Commit Graph
715 Commits
Author SHA1 Message Date
jack c63350a4d3 UI: bold entire message text for self in mesh, DM, and geohash; adjust caching to include self flag 2025-08-21 02:51:14 +02:00
jack 222854c60a UI: rename AppInfoView toolbar button to 'close' for consistency 2025-08-21 02:45:20 +02:00
jack c624611e7d Merge fixes/location-channels into main: resolve LocationChannelsSheet conflict (retain title bolding only) 2025-08-21 02:23:03 +02:00
jack eb0debd52a Fix: route /hug and /slap to active public channel using sendPublicRaw (geohash when selected) 2025-08-21 01:59:47 +02:00
jack 916f535503 Fix: send screenshot notice to active public channel (geohash when selected), not always mesh 2025-08-21 01:52:54 +02:00
jack de39ab6687 UI: stop bolding location subtitle names; only bold the channel label when count > 0 2025-08-21 01:18:44 +02:00
a0a973eb81 Fixes/location channels (#465)
* Remove "street" location channel; add coverage + names; style mesh

- Drop GeohashChannelLevel.street and update mappings/tests\n- Map geohash lengths >=8 to Block in teleport, no Street\n- Show ~distance coverage (mi/km via Locale.measurementSystem) next to each #geohash\n- Add reverse geocoding to display coarse names (country/region/city/neighborhood) per level\n- Style "#mesh" row title with toolbar blue\n- Fix iOS 16 deprecation: use Locale.measurementSystem

* Project: update Xcode project (auto)

* UI: use '~' without trailing space before location name in sheet

* Location sheet: poll for location at regular intervals while open (replace significant-move updates)

* UI: show Bluetooth range next to #bluetooth in location sheet

* UI: remove leading '#' from mesh title in location sheet

* UI: bold location name in sheet when geohash has >0 people; refactor row to render subtitle pieces

* UI: bold mesh/level titles when participant count > 0; factor meshCount()

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
v1.3.1
2025-08-21 01:01:29 +02:00
jack ba1dd100ec UI: bold mesh/level titles when participant count > 0; factor meshCount() 2025-08-21 00:56:29 +02:00
jack 97b1463b30 UI: bold location name in sheet when geohash has >0 people; refactor row to render subtitle pieces 2025-08-21 00:54:14 +02:00
jack 28c87a41c1 UI: remove leading '#' from mesh title in location sheet 2025-08-21 00:51:18 +02:00
jack 68c61476d8 UI: show Bluetooth range next to #bluetooth in location sheet 2025-08-21 00:49:12 +02:00
jack 602e93d1b2 Location sheet: poll for location at regular intervals while open (replace significant-move updates) 2025-08-21 00:46:53 +02:00
jack e7706fc9cb UI: use '~' without trailing space before location name in sheet 2025-08-21 00:44:37 +02:00
jack f30677403f Project: update Xcode project (auto) 2025-08-21 00:41:28 +02:00
jack b4fcea2672 Remove "street" location channel; add coverage + names; style mesh
- Drop GeohashChannelLevel.street and update mappings/tests\n- Map geohash lengths >=8 to Block in teleport, no Street\n- Show ~distance coverage (mi/km via Locale.measurementSystem) next to each #geohash\n- Add reverse geocoding to display coarse names (country/region/city/neighborhood) per level\n- Style "#mesh" row title with toolbar blue\n- Fix iOS 16 deprecation: use Locale.measurementSystem
2025-08-21 00:34:17 +02:00
jack 43166bcd64 iOS: keep mesh alive in background; remove stopServices() on scenePhase .background so incoming messages can still arrive and trigger notifications. 2025-08-20 18:09:57 +02:00
496972dcc9 Mesh robustness optimizations (#463)
* Mesh robustness: link-aware fragmentation, relay jitter, connection budget, adaptive scanning; fix BLE queue deadlock

- Link-aware fragmentation using per-link write/notify limits
- Directed fragments for one-to-one; exclude from relays
- Add relay jitter with cancel-on-duplicate to reduce floods
- Cap central links and rate-limit connect attempts with queue
- Foreground duty-cycled scanning when connected; continuous when isolated
- Fix deadlock by avoiding sync on BLE queue when already on it
- Silence Keychain var->let warnings

* Mesh: add relay jitter; dynamic RSSI threshold; candidate scoring/backoff; fix misplaced lines in BLEService extension

* macOS UI: restore mesh peer list when geohash feature is iOS-only by moving mesh list outside iOS switch (ContentView)

* ContentView: add macOS mesh peer list under #else to fix missing People section on macOS

* Refactor People section: extract MeshPeerList and GeohashPeopleList into separate views to reduce SwiftUI type-checking complexity; integrate in ContentView

* BLE: prevent re-fragmentation loops; UI: darker mesh blue + first-row spacing in peer list

* Mesh flood/battery: probabilistic relays, adaptive TTL caps, fragment pacing + scan pause, assembly cap; enable relayed DMs with direct-first then flood fallback.

