Commit Graph
10 Commits
Author SHA1 Message Date
304460ee83 Nearby notes: tap-to-reveal (consent-gate the location subscription) + subscription hygiene (#1422)
* Nearby notes: tap-to-reveal before any relay REQ, plus shared subscription pool

The nearby-notes counter used to open a live building-precision (precision-8)
geohash REQ to the closest geo relays whenever the mesh public timeline was
visible — a passive location side-channel with no opt-in. Now nothing
subscribes until one explicit act reveals the counter for the session: tapping
the new "check for notes left here" line on the empty mesh timeline (static,
no network), opening the notices sheet's geo tab, or a successful /drop. The
app-info setting stays the default-ON kill switch and still gates /drop.

Subscription hygiene alongside:
- LocationNotesManager.deinit now unsubscribes its live REQ (hopping to the
  main actor like the timer teardown) instead of only invalidating timers.
- New refcounted LocationNotesPool dedupes the counter's and the notices
  sheet's identical 9-cell kind-1 REQs into one shared manager per geohash;
  both callers release-and-reacquire instead of retargeting in place, and the
  sheet releases its ref on dismissal.

The reveal affordance is localized across all 29 catalog locales, and new
NearbyNotesCounterTests cover the no-REQ-before-reveal contract, the 9-cell
filter, NIP-40 expiry handling, single unsubscribe on deactivate, and pool
refcounting.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* Review fixes: permission-gate the hint, exclude building cell from pre-reveal sampling, explicit-act reveal only

Fixes the verified review findings on the tap-to-reveal PR:

- Permission dead-end: the "check for notes left here" hint now renders
  only when location permission is already authorized (it never prompts).
  Previously a location-denied install could tap it, flip the sticky
  revealed flag, and get nothing for the rest of the session because
  retarget() guards on authorization. Predicate lives on
  NearbyNotesCounter.offersRevealHint(permissionState:) and is reactive
  to the published permission state.

- Building-cell sampling: background geohash sampling subscribed
  geo-sample-<gh> for every regional level including the precision-8
  building cell, pre-reveal — contradicting the claim that nothing
  building-precision hits a relay before the explicit act.
  GeoChannelCoordinator now excludes the building level until
  NearbyNotesCounter.revealed (injectable publisher for tests); coarser
  levels keep the nearby-conversation hint and participant counts
  working, and bookmarks stay exempt (bookmarking is explicit).

- Implicit reveal: opening the notices sheet no longer reveals — the
  sheet auto-lands on the geo tab whenever a location channel is
  selected, so browsing a remote geohash and opening notices revealed
  the LOCAL building subscription. reveal() now fires only on the
  person actively picking the geo segment, and only when the sheet has
  a geo scope (the empty-mesh hint tap and /drop stay as before).

- Subscription hygiene: switching the sheet geo → mesh releases the
  pooled notes manager (the REQ was left streaming behind the mesh
  board); switching back re-acquires from the pool. The dismissal
  release stays balanced — liveGeoManager is nil after the tab-switch
  release.

- VoiceOver: the hint button exposes the plain localized action text
  instead of the decorated "* 📍 … *" label.

- Removed LocationNotesManager.setGeohash: zero callers, and calling it
  on a pooled instance would corrupt the pool's keying and refcounts.

New tests: hint permission gate, explicit-geo-tab reveal contract,
building-cell sampling exclusion before/after reveal, pool
release/re-acquire round trip. Full suite (1467) green; iOS simulator
build green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Deflake peer-snapshot binding waits: longTimeout for the multi-hop pipeline

CI failed once on initialization_bindsPeerSnapshotsIntoAllPeers: the
snapshot -> allPeers binding crosses the mock transport's unstructured
Task, UnifiedPeerService.updatePeers, a receive(on: main), and another
Task { @MainActor } in bindPeerService — all contending with every
parallel worker. On the failing runner the whole suite took 10.1s
(usually ~4.4s locally), so the positive 5s defaultTimeout wait lost
the race. That's exactly the case TestConstants.longTimeout documents;
passing runs return as soon as the condition holds and never pay it.

Not caused by the tap-to-reveal changes: nothing on that pipeline was
touched, and 20 full parallel-suite loops each on the branch and on
origin/main reproduce zero failures locally. The two sibling waits on
the same pipeline in this file get the same timeout.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 16:47:08 +02:00
74b8a47d02 Empty-mesh liveliness: nearby conversations, echoes, wave, dead drops, radar (#1409)
* Empty-mesh liveliness: nearby conversations, echoes, wave action, dead drops, radar

The empty mesh timeline was a dead end: a grey zero and "nobody in range
yet". This turns it into a live surface and gives the app pull when the
mesh wakes up:

- Nearest conversation: background geohash sampling now tracks actual
  chat messages (not just presence) per regional channel; the empty state
  surfaces the busiest nearby conversation with a preview, one tap to
  join (GeohashChatActivityTracker, fed from GeoPresenceTracker).
- Echoes: the carried 6h store-and-forward window renders as dimmed
  "heard here earlier" rows at launch (new Transport
  collectArchivedPublicMessages -> GossipSyncManager snapshot, decoded
  with signature-derived nicknames; content-identity dedup guards
  against re-synced duplicates).
- Wave: the "bitchatters nearby" notification gains a "wave" quick
  action that broadcasts a mesh 👋 straight from the notification, even
  backgrounded (first UNNotificationCategory in the app).
- Dead drops: /drop pins a note to the current building geohash as a
  kind-1 location note with a 24h NIP-40 expiry; expired notes are now
  dropped client-side at ingest; the notices sheet shows "fades in Xh";
  a "location notes" toggle plus location-permission controls live in
  app info (also fixes the duplicated Voice section).
- Radar: an ambient sonar animation shows the radio scanning, with a
  privacy-safe daily tally ("N devices passed within range today" via
  salted per-day hashes) and a "notes left here" hint that opens the
  notices geo tab.

All new user-facing strings ship in all 29 locales. 1403 tests green,
including new suites for the activity tracker, sightings tally, and
note expiry/drop publishing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Review round: app-info polish, urgent/expiry parity, centered radar, pin fill, Codex P2s

- App info: LOCATION header uppercased like sibling sections; location
  notes and live voice descriptions shortened (29 locales); redundant
  "location access granted" line removed.
- Notices parity: urgent + expiry controls now show on the geo tab too;
  the bridged Nostr note carries ["t","urgent"] and NIP-40 so relay-side
  readers see both; urgent parsed back from incoming notes.
- Radar moved from the top of the empty state to the center of the chat
  area, below the help text (empty state fills the visible height).
- Header pin fills whenever the scope has notices (was: only unseen),
  and Nostr-only nearby notes now light it too.
- Codex P2 fixes: notification completion deferred until the wave action
  is handled (background suspension dropped the send); NIP-40 notes now
  prune on a timer when they expire while displayed; the location-notes
  kill switch retargets the nearby-notes counter immediately.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Hide macOS segmented picker's built-in label in notices composer (duplicate 'expires in')

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Geo notes: permanent (∞) expiry default, urgent stays mesh-only

- Geo expiry picker gains ∞ as the default: a permanent note posts as a
  pure relay note (no NIP-40 tag, no mesh-board copy — a board copy must
  fade within days, contradicting the ∞ the user picked). 1/3/7d keep
  the board + bridged-note path with NIP-40.
- The notes manager is now owned by the notices sheet (not the list) so
  the composer local-echoes ∞ notes into the list; it revives via
  refresh() after a tab-switch cancel, and its expiry-prune timer
  survives cancel (weak self, dies with the instance).
- Urgent toggle returns to mesh-only per review — notes are ambient;
  the read-side urgent-tag parse stays so tagged notes still render.
- macOS: hide the segmented picker's built-in label (duplicate
  "expires in").

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Clearing the mesh timeline dismisses echoes for good; tighter divider copy

Triple-tap /clear emptied the timeline but the next launch re-seeded
"heard here earlier" from the persisted archive. A MeshEchoSettings
watermark now records the clear; only messages heard after it come back
(the archive itself still carries everything for peers' sync). The
echo dedup keys reset with it, and panic wipe drops the watermark.

