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# Conflicts: # bitchat/Localizable.xcstrings # bitchat/Models/CommandInfo.swift # bitchat/Services/CommandProcessor.swift
545 lines
24 KiB
Swift
545 lines
24 KiB
Swift
//
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// CommandProcessor.swift
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// bitchat
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//
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// Handles command parsing and execution for BitChat
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// This is free and unencumbered software released into the public domain.
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//
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import Foundation
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import BitFoundation
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/// Result of command processing
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enum CommandResult {
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case success(message: String?)
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case error(message: String)
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case handled // Command handled, no message needed
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}
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/// Simple struct for geo participant info used by CommandProcessor
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struct CommandGeoParticipant {
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let id: String // pubkey hex (lowercased)
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let displayName: String
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}
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/// The conversation a command was typed into, captured when the command is
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/// issued so deferred output (e.g. an async /ping result, which can arrive
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/// many seconds later) lands there even if the user switches chats first.
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enum CommandOutputDestination: Equatable {
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/// The #mesh public timeline. Commands that defer output (/ping) are
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/// mesh-only, so a non-DM origin is always the mesh timeline.
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case meshTimeline
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/// The private chat that was open when the command was typed.
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case privateChat(PeerID)
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}
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/// Protocol defining what CommandProcessor needs from its context.
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/// This breaks the circular dependency between CommandProcessor and ChatViewModel.
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@MainActor
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protocol CommandContextProvider: AnyObject {
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// MARK: - State Properties
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var nickname: String { get }
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var activeChannel: ChannelID { get }
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var selectedPrivateChatPeer: PeerID? { get }
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var blockedUsers: Set<String> { get }
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var idBridge: NostrIdentityBridge { get }
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// MARK: - Peer Lookup
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func getPeerIDForNickname(_ nickname: String) -> PeerID?
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func getVisibleGeoParticipants() -> [CommandGeoParticipant]
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func nostrPubkeyForDisplayName(_ displayName: String) -> String?
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// MARK: - Chat Actions
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func startPrivateChat(with peerID: PeerID)
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func sendPrivateMessage(_ content: String, to peerID: PeerID)
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func clearCurrentPublicTimeline()
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/// Empties the peer's chat (single-writer store intent for `/clear`).
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func clearPrivateChat(_ peerID: PeerID)
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func sendPublicRaw(_ content: String)
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/// Sends a normal public message (with local echo) to the active channel.
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func sendPublicMessage(_ content: String)
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// MARK: - System Messages
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func addLocalPrivateSystemMessage(_ content: String, to peerID: PeerID)
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func addPublicSystemMessage(_ content: String)
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/// The conversation the user is typing into right now. Commands that
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/// finish asynchronously capture this BEFORE starting async work, so a
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/// chat switch cannot misroute their deferred output.
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func currentCommandDestination() -> CommandOutputDestination
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/// Routes deferred command output (e.g. an async /ping result) into the
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/// conversation captured when the command was issued.
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func addCommandOutput(_ content: String, to destination: CommandOutputDestination)
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// MARK: - Favorites
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/// Toggles the favorite via the unified peer flow, which persists by the
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/// real noise key and notifies the peer over mesh or Nostr.
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func toggleFavorite(peerID: PeerID)
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// MARK: - Groups
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// Group logic lives in `ChatGroupCoordinator`; these forward the parsed
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// /group subcommands.
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func groupCreate(named name: String) -> CommandResult
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func groupInvite(nickname: String) -> CommandResult
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func groupRemove(nickname: String) -> CommandResult
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func groupLeave() -> CommandResult
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func groupList() -> CommandResult
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}
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/// Processes chat commands in a focused, efficient way
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@MainActor
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final class CommandProcessor {
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weak var contextProvider: CommandContextProvider?
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weak var meshService: Transport?