* Refactor BLEService broadcast: split pad policy, encrypted/direct-first handler, and link-aware sender; simplify broadcastPacket to delegate by type.

* Extract relay decision into RelayController with RelayDecision; simplify handleReceivedPacket to use it.

* Move RelayController and RelayDecision into their own file under Services; keep BLEService leaner.

* UI: adjust mesh blue to a darker, less purple tone; apply consistently for count and #mesh badge.

* Project: include RelayController.swift in target and sync project file changes.

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
v1.3.0
2025-08-20 16:27:49 +02:00
3074fa0fcb Refactor/repo hardening 01 (#462)
* BinaryProtocol: add optional padding control; BitchatPacket API for padded/unpadded bytes; BLEService: use unpadded encoding and remove ad-hoc unpadding on BLE writes

* BLEService: balance BLE padding — pad Noise handshake/encrypted frames; leave public/announce/leave unpadded; keep fragmentation consistent with chosen padding

* BLEService: replace Timer with DispatchSourceTimer on bleQueue; NostrTransport: cache placeholder NoiseEncryptionService to avoid reallocation

* Unify peerID validation: InputValidator handles 16-hex, 64-hex, or alnum-/_; NoiseSecurityValidator now delegates to InputValidator

* UI: use standard green for geohash toolbar badge and count (less bright in light mode)

* UI: standardize geohash sheet green to app standard (dark: system green, light: darker green) for buttons and checkmark

* Docs: align BinaryProtocol compression docs to zlib; Logs: reduce NostrTransport DELIVERED ack logs to debug to cut noise

* Tests: add InputValidator peerID coverage and BinaryProtocol padding round-trip/length tests

* Project: ensure Xcode project reflects new tests (references added)

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-20 13:29:53 +02:00
jack bdbcbb5d2b Remove unused getPeers(): use Transport.getPeerNicknames() instead 2025-08-20 12:15:05 +02:00
jack ed4d8b667e Remove stale message-type whitelist from InputValidator: rely on MessageType/NoisePayloadType at decode to prevent drift 2025-08-20 12:15:05 +02:00
jack a29f517783 Harden Keychain access-group usage: avoid -34018 without entitlements; fallback to no access group on macOS/simulator; retry without group on iOS 2025-08-20 12:15:05 +02:00
jack 78917fa7c9 BLE announces: delay after subscribe, queue announce on notify buffer full, and raise announce throttle (min interval + forced min) 2025-08-20 11:54:43 +02:00
jack eb16d128f2 BLE: avoid self-message drop warnings by pre-marking own public broadcasts in dedup and ignoring self-origin public packets 2025-08-20 11:37:47 +02:00
b09710a7aa Feature/location channels (#459)
* Require signed announces; add Ed25519 key/signature/timestamp TLVs and verify

- Protocol: AnnouncementPacket now requires ed25519PublicKey (0x03), announceSignature (0x04), and announceTimestamp (0x05). Encoder emits, decoder requires; unknown TLVs still tolerated.
- NoiseEncryptionService: add canonical announce sign/verify helpers using context 'bitchat-announce-v1'.
- BLEService: sign Announce, include TLVs; on receive verify (±5 min skew) and ignore unverified; store ed25519 key and isVerifiedNickname in PeerInfo.
- Preserve 8-byte on-wire IDs to keep BLE headers small; no per-message bloat.

* Fix Data.append usage for timestamp bytes in Packets and NoiseEncryptionService (use append(contentsOf:) on UnsafeRawBufferPointer)

* BLEService: fix non-optional announce fields and unwrap signature result; enforce required verification path

* Enforce verified-only public messages; append peerID suffix on nickname collisions in handleMessage

* Suffix duplicate nicknames with peerID prefix in snapshots and getPeerNicknames; ensures lists and messages disambiguate 'jack' vs 'jack'

* Include self nickname in collision detection: suffix remote 'jack' when it matches our nickname in lists and public chat

* UI labels: remove space before '#abcd' suffix in names (public chat, peer lists, snapshots)

* Style '#abcd' suffix light gray:
- Public chat: color suffix in sender via AttributedString segments
- People list: split name and color suffix segment; add helper splitNameSuffix()

* Debounce 'bitchatters nearby' notification: add 60s grace before reset when mesh goes empty; cancel reset when peers return

* Lighten '#abcd' suffix: use Color.secondary.opacity(0.6) in public chat sender and People list

* Toolbar peers indicator: use blue when Bluetooth peers present (was default text color)

* Toolbar peers indicator: use grey when zero peers (was red)

* Toolbar peers indicator: use system grey (Color.secondary) when zero peers, not green

* Fix crash: mutate peripherals dict on BLE queue (not main). Move scan restart to BLE queue as well.

* Reduce connect timeout churn: back off peripherals that time out (15s), increase timeout to 8s, skip non-connectable adverts, and demote timeout log to debug; clean backoff map periodically

* Mentions: support '@name#abcd' disambiguation; filter hashtag/URL styling inside mentions; deliver notifications only to the specified suffixed target when collisions exist

* Fix string interpolation in mention log (escape sequence)

* Mentions: parse '@name#abcd' in sender/receiver; render mention suffix grey (not orange/blue/underlined); ensure receiver notifications trigger for suffixed tokens

* Mentions: include own suffixed token 'name#<myIDprefix>' in valid tokens so '@name#abcd' to self is recognized and notified

* Public actions: show own system message by processing own public messages (remove early-return). Private /hug: add local system message for sender's chat.

* Grammar: change local '/hug' message to past tense ('you hugged/slapped'). Notifications: only fire 'bitchatters nearby' on rising-edge; remove 5-min re-fire and increase empty reset grace to 10m.

* Public /hug echo: add local system message so sender sees action immediately (no reliance on echo)

* Fix visibility: expose addPublicSystemMessage on ChatViewModel and use it from CommandProcessor

* Implement iOS Location Channels (geohash public chats)

- Domain: add ChannelID, GeohashChannel(Level), lightweight geohash encoder
- Identity: derive per-geohash Nostr keys (HMAC-SHA256 device seed)
- Nostr: kind 20000 + #g tag, nickname tag (n), filter helper
- iOS: LocationChannelManager (permissions, one-shot location), Info.plist string
- UI: toolbar # badge (#mesh or #<level>), sheet (irc style, full-row taps, settings link)
- VM: subscribe/send for active channel, clear timeline on switch, nickname cache
- Emotes: route public via Nostr/mesh without echo, local system confirmation, emojis restored
- Haptics: detect hugs/slaps for nickname#abcd and trigger on receiver
- Rendering: remove hashtag/mention formatting (plain monospaced)

Note: iOS-only; macOS unaffected.

* Lifecycle and persistence: resubscribe on foreground/relay connect, cap dedup set, persist mesh timeline.

- ChatViewModel: resubscribe geohash on app foreground and relay reconnect
- Add processed Nostr events cap (2k) with eviction
- Persist mesh public messages in meshTimeline; hydrate on switching to #mesh
- Local geochat messages use nostr: senderPeerID for classification
- Tests: fix JSON contains assertion for #g tag

* Fix Swift 6 concurrency warnings: remove closure-based NC observer, wrap relay reconnect resubscribe in Task @MainActor, resubscribe in appDidBecomeActive selector.

* Location Channels polish: live geohash refresh while sheet open; keep selection stable; toolbar shows #<geohash>; sheet labels show human level + #geohash.

* Add per-geohash in-memory timelines and cap private chats to 1337.

- ChatViewModel: persist geohash messages in geoTimelines[geohash] with cap; hydrate timeline on channel switch
- PrivateChatManager: trim per-peer chats to 1337 on send/receive
- Toolbar badge: prevent wrapping with lineLimit(1)/truncation

* Toolbar badge layout + brand color; Teleport custom geohash; Live refresh uses startUpdatingLocation with significant distance.

- Toolbar: right-justify geohash, head truncation, use brand green
- Sheet: add #custom geohash textfield + join; keep minimal IRClike style
- Manager: startUpdatingLocation()/stopUpdatingLocation() with distanceFilter=250 while sheet is open

* Location sheet live updates: reduce distanceFilter to 21m for more frequent geohash refreshes while open.

* Toolbar badge spacing/width; Sheet: rename to #geohash and button 'teleport'.

- Move # label closer to peer count and widen to avoid truncation
- Change custom field placeholder to '#geohash' and action button to 'teleport' with monospaced font

* Sheet polish: style 'teleport' button with subtle background, disable until valid; prefix '#' label and placeholder 'geohash'; center + style 'remove location permission' and hide separators for these rows.  Toolbar: adjust spacing/width for # label.

* Sheet UX: restrict custom geohash input to valid base32 (lowercase, max 12), reduce spacing so placeholder sits closer to '#', add divider under country row, style 'remove permission' and hide row separators as before. Toolbar: minor spacing/width already adjusted.

* Sheet behavior: show channel list even without permission; add green 'get location and my geohash' button; ensure only one separator between country and teleport by removing manual Divider and showing default row separator; refine teleport input filtering and spacing.

* Channel activity nudges: notify after 9 minutes inactivity only in background; triple-tap clear also clears persistent timelines.

- ChatViewModel: track last activity per channel; send local notification when new activity resumes while app in background (with small cooldown)
- CommandProcessor: /clear clears current public channel persistence via viewModel helper

* Fix compile: add activeChannelDisplayName() and clearCurrentPublicTimeline() helpers in ChatViewModel.

