Files
bitchat/bitchat/Protocols/BitchatProtocol.swift
T
60b0deee7b Cleanup: remove dead code, normalize fingerprints, modernize share extension, trim test noise, and drop ‘preparing to share…’ message (#520)
* Remove dead code and artifacts: drop PeerManager, unused views/types; delete LegacyTestProtocolTypes; update .gitignore; purge TestResult.xcresult and build.log

* Tests: gate verbose prints under DEBUG; ChatViewModel: remove legacy fingerprint helper and rely on UnifiedPeerService

* Share Extension: migrate to UIKit + UTTypes; drop Social/SLComposeServiceViewController

* Remove 'preparing to share …' system message; send shared content immediately

* Inline comment cleanup: drop legacy 'removed' breadcrumbs across protocols, services, view model, and views

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Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-25 18:01:19 +02:00

532 lines
19 KiB
Swift

//
// BitchatProtocol.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
///
/// # BitchatProtocol
///
/// Defines the application-layer protocol for BitChat mesh networking, including
/// message types, packet structures, and encoding/decoding logic.
///
/// ## Overview
/// BitchatProtocol implements a binary protocol optimized for Bluetooth LE's
/// constrained bandwidth and MTU limitations. It provides:
/// - Efficient binary message encoding
/// - Message fragmentation for large payloads
/// - TTL-based routing for mesh networks
/// - Privacy features like padding and timing obfuscation
/// - Integration points for end-to-end encryption
///
/// ## Protocol Design
/// The protocol uses a compact binary format to minimize overhead:
/// - 1-byte message type identifier
/// - Variable-length fields with length prefixes
/// - Network byte order (big-endian) for multi-byte values
/// - PKCS#7-style padding for privacy
///
/// ## Message Flow
/// 1. **Creation**: Messages are created with type, content, and metadata
/// 2. **Encoding**: Converted to binary format with proper field ordering
/// 3. **Fragmentation**: Split if larger than BLE MTU (512 bytes)
/// 4. **Transmission**: Sent via BLEService
/// 5. **Routing**: Relayed by intermediate nodes (TTL decrements)
/// 6. **Reassembly**: Fragments collected and reassembled
/// 7. **Decoding**: Binary data parsed back to message objects
///
/// ## Security Considerations
/// - Message padding obscures actual content length
/// - Timing obfuscation prevents traffic analysis
/// - Integration with Noise Protocol for E2E encryption
/// - No persistent identifiers in protocol headers
///
/// ## Message Types
/// - **Announce/Leave**: Peer presence notifications
/// - **Message**: User chat messages (broadcast or directed)
/// - **Fragment**: Multi-part message handling
/// - **Delivery/Read**: Message acknowledgments
/// - **Noise**: Encrypted channel establishment
/// - **Version**: Protocol version negotiation
///
/// ## Future Extensions
/// The protocol is designed to be extensible:
/// - Reserved message type ranges for future use
/// - Version field for protocol evolution
/// - Optional fields for new features
///
import Foundation
import CryptoKit
// MARK: - Message Padding
/// Provides privacy-preserving message padding to obscure actual content length.
/// Uses PKCS#7-style padding with random bytes to prevent traffic analysis.
struct MessagePadding {
// Standard block sizes for padding
static let blockSizes = [256, 512, 1024, 2048]
// Add PKCS#7-style padding to reach target size
static func pad(_ data: Data, toSize targetSize: Int) -> Data {
guard data.count < targetSize else { return data }
let paddingNeeded = targetSize - data.count
// Constrain to 255 to fit a single-byte pad length marker
guard paddingNeeded > 0 && paddingNeeded <= 255 else { return data }
var padded = data
// PKCS#7: All pad bytes are equal to the pad length
padded.append(contentsOf: Array(repeating: UInt8(paddingNeeded), count: paddingNeeded))
return padded
}
// Remove padding from data
static func unpad(_ data: Data) -> Data {
guard !data.isEmpty else { return data }
let last = data.last!
let paddingLength = Int(last)
// Must have at least 1 pad byte and not exceed data length
guard paddingLength > 0 && paddingLength <= data.count else { return data }