Divider copy tightened to "heard here earlier · last 6h" (29 locales).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Echoes visual polish: tinted history block, radar-captioned tally, ambient footer

Device-test feedback on the echoes screen:
- Archived echoes now sit on a subtle tinted background (secondary at
  8%) in addition to the dim, so "heard here earlier" reads as one
  distinct block; the divider carries the echo ID prefix to join it.
- "N devices passed within range today" moves out of the narration
  lines to sit centered under the radar as its caption.
- When the timeline holds only echoes/system lines, a compact ambient
  footer (small radar + tally + live hints) renders below the history
  instead of the whole ambient layer vanishing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Notes strip persists above the mesh chat; leaner empty-state narration

- The 📍 "notes left here" line was empty-state-only, so starting a
  conversation hid it. It is now a tappable strip pinned above the mesh
  timeline whenever unexpired notes exist at this place (opens the
  notices geo tab); the nearby-notes counter runs for the whole mesh
  timeline, not just the empty state.
- Empty state narration drops "nobody in range yet..." (the radar and
  the sightings caption already say it) and the nearby-conversation
  hint moves below the help line instead of splitting the narration.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Radar means searching: hide the sweep once mesh peers are connected or reachable

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 13:24:44 +02:00
d285c6ad53 ux-fixes: lock alignment, caption band, wrapping, tap targets, VoiceOver, theme sweep (#1366)
* Fix lock glyph alignment, privacy-caption band, and empty-state wrapping

- Message-row locks: align to first text baseline instead of a hardcoded
  top padding that left the lock ~4pt below the line's visual center
- Header/caption locks: 1pt optical lift (lock.fill ink is bottom-heavy;
  geometric centering reads low); seal badge stays untouched
- DM privacy caption: sit on the themed surface like the rest of the
  bottom chrome instead of painting its own orange band
- Empty-state lines: non-breaking spaces so the closing * can't orphan
  and 'bitchat/ for help' can't break right after the slash

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Unify sheet close buttons, widen tiny tap targets, handle long nicknames

- New SheetCloseButton component: one glyph size/weight (13 semibold),
  32pt visual box, 44pt hit target; adopted by all 7 sheets (sizes had
  drifted across 12/13/14pt, two had no frame at all)
- Favorite star buttons get real tap targets (peer list + DM header)
- DM header nickname: single line with middle truncation instead of
  wrapping into the fixed-height header; peer-list names truncate tail
- Geohash people rows: leading glyph 12 -> 10 to match mesh rows
- Sidebar lock glyphs get the same optical lift as the DM header

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Make channel switching, voice notes, and header actions work under VoiceOver

- Channel rows in the location sheet are now single activatable buttons
  (label + selected trait + switch hint) with the bookmark toggle
  mirrored as a named accessibility action; bookmark buttons labeled
- Voice-note mic: press-and-hold drag gestures can't be activated by
  VoiceOver, so the default accessibility action now toggles
  start/stop-and-send; announces 'recording' state; localized labels
- Attachment button: camera (long-press) path exposed as a named
  action; labels localized instead of hardcoded English
- People-count button announces connected vs no-one-reachable (was
  color-only); verification QR button gains a spoken name (.help is
  only a hint on iOS); bitchat/ logo exposes its tap-for-app-info as a
  button (panic triple-tap stays undiscoverable on purpose)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Theme-correctness sweep: palette colors everywhere, AX-size header growth

- Fingerprint/verification sheet cards: palette-tinted boxes instead of
  fixed gray bands that ignored matrix green and occluded glass
- Voice-note card: palette background (translucent) instead of opaque
  white/black; waveform + payment chips + image placeholder follow suit
- .secondary/.primary/Color.blue swapped for palette.secondary/primary/
  accentBlue across location sheets, people sheets, message captions,
  and the header count (system gray read wrong under matrix green)
- Autocomplete/command rows: dropped the uniform gray wash that dulled
  the themed overlay panel
- 'tap to reveal' caption follows the theme font instead of hardcoding
  monospaced
- Headers use minHeight so two-line accessibility text sizes grow the
  bar instead of clipping inside it

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Fix main header expanding to fill the screen

The header bar's fixed height was load-bearing: its children fill the
bar with .frame(maxHeight: .infinity) tap targets, so switching to an
open-ended minHeight let the header expand to swallow all available
vertical space, centering the title mid-screen and crushing the
timeline into the composer. Restore the fixed height — headerHeight is
a @ScaledMetric, so it already grows with Dynamic Type. Reproduced and
verified both layouts with an offscreen render harness.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* DM header: floating glass panel instead of muddy orange wash under glass

Orange at 14% over the backdrop gradient reads as a gray-beige band,
not a privacy signature. Under liquid glass the DM header now uses the
same floating chrome panel as the main header; the private signature is
already carried by the orange lock, caption, and composer accents.
Matrix keeps its orange wash over the opaque themed surface, unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 14:22:38 +02:00
7a0c821807 Improve message-list interactions: empty-state guidance, jump-to-latest, per-message actions (#1359)
* Improve message-list interactions: empty-state guidance, jump-to-latest, per-message actions

Three usability gaps in the message list, all presentation-layer:

- Empty timeline was a blank screen. It now narrates itself in dim,
  terminal-styled lines: what the channel is, that it's waiting for
  peers, and where the channel switcher and help live. Disappears with
  the first message.

- Scrolled up in a busy channel, nothing signalled that new messages
  arrived and there was no way back. A small "jump to latest" pill now
  appears while scrolled up, counting messages that arrived below, and
  taps back to the newest via the existing scroll helper. The unseen
  count re-baselines on channel switch so a cross-channel count delta is
  never shown as "new".

- A single tap anywhere on a message overwrote the composer draft with
  "@sender " and force-focused the field — casual taps while reading
  destroyed drafts. That whole-row tap is removed; mention/DM/hug/slap/
  block now live in the per-message context menu (reusing the handlers
  the existing action sheet already calls), and mention appends to the
  draft rather than replacing it. A failed own private message gets a
  resend item. The triple-tap-to-clear gesture gains a confirmation.

New strings are added source-language (en) only.

* Remove the failed original when resending a private message

Resend re-submitted the content but left the red failed bubble in
place, so every tap stacked another copy under it. Route resend
through ConversationUIModel, which drops the failed original from the
conversation store (removePrivateMessage) before sending the new copy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Count only rendered human messages in the jump-to-latest pill

The unseen count was a raw delta of the messages array, so system
lines (join/leave narration) and whitespace-only messages that never
render as rows inflated the "N new" pill. Baseline the counters
against the number of messages that render as human message rows,
using the same predicates the row builder applies.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Hide mention/DM context-menu actions inside 1:1 conversations

In a private conversation, mentioning the only other participant is
noise and the DM action just reopens the already-open conversation
(toggling the sidebar). Gate both behind privatePeer == nil so the
public-timeline context menu is unchanged; hug/slap/block/copy/resend
remain in DMs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com>
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 10:09:04 +02:00
b31a63ce37 Burn down SwiftLint advisory violations from 109 to 4 (#1362)
Mechanical style fixes across the enabled rule set, mostly via
swiftlint --fix (trailing_comma, comma, colon, trailing_newline,
comment_spacing, unused_closure_parameter, unneeded_break_in_switch,
opening_brace) plus hand fixes:

- non_optional_string_data_conversion (45): .data(using: .utf8)! and
  ?? Data() fallbacks replaced with the non-optional Data(_.utf8),
  including two production sites (NIP-44 HKDF info constant and the
  announce canonicalization context/nickname bytes — byte-identical
  output, only the impossible-nil handling is gone).
- switch_case_alignment: LocationChannel had a misindented closing
  brace; also repaired an --fix artifact in BLEService's .none case.
- redundant_string_enum_value: TrustLevel raw values equal to the case
  names (encoded form unchanged).
- unused_optional_binding: let _ = binds replaced with != nil / is Bool.
- static_over_final_class: PreviewView.layerClass.
- Resolved the BinaryProtocolTests TODO by documenting that 8-byte
  recipient ID truncation is the fixed wire-field size, not a bug.

The 4 remaining violations are all todo markers for a shared
test-helpers module (tracked in #1088) and one Reuse note.

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 14:09:13 +02:00
af954b05ea Liquid Glass theme with in-app appearance switcher (#1337)
* Centralize UI theme colors into semantic ThemePalette tokens

Introduce AppTheme/ThemePalette (Utils/Theme.swift) with an environment
key and @ThemedPalette property wrapper, persisted via @AppStorage.
Views now resolve background/primary/secondary/accentBlue/alertRed/
divider tokens from the environment instead of computing colors inline,
removing the backgroundColor/textColor/secondaryTextColor prop-drilling
through the header, composer, and people-sheet hierarchy.

Matrix theme output is pixel-identical; this is groundwork for a
user-selectable theme switcher.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Add liquid glass theme with in-app appearance switcher

Add a .liquidGlass AppTheme alongside the matrix terminal theme,
selectable from a one-line APPEARANCE row in the app info sheet
(persisted via @AppStorage, applies live).

Liquid glass renders system fonts and colors over a subtle gradient
backdrop, with the header and composer floating as Liquid Glass panels
(real .glassEffect() on iOS/macOS 26, compiler-gated with an
ultraThinMaterial fallback for older SDKs). The message list scrolls
underneath the chrome via safe-area insets, and all sheets share the
same backdrop and surface language. The matrix theme is unchanged.

Details:
- Theme is threaded through ChatMessageFormatter so message
  AttributedStrings switch font design per theme; the per-message
  format cache gains a variant key so themes never serve each other's
  cached strings
- New palette tokens: accent (interactive tint) and locationAccent
  (geohash green), replacing scattered hardcoded greens/blues in the
  voice note, waveform, verification, and people-sheet views
- Header controls get full-height tap targets and the people count
  becomes a real Button (previously a tap gesture on the cluster)
- CommandSuggestionsView renders nothing when empty instead of a
  zero-height view that pushed the composer input off-center
- New appearance strings localized for all 29 catalog languages

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 01:13:04 +02:00
jackandClaude Fable 5 3a995e20b6 Extract BLE packet handlers and migrate coordinators to narrow contexts
BLEService's per-packet-type orchestration moves into owned, tested
components (BLEAnnounceHandler, BLEPublicMessageHandler,
BLENoisePacketHandler, BLEFileTransferHandler, BLEFragmentHandler),
each taking an environment struct of closures so every queue hop stays
in BLEService and the handlers are synchronously testable. Behavior is
preserved verbatim, including Noise session recovery on decrypt failure
and single-block UI event ordering. handleLeave/handleRequestSync stay
in place as already-thin delegations. BLEService drops to 3393 lines.

Four coordinators (delivery, private conversation, Nostr, public
conversation) drop their unowned/weak ChatViewModel back-references for
narrow @MainActor context protocols, with ChatViewModel conformances as
single shared witnesses for overlapping members. Their true coupling is
now an explicit, reviewable surface, and each gains a mock-context test
suite covering flows previously testable only through the full view
model. Delivery/read acks now also clear the router's retained-send
outbox via the delivery context.

New LargeTopologyTests exercise production-shaped meshes with the
in-memory harness: an 8-peer relay chain with per-hop TTL decay, a
14-peer cyclic mesh with exactly-once delivery, partition/heal, and
topology churn.

App-layer runtime/model files updated alongside.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 16:22:52 +01:00
764f016d17 [codex] Refactor app runtime and ownership architecture (#1104)
* Refactor app runtime and view model architecture

* Move app ownership into stores and coordinators

* Fix smoke test environment injection

* Stabilize fragmentation package tests

* Fix coordinator build warnings

* Clean up chat view model warnings

* Fix Nostr relay startup coalescing

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Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2026-05-30 14:13:26 +02:00
IslamandGitHub 4cfcefcda6 BitFoundation module to centralize shared components (#1089)
* Run local packages’ tests as well on CI

* BitFoundation module to centralize shared components
2026-04-14 14:10:03 -05:00
951e056a55 Extract message list into dedicated MessageListView (#1080)
* Extract message list into dedicated MessageListView

* Fix broken smoke test

Mounts two distinct fixtures to cover separate render branches: a truncatable message (>2000 chars, no payment tokens) and a payment message (lightning + cashu, private, partial delivery). Expectations guard that each fixture actually reaches its intended branch.

---------

Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com>
2026-04-05 19:01:57 -05:00