* Fix concurrent dictionary access in BLEService.broadcastPacket: snapshot shared collections under collectionsQueue to avoid CocoaDictionary iterator crashes.

* People: channel-aware list and counts

- Sidebar: NETWORK → PEOPLE; removed PEOPLE subheader/icon
- Toolbar: blue #mesh badge; green #<geohash> badge; count color by channel
- Geohash participants: track per-geohash unique senders with 5m decay; publish list
- Update on geohash send/receive; 30s prune timer; channel switch hooks

No changes to mesh peer UX; mesh list retained as-is.

* BLE: snapshot collections for thread-safe access; stopServices uses snapshot; safe characteristic snapshot in broadcast path

LocationChannelsSheet: rename button label to 'remove location access'

* Channel sheet: show current peer counts

- Mesh row shows connected mesh peers count
- Geohash rows show 5m-active participant counts via ViewModel
- Live-updates while sheet is open

* Channel sheet: pluralize counts as 'person/people' in titles

* Geohash sampling: subscribe to all available channels while sheet open

- ViewModel: add multi-channel sampling subscriptions and per-geohash participant updates
- Sheet: start sampling on appear, sync on list changes, stop on disappear

* Channel sheet: render counts '(N person/people)' in smaller font next to label

* Channel sheet: use square brackets for counts and adjust parsing; fix mesh title to '#mesh'

* Geohash DMs: implement send/receive via NIP-17 with per-geohash identity

- NostrEmbeddedBitChat: add no-recipient encoder for geohash DMs
- NostrTransport: add sendPrivateMessageGeohash(using provided identity)
- ChatViewModel:
  • startGeohashDM + mapping helpers
  • subscribe to per-geohash gift wraps; store DMs in conversations keyed by 'nostr_<prefix>'
  • route sendPrivateMessage() for 'nostr_' to Nostr geohash send; local echo and status
  • map pubkeys from geohash public events for DM initiation
  • resubscribe DM feed on reconnect and channel switch; unsubscribe on leave
- ContentView: long-press 'private message' starts geohash DM when sender is nostr

* Geohash DMs UX: tap participants to DM; support /msg nickname in geohash; DM notifications

- People (geohash) list: bold 'you', sort to top, tap to open DM
- ChatViewModel.getPeerIDForNickname resolves geohash names to nostr_ conv keys
- Geohash DM receive: send local notification when not viewing

* Geohash DMs polish: header title, star hidden, self-DM blocked, message icon, delivered/read ACKs

- Header shows '#<geohash>/@name#abcd' for geohash DMs; hide favorite star
- Geohash people row: add small message icon; prevent self tap
- Prevent sending geohash DM to self
- Send delivery/read ACKs on receive; handle delivered/read to update status

* Geohash DMs: hide encryption status icon in DM header

* BLE: fix data race in broadcast path

- Snapshot peripherals via Array(values) and filter outside sync
- Snapshot subscribedCentrals and centralToPeerID under collectionsQueue
- Mutate subscribedCentrals under collectionsQueue barriers in didSubscribe/unsubscribe

* LocationChannelsSheet: open fully by default (large detent only)

* BLE: remove unused centralMapSnapshot variable

* Geohash DMs: only notify on incoming PM when app is backgrounded; avoid foreground noise

* GeoDM: reliable delivered/read receipts, background-only notifications, and UI tweak

- Implement delivered + read receipts for geohash DMs; send READ on open\n- Handle relay OK acks for gift-wrap sends; resubscribe processes PM/DELIVERED/READ\n- Prevent mesh Noise handshakes for virtual geohash peers (nostr_*)\n- Notify GeoDMs only in background; suppress alerts for already-read msgs\n- Logging: promote key GeoDM receive logs; demote/remove verbose noise\n- UI: remove trailing envelope button from geohash People list

* Fix: remove duplicate variable declarations in AnnouncementPacket.decode()

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-20 01:10:23 +02:00
1c33a92765 Feature/signed public identity (#456)
* Require signed announces; add Ed25519 key/signature/timestamp TLVs and verify

- Protocol: AnnouncementPacket now requires ed25519PublicKey (0x03), announceSignature (0x04), and announceTimestamp (0x05). Encoder emits, decoder requires; unknown TLVs still tolerated.
- NoiseEncryptionService: add canonical announce sign/verify helpers using context 'bitchat-announce-v1'.
- BLEService: sign Announce, include TLVs; on receive verify (±5 min skew) and ignore unverified; store ed25519 key and isVerifiedNickname in PeerInfo.
- Preserve 8-byte on-wire IDs to keep BLE headers small; no per-message bloat.