// Verify PKCS#7: all last N bytes equal to pad length
let start = data.count - paddingLength
let tail = data[start...]
for b in tail { if b != last { return data } }
return Data(data[..<start])
}
// Find optimal block size for data
static func optimalBlockSize(for dataSize: Int) -> Int {
// Account for encryption overhead (~16 bytes for AES-GCM tag)
let totalSize = dataSize + 16
// Find smallest block that fits
for blockSize in blockSizes {
if totalSize <= blockSize {
return blockSize
}
}
// For very large messages, just use the original size
// (will be fragmented anyway)
return dataSize
}
}
// MARK: - Message Types
/// Simplified BitChat protocol message types.
/// Reduced from 24 types to just 6 essential ones.
/// All private communication metadata (receipts, status) is embedded in noiseEncrypted payloads.
enum MessageType: UInt8 {
// Public messages (unencrypted)
case announce = 0x01 // "I'm here" with nickname
case message = 0x02 // Public chat message
case leave = 0x03 // "I'm leaving"
// Noise encryption
case noiseHandshake = 0x10 // Handshake (init or response determined by payload)
case noiseEncrypted = 0x11 // All encrypted payloads (messages, receipts, etc.)
// Fragmentation (simplified)
case fragment = 0x20 // Single fragment type for large messages
var description: String {
switch self {
case .announce: return "announce"
case .message: return "message"
case .leave: return "leave"
case .noiseHandshake: return "noiseHandshake"
case .noiseEncrypted: return "noiseEncrypted"
case .fragment: return "fragment"
}
}
}
// MARK: - Noise Payload Types
/// Types of payloads embedded within noiseEncrypted messages.
/// The first byte of decrypted Noise payload indicates the type.
/// This provides privacy - observers can't distinguish message types.
enum NoisePayloadType: UInt8 {
// Messages and status
case privateMessage = 0x01 // Private chat message
case readReceipt = 0x02 // Message was read
case delivered = 0x03 // Message was delivered
// Verification (QR-based OOB binding)
case verifyChallenge = 0x10 // Verification challenge
case verifyResponse = 0x11 // Verification response
var description: String {
switch self {
case .privateMessage: return "privateMessage"
case .readReceipt: return "readReceipt"
case .delivered: return "delivered"
case .verifyChallenge: return "verifyChallenge"
case .verifyResponse: return "verifyResponse"
}
}
}
// MARK: - Handshake State
// Lazy handshake state tracking
enum LazyHandshakeState {
case none // No session, no handshake attempted
case handshakeQueued // User action requires handshake
case handshaking // Currently in handshake process
case established // Session ready for use
case failed(Error) // Handshake failed
}
//
// MARK: - Core Protocol Structures
/// The core packet structure for all BitChat protocol messages.
/// Encapsulates all data needed for routing through the mesh network,
/// including TTL for hop limiting and optional encryption.
/// - Note: Packets larger than BLE MTU (512 bytes) are automatically fragmented
struct BitchatPacket: Codable {
let version: UInt8
let type: UInt8
let senderID: Data
let recipientID: Data?
let timestamp: UInt64
let payload: Data
var signature: Data?
var ttl: UInt8
init(type: UInt8, senderID: Data, recipientID: Data?, timestamp: UInt64, payload: Data, signature: Data?, ttl: UInt8) {
self.version = 1
self.type = type
self.senderID = senderID
self.recipientID = recipientID
self.timestamp = timestamp
self.payload = payload
self.signature = signature
self.ttl = ttl
}
// Convenience initializer for new binary format
init(type: UInt8, ttl: UInt8, senderID: String, payload: Data) {
self.version = 1
self.type = type
// Convert hex string peer ID to binary data (8 bytes)
var senderData = Data()
var tempID = senderID
while tempID.count >= 2 {
let hexByte = String(tempID.prefix(2))
if let byte = UInt8(hexByte, radix: 16) {
senderData.append(byte)
}
tempID = String(tempID.dropFirst(2))
}
self.senderID = senderData
self.recipientID = nil
self.timestamp = UInt64(Date().timeIntervalSince1970 * 1000) // milliseconds
self.payload = payload
self.signature = nil
self.ttl = ttl
}
var data: Data? {
BinaryProtocol.encode(self)
}
func toBinaryData(padding: Bool = true) -> Data? {
