* Fix fragmentation + BLE long-write + padding
- Accumulate CBATTRequest long writes by offset and decode once per central
- Decode original packet after fragment reassembly (preserve flags/compression)
- Switch MessagePadding to strict PKCS#7 and validate before unpadding
- Make BinaryProtocol.decode robust: try raw first, then unpad fallback
- Unpad frames before BLE notify; fragment when exceeding centrals' max update length
- Skip notify path when max update length < 21 bytes (protocol minimum)
Verified large PMs and announces route without decode errors and peers show reliably.
* Tests: fix weak delegate lifetime, legacy constants, and unused vars; fragment unpadded frames
- BLEServiceTests: hold strong reference to MockBitchatDelegate
- IntegrationTests: fix inline comment braces; replace removed types with test-safe values; use numeric 0x06 for legacy handshake resp checks
- BinaryProtocolTests: remove unused minResult variable
- BLEService: fragment the unpadded frame so fragments are efficient
* tests: add Noise rehandshake recovery test; document in-memory test bus and autoFlood; stabilize large-network broadcast
* tests: align suite with current behavior (compression, padding, routing, nonce); deflake and stabilize
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
- Add comprehensive bounds checking before all data access operations
- Validate payload lengths don't exceed available data
- Protect against integer overflow in size calculations
- Handle malformed compressed packets gracefully
- Add extensive test coverage for edge cases
This fixes crashes when receiving malformed Bluetooth packets that claim
payload sizes larger than the actual data available.
- Fixed mock service property overrides to match base class properties
- Added missing CryptoKit imports where needed
- Fixed immutable property assignments by creating new instances
- Replaced XCTAssertThrows with XCTAssertThrowsError
- Fixed DeliveryAck serialization method names (serialize -> encode)
- Fixed unused variable warnings
- Ensured all BitchatPacket modifications create new instances
- Fixed BitchatMessage property mutations by creating new instances
All test targets now build successfully for both iOS and macOS platforms.
- Created test utilities and helpers for common test operations
- Implemented Binary Protocol tests covering encoding/decoding, compression, and padding
- Added Noise Protocol tests for handshake, encryption, and session management
- Created Public Chat E2E tests for broadcasting, routing, TTL, and mesh topologies
- Implemented Private Chat E2E tests for direct messaging, delivery ACKs, and retry logic
- Added Integration tests for multi-peer scenarios, network resilience, and mixed traffic patterns
- Created mock implementations for BluetoothMeshService and NoiseSession
Test coverage includes:
- Protocol layer (binary encoding, message serialization)
- Security layer (Noise handshake, encryption/decryption)
- Application layer (public/private messaging, delivery tracking)
- Network scenarios (mesh topology, partitions, churn)
- Performance and stress testing