* Fix Data.append usage for timestamp bytes in Packets and NoiseEncryptionService (use append(contentsOf:) on UnsafeRawBufferPointer)

* BLEService: fix non-optional announce fields and unwrap signature result; enforce required verification path

* Enforce verified-only public messages; append peerID suffix on nickname collisions in handleMessage

* Suffix duplicate nicknames with peerID prefix in snapshots and getPeerNicknames; ensures lists and messages disambiguate 'jack' vs 'jack'

* Include self nickname in collision detection: suffix remote 'jack' when it matches our nickname in lists and public chat

* UI labels: remove space before '#abcd' suffix in names (public chat, peer lists, snapshots)

* Style '#abcd' suffix light gray:
- Public chat: color suffix in sender via AttributedString segments
- People list: split name and color suffix segment; add helper splitNameSuffix()

* Debounce 'bitchatters nearby' notification: add 60s grace before reset when mesh goes empty; cancel reset when peers return

* Lighten '#abcd' suffix: use Color.secondary.opacity(0.6) in public chat sender and People list

* Toolbar peers indicator: use blue when Bluetooth peers present (was default text color)

* Toolbar peers indicator: use grey when zero peers (was red)

* Toolbar peers indicator: use system grey (Color.secondary) when zero peers, not green

* Fix crash: mutate peripherals dict on BLE queue (not main). Move scan restart to BLE queue as well.

* Reduce connect timeout churn: back off peripherals that time out (15s), increase timeout to 8s, skip non-connectable adverts, and demote timeout log to debug; clean backoff map periodically

* Mentions: support '@name#abcd' disambiguation; filter hashtag/URL styling inside mentions; deliver notifications only to the specified suffixed target when collisions exist

* Fix string interpolation in mention log (escape sequence)

* Mentions: parse '@name#abcd' in sender/receiver; render mention suffix grey (not orange/blue/underlined); ensure receiver notifications trigger for suffixed tokens

* Mentions: include own suffixed token 'name#<myIDprefix>' in valid tokens so '@name#abcd' to self is recognized and notified

* Public actions: show own system message by processing own public messages (remove early-return). Private /hug: add local system message for sender's chat.

* Grammar: change local '/hug' message to past tense ('you hugged/slapped'). Notifications: only fire 'bitchatters nearby' on rising-edge; remove 5-min re-fire and increase empty reset grace to 10m.

* Public /hug echo: add local system message so sender sees action immediately (no reliance on echo)

* Fix visibility: expose addPublicSystemMessage on ChatViewModel and use it from CommandProcessor

* use noise pubkey wip

* ttl=0 for signatures

* verification works

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-19 23:37:15 +02:00
a30b73dd99 Feature/fragmentation fixes (#453)
* Fix fragmentation + BLE long-write + padding

- Accumulate CBATTRequest long writes by offset and decode once per central
- Decode original packet after fragment reassembly (preserve flags/compression)
- Switch MessagePadding to strict PKCS#7 and validate before unpadding
- Make BinaryProtocol.decode robust: try raw first, then unpad fallback
- Unpad frames before BLE notify; fragment when exceeding centrals' max update length
- Skip notify path when max update length < 21 bytes (protocol minimum)

Verified large PMs and announces route without decode errors and peers show reliably.

* Tests: fix weak delegate lifetime, legacy constants, and unused vars; fragment unpadded frames

- BLEServiceTests: hold strong reference to MockBitchatDelegate
- IntegrationTests: fix inline comment braces; replace removed types with test-safe values; use numeric 0x06 for legacy handshake resp checks
- BinaryProtocolTests: remove unused minResult variable
- BLEService: fragment the unpadded frame so fragments are efficient

* tests: add Noise rehandshake recovery test; document in-memory test bus and autoFlood; stabilize large-network broadcast

* tests: align suite with current behavior (compression, padding, routing, nonce); deflake and stabilize

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-19 01:22:21 +02:00
callebtcandGitHub 4c0bb5f93a LZ4 -> ZLIB (#452) 2025-08-18 19:49:39 +02:00
Mateusz MatoszkoandGitHub 7836daa6d3 Adds O(1) method for peer nickname retrieval (#450)
* Adds O(1) method for peerNickname retrieval

* Uses peerNickname method where possible
2025-08-17 21:29:15 +02:00
4f1ac30f12 Feat/mesh robustness efficiency (#451)
* chat: de-dup private chats across ephemeral/stable IDs; prefer most advanced delivery status\n\n- Fixes LazyVStack duplicate ID warnings and blank row in PM\n- Merges messages by id from ephemeral and Noise-key stores\n- Chooses read > delivered > partiallyDelivered > sent > sending > failed (newer wins on tie)\n- Ensures status icon updates immediately without waiting for another send\n- Adds exhaustive handling for DeliveryStatus in ranking

* logging: reduce noisy info logs to debug; keep errors/warnings\n\n- Downgrade routing/ACK/subscription/connect logs to debug\n- Retain security/fingerprint/keychain info logs\n- Keep errors and warnings intact\n\ndocs: add docs/privacy-assessment.md covering BLE privacy, routing TTL/jitter, Nostr E2E gift wraps, ACK throttling, and logging posture