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private let identityManager: SecureIdentityStateManagerProtocol
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init(contextProvider: CommandContextProvider? = nil, meshService: Transport? = nil, identityManager: SecureIdentityStateManagerProtocol) {
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self.contextProvider = contextProvider
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self.meshService = meshService
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self.identityManager = identityManager
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}
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/// Process a command string
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@MainActor
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func process(_ command: String) -> CommandResult {
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let parts = command.split(separator: " ", maxSplits: 1, omittingEmptySubsequences: false)
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guard let cmd = parts.first else { return .error(message: "Invalid command") }
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let args = parts.count > 1 ? String(parts[1]) : ""
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// Geohash context: disable favoriting in public geohash or GeoDM
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let inGeoPublic: Bool = {
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switch contextProvider?.activeChannel ?? .mesh {
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case .mesh: return false
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case .location: return true
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}
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}()
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let inGeoDM = contextProvider?.selectedPrivateChatPeer?.isGeoDM == true
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switch cmd {
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case "/m", "/msg":
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return handleMessage(args)
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case "/w", "/who":
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return handleWho()
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case "/clear":
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return handleClear()
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case "/hug":
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return handleEmote(args, command: "hug", action: "hugs", emoji: "🫂")
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case "/slap":
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return handleEmote(args, command: "slap", action: "slaps", emoji: "🐟", suffix: " around a bit with a large trout")
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case "/block":
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return handleBlock(args)
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case "/unblock":
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return handleUnblock(args)
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case "/group":
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if inGeoPublic || inGeoDM { return .error(message: "groups are only for mesh peers in #mesh") }
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return handleGroup(args)
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case "/fav":
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if inGeoPublic || inGeoDM { return .error(message: "favorites are only for mesh peers in #mesh") }
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return handleFavorite(args, add: true)
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case "/unfav":
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if inGeoPublic || inGeoDM { return .error(message: "favorites are only for mesh peers in #mesh") }
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return handleFavorite(args, add: false)
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case "/ping":
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if inGeoPublic || inGeoDM { return .error(message: "ping only works for mesh peers in #mesh") }
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return handlePing(args)
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case "/trace":
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if inGeoPublic || inGeoDM { return .error(message: "trace only works for mesh peers in #mesh") }
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return handleTrace(args)
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case "/pay":
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return handlePay(args)
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case "/help":
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return .success(message: Self.helpText)
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default:
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return .error(message: "unknown command: \(cmd) — type /help for commands")
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}
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}
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/// Local-only command reference, printed as a system message. The
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/// suggestion panel hides once arguments are typed, and typos used to
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/// dead-end in a bare "unknown command" — this is the way out.
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static let helpText = """
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commands:
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/msg @name [message] — start a private chat
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/who — list who's here
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/clear — clear this chat
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/hug @name — send a hug
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/slap @name — slap with a large trout
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/block @name · /unblock @name
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/fav @name · /unfav @name — favorites (mesh only)
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/group create <name> — start an encrypted group
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/group invite @name · /group remove @name — manage members (creator)
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/group leave · /group list — leave or list your groups
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/ping @name — measure round-trip time (mesh only)
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/trace @name — estimated mesh path (mesh only)
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/pay <token> — send a cashu ecash token in this chat
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/help — this list
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"""
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// MARK: - Command Handlers
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private func handleMessage(_ args: String) -> CommandResult {
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let parts = args.split(separator: " ", maxSplits: 1, omittingEmptySubsequences: false)
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guard !parts.isEmpty else {
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return .error(message: "usage: /msg @nickname [message]")
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}
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let targetName = String(parts[0])
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let nickname = targetName.hasPrefix("@") ? String(targetName.dropFirst()) : targetName
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guard let peerID = contextProvider?.getPeerIDForNickname(nickname) else {
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return .error(message: "'\(nickname)' not found")
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}
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contextProvider?.startPrivateChat(with: peerID)
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if parts.count > 1 {
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let message = String(parts[1])
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contextProvider?.sendPrivateMessage(message, to: peerID)
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}
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return .success(message: "started private chat with \(nickname)")
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}
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private func handleWho() -> CommandResult {
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// Show geohash participants when in a geohash channel; otherwise mesh peers
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switch contextProvider?.activeChannel ?? .mesh {
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case .location(let ch):
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// Geohash context: show visible geohash participants (exclude self)
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guard let vm = contextProvider else { return .success(message: "nobody around") }
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let myHex = (try? vm.idBridge.deriveIdentity(forGeohash: ch.geohash))?.publicKeyHex.lowercased()
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let people = vm.getVisibleGeoParticipants().filter { person in
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if let me = myHex { return person.id.lowercased() != me }
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return true
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}
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let names = people.map { $0.displayName }
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if names.isEmpty { return .success(message: "no one else is online right now") }
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return .success(message: "online: " + names.sorted().joined(separator: ", "))
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case .mesh:
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// Mesh context: show connected peer nicknames
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guard let peers = meshService?.getPeerNicknames(), !peers.isEmpty else {
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return .success(message: "no one else is online right now")
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}
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let onlineList = peers.values.sorted().joined(separator: ", ")
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return .success(message: "online: \(onlineList)")
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}
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}
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private func handleClear() -> CommandResult {
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if let peerID = contextProvider?.selectedPrivateChatPeer {
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contextProvider?.clearPrivateChat(peerID)
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} else {
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contextProvider?.clearCurrentPublicTimeline()
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}
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return .handled
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}
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private func handleEmote(_ args: String, command: String, action: String, emoji: String, suffix: String = "") -> CommandResult {
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let targetName = args.trimmed
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guard !targetName.isEmpty else {
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return .error(message: "usage: /\(command) <nickname>")
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}
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let nickname = targetName.hasPrefix("@") ? String(targetName.dropFirst()) : targetName
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guard let targetPeerID = contextProvider?.getPeerIDForNickname(nickname),
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let myNickname = contextProvider?.nickname else {
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return .error(message: "cannot \(command) \(nickname): not found")
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}
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let emoteContent = "* \(emoji) \(myNickname) \(action) \(nickname)\(suffix) *"
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if contextProvider?.selectedPrivateChatPeer != nil {
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// In private chat
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if let peerNickname = meshService?.peerNickname(peerID: targetPeerID) {
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let personalMessage = "* \(emoji) \(myNickname) \(action) you\(suffix) *"
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meshService?.sendPrivateMessage(personalMessage, to: targetPeerID,
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recipientNickname: peerNickname,
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messageID: UUID().uuidString)
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// Also add a local system message so the sender sees a natural-language confirmation
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let pastAction: String = {
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switch action {
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case "hugs": return "hugged"
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case "slaps": return "slapped"
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default: return action.hasSuffix("e") ? action + "d" : action + "ed"
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}
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}()
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let localText = "\(emoji) you \(pastAction) \(nickname)\(suffix)"
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contextProvider?.addLocalPrivateSystemMessage(localText, to: targetPeerID)
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}
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} else {
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// In public chat: send to active public channel (mesh or geohash)
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contextProvider?.sendPublicRaw(emoteContent)
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let publicEcho = "\(emoji) \(myNickname) \(action) \(nickname)\(suffix)"
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contextProvider?.addPublicSystemMessage(publicEcho)
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}
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return .handled
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}
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private func handleBlock(_ args: String) -> CommandResult {
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let targetName = args.trimmed
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if targetName.isEmpty {
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// List blocked users (mesh) and geohash (Nostr) blocks
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let meshBlocked = contextProvider?.blockedUsers ?? []
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var blockedNicknames: [String] = []
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if let peers = meshService?.getPeerNicknames() {
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for (peerID, nickname) in peers {
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if let fingerprint = meshService?.getFingerprint(for: peerID),
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meshBlocked.contains(fingerprint) {
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blockedNicknames.append(nickname)
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}
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}
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}
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// Geohash blocked names (prefer visible display names; fallback to #suffix)
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let geoBlocked = Array(identityManager.getBlockedNostrPubkeys())
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var geoNames: [String] = []
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if let vm = contextProvider {
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let visible = vm.getVisibleGeoParticipants()
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let visibleIndex = Dictionary(uniqueKeysWithValues: visible.map { ($0.id.lowercased(), $0.displayName) })
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for pk in geoBlocked {
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if let name = visibleIndex[pk.lowercased()] {
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geoNames.append(name)
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} else {
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let suffix = String(pk.suffix(4))
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geoNames.append("anon#\(suffix)")
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}
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}
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}
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let meshList = blockedNicknames.isEmpty ? "none" : blockedNicknames.sorted().joined(separator: ", ")
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let geoList = geoNames.isEmpty ? "none" : geoNames.sorted().joined(separator: ", ")
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return .success(message: "blocked peers: \(meshList) | geohash blocks: \(geoList)")
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}
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let nickname = targetName.hasPrefix("@") ? String(targetName.dropFirst()) : targetName
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if let peerID = contextProvider?.getPeerIDForNickname(nickname),
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let fingerprint = meshService?.getFingerprint(for: peerID) {
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if identityManager.isBlocked(fingerprint: fingerprint) {
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return .success(message: "\(nickname) is already blocked")
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}
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// Block the user (mesh/noise identity)
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if var identity = identityManager.getSocialIdentity(for: fingerprint) {
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identity.isBlocked = true
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identity.isFavorite = false
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identityManager.updateSocialIdentity(identity)
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} else {
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let blockedIdentity = SocialIdentity(
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fingerprint: fingerprint,
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localPetname: nil,
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claimedNickname: nickname,
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trustLevel: .unknown,
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isFavorite: false,
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isBlocked: true,
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notes: nil
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)
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identityManager.updateSocialIdentity(blockedIdentity)
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}
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return .success(message: "blocked \(nickname). you will no longer receive messages from them")
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}
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// Mesh lookup failed; try geohash (Nostr) participant by display name
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if let pub = contextProvider?.nostrPubkeyForDisplayName(nickname) {
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if identityManager.isNostrBlocked(pubkeyHexLowercased: pub) {
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return .success(message: "\(nickname) is already blocked")
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}
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identityManager.setNostrBlocked(pub, isBlocked: true)
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return .success(message: "blocked \(nickname) in geohash chats")
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}
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return .error(message: "cannot block \(nickname): not found or unable to verify identity")
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}
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private func handleUnblock(_ args: String) -> CommandResult {
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let targetName = args.trimmed
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guard !targetName.isEmpty else {
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return .error(message: "usage: /unblock <nickname>")
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}
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let nickname = targetName.hasPrefix("@") ? String(targetName.dropFirst()) : targetName
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if let peerID = contextProvider?.getPeerIDForNickname(nickname),
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let fingerprint = meshService?.getFingerprint(for: peerID) {
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if !identityManager.isBlocked(fingerprint: fingerprint) {
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return .success(message: "\(nickname) is not blocked")
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}
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identityManager.setBlocked(fingerprint, isBlocked: false)
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return .success(message: "unblocked \(nickname)")
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}
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// Try geohash unblock
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if let pub = contextProvider?.nostrPubkeyForDisplayName(nickname) {
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if !identityManager.isNostrBlocked(pubkeyHexLowercased: pub) {
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return .success(message: "\(nickname) is not blocked")
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}
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identityManager.setNostrBlocked(pub, isBlocked: false)
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return .success(message: "unblocked \(nickname) in geohash chats")
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}
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return .error(message: "cannot unblock \(nickname): not found")
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}
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private static let groupUsage = "usage: /group create <name> · invite @name · remove @name · leave · list"
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private func handleGroup(_ args: String) -> CommandResult {
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let parts = args.split(separator: " ", maxSplits: 1, omittingEmptySubsequences: true)
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guard let subcommand = parts.first else {
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return .error(message: Self.groupUsage)
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}
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let rest = parts.count > 1 ? String(parts[1]) : ""
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guard let provider = contextProvider else { return .handled }
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switch subcommand {
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case "create":
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return provider.groupCreate(named: rest)
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case "invite":
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return provider.groupInvite(nickname: rest)
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case "remove":
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return provider.groupRemove(nickname: rest)
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case "leave":
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return provider.groupLeave()
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case "list":
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return provider.groupList()
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default:
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return .error(message: Self.groupUsage)
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}
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}
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// MARK: - Mesh Diagnostics
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private enum MeshPeerResolution {
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case resolved(peerID: PeerID, nickname: String)
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case failed(CommandResult)
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}
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/// Resolves a mesh peer for /ping and /trace. Geohash identities are
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/// rejected — diagnostics measure the BLE mesh, not Nostr.
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private func resolveMeshPeer(_ args: String, command: String) -> MeshPeerResolution {
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let targetName = args.trimmed
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guard !targetName.isEmpty else {
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return .failed(.error(message: "usage: /\(command) <nickname>"))
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}
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let nickname = targetName.hasPrefix("@") ? String(targetName.dropFirst()) : targetName
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guard let peerID = contextProvider?.getPeerIDForNickname(nickname),
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!peerID.isGeoDM, !peerID.isGeoChat else {
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return .failed(.error(message: "cannot \(command) \(nickname): not found on mesh"))
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}
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return .resolved(peerID: peerID, nickname: nickname)
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}
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private func handlePing(_ args: String) -> CommandResult {
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let target: (peerID: PeerID, nickname: String)
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switch resolveMeshPeer(args, command: "ping") {
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case .resolved(let peerID, let nickname): target = (peerID, nickname)
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case .failed(let result): return result
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}
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let nickname = target.nickname
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let currentProvider = contextProvider
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// Capture the origin conversation now: the pong can arrive up to
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// meshPingTimeoutSeconds later, and reading the selected chat at
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// callback time would misroute the result after a chat switch.
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let destination = contextProvider?.currentCommandDestination() ?? .meshTimeline
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meshService?.sendMeshPing(to: target.peerID) { [weak currentProvider] result in
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let provider = currentProvider
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guard let result else {
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provider?.addCommandOutput("no reply from \(nickname)", to: destination)
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return
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}
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let hopText: String = result.hops.map { hops in
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hops == 1 ? " · direct (1 hop)" : " · \(hops) hops"
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} ?? ""
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provider?.addCommandOutput("pong from \(nickname): \(result.rttMs) ms\(hopText)", to: destination)
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}
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return .success(message: "pinging \(nickname)…")
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}
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private func handleTrace(_ args: String) -> CommandResult {
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let target: (peerID: PeerID, nickname: String)
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switch resolveMeshPeer(args, command: "trace") {
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case .resolved(let peerID, let nickname): target = (peerID, nickname)
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case .failed(let result): return result
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}
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guard let mesh = meshService,
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let intermediates = mesh.computeMeshPath(to: target.peerID) else {
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return .success(message: "no known path to \(target.nickname)")
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}
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// Graph-derived from gossiped neighbor claims, not route-recorded —
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// present it as an estimate.
