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10
Commits
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304460ee83 |
Nearby notes: tap-to-reveal (consent-gate the location subscription) + subscription hygiene (#1422)
* Nearby notes: tap-to-reveal before any relay REQ, plus shared subscription pool The nearby-notes counter used to open a live building-precision (precision-8) geohash REQ to the closest geo relays whenever the mesh public timeline was visible — a passive location side-channel with no opt-in. Now nothing subscribes until one explicit act reveals the counter for the session: tapping the new "check for notes left here" line on the empty mesh timeline (static, no network), opening the notices sheet's geo tab, or a successful /drop. The app-info setting stays the default-ON kill switch and still gates /drop. Subscription hygiene alongside: - LocationNotesManager.deinit now unsubscribes its live REQ (hopping to the main actor like the timer teardown) instead of only invalidating timers. - New refcounted LocationNotesPool dedupes the counter's and the notices sheet's identical 9-cell kind-1 REQs into one shared manager per geohash; both callers release-and-reacquire instead of retargeting in place, and the sheet releases its ref on dismissal. The reveal affordance is localized across all 29 catalog locales, and new NearbyNotesCounterTests cover the no-REQ-before-reveal contract, the 9-cell filter, NIP-40 expiry handling, single unsubscribe on deactivate, and pool refcounting. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * Review fixes: permission-gate the hint, exclude building cell from pre-reveal sampling, explicit-act reveal only Fixes the verified review findings on the tap-to-reveal PR: - Permission dead-end: the "check for notes left here" hint now renders only when location permission is already authorized (it never prompts). Previously a location-denied install could tap it, flip the sticky revealed flag, and get nothing for the rest of the session because retarget() guards on authorization. Predicate lives on NearbyNotesCounter.offersRevealHint(permissionState:) and is reactive to the published permission state. - Building-cell sampling: background geohash sampling subscribed geo-sample-<gh> for every regional level including the precision-8 building cell, pre-reveal — contradicting the claim that nothing building-precision hits a relay before the explicit act. GeoChannelCoordinator now excludes the building level until NearbyNotesCounter.revealed (injectable publisher for tests); coarser levels keep the nearby-conversation hint and participant counts working, and bookmarks stay exempt (bookmarking is explicit). - Implicit reveal: opening the notices sheet no longer reveals — the sheet auto-lands on the geo tab whenever a location channel is selected, so browsing a remote geohash and opening notices revealed the LOCAL building subscription. reveal() now fires only on the person actively picking the geo segment, and only when the sheet has a geo scope (the empty-mesh hint tap and /drop stay as before). - Subscription hygiene: switching the sheet geo → mesh releases the pooled notes manager (the REQ was left streaming behind the mesh board); switching back re-acquires from the pool. The dismissal release stays balanced — liveGeoManager is nil after the tab-switch release. - VoiceOver: the hint button exposes the plain localized action text instead of the decorated "* 📍 … *" label. - Removed LocationNotesManager.setGeohash: zero callers, and calling it on a pooled instance would corrupt the pool's keying and refcounts. New tests: hint permission gate, explicit-geo-tab reveal contract, building-cell sampling exclusion before/after reveal, pool release/re-acquire round trip. Full suite (1467) green; iOS simulator build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Deflake peer-snapshot binding waits: longTimeout for the multi-hop pipeline CI failed once on initialization_bindsPeerSnapshotsIntoAllPeers: the snapshot -> allPeers binding crosses the mock transport's unstructured Task, UnifiedPeerService.updatePeers, a receive(on: main), and another Task { @MainActor } in bindPeerService — all contending with every parallel worker. On the failing runner the whole suite took 10.1s (usually ~4.4s locally), so the positive 5s defaultTimeout wait lost the race. That's exactly the case TestConstants.longTimeout documents; passing runs return as soon as the condition holds and never pay it. Not caused by the tap-to-reveal changes: nothing on that pipeline was touched, and 20 full parallel-suite loops each on the branch and on origin/main reproduce zero failures locally. The two sibling waits on the same pipeline in this file get the same timeout. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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74b8a47d02 |