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-17 21:25:25 +02:00
6fbf7eee25 Refactor/ble nostr boundaries (#449)
* Refactor: move Nostr embedding and TLVs out of BLE; add NostrEmbeddedBitChat, Packets, PeerIDUtils; centralize MessageDeduplicator; update ChatViewModel to use new helpers; remove AI_CONTEXT.md and CLAUDE.md

* Rename class to BLEService with compatibility alias; move mention parsing out of BLE; emit low-level BLE events to delegate; unify hex helpers; accept 64-hex in isPeerConnected; add PeerIDResolver

* Project: rename file to BLEService.swift and update Xcode project; keep typealias SimplifiedBluetoothService = BLEService for compatibility

* Remove SimplifiedBluetoothService alias; update app code to use BLEService explicitly

* Tests: rename MockSimplifiedBluetoothService to MockBLEService; update typealiases and Xcode project

* Docs: update comments to refer to BLEService (tests, protocol, noise service)

* Tests: rename SimplifiedBluetoothServiceTests to BLEServiceTests; update project references and class names

* Introduce Transport protocol; BLEService conforms; document delegate-only event pattern in BLEService; keep publishers internal for UnifiedPeerService

* Adopt Transport end-to-end: add TransportPeerSnapshot + publishers; BLEService maps to Transport snapshots; UnifiedPeerService consumes Transport; ChatViewModel holds Transport

* Fix Transport integration: replace getPeerFingerprint with getFingerprint(for:); update PrivateChatManager and CommandProcessor to use Transport; add BLEService.getFingerprint(for:); update PeerManager to use Transport

* Refactor transport and BLE/Nostr layers; unify UI events; fix MainActor isolation

- Rename SimplifiedBluetoothService to BLEService and slim responsibilities
- Introduce Transport protocol and peerEventsDelegate for UI updates
- Add NostrTransport and MessageRouter to route PM/read/favorite via BLE or Nostr
- Centralize TLVs, PeerID utils, and MessageDeduplicator outside BLE
- Update UnifiedPeerService and ChatViewModel to use Transport and delegate events
- Fix MainActor isolation: route delegate calls via Task on MainActor; update notifyUI helper
- Adjust related files and tests accordingly

* BLEService: remove internal publishers; switch to delegate-only events

- Drop legacy messages/peers/fullPeers publishers
- Provide lightweight peerSnapshotSubject only to satisfy Transport
- Rework publishFullPeerData to build snapshots from internal state and notify delegate + subject
- Remove all peersPublisher.send call sites
- Keep UnifiedPeerService on delegate updates exclusively

* Remove inlined Nostr send helpers from ChatViewModel; route via MessageRouter

- Replace direct Nostr sends (PM, ACKs, favorites) with MessageRouter
- Add router method for delivery ACKs and implement NostrTransport.sendDeliveryAck
- Simplify ChatViewModel favorite notification path to use router
- Keep Nostr receive handling intact; reduce duplication

* Fix ReadReceipt initializer usage in ChatViewModel (readerID + readerNickname)

* Fix unused variable warning: replace shadowed 'nostrPubkey' bind with boolean check in ChatViewModel

* Fix queued PM format: use TLV for pending messages after Noise handshake

- Pending messages (including first-time favorite notifications) now use the same TLV encoding as normal sends
- Ensures ChatViewModel can decode on first send, even if handshake completes after queuing

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-17 15:17:04 +02:00
3ebfa85e90 Feature/nostr embedded bitchat (#448)
* UI: prefer mesh radio icon when connected; map short peer ID to full Noise key; rename ephemeral mapping to shortIDToNoiseKey; ensure header flips to purple globe on disconnect and keeps name.

* chore: stop tracking build artifacts; ignore .DerivedData and .Result*

* logging: add global threshold via BITCHAT_LOG_LEVEL and demote chatty logs to debug; keep critical errors/warnings and key state transitions

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-17 11:25:42 +02:00
fb1988ac27 BLE privacy: derive peerID from Noise fingerprint; remove BLE Local Name from advertising; verify announces against key-derived ID; auto-initiate Noise handshake when encrypted message arrives without session; drop rotating alias option. (#447)
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-17 02:20:49 +02:00
845ffc601b Refactor/robustness (#446)
* Refactor BitChat for improved robustness and performance

Major refactoring to simplify architecture and fix critical issues:

Architecture Improvements:
- Replace complex BluetoothMeshService with simplified SimplifiedBluetoothService
- Consolidate message routing and peer management into unified services
- Remove redundant caching layers and optimize performance

Bug Fixes:
- Fix critical BLE peer mapping corruption in mesh networks
- Fix encrypted message routing failures in multi-peer scenarios
- Fix app freezes and Main Thread Checker warnings
- Fix BLE message delivery in dual-role connections
- Fix favorite toggle UI not updating instantly
- Fix Nostr offline messaging with 24-hour message filtering

Features:
- Add command processor for chat commands
- Add autocomplete service for mentions and commands
- Improve private chat management with dedicated service
- Add unified peer service for consistent state management

Performance:
- Optimize BLE reconnection speed
- Reduce excessive logging throughout codebase
- Improve message deduplication efficiency
- Optimize UI updates and state management

* Improvements refactor robust (#441)

* remove unused code

* remove more

* TLV for announcement

* restore

* restore

* restore?

