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* Location notes: fix performance and UI issues Performance fixes: - Add Set-based duplicate detection (O(1) vs O(n) lookup) - Eliminates lag when receiving 200+ notes during EOSE Correctness fixes: - Fix optimistic echo timestamp to match signed event timestamp - Add echo IDs to noteIDs set for consistency UI improvements: - Remove duplicate "loading recent notes" text in header - Simplify toolbar icon color logic for immediate green indication - Icon now reliably turns green when notes exist in geohash Tests: All 3 LocationNotes tests passing * Location notes: add remaining robustness fixes Additional improvements: - Align counter/manager limits to 200 (prevents showing count higher than displayable) - Set loading state before clearing notes to eliminate UI flicker on geohash change - Add geohash validation for building-level precision (8 valid base32 chars) - Add defensive 500-note memory cap with automatic trimming - Clear stale notesGeohash state on sheet dismiss Tests: - Fix test geohashes to use valid base32 characters - All 3 LocationNotes tests passing --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Test Harness Guide
This test suite uses an in-memory networking harness to make end-to-end and integration tests deterministic, fast, and race-free without touching production code.
In-Memory Bus
- File:
bitchatTests/Mocks/MockBLEService.swift - Registry/Adjacency: Global
registrymapspeerIDto aMockBLEServiceinstance;adjacencyrecords simulated links between peers. - Setup: Call
MockBLEService.resetTestBus()insetUp()to clear state between tests. - Topology: Use
simulateConnectedPeer(_:)andsimulateDisconnectedPeer(_:)to add/remove links.connectFullMesh()helpers in tests build larger topologies. - Handlers: Tests can observe data via
messageDeliveryHandler(decodedBitchatMessage) andpacketDeliveryHandler(rawBitchatPacket). - De‑duplication: A thread-safe
seenMessageIDsprevents duplicate deliveries during flooding/relays.
Broadcast Flooding
- Flag:
MockBLEService.autoFloodEnabled - Intent: When
true, public broadcasts propagate across the entire connected component (ignores TTL for reach) while still de‑duping to prevent loops. - Usage: Enabled in Integration tests (
setUp) to simulate large-network broadcast; disabled in E2E tests to keep routing explicit and verify TTL behavior (seePublicChatE2ETests.testZeroTTLNotRelayed).
Rehandshake Flow (Noise)
- Why: The legacy NACK recovery path was removed; recovery now relies on Noise session rehandshake after decrypt failure or desync.
- Manager:
NoiseSessionManagermanages per-peer sessions. - Pattern: On decrypt failure, proactively clear the local session and re-initiate a handshake. The peer accepts and replaces their session.
- Test:
IntegrationTests.testRehandshakeAfterDecryptionFailure- Corrupts ciphertext to induce a decrypt error.
- Calls
removeSession(for:)on the initiator’s manager beforeinitiateHandshake(with:)to avoidalreadyEstablished. - Verifies encrypt/decrypt succeeds post-rehandshake.
Tips
- Determinism: Add small async delays only where handler installation/topology changes could race the first send.
- Scoping: Keep
autoFloodEnabledtoggled only within Integration tests; always reset intearDown()to avoid cross-test contamination. - Direct vs Relay: Private messages target a specific peer when adjacent; otherwise they are surfaced to neighbors for relay and, if known, also delivered to the target.
Quick Start
- Create nodes and connect them:
let svc = MockBLEService(); svc.myPeerID = "PEER1"svc.simulateConnectedPeer("PEER2")
- Observe messages:
svc.messageDeliveryHandler = { msg in /* asserts */ }
- Enable broadcast flooding for Integration suites only:
MockBLEService.autoFloodEnabled = true