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bitchat/bitchat/Protocols/BitchatProtocol.swift
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Swift

//
// BitchatProtocol.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
///
/// # BitchatProtocol
///
/// Defines the application-layer protocol for BitChat mesh networking, including
/// message types, packet structures, and encoding/decoding logic.
///
/// ## Overview
/// BitchatProtocol implements a binary protocol optimized for Bluetooth LE's
/// constrained bandwidth and MTU limitations. It provides:
/// - Efficient binary message encoding
/// - Message fragmentation for large payloads
/// - TTL-based routing for mesh networks
/// - Privacy features like padding and timing obfuscation
/// - Integration points for end-to-end encryption
///
/// ## Protocol Design
/// The protocol uses a compact binary format to minimize overhead:
/// - 1-byte message type identifier
/// - Variable-length fields with length prefixes
/// - Network byte order (big-endian) for multi-byte values
/// - PKCS#7-style padding for privacy
///
/// ## Message Flow
/// 1. **Creation**: Messages are created with type, content, and metadata
/// 2. **Encoding**: Converted to binary format with proper field ordering
/// 3. **Fragmentation**: Split if larger than BLE MTU (512 bytes)
/// 4. **Transmission**: Sent via BLEService
/// 5. **Routing**: Relayed by intermediate nodes (TTL decrements)
/// 6. **Reassembly**: Fragments collected and reassembled
/// 7. **Decoding**: Binary data parsed back to message objects
///
/// ## Security Considerations
/// - Message padding obscures actual content length
/// - Timing obfuscation prevents traffic analysis
/// - Integration with Noise Protocol for E2E encryption
/// - No persistent identifiers in protocol headers
///
/// ## Message Types
/// - **Announce/Leave**: Peer presence notifications
/// - **Message**: User chat messages (broadcast or directed)
/// - **Fragment**: Multi-part message handling
/// - **Delivery/Read**: Message acknowledgments
/// - **Noise**: Encrypted channel establishment
/// - **Version**: Protocol version negotiation
///
/// ## Future Extensions
/// The protocol is designed to be extensible:
/// - Reserved message type ranges for future use
/// - Version field for protocol evolution
/// - Optional fields for new features
///
import Foundation
import CoreBluetooth
// MARK: - Message Types
/// Simplified BitChat protocol message types.
/// Reduced from 24 types to just 6 essential ones.
/// All private communication metadata (receipts, status) is embedded in noiseEncrypted payloads.
enum MessageType: UInt8 {
// Public messages (unencrypted)
case announce = 0x01 // "I'm here" with nickname
case message = 0x02 // Public chat message
case leave = 0x03 // "I'm leaving"
case requestSync = 0x21 // GCS filter-based sync request (local-only)
// Noise encryption
case noiseHandshake = 0x10 // Handshake (init or response determined by payload)
case noiseEncrypted = 0x11 // All encrypted payloads (messages, receipts, etc.)
// Fragmentation (simplified)
case fragment = 0x20 // Single fragment type for large messages
case fileTransfer = 0x22 // Binary file/audio/image payloads
var description: String {
switch self {
case .announce: return "announce"
case .message: return "message"
case .leave: return "leave"
case .requestSync: return "requestSync"
case .noiseHandshake: return "noiseHandshake"
case .noiseEncrypted: return "noiseEncrypted"
case .fragment: return "fragment"
case .fileTransfer: return "fileTransfer"
}
}
}
// MARK: - Noise Payload Types
/// Types of payloads embedded within noiseEncrypted messages.
/// The first byte of decrypted Noise payload indicates the type.
/// This provides privacy - observers can't distinguish message types.
enum NoisePayloadType: UInt8 {
// Messages and status
case privateMessage = 0x01 // Private chat message
case readReceipt = 0x02 // Message was read
case delivered = 0x03 // Message was delivered
// Verification (QR-based OOB binding)
case verifyChallenge = 0x10 // Verification challenge
case verifyResponse = 0x11 // Verification response
var description: String {
switch self {
case .privateMessage: return "privateMessage"
case .readReceipt: return "readReceipt"
case .delivered: return "delivered"
case .verifyChallenge: return "verifyChallenge"
case .verifyResponse: return "verifyResponse"
}
}
}
// MARK: - Handshake State
// Lazy handshake state tracking
enum LazyHandshakeState {
case none // No session, no handshake attempted
case handshakeQueued // User action requires handshake
case handshaking // Currently in handshake process
case established // Session ready for use
case failed(Error) // Handshake failed
}
// MARK: - Delivery Status
// Delivery status for messages
enum DeliveryStatus: Codable, Equatable, Hashable {
case sending
case sent // Left our device
case delivered(to: String, at: Date) // Confirmed by recipient
case read(by: String, at: Date) // Seen by recipient
case failed(reason: String)
case partiallyDelivered(reached: Int, total: Int) // For rooms
var displayText: String {
switch self {
case .sending:
return "Sending..."
case .sent:
return "Sent"
case .delivered(let nickname, _):
return "Delivered to \(nickname)"
case .read(let nickname, _):
return "Read by \(nickname)"
case .failed(let reason):
return "Failed: \(reason)"
case .partiallyDelivered(let reached, let total):
return "Delivered to \(reached)/\(total)"
}
}
}
// MARK: - Delegate Protocol
protocol BitchatDelegate: AnyObject {
func didReceiveMessage(_ message: BitchatMessage)
func didConnectToPeer(_ peerID: PeerID)
func didDisconnectFromPeer(_ peerID: PeerID)
func didUpdatePeerList(_ peers: [PeerID])
// Optional method to check if a fingerprint belongs to a favorite peer
func isFavorite(fingerprint: String) -> Bool
func didUpdateMessageDeliveryStatus(_ messageID: String, status: DeliveryStatus)
// Low-level events for better separation of concerns
func didReceiveNoisePayload(from peerID: PeerID, type: NoisePayloadType, payload: Data, timestamp: Date)
// Bluetooth state updates for user notifications
func didUpdateBluetoothState(_ state: CBManagerState)
func didReceivePublicMessage(from peerID: PeerID, nickname: String, content: String, timestamp: Date, messageID: String?)
}
// Provide default implementation to make it effectively optional
extension BitchatDelegate {
func isFavorite(fingerprint: String) -> Bool {
return false
}
func didUpdateMessageDeliveryStatus(_ messageID: String, status: DeliveryStatus) {
// Default empty implementation
}
func didReceiveNoisePayload(from peerID: PeerID, type: NoisePayloadType, payload: Data, timestamp: Date) {
// Default empty implementation
}
func didReceivePublicMessage(from peerID: PeerID, nickname: String, content: String, timestamp: Date, messageID: String?) {
// Default empty implementation
}
}