* messages tlv too (#442)

* Fix Nostr notification and read receipt issues, add TLV encoding, cleanup unused code

## Notification & Read Receipt Fixes
- Fixed toolbar notification icon appearing incorrectly on app restart for already-read messages
- Fixed read receipts being incorrectly deleted on startup when privateChats was empty
- Fixed messages not being marked as read when opening chat for first time
- Fixed senderPeerID not being updated during message consolidation
- Added startup phase logic to block old messages (>30s) while allowing recent ones
- Fixed unread status checking across all storage locations (ephemeral, stable Noise keys, temporary Nostr IDs)

## TLV Encoding Implementation
- Implemented Type-Length-Value encoding for private message payloads
- Added PrivateMessagePacket struct with TLV encode/decode methods
- Enhanced message structure for better extensibility and robustness

## Code Cleanup
- Removed unused PeerStateManager class and related dependencies
- Removed dead protocol types (DeliveryAck, ProtocolAck/Nack, NoiseIdentityAnnouncement)
- Cleaned up BitchatDelegate by removing unused methods
- Removed excessive debug logging throughout ChatViewModel
- Added test-only ProtocolNack helper for integration tests

## Technical Details
- Messages stored under three ID types: ephemeral peer IDs, stable Noise key hexes, temporary Nostr IDs
- Fixed cleanupOldReadReceipts() to skip when privateChats is empty or during startup
- Updated message consolidation to properly update senderPeerID
- Restored NIP-17 timestamp randomization (±15 minutes) for privacy

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com>
2025-08-17 01:51:54 +02:00
Mateusz MatoszkoandGitHub 47b0829685 Excludes Index.noindex in Justfile (#440) 2025-08-15 23:06:37 +02:00
Mario NachbaurandGitHub 030d6e0f11 Allow unicode letter characters in nicknames (#435) 2025-08-12 20:08:53 +02:00
db3c3b77f5 Remove dead store-and-forward and message aggregation code (#438)
- Remove completely unused message aggregation system (100% dead code)
- Remove broken store-and-forward implementation that only worked for relayed messages to offline favorites
- Update documentation to reflect actual functionality
- Net reduction of 312 lines of unmaintained code

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-12 20:08:37 +02:00
jack 26bcdf72d7 Merge remote-tracking branch 'origin/main' into code-cleanup 2025-08-12 11:43:52 +02:00
275f0ebaaf Remove dead code and simplify codebase (#436)
* refactor: remove dead code and consolidate system messages

- Delete 3 unused functions in ShareViewController (36 lines)
- Extract addSystemMessage() helper to eliminate duplication (120+ lines)
- Remove 22 'let _ =' wasteful computations across multiple files
- Net reduction of 215 lines of dead/duplicate code
- Improves maintainability and reduces technical debt

* fix: remove remaining unused variables to eliminate compiler warnings

- Remove unused senderNoiseKey in ChatViewModel
- Remove unused lastSuccess variable in BluetoothMeshService
- Eliminates all compiler warnings related to unused values

* refactor: remove all dead legacy and migration code

- Remove unused migrateSession() functions (never called in production)
  - NoiseSession.migrateSession() - 13 lines
  - NoiseEncryptionService.migratePeerSession() - 18 lines
  - Test for migration functionality - 17 lines

- Remove unnecessary keychain cleanup code (no legacy data existed)
  - cleanupLegacyKeychainItems() - 62 lines
  - aggressiveCleanupLegacyItems() - 72 lines
  - resetCleanupFlag() - 4 lines
  - Simplified panic mode to just use deleteAllKeychainData()

Total removed: 194 lines of dead/unnecessary code

Analysis revealed:
- KeychainManager introduced July 5, 2025
- Cleanup code added July 15, 2025 (10 days later)
- Legacy service names were never used in production
- Migration functions were incomplete implementation never called
- Peer ID rotation remains active (not legacy)

* Remove dead code and simplify codebase

- Remove unused BinaryEncodable protocol and BinaryMessageType enum
- Delete MockNoiseSession.swift (never used in tests)
- Remove all relay detection code (hardcoded to false)
  - Removed isRelayConnected property from BitchatPeer
  - Removed relayConnected case from ConnectionState enum
  - Cleaned up relay-related UI indicators in ContentView
  - Removed relay status checks from ChatViewModel
- Simplified peer connection logic by removing relay layer

