mirror of
https://github.com/permissionlesstech/bitchat.git
synced 2026-07-27 07:25:20 +00:00
- Move peer dropdown next to bitchat title - Add immediate peer announcement on connection - Fix iOS menu chevron visibility with platform-specific styling - Force UI updates for join/leave messages - Add peers to active list immediately on connection - Remove all announcement delays for instant name resolution
293 lines
11 KiB
Swift
293 lines
11 KiB
Swift
import Foundation
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import SwiftUI
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import Combine
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#if os(iOS)
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import UIKit
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#endif
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class ChatViewModel: ObservableObject {
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@Published var messages: [BitchatMessage] = []
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@Published var connectedPeers: [String] = []
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@Published var nickname: String = "" {
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didSet {
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nicknameSaveTimer?.invalidate()
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nicknameSaveTimer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: false) { _ in
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self.saveNickname()
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}
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}
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}
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@Published var isConnected = false
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@Published var privateChats: [String: [BitchatMessage]] = [:] // peerID -> messages
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@Published var selectedPrivateChatPeer: String? = nil
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@Published var unreadPrivateMessages: Set<String> = []
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@Published var privateMessageNotification: (sender: String, message: String)? = nil
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let meshService = BluetoothMeshService()
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private let userDefaults = UserDefaults.standard
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private let nicknameKey = "bitchat.nickname"
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private var nicknameSaveTimer: Timer?
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private var notificationTimer: Timer?
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init() {
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loadNickname()
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meshService.delegate = self
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// Start mesh service immediately
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meshService.startServices()
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}
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private func loadNickname() {
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if let savedNickname = userDefaults.string(forKey: nicknameKey) {
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nickname = savedNickname
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} else {
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nickname = "user\(Int.random(in: 1000...9999))"
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saveNickname()
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}
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}
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func saveNickname() {
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userDefaults.set(nickname, forKey: nicknameKey)
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userDefaults.synchronize() // Force immediate save
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}
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func sendMessage(_ content: String) {
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guard !content.isEmpty else { return }
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if let selectedPeer = selectedPrivateChatPeer {
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// Send as private message
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sendPrivateMessage(content, to: selectedPeer)
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} else {
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// Add message to local display
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let message = BitchatMessage(
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sender: nickname,
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content: content,
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timestamp: Date(),
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isRelay: false,
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originalSender: nil
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)
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messages.append(message)
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// Send via mesh
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meshService.sendMessage(content)
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}
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}
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func sendPrivateMessage(_ content: String, to peerID: String) {
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guard !content.isEmpty else { return }
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guard let recipientNickname = meshService.getPeerNicknames()[peerID] else { return }
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// Create the message locally
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let message = BitchatMessage(
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sender: nickname,
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content: content,
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timestamp: Date(),
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isRelay: false,
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originalSender: nil,
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isPrivate: true,
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recipientNickname: recipientNickname,
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senderPeerID: meshService.myPeerID
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)
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// Add to our private chat history
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if privateChats[peerID] == nil {
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privateChats[peerID] = []
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}
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privateChats[peerID]?.append(message)
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// Trigger UI update
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objectWillChange.send()
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// Send via mesh
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meshService.sendPrivateMessage(content, to: peerID, recipientNickname: recipientNickname)
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}
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func startPrivateChat(with peerID: String) {
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selectedPrivateChatPeer = peerID
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unreadPrivateMessages.remove(peerID)
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// Initialize chat history if needed
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if privateChats[peerID] == nil {
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privateChats[peerID] = []
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}
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}
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func endPrivateChat() {
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selectedPrivateChatPeer = nil
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}
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func getPrivateChatMessages(for peerID: String) -> [BitchatMessage] {
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return privateChats[peerID] ?? []
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}
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func getPeerIDForNickname(_ nickname: String) -> String? {
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let nicknames = meshService.getPeerNicknames()
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return nicknames.first(where: { $0.value == nickname })?.key
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}
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private func showPrivateMessageNotification(from sender: String, content: String) {
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// Show notification
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privateMessageNotification = (sender: sender, message: content)
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// Auto-dismiss after 3 seconds
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notificationTimer?.invalidate()
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notificationTimer = Timer.scheduledTimer(withTimeInterval: 3.0, repeats: false) { [weak self] _ in
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self?.privateMessageNotification = nil
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}
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}
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func formatTimestamp(_ date: Date) -> String {
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let formatter = DateFormatter()
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formatter.dateFormat = "HH:mm:ss"
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return formatter.string(from: date)
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}
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func formatMessage(_ message: BitchatMessage, colorScheme: ColorScheme) -> AttributedString {
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var result = AttributedString()
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let isDark = colorScheme == .dark
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let primaryColor = isDark ? Color.green : Color(red: 0, green: 0.5, blue: 0)
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let secondaryColor = primaryColor.opacity(0.7)
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let timestamp = AttributedString("[\(formatTimestamp(message.timestamp))] ")