Empty-mesh liveliness: nearby conversations, echoes, wave, dead drops, radar (#1409)
* Empty-mesh liveliness: nearby conversations, echoes, wave action, dead drops, radar The empty mesh timeline was a dead end: a grey zero and "nobody in range yet". This turns it into a live surface and gives the app pull when the mesh wakes up: - Nearest conversation: background geohash sampling now tracks actual chat messages (not just presence) per regional channel; the empty state surfaces the busiest nearby conversation with a preview, one tap to join (GeohashChatActivityTracker, fed from GeoPresenceTracker). - Echoes: the carried 6h store-and-forward window renders as dimmed "heard here earlier" rows at launch (new Transport collectArchivedPublicMessages -> GossipSyncManager snapshot, decoded with signature-derived nicknames; content-identity dedup guards against re-synced duplicates). - Wave: the "bitchatters nearby" notification gains a "wave" quick action that broadcasts a mesh 👋 straight from the notification, even backgrounded (first UNNotificationCategory in the app). - Dead drops: /drop pins a note to the current building geohash as a kind-1 location note with a 24h NIP-40 expiry; expired notes are now dropped client-side at ingest; the notices sheet shows "fades in Xh"; a "location notes" toggle plus location-permission controls live in app info (also fixes the duplicated Voice section). - Radar: an ambient sonar animation shows the radio scanning, with a privacy-safe daily tally ("N devices passed within range today" via salted per-day hashes) and a "notes left here" hint that opens the notices geo tab. All new user-facing strings ship in all 29 locales. 1403 tests green, including new suites for the activity tracker, sightings tally, and note expiry/drop publishing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Review round: app-info polish, urgent/expiry parity, centered radar, pin fill, Codex P2s - App info: LOCATION header uppercased like sibling sections; location notes and live voice descriptions shortened (29 locales); redundant "location access granted" line removed. - Notices parity: urgent + expiry controls now show on the geo tab too; the bridged Nostr note carries ["t","urgent"] and NIP-40 so relay-side readers see both; urgent parsed back from incoming notes. - Radar moved from the top of the empty state to the center of the chat area, below the help text (empty state fills the visible height). - Header pin fills whenever the scope has notices (was: only unseen), and Nostr-only nearby notes now light it too. - Codex P2 fixes: notification completion deferred until the wave action is handled (background suspension dropped the send); NIP-40 notes now prune on a timer when they expire while displayed; the location-notes kill switch retargets the nearby-notes counter immediately. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Hide macOS segmented picker's built-in label in notices composer (duplicate 'expires in') Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Geo notes: permanent (∞) expiry default, urgent stays mesh-only - Geo expiry picker gains ∞ as the default: a permanent note posts as a pure relay note (no NIP-40 tag, no mesh-board copy — a board copy must fade within days, contradicting the ∞ the user picked). 1/3/7d keep the board + bridged-note path with NIP-40. - The notes manager is now owned by the notices sheet (not the list) so the composer local-echoes ∞ notes into the list; it revives via refresh() after a tab-switch cancel, and its expiry-prune timer survives cancel (weak self, dies with the instance). - Urgent toggle returns to mesh-only per review — notes are ambient; the read-side urgent-tag parse stays so tagged notes still render. - macOS: hide the segmented picker's built-in label (duplicate "expires in"). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Clearing the mesh timeline dismisses echoes for good; tighter divider copy Triple-tap /clear emptied the timeline but the next launch re-seeded "heard here earlier" from the persisted archive. A MeshEchoSettings watermark now records the clear; only messages heard after it come back (the archive itself still carries everything for peers' sync). The echo dedup keys reset with it, and panic wipe drops the watermark. Divider copy tightened to "heard here earlier · last 6h" (29 locales). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Echoes visual polish: tinted history block, radar-captioned tally, ambient footer Device-test feedback on the echoes screen: - Archived echoes now sit on a subtle tinted background (secondary at 8%) in addition to the dim, so "heard here earlier" reads as one distinct block; the divider carries the echo ID prefix to join it. - "N devices passed within range today" moves out of the narration lines to sit centered under the radar as its caption. - When the timeline holds only echoes/system lines, a compact ambient footer (small radar + tally + live hints) renders below the history instead of the whole ambient layer vanishing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Notes strip persists above the mesh chat; leaner empty-state narration - The 📍 "notes left here" line was empty-state-only, so starting a conversation hid it. It is now a tappable strip pinned above the mesh timeline whenever unexpired notes exist at this place (opens the notices geo tab); the nearby-notes counter runs for the whole mesh timeline, not just the empty state. - Empty state narration drops "nobody in range yet..." (the radar and the sightings caption already say it) and the nearby-conversation hint moves below the help line instead of splitting the narration. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Radar means searching: hide the sweep once mesh peers are connected or reachable Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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d285c6ad53 |
ux-fixes: lock alignment, caption band, wrapping, tap targets, VoiceOver, theme sweep (#1366)
* Fix lock glyph alignment, privacy-caption band, and empty-state wrapping - Message-row locks: align to first text baseline instead of a hardcoded top padding that left the lock ~4pt below the line's visual center - Header/caption locks: 1pt optical lift (lock.fill ink is bottom-heavy; geometric centering reads low); seal badge stays untouched - DM privacy caption: sit on the themed surface like the rest of the bottom chrome instead of painting its own orange band - Empty-state lines: non-breaking spaces so the closing * can't orphan and 'bitchat/ for help' can't break right after the slash Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Unify sheet close buttons, widen tiny tap targets, handle long nicknames - New SheetCloseButton component: one glyph size/weight (13 semibold), 32pt visual box, 44pt hit target; adopted by all 7 sheets (sizes had drifted across 12/13/14pt, two had no frame at all) - Favorite star buttons get real tap targets (peer list + DM header) - DM header nickname: single line with middle truncation instead of wrapping into the fixed-height header; peer-list names truncate tail - Geohash people rows: leading glyph 12 -> 10 to match mesh rows - Sidebar lock glyphs get the same optical lift as the DM header Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Make channel switching, voice notes, and header actions work under VoiceOver - Channel rows in the location sheet are now single activatable buttons (label + selected trait + switch hint) with the bookmark toggle mirrored as a named accessibility action; bookmark buttons labeled - Voice-note mic: press-and-hold drag gestures can't be activated by VoiceOver, so the default accessibility action now toggles start/stop-and-send; announces 'recording' state; localized labels - Attachment button: camera (long-press) path exposed as a named action; labels localized instead of hardcoded English - People-count button announces connected vs no-one-reachable (was color-only); verification QR button gains a spoken name (.help is only a hint on iOS); bitchat/ logo exposes its tap-for-app-info as a button (panic triple-tap stays undiscoverable on purpose) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Theme-correctness sweep: palette colors everywhere, AX-size header growth - Fingerprint/verification sheet cards: palette-tinted boxes instead of fixed gray bands that ignored matrix green and occluded glass - Voice-note card: palette background (translucent) instead of opaque white/black; waveform + payment chips + image placeholder follow suit - .secondary/.primary/Color.blue swapped for palette.secondary/primary/ accentBlue across location sheets, people sheets, message captions, and the header count (system gray read wrong under matrix green) - Autocomplete/command rows: dropped the uniform gray wash that dulled the themed overlay panel - 'tap to reveal' caption follows the theme font instead of hardcoding monospaced - Headers use minHeight so two-line accessibility text sizes grow the bar instead of clipping inside it Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Fix main header expanding to fill the screen The header bar's fixed height was load-bearing: its children fill the bar with .frame(maxHeight: .infinity) tap targets, so switching to an open-ended minHeight let the header expand to swallow all available vertical space, centering the title mid-screen and crushing the timeline into the composer. Restore the fixed height — headerHeight is a @ScaledMetric, so it already grows with Dynamic Type. Reproduced and verified both layouts with an offscreen render harness. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * DM header: floating glass panel instead of muddy orange wash under glass Orange at 14% over the backdrop gradient reads as a gray-beige band, not a privacy signature. Under liquid glass the DM header now uses the same floating chrome panel as the main header; the private signature is already carried by the orange lock, caption, and composer accents. Matrix keeps its orange wash over the opaque themed surface, unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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7a0c821807 |
