem { [weak self] in
guard let self else { return }
if let committed = self.debounce.flush(at: self.now()) {
self.publish(committed)
}
}
flushWorkItem = work
// Fire at the pending change's real deadline (pending.since + interval):
// duplicate path updates re-enter here and must not restart the window.
let delay = debounce.pendingRemaining(at: now()) ?? debounce.interval
DispatchQueue.main.asyncAfter(deadline: .now() + delay, execute: work)
}
private func publish(_ reachable: Bool) {
SecureLogger.info("NWPathReachabilityMonitor: network reachable -> \(reachable)", category: .session)
subject.send(reachable)
}
}