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A device froze permanently in a two-phone test. Debugger stacks showed an ABBA deadlock: the main actor was in bleQueue.sync (delivery-ack send → broadcastPacket → readLinkState) while bleQueue was in main.sync (captureBluetoothStatus reading backgroundTimeRemaining). The load that lined the two edges up came from a courier-drop amplification storm: drop dedup was in-memory only while the outbox driving 120s re-deposits is persisted, so every relaunch republished the same undelivered DM as a fresh 24h relay drop and every gateway relaunch re-fetched the whole backlog — ~20 copies of one DM delivered in 40ms, each triggering decrypt + delivery + ack + handshake work. Fixes, in rank order: - Edge B (P0): captureBluetoothStatus no longer main.syncs from bleQueue; backgroundTimeRemaining is sampled on main and cached behind a lock. Invariant documented: bleQueue must NEVER sync-dispatch to main. - Edge A (P0, defense in depth): sendDeliveryAck / sendReadReceipt / sendPrivateMessage / sendNoisePayload / triggerHandshake hop to messageQueue like sendMessage, so no main-actor call path reaches readLinkState's bleQueue.sync. - Drop dedup (P1): publishedDropKeys and seenDropEventIDs persist across relaunches (new BridgeDropDedupStore, entries expire with the 24h NIP-40 drop window; wiped on panic) — one drop per message ID per 24h regardless of relaunch count. - Receiver dedup (P1): openCourierEnvelope dedups on the inner private message ID before delivery, so a duplicate copy costs one decrypt and never re-delivers, re-acks, or re-triggers a handshake. - Handshake gating (P2): queued acks initiate a Noise handshake only for reachable peers; mail from absent/rotated identities no longer turns each copy into a mesh-wide handshake flood (the ack stays queued and flushes when a session eventually establishes). - Outbox (P3): re-enqueueing a queued message ID carries over its depositedCourierKeys so resends stop re-burning the same courier slots. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>