Improve message-list interactions: empty-state guidance, jump-to-latest, per-message actions (#1359)
* Improve message-list interactions: empty-state guidance, jump-to-latest, per-message actions Three usability gaps in the message list, all presentation-layer: - Empty timeline was a blank screen. It now narrates itself in dim, terminal-styled lines: what the channel is, that it's waiting for peers, and where the channel switcher and help live. Disappears with the first message. - Scrolled up in a busy channel, nothing signalled that new messages arrived and there was no way back. A small "jump to latest" pill now appears while scrolled up, counting messages that arrived below, and taps back to the newest via the existing scroll helper. The unseen count re-baselines on channel switch so a cross-channel count delta is never shown as "new". - A single tap anywhere on a message overwrote the composer draft with "@sender " and force-focused the field — casual taps while reading destroyed drafts. That whole-row tap is removed; mention/DM/hug/slap/ block now live in the per-message context menu (reusing the handlers the existing action sheet already calls), and mention appends to the draft rather than replacing it. A failed own private message gets a resend item. The triple-tap-to-clear gesture gains a confirmation. New strings are added source-language (en) only. * Remove the failed original when resending a private message Resend re-submitted the content but left the red failed bubble in place, so every tap stacked another copy under it. Route resend through ConversationUIModel, which drops the failed original from the conversation store (removePrivateMessage) before sending the new copy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Count only rendered human messages in the jump-to-latest pill The unseen count was a raw delta of the messages array, so system lines (join/leave narration) and whitespace-only messages that never render as rows inflated the "N new" pill. Baseline the counters against the number of messages that render as human message rows, using the same predicates the row builder applies. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Hide mention/DM context-menu actions inside 1:1 conversations In a private conversation, mentioning the only other participant is noise and the DM action just reopens the already-open conversation (toggling the sidebar). Gate both behind privatePeer == nil so the public-timeline context menu is unchanged; hug/slap/block/copy/resend remain in DMs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com> Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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b31a63ce37 |
Burn down SwiftLint advisory violations from 109 to 4 (#1362)
Mechanical style fixes across the enabled rule set, mostly via swiftlint --fix (trailing_comma, comma, colon, trailing_newline, comment_spacing, unused_closure_parameter, unneeded_break_in_switch, opening_brace) plus hand fixes: - non_optional_string_data_conversion (45): .data(using: .utf8)! and ?? Data() fallbacks replaced with the non-optional Data(_.utf8), including two production sites (NIP-44 HKDF info constant and the announce canonicalization context/nickname bytes — byte-identical output, only the impossible-nil handling is gone). - switch_case_alignment: LocationChannel had a misindented closing brace; also repaired an --fix artifact in BLEService's .none case. - redundant_string_enum_value: TrustLevel raw values equal to the case names (encoded form unchanged). - unused_optional_binding: let _ = binds replaced with != nil / is Bool. - static_over_final_class: PreviewView.layerClass. - Resolved the BinaryProtocolTests TODO by documenting that 8-byte recipient ID truncation is the fixed wire-field size, not a bug. The 4 remaining violations are all todo markers for a shared test-helpers module (tracked in #1088) and one Reuse note. Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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af954b05ea |
Liquid Glass theme with in-app appearance switcher (#1337)
* Centralize UI theme colors into semantic ThemePalette tokens Introduce AppTheme/ThemePalette (Utils/Theme.swift) with an environment key and @ThemedPalette property wrapper, persisted via @AppStorage. Views now resolve background/primary/secondary/accentBlue/alertRed/ divider tokens from the environment instead of computing colors inline, removing the backgroundColor/textColor/secondaryTextColor prop-drilling through the header, composer, and people-sheet hierarchy. Matrix theme output is pixel-identical; this is groundwork for a user-selectable theme switcher. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Add liquid glass theme with in-app appearance switcher Add a .liquidGlass AppTheme alongside the matrix terminal theme, selectable from a one-line APPEARANCE row in the app info sheet (persisted via @AppStorage, applies live). Liquid glass renders system fonts and colors over a subtle gradient backdrop, with the header and composer floating as Liquid Glass panels (real .glassEffect() on iOS/macOS 26, compiler-gated with an ultraThinMaterial fallback for older SDKs). The message list scrolls underneath the chrome via safe-area insets, and all sheets share the same backdrop and surface language. The matrix theme is unchanged. Details: - Theme is threaded through ChatMessageFormatter so message AttributedStrings switch font design per theme; the per-message format cache gains a variant key so themes never serve each other's cached strings - New palette tokens: accent (interactive tint) and locationAccent (geohash green), replacing scattered hardcoded greens/blues in the voice note, waveform, verification, and people-sheet views - Header controls get full-height tap targets and the people count becomes a real Button (previously a tap gesture on the cluster) - CommandSuggestionsView renders nothing when empty instead of a zero-height view that pushed the composer input off-center - New appearance strings localized for all 29 catalog languages Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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3a995e20b6 |
Extract BLE packet handlers and migrate coordinators to narrow contexts
BLEService's per-packet-type orchestration moves into owned, tested components (BLEAnnounceHandler, BLEPublicMessageHandler, BLENoisePacketHandler, BLEFileTransferHandler, BLEFragmentHandler), each taking an environment struct of closures so every queue hop stays in BLEService and the handlers are synchronously testable. Behavior is preserved verbatim, including Noise session recovery on decrypt failure and single-block UI event ordering. handleLeave/handleRequestSync stay in place as already-thin delegations. BLEService drops to 3393 lines. Four coordinators (delivery, private conversation, Nostr, public conversation) drop their unowned/weak ChatViewModel back-references for narrow @MainActor context protocols, with ChatViewModel conformances as single shared witnesses for overlapping members. Their true coupling is now an explicit, reviewable surface, and each gains a mock-context test suite covering flows previously testable only through the full view model. Delivery/read acks now also clear the router's retained-send outbox via the delivery context. New LargeTopologyTests exercise production-shaped meshes with the in-memory harness: an 8-peer relay chain with per-hop TTL decay, a 14-peer cyclic mesh with exactly-once delivery, partition/heal, and topology churn. App-layer runtime/model files updated alongside. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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764f016d17 |
[codex] Refactor app runtime and ownership architecture (#1104)
* Refactor app runtime and view model architecture * Move app ownership into stores and coordinators * Fix smoke test environment injection * Stabilize fragmentation package tests * Fix coordinator build warnings * Clean up chat view model warnings * Fix Nostr relay startup coalescing --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |
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4cfcefcda6 |
BitFoundation module to centralize shared components (#1089)
* Run local packages’ tests as well on CI * BitFoundation module to centralize shared components |
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951e056a55 |
Extract message list into dedicated MessageListView (#1080)
* Extract message list into dedicated MessageListView * Fix broken smoke test Mounts two distinct fixtures to cover separate render branches: a truncatable message (>2000 chars, no payment tokens) and a payment message (lightning + cashu, private, partial delivery). Expectations guard that each fixture actually reaches its intended branch. --------- Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com> |