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let hopNames = intermediates.map { hop in
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mesh.peerNickname(peerID: hop) ?? "\(hop.id.prefix(8))…"
|
|
}
|
|
let chain = (["you"] + hopNames + [target.nickname]).joined(separator: " → ")
|
|
let hops = intermediates.count + 1
|
|
return .success(message: "estimated path: \(chain) (\(hops) hop\(hops == 1 ? "" : "s"))")
|
|
}
|
|
|
|
/// `/pay <cashu-token>` — validates the token decodes, then sends it as
|
|
/// the message body in the current chat. Cashu tokens are bearer
|
|
/// instruments (whoever redeems first gets the funds), so posting one to
|
|
/// a public channel requires an explicit `/pay <token> public` confirm.
|
|
/// The app never contacts a mint; it only relays the string.
|
|
private func handlePay(_ args: String) -> CommandResult {
|
|
var parts = args.trimmed.split(separator: " ").map(String.init)
|
|
guard !parts.isEmpty else {
|
|
return .success(message: "usage: /pay <token> — paste a cashu token: /pay cashuA…")
|
|
}
|
|
|
|
let confirmedPublic = parts.count > 1 && parts.last?.lowercased() == "public"
|
|
if confirmedPublic { parts.removeLast() }
|
|
|
|
guard parts.count == 1, let token = CashuTokenDecoder.bareToken(from: parts[0]) else {
|
|
return .error(message: "that doesn't look like a cashu token — expected cashuA… or cashuB…")
|
|
}
|
|
guard let info = CashuTokenDecoder.decode(token, strict: true) else {
|
|
return .error(message: "invalid cashu token — it doesn't decode to a known token with an amount, not sending it")
|
|
}
|
|
|
|
let summary = info.displayAmount ?? "a cashu token"
|
|
|
|
if let peerID = contextProvider?.selectedPrivateChatPeer {
|
|
contextProvider?.sendPrivateMessage(token, to: peerID)
|
|
return .success(message: "sent \(summary) — cashu is a bearer token; whoever redeems it first gets the funds")
|
|
}
|
|
|
|
guard confirmedPublic else {
|
|
return .error(message: "this is a public channel — anyone reading it can redeem the token. send anyway: /pay <token> public")
|
|
}
|
|
|
|
contextProvider?.sendPublicMessage(token)
|
|
return .success(message: "sent \(summary) to the public channel — anyone here can redeem it")
|
|
}
|
|
|
|
private func handleFavorite(_ args: String, add: Bool) -> CommandResult {
|
|
let targetName = args.trimmed
|
|
guard !targetName.isEmpty else {
|
|
return .error(message: "usage: /\(add ? "fav" : "unfav") <nickname>")
|
|
}
|
|
|
|
let nickname = targetName.hasPrefix("@") ? String(targetName.dropFirst()) : targetName
|
|
|
|
guard let peerID = contextProvider?.getPeerIDForNickname(nickname) else {
|
|
return .error(message: "can't find peer: \(nickname)")
|
|
}
|
|
|
|
// Resolve current state by the peer's real noise key. The resolved
|
|
// peerID is either the short 16-hex mesh ID or the full 64-hex
|
|
// noise-key ID (offline favorite row) — never the noise key itself.
|
|
let isCurrentlyFavorite: Bool
|
|
if let noiseKey = peerID.noiseKey {
|
|
isCurrentlyFavorite = FavoritesPersistenceService.shared.isFavorite(noiseKey)
|
|
} else {
|
|
isCurrentlyFavorite = FavoritesPersistenceService.shared.getFavoriteStatus(forPeerID: peerID)?.isFavorite ?? false
|
|
}
|
|
|
|
guard add != isCurrentlyFavorite else {
|
|
return .success(message: add ? "\(nickname) is already a favorite" : "\(nickname) is not a favorite")
|
|
}
|
|
|
|
// toggleFavorite persists by the real noise key and notifies the peer.
|
|
contextProvider?.toggleFavorite(peerID: peerID)
|
|
|
|
return .success(message: add ? "added \(nickname) to favorites" : "removed \(nickname) from favorites")
|
|
}
|
|
|
|
}
|