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https://github.com/permissionlesstech/bitchat.git
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6f02319f6f5c4dc0fc8ebb853fbb3d3f1b5e9993
7
Commits
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9cbfd131da |
i18n: add English defaultValue fallback to key-only localized strings so no language shows raw keys
Non-en languages are each missing ~138 of 336 catalog keys, so a key absent from that language's table renders as the raw dot-key on device (no English fallback). This adds English defaultValues so every miss resolves to English instead of a raw key. - Class (a): 217 String(localized: "dot.key") calls missing defaultValue now carry defaultValue: "<en value>" pulled verbatim from the catalog (format specifiers preserved). - Class (b): 41 SwiftUI LocalizedStringKey literals (Text/Button/alert/ confirmationDialog/TextField) wrapped as Text(String(localized: "key", defaultValue: "en")) so they resolve to English too. Existing comments folded into the resolved String. No catalog or en values changed; Swift source only. Both schemes build. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7ad19ab4c3 |
Private groups: creator-managed encrypted group chat over the mesh
Small encrypted crews (hard cap 16) between public broadcast and 1:1 DMs: Protocol - MessageType.groupMessage = 0x25: broadcast packets with a cleartext 16-byte group ID + epoch, ChaCha20-Poly1305 ciphertext (epoch bound as AEAD AAD), inner Ed25519 sender signature over "bitchat-group-msg-v1"|groupID|messageID|timestamp|content - NoisePayloadType.groupInvite = 0x06 / .groupKeyUpdate = 0x07: creator-signed group state (key, epoch, roster) 1:1 over Noise; signature over "bitchat-group-v1"|groupID|epoch|key-hash|roster-hash and the Noise session peer must BE the creator - SyncTypeFlags bit 10 (groupMessage): variable-length LE bitfield widens 1 -> 2 bytes inside the length-prefixed REQUEST_SYNC TLV; old clients ignore unknown bits and answer with types they know - PeerCapabilities.localSupported now advertises .groups Storage - GroupStore: symmetric keys in the keychain, roster/name/epoch as protected JSON in Application Support; wiped in panicClearAllData() Behavior - Non-members relay 0x25 like any broadcast but cannot read it; group messages join gossip-sync backfill with the public-message window - Receivers drop wrong-epoch envelopes, bad sender signatures, and senders missing from the creator-signed roster - Fire-and-flood delivery (no per-member acks in v1) UI - Groups open as chat windows through the private-chat sheet (virtual "group_" peer IDs); groups section in the people sheet; /group create/invite/remove/leave/list commands; invitees get a system message + notification and the group appears in their people sheet Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d285c6ad53 |
ux-fixes: lock alignment, caption band, wrapping, tap targets, VoiceOver, theme sweep (#1366)
* Fix lock glyph alignment, privacy-caption band, and empty-state wrapping - Message-row locks: align to first text baseline instead of a hardcoded top padding that left the lock ~4pt below the line's visual center - Header/caption locks: 1pt optical lift (lock.fill ink is bottom-heavy; geometric centering reads low); seal badge stays untouched - DM privacy caption: sit on the themed surface like the rest of the bottom chrome instead of painting its own orange band - Empty-state lines: non-breaking spaces so the closing * can't orphan and 'bitchat/ for help' can't break right after the slash Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Unify sheet close buttons, widen tiny tap targets, handle long nicknames - New SheetCloseButton component: one glyph size/weight (13 semibold), 32pt visual box, 44pt hit target; adopted by all 7 sheets (sizes had drifted across 12/13/14pt, two had no frame at all) - Favorite star buttons get real tap targets (peer list + DM header) - DM header nickname: single line with middle truncation instead of wrapping into the fixed-height header; peer-list names truncate tail - Geohash people rows: leading glyph 12 -> 10 to match mesh rows - Sidebar lock glyphs get the same optical lift as the DM header Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Make channel switching, voice notes, and header actions work under VoiceOver - Channel rows in the location sheet are now single activatable buttons (label + selected trait + switch hint) with the bookmark toggle mirrored as a named accessibility action; bookmark buttons labeled - Voice-note mic: press-and-hold drag gestures can't be activated by VoiceOver, so the default accessibