Files
bitchat/bitchat/Services/LocationChannelManager.swift
T

304 lines
13 KiB
Swift

import Foundation
import Combine
#if os(iOS) || os(macOS)
import CoreLocation
/// Manages location permissions, one-shot location retrieval, and computing geohash channels.
/// Not main-actor isolated to satisfy CLLocationManagerDelegate in Swift 6; state updates hop to MainActor.
final class LocationChannelManager: NSObject, CLLocationManagerDelegate, ObservableObject {
static let shared = LocationChannelManager()
enum PermissionState: Equatable {
case notDetermined
case denied
case restricted
case authorized
}
private let cl = CLLocationManager()
private let geocoder = CLGeocoder()
private var lastLocation: CLLocation?
private var refreshTimer: Timer?
private let userDefaultsKey = "locationChannel.selected"
private let teleportedStoreKey = "locationChannel.teleportedSet"
private var isGeocoding: Bool = false
// Published state for UI bindings
@Published private(set) var permissionState: PermissionState = .notDetermined
@Published private(set) var availableChannels: [GeohashChannel] = []
@Published private(set) var selectedChannel: ChannelID = .mesh
// True when the current location channel was selected via manual teleport
@Published var teleported: Bool = false
@Published private(set) var locationNames: [GeohashChannelLevel: String] = [:]
// Persisted set of geohashes that were selected via teleport
private var teleportedSet: Set<String> = []
private override init() {
super.init()
cl.delegate = self
cl.desiredAccuracy = kCLLocationAccuracyHundredMeters
cl.distanceFilter = TransportConfig.locationDistanceFilterMeters // meters; we're not tracking continuously
// Load selection
if let data = UserDefaults.standard.data(forKey: userDefaultsKey),
let channel = try? JSONDecoder().decode(ChannelID.self, from: data) {
selectedChannel = channel
}
// Load persisted teleported set
if let data = UserDefaults.standard.data(forKey: teleportedStoreKey),
let arr = try? JSONDecoder().decode([String].self, from: data) {
teleportedSet = Set(arr)
}
// Do not eagerly mark teleported on startup; wait for location to compute regional set.
// This avoids showing teleported for in-region channels during cold start.
let status: CLAuthorizationStatus
if #available(iOS 14.0, macOS 11.0, *) {
status = cl.authorizationStatus
} else {
status = CLLocationManager.authorizationStatus()
}
updatePermissionState(from: status)
// If we don't have location authorization at startup, fall back to persisted teleport state
switch status {
case .authorizedAlways, .authorizedWhenInUse, .authorized:
break // will compute from location
default:
if case .location(let ch) = selectedChannel {
teleported = teleportedSet.contains(ch.geohash)
}
}
}
// MARK: - Public API
func enableLocationChannels() {
let status: CLAuthorizationStatus
if #available(iOS 14.0, macOS 11.0, *) {
status = cl.authorizationStatus
} else {
status = CLLocationManager.authorizationStatus()
}
switch status {
case .notDetermined:
cl.requestWhenInUseAuthorization()
case .restricted:
Task { @MainActor in self.permissionState = .restricted }
case .denied:
Task { @MainActor in self.permissionState = .denied }
case .authorizedAlways, .authorizedWhenInUse, .authorized:
Task { @MainActor in self.permissionState = .authorized }
requestOneShotLocation()
@unknown default:
Task { @MainActor in self.permissionState = .restricted }
}
}
func refreshChannels() {
if permissionState == .authorized {
requestOneShotLocation()
}
}
/// Begin continuous, distance-filtered updates while the channel sheet is visible.
/// Uses a 21m filter (configurable) to only refresh on meaningful movement.
func beginLiveRefresh(interval: TimeInterval = TransportConfig.locationLiveRefreshInterval) {
guard permissionState == .authorized else { return }
// Stop any previous polling timer
refreshTimer?.invalidate()
refreshTimer = nil
// Tighten accuracy and distance filter for live view
cl.desiredAccuracy = kCLLocationAccuracyNearestTenMeters
cl.distanceFilter = TransportConfig.locationDistanceFilterLiveMeters
// Start continuous updates
cl.startUpdatingLocation()
// Request an immediate fix to populate UI without waiting for movement
requestOneShotLocation()
}
/// Stop continuous refreshes when selector UI is dismissed.
func endLiveRefresh() {
refreshTimer?.invalidate()
refreshTimer = nil
cl.stopUpdatingLocation()
// Restore more relaxed defaults for background/idle state
cl.desiredAccuracy = kCLLocationAccuracyHundredMeters
cl.distanceFilter = TransportConfig.locationDistanceFilterMeters
}
func select(_ channel: ChannelID) {
Task { @MainActor in
self.selectedChannel = channel
if let data = try? JSONEncoder().encode(channel) {
UserDefaults.standard.set(data, forKey: self.userDefaultsKey)
}
// Update teleported flag based on persisted state for immediate UI behavior
switch channel {
case .mesh:
self.teleported = false
case .location(let ch):
// If this geohash is in our current regional set, do NOT mark teleported.
let inRegional = self.availableChannels.contains { $0.geohash == ch.geohash }
if inRegional {
self.teleported = false
// Clear persisted teleport for this geohash to keep future selections clean
if self.teleportedSet.contains(ch.geohash) {
self.teleportedSet.remove(ch.geohash)
if let data = try? JSONEncoder().encode(Array(self.teleportedSet)) {
UserDefaults.standard.set(data, forKey: self.teleportedStoreKey)
}
}
} else {
// Fall back to persisted mark (set by deep link or manual teleport)
self.teleported = self.teleportedSet.contains(ch.geohash)
}
}
}
}
// Mark or unmark a geohash as teleported in persistence and update current flag if relevant
func markTeleported(for geohash: String, _ flag: Bool) {
if flag { teleportedSet.insert(geohash) } else { teleportedSet.remove(geohash) }
if let data = try? JSONEncoder().encode(Array(teleportedSet)) {
UserDefaults.standard.set(data, forKey: teleportedStoreKey)
}
if case .location(let ch) = selectedChannel, ch.geohash == geohash {
Task { @MainActor in self.teleported = flag }
}
}
// MARK: - CoreLocation
private func requestOneShotLocation() {
cl.requestLocation()
}
// iOS < 14
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
updatePermissionState(from: status)
if case .authorized = permissionState {
requestOneShotLocation()
}
}
// iOS 14+ / macOS 11+
@available(iOS 14.0, macOS 11.0, *)
func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) {
updatePermissionState(from: manager.authorizationStatus)
if case .authorized = permissionState {
requestOneShotLocation()
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let loc = locations.last else { return }
lastLocation = loc
computeChannels(from: loc.coordinate)
reverseGeocodeIfNeeded(location: loc)
}
func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
// Surface as denied/restricted if relevant; otherwise keep previous state
SecureLogger.error("LocationChannelManager: location error: \(error.localizedDescription)", category: .session)
}
// MARK: - Helpers
private func updatePermissionState(from status: CLAuthorizationStatus) {
let newState: PermissionState
switch status {
case .notDetermined: newState = .notDetermined
case .restricted: newState = .restricted
case .denied: newState = .denied
case .authorizedAlways, .authorizedWhenInUse, .authorized: newState = .authorized
@unknown default: newState = .restricted
}
Task { @MainActor in self.permissionState = newState }
}
private func computeChannels(from coord: CLLocationCoordinate2D) {
let levels = GeohashChannelLevel.allCases
var result: [GeohashChannel] = []
for level in levels {
let gh = Geohash.encode(latitude: coord.latitude, longitude: coord.longitude, precision: level.precision)
result.append(GeohashChannel(level: level, geohash: gh))
}
Task { @MainActor in
self.availableChannels = result
// Recompute teleported status based on whether the selected geohash is in our regional set
switch self.selectedChannel {
case .mesh:
self.teleported = false
case .location(let ch):
// Membership check using freshly computed regional channels; avoids precision/rename drift
let inRegional = result.contains { $0.geohash == ch.geohash }
if inRegional {
self.teleported = false
// Clear persisted teleport flag if present
if self.teleportedSet.contains(ch.geohash) {
self.teleportedSet.remove(ch.geohash)
if let data = try? JSONEncoder().encode(Array(self.teleportedSet)) {
UserDefaults.standard.set(data, forKey: self.teleportedStoreKey)
}
}
} else {
self.teleported = true
}
}
}
}
private func reverseGeocodeIfNeeded(location: CLLocation) {
// Always cancel previous to keep latest fresh while user moves
geocoder.cancelGeocode()
isGeocoding = true
geocoder.reverseGeocodeLocation(location) { [weak self] placemarks, error in
guard let self = self else { return }
self.isGeocoding = false
if let pm = placemarks?.first {
let names = self.namesByLevel(from: pm)
Task { @MainActor in self.locationNames = names }
}
}
}
private func namesByLevel(from pm: CLPlacemark) -> [GeohashChannelLevel: String] {
var dict: [GeohashChannelLevel: String] = [:]
// Region (country)
if let country = pm.country, !country.isEmpty {
dict[.region] = country
}
// Province (state/province or county)
if let admin = pm.administrativeArea, !admin.isEmpty {
dict[.province] = admin
} else if let subAdmin = pm.subAdministrativeArea, !subAdmin.isEmpty {
dict[.province] = subAdmin
}
// City (locality)
if let locality = pm.locality, !locality.isEmpty {
dict[.city] = locality
} else if let subAdmin = pm.subAdministrativeArea, !subAdmin.isEmpty {
dict[.city] = subAdmin
} else if let admin = pm.administrativeArea, !admin.isEmpty {
dict[.city] = admin
}
// Neighborhood
if let subLocality = pm.subLocality, !subLocality.isEmpty {
dict[.neighborhood] = subLocality
} else if let locality = pm.locality, !locality.isEmpty {
dict[.neighborhood] = locality
}
// Block: reuse neighborhood/locality granularity
if let subLocality = pm.subLocality, !subLocality.isEmpty {
dict[.block] = subLocality
} else if let locality = pm.locality, !locality.isEmpty {
dict[.block] = locality
}
// Building: prefer place name/street/venue when available
if let name = pm.name, !name.isEmpty {
dict[.building] = name
} else if let thoroughfare = pm.thoroughfare, !thoroughfare.isEmpty {
dict[.building] = thoroughfare
}
return dict
}
}
#endif