The macOS Debug configuration uses AppIconDebug, which had no mac-idiom
entries at all, so Debug builds shipped with the generic dock icon. And
the mac slots in AppIcon reused the full-bleed square iOS artwork; macOS
does not mask icons at render time, so even Release showed a sharp-
cornered square.
- Regenerate all AppIcon mac PNGs with the Big Sur icon grid baked in
(824x824 rounded-rect body on a transparent 1024 canvas + standard
drop shadow), derived from the same 1024 iOS art.
- Add a full mac icon set to AppIconDebug from the green debug artwork.
- Add scripts/generate-mac-appicon.swift (pure CoreGraphics) to
re-derive the mac sizes whenever the 1024 source changes.
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
- Added public domain headers to all test files
- Updated Info.plist with required App Store keys:
- ITSAppUsesNonExemptEncryption = NO
- LSApplicationCategoryType = Social Networking
- UIRequiresFullScreen = YES
- Created proper Assets.xcassets structure
- Configured AppIcon.appiconset with all icon references
- Removed last TODO comment
- Created comprehensive App Store submission checklist
- Updated project.yml to include Assets.xcassets
The app is now ready for App Store submission. All debug code has been removed,
icons are configured, and privacy/security compliance is documented.