BinaryProtocol.encode(self, padding: padding)
}
// Backward-compatible helper (defaults to padded encoding)
func toBinaryData() -> Data? {
toBinaryData(padding: true)
}
/// Create binary representation for signing (without signature and TTL fields)
/// TTL is excluded because it changes during packet relay operations
func toBinaryDataForSigning() -> Data? {
// Create a copy without signature and with fixed TTL for signing
// TTL must be excluded because it changes during relay
let unsignedPacket = BitchatPacket(
type: type,
senderID: senderID,
recipientID: recipientID,
timestamp: timestamp,
payload: payload,
signature: nil, // Remove signature for signing
ttl: 0 // Use fixed TTL=0 for signing to ensure relay compatibility
)
return BinaryProtocol.encode(unsignedPacket)
}
static func from(_ data: Data) -> BitchatPacket? {
BinaryProtocol.decode(data)
}
}
//
// MARK: - Read Receipts
// Read receipt structure
struct ReadReceipt: Codable {
let originalMessageID: String
let receiptID: String
var readerID: String // Who read it
let readerNickname: String
let timestamp: Date
init(originalMessageID: String, readerID: String, readerNickname: String) {
self.originalMessageID = originalMessageID
self.receiptID = UUID().uuidString
self.readerID = readerID
self.readerNickname = readerNickname
self.timestamp = Date()
}
// For binary decoding
private init(originalMessageID: String, receiptID: String, readerID: String, readerNickname: String, timestamp: Date) {
self.originalMessageID = originalMessageID
self.receiptID = receiptID
self.readerID = readerID
self.readerNickname = readerNickname
self.timestamp = timestamp
}
func encode() -> Data? {
try? JSONEncoder().encode(self)
}
static func decode(from data: Data) -> ReadReceipt? {
try? JSONDecoder().decode(ReadReceipt.self, from: data)
}
// MARK: - Binary Encoding
func toBinaryData() -> Data {
var data = Data()
data.appendUUID(originalMessageID)
data.appendUUID(receiptID)
// ReaderID as 8-byte hex string
var readerData = Data()
var tempID = readerID
while tempID.count >= 2 && readerData.count < 8 {
let hexByte = String(tempID.prefix(2))
if let byte = UInt8(hexByte, radix: 16) {
readerData.append(byte)
}
tempID = String(tempID.dropFirst(2))
}
while readerData.count < 8 {
readerData.append(0)
}
data.append(readerData)
data.appendDate(timestamp)
data.appendString(readerNickname)
return data
}
static func fromBinaryData(_ data: Data) -> ReadReceipt? {
// Create defensive copy
let dataCopy = Data(data)
// Minimum size: 2 UUIDs (32) + readerID (8) + timestamp (8) + min nickname
guard dataCopy.count >= 49 else { return nil }
var offset = 0
guard let originalMessageID = dataCopy.readUUID(at: &offset),
let receiptID = dataCopy.readUUID(at: &offset) else { return nil }
guard let readerIDData = dataCopy.readFixedBytes(at: &offset, count: 8) else { return nil }
let readerID = readerIDData.hexEncodedString()
guard InputValidator.validatePeerID(readerID) else { return nil }
guard let timestamp = dataCopy.readDate(at: &offset),
InputValidator.validateTimestamp(timestamp),
let readerNicknameRaw = dataCopy.readString(at: &offset),
let readerNickname = InputValidator.validateNickname(readerNicknameRaw) else { return nil }
return ReadReceipt(originalMessageID: originalMessageID,
receiptID: receiptID,
readerID: readerID,
readerNickname: readerNickname,
timestamp: timestamp)
}
}
//
// MARK: - Delivery Status
// Delivery status for messages
enum DeliveryStatus: Codable, Equatable {
case sending
case sent // Left our device
case delivered(to: String, at: Date) // Confirmed by recipient
case read(by: String, at: Date) // Seen by recipient
case failed(reason: String)
case partiallyDelivered(reached: Int, total: Int) // For rooms
var displayText: String {
switch self {
case .sending:
return "Sending..."
case .sent:
return "Sent"
case .delivered(let nickname, _):
return "Delivered to \(nickname)"
case .read(let nickname, _):
return "Read by \(nickname)"
case .failed(let reason):
return "Failed: \(reason)"
case .partiallyDelivered(let reached, let total):
return "Delivered to \(reached)/\(total)"
}
}
}
// MARK: - Message Model
/// Represents a user-visible message in the BitChat system.
/// Handles both broadcast messages and private encrypted messages,
