Files
bitchat/bitchat/Services/BLE/BLESourceRouteOriginationPolicy.swift
T
jackandClaude Fable 5 02aa1d67db Observability: DEBUG debug-level default, greppable decision tags, log export + UDP LAN sink
Debugging the integration build on real iOS 26.5 devices over the air.

- BitLogger DEBUG default minimumLevel now .debug (was .info) so a
  tap-launched sideload surfaces .debug decision logs without the
  BITCHAT_LOG_LEVEL env var; env still wins; release unchanged (.info,
  emits nothing). Extracted defaultMinimumLevel + a test asserting it.
- Greppable bracket decision tags at .info (visible even at .info) via
  SecureLogger, ID-prefixes only, sanitized:
  [ROUTE] source-route vs flood origination (+reason) + fragment
  targeted-resync; [GW] uplink accept/reject, downlink rebroadcast/drop,
  loop skips, drain-timer; [WIFI] offer/accept/decline, AWDL connect,
  transfer start/complete+bytes, fallback+reason; [PREKEY] seal choice,
  consume, unknown-prekey open fail, bundle ingest, re-gossip;
  [SYNC] one concise summary per cycle + per-request served counts (no
  per-packet spam); [PING]/[TRACE] RTT + computed path.
- New OSLog categories: mesh, gateway, transport.
- Refactored BLESourceRouteOriginationPolicy.route -> decide returning a
  Decision enum (flood(reason)/route(hops)) so the flood reason is
  greppable and unit-tested.
- DEBUG-only in-memory ring buffer (LogExportBuffer, ~2000 lines/512KB,
  thread-safe, off main thread) + App Info "Export Logs" share sheet
  (iOS UIActivityViewController / macOS NSSavePanel), VoiceOver labels.
- DEBUG-only UDP LAN log sink (LogNetworkSink): opt-in, off by default,
  fire-and-forget, never blocks/throws; each line prefixed with the
  device nickname for demux; configured via App Info host:port fields.
  Same sanitized formatted line feeds buffer, sink, and export.

All new code is #if DEBUG; release emits nothing and ships no export/sink UI.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 23:04:33 +02:00

60 lines
2.7 KiB
Swift

import BitFoundation
import Foundation
/// Decides whether an outbound directed packet should carry a v2 source
/// route. Pure gating logic so BLEService's hot send path stays a thin wire.
enum BLESourceRouteOriginationPolicy {
/// Why a packet kept flood/direct-write behavior instead of routing.
/// The `rawValue` doubles as the greppable `[ROUTE]` log reason.
enum FloodReason: String {
case relayedNotOriginator = "not originator"
case broadcast = "broadcast recipient"
case noTTLHeadroom = "link-local ttl"
case recipientDirect = "recipient direct"
case routeSuppressed = "route suppressed→flood"
case noPath = "no v2 path"
}
/// The routing decision for an originated packet.
enum Decision: Equatable {
/// Keep flood/direct-write behavior unchanged; carries the reason.
case flood(FloodReason)
/// Originate a v2 source route over these intermediate hops.
case route([Data])
}
/// Returns whether to originate a v2 source route (with its hops) or keep
/// flood/direct-write, with the reason for the latter.
///
/// Routes are only originated when every gate passes:
/// - we authored the packet (relays must not rewrite and re-sign someone
/// else's packet; route-following for in-flight routed packets lives in
/// `BLERouteForwardingPolicy`),
/// - the packet is directed at a single peer (not broadcast),
/// - the packet has TTL headroom to traverse hops (link-local TTL-0
/// packets like REQUEST_SYNC never route),
/// - the recipient is not directly connected (a direct write already
/// delivers in one hop),
/// - routing to the recipient is not suppressed by a recent unconfirmed
/// routed send, and
/// - the topology yields a complete path.
static func decide(
for packet: BitchatPacket,
to recipient: PeerID,
localPeerIDData: Data,
isRecipientConnected: (PeerID) -> Bool,
shouldAttemptRoute: (PeerID) -> Bool,
computeRoute: (PeerID) -> [Data]?
) -> Decision {
guard packet.senderID == localPeerIDData else { return .flood(.relayedNotOriginator) }
guard let recipientData = packet.recipientID,
recipientData.count == 8,
!recipientData.allSatisfy({ $0 == 0xFF }) else { return .flood(.broadcast) }
guard packet.ttl > 1 else { return .flood(.noTTLHeadroom) }
guard !isRecipientConnected(recipient) else { return .flood(.recipientDirect) }
guard shouldAttemptRoute(recipient) else { return .flood(.routeSuppressed) }
guard let route = computeRoute(recipient), !route.isEmpty else { return .flood(.noPath) }
return .route(route)
}
}