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var timestampStyle = AttributeContainer()
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timestampStyle.foregroundColor = secondaryColor
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timestampStyle.font = .system(size: 12, design: .monospaced)
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result.append(timestamp.mergingAttributes(timestampStyle))
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if message.sender == "system" {
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let content = AttributedString("* \(message.content) *")
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var contentStyle = AttributeContainer()
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contentStyle.foregroundColor = secondaryColor
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contentStyle.font = .system(size: 14, design: .monospaced).italic()
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result.append(content.mergingAttributes(contentStyle))
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} else {
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let sender = AttributedString("<\(message.sender)> ")
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var senderStyle = AttributeContainer()
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senderStyle.foregroundColor = message.sender == nickname ? primaryColor : primaryColor.opacity(0.9)
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senderStyle.font = .system(size: 12, weight: .medium, design: .monospaced)
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result.append(sender.mergingAttributes(senderStyle))
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let content = AttributedString(message.content)
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var contentStyle = AttributeContainer()
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contentStyle.font = .system(size: 14, design: .monospaced)
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contentStyle.foregroundColor = isDark ? Color.white : Color.black
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result.append(content.mergingAttributes(contentStyle))
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if message.isRelay, let originalSender = message.originalSender {
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let relay = AttributedString(" (via \(originalSender))")
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var relayStyle = AttributeContainer()
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relayStyle.foregroundColor = secondaryColor
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relayStyle.font = .system(size: 11, design: .monospaced)
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result.append(relay.mergingAttributes(relayStyle))
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}
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}
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return result
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}
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}
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extension ChatViewModel: BitchatDelegate {
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func didReceiveMessage(_ message: BitchatMessage) {
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if message.isPrivate {
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// Handle private message
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print("[DEBUG] Received private message from \(message.sender)")
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// Use the senderPeerID from the message if available
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let senderPeerID = message.senderPeerID ?? getPeerIDForNickname(message.sender)
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if let peerID = senderPeerID {
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// Message from someone else
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if privateChats[peerID] == nil {
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privateChats[peerID] = []
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}
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privateChats[peerID]?.append(message)
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// Trigger UI update for private chats
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objectWillChange.send()
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// Mark as unread if not currently viewing this chat
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if selectedPrivateChatPeer != peerID {
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unreadPrivateMessages.insert(peerID)
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print("[DEBUG] Added unread message indicator for peer: \(peerID)")
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// Show notification banner
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showPrivateMessageNotification(from: message.sender, content: message.content)
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} else {
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// We're viewing this chat, make sure unread is cleared
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unreadPrivateMessages.remove(peerID)
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}
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} else if message.sender == nickname {
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// Our own message that was echoed back - ignore it since we already added it locally
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print("[DEBUG] Ignoring our own private message echo")
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}
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} else {
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// Regular public message
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messages.append(message)
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}
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#if os(iOS)
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// Different haptic feedback for private vs public messages
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if message.isPrivate && message.sender != nickname {
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// Medium haptic for private messages
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let impactFeedback = UIImpactFeedbackGenerator(style: .medium)
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impactFeedback.impactOccurred()
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} else {
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// Light haptic for public messages
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let impactFeedback = UIImpactFeedbackGenerator(style: .light)
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impactFeedback.impactOccurred()
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}
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#endif
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}
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func didConnectToPeer(_ peerID: String) {
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print("[DEBUG] didConnectToPeer called with: \(peerID)")
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isConnected = true
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let systemMessage = BitchatMessage(
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sender: "system",
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content: "\(peerID) has joined the channel",
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timestamp: Date(),
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isRelay: false,
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originalSender: nil
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)
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messages.append(systemMessage)
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print("[DEBUG] Added join message, total messages: \(messages.count)")
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// Force UI update
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objectWillChange.send()
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}
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func didDisconnectFromPeer(_ peerID: String) {
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print("[DEBUG] didDisconnectFromPeer called with: \(peerID)")
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let systemMessage = BitchatMessage(
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sender: "system",
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content: "\(peerID) has left the channel",
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timestamp: Date(),
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isRelay: false,
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originalSender: nil
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)
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messages.append(systemMessage)
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print("[DEBUG] Added leave message, total messages: \(messages.count)")
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// Force UI update
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objectWillChange.send()
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}
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func didUpdatePeerList(_ peers: [String]) {
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print("[DEBUG] ChatViewModel: Peer list updated with \(peers.count) peers: \(peers)")
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connectedPeers = peers
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isConnected = !peers.isEmpty
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// If we just disconnected from all peers, ensure UI updates
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if peers.isEmpty && isConnected {
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isConnected = false
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}
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// If we're in a private chat with someone who disconnected, exit the chat
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if let currentChatPeer = selectedPrivateChatPeer,
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!peers.contains(currentChatPeer) {
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print("[DEBUG] Private chat peer disconnected, exiting private chat")
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endPrivateChat()
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}
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}
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} |