/// with support for mentions, replies, and delivery tracking.
/// - Note: This is the primary data model for chat messages
class BitchatMessage: Codable {
let id: String
let sender: String
let content: String
let timestamp: Date
let isRelay: Bool
let originalSender: String?
let isPrivate: Bool
let recipientNickname: String?
let senderPeerID: String?
let mentions: [String]? // Array of mentioned nicknames
var deliveryStatus: DeliveryStatus? // Delivery tracking
// Cached formatted text (not included in Codable)
private var _cachedFormattedText: [String: AttributedString] = [:]
func getCachedFormattedText(isDark: Bool, isSelf: Bool) -> AttributedString? {
return _cachedFormattedText["\(isDark)-\(isSelf)"]
}
func setCachedFormattedText(_ text: AttributedString, isDark: Bool, isSelf: Bool) {
_cachedFormattedText["\(isDark)-\(isSelf)"] = text
}
// Codable implementation
enum CodingKeys: String, CodingKey {
case id, sender, content, timestamp, isRelay, originalSender
case isPrivate, recipientNickname, senderPeerID, mentions, deliveryStatus
}
init(id: String? = nil, sender: String, content: String, timestamp: Date, isRelay: Bool, originalSender: String? = nil, isPrivate: Bool = false, recipientNickname: String? = nil, senderPeerID: String? = nil, mentions: [String]? = nil, deliveryStatus: DeliveryStatus? = nil) {
self.id = id ?? UUID().uuidString
self.sender = sender
self.content = content
self.timestamp = timestamp
self.isRelay = isRelay
self.originalSender = originalSender
self.isPrivate = isPrivate
self.recipientNickname = recipientNickname
self.senderPeerID = senderPeerID
self.mentions = mentions
self.deliveryStatus = deliveryStatus ?? (isPrivate ? .sending : nil)
}
}
// Equatable conformance for BitchatMessage
extension BitchatMessage: Equatable {
static func == (lhs: BitchatMessage, rhs: BitchatMessage) -> Bool {
return lhs.id == rhs.id &&
lhs.sender == rhs.sender &&
lhs.content == rhs.content &&
lhs.timestamp == rhs.timestamp &&
lhs.isRelay == rhs.isRelay &&
lhs.originalSender == rhs.originalSender &&
lhs.isPrivate == rhs.isPrivate &&
lhs.recipientNickname == rhs.recipientNickname &&
lhs.senderPeerID == rhs.senderPeerID &&
lhs.mentions == rhs.mentions &&
lhs.deliveryStatus == rhs.deliveryStatus
}
}
// MARK: - Delegate Protocol
protocol BitchatDelegate: AnyObject {
func didReceiveMessage(_ message: BitchatMessage)
func didConnectToPeer(_ peerID: String)
func didDisconnectFromPeer(_ peerID: String)
func didUpdatePeerList(_ peers: [String])
// Optional method to check if a fingerprint belongs to a favorite peer
func isFavorite(fingerprint: String) -> Bool
func didUpdateMessageDeliveryStatus(_ messageID: String, status: DeliveryStatus)
// Low-level events for better separation of concerns
func didReceiveNoisePayload(from peerID: String, type: NoisePayloadType, payload: Data, timestamp: Date)
func didReceivePublicMessage(from peerID: String, nickname: String, content: String, timestamp: Date)
}
// Provide default implementation to make it effectively optional
extension BitchatDelegate {
func isFavorite(fingerprint: String) -> Bool {
return false
}
func didUpdateMessageDeliveryStatus(_ messageID: String, status: DeliveryStatus) {
// Default empty implementation
}
func didReceiveNoisePayload(from peerID: String, type: NoisePayloadType, payload: Data, timestamp: Date) {
// Default empty implementation
}
func didReceivePublicMessage(from peerID: String, nickname: String, content: String, timestamp: Date) {
// Default empty implementation
}
}
// MARK: - Noise Payload Helpers
/// Helper to create typed Noise payloads
struct NoisePayload {
let type: NoisePayloadType
let data: Data
/// Encode payload with type prefix
func encode() -> Data {
var encoded = Data()
encoded.append(type.rawValue)
encoded.append(data)
return encoded
}
/// Decode payload from data
static func decode(_ data: Data) -> NoisePayload? {
// Ensure we have at least 1 byte for the type
guard !data.isEmpty else {
return nil
}
// Safely get the first byte
let firstByte = data[data.startIndex]
guard let type = NoisePayloadType(rawValue: firstByte) else {
return nil
}
// Create a proper Data copy (not a subsequence) for thread safety
let payloadData = data.count > 1 ? Data(data.dropFirst()) : Data()
return NoisePayload(type: type, data: payloadData)
}
}