Total: 169 lines removed across 5 files

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-12 11:33:08 +02:00
jack f4b8168ef9 Remove dead code and simplify codebase
- Remove unused BinaryEncodable protocol and BinaryMessageType enum
- Delete MockNoiseSession.swift (never used in tests)
- Remove all relay detection code (hardcoded to false)
  - Removed isRelayConnected property from BitchatPeer
  - Removed relayConnected case from ConnectionState enum
  - Cleaned up relay-related UI indicators in ContentView
  - Removed relay status checks from ChatViewModel
- Simplified peer connection logic by removing relay layer

Total: 169 lines removed across 5 files
2025-08-12 11:03:31 +02:00
jack 63f05b5d7e refactor: remove all dead legacy and migration code
- Remove unused migrateSession() functions (never called in production)
  - NoiseSession.migrateSession() - 13 lines
  - NoiseEncryptionService.migratePeerSession() - 18 lines
  - Test for migration functionality - 17 lines

- Remove unnecessary keychain cleanup code (no legacy data existed)
  - cleanupLegacyKeychainItems() - 62 lines
  - aggressiveCleanupLegacyItems() - 72 lines
  - resetCleanupFlag() - 4 lines
  - Simplified panic mode to just use deleteAllKeychainData()

Total removed: 194 lines of dead/unnecessary code

Analysis revealed:
- KeychainManager introduced July 5, 2025
- Cleanup code added July 15, 2025 (10 days later)
- Legacy service names were never used in production
- Migration functions were incomplete implementation never called
- Peer ID rotation remains active (not legacy)
2025-08-12 10:15:05 +02:00
jack a36eda3fbe fix: remove remaining unused variables to eliminate compiler warnings
- Remove unused senderNoiseKey in ChatViewModel
- Remove unused lastSuccess variable in BluetoothMeshService
- Eliminates all compiler warnings related to unused values
2025-08-12 09:43:06 +02:00
jack 99c0f6523e refactor: remove dead code and consolidate system messages
- Delete 3 unused functions in ShareViewController (36 lines)
- Extract addSystemMessage() helper to eliminate duplication (120+ lines)
- Remove 22 'let _ =' wasteful computations across multiple files
- Net reduction of 215 lines of dead/duplicate code
- Improves maintainability and reduces technical debt
2025-08-12 09:41:12 +02:00
7a7c89e689 Remove protocol versioning and handshake logic (#433)
Simplified the protocol by removing version negotiation and handshake sequences.
All devices now use protocol version 1 without negotiation. This eliminates
unnecessary connection overhead and complexity while maintaining full
compatibility across the network.

Changes:
- Removed versionHello and versionAck message types
- Simplified connection flow to use announce packets only
- Removed version negotiation state tracking
- Cleaned up handshake timeout logic
- Reduced connection establishment overhead

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-12 02:24:34 +02:00
3226b9cd14 Optimize logging to reduce verbosity while preserving critical network events (#432)
- Remove excessive verbose logging (DISCOVERY, INCOMING, PEER-UPDATE, etc.)
- Preserve critical network state logs (RESTORE, handshake failures, security events)
- Change routine key operations from info to debug level
- Add successful peer connection log after handshake completion
- Fix compiler warnings for unused variables
- Achieve ~95% reduction in log volume while maintaining debugging capability

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-11 23:45:59 +02:00
ChrisandGitHub 04c2b0caa6 fix: add secp256k1 dependency to resolve spm import error (#429) 2025-08-11 22:09:19 +02:00
callebtcandGitHub 29f1308e37 relay all packages (#431) 2025-08-11 22:05:25 +02:00
Alex RadandGitHub c6c186c77b Prevent spoofable plaintext messages from sliding into private chats (#428) 2025-08-11 17:05:36 +02:00
Mario NachbaurandGitHub d4262fab6c Remove noisy at symbol in mention (#420) 2025-08-08 18:41:50 +02:00
7876c8d96f Fix network flakiness and improve peer discovery (#405)
- Extend timeouts for better stability (availability: 30s->60s, cleanup: 3min->5min)
- Enable 30% relay probability for small networks to help discovery
- Add macOS-specific fixes for CoreBluetooth compatibility
- Implement rescan rate limiting to prevent battery drain
- Add comprehensive debug logging for network diagnostics
- Fix peripheral mapping and connection state management
- Improve relay-only session handling

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2025-08-05 10:13:41 +02:00
Steve LeeandGitHub 397c9f182b Clarify how packet loss is avoided with gossip protocol (#403)
Fixes an inaccurate description of Bloom filters and packet loss. Instead provides the actual reason to mitigate packet loss.
2025-08-04 22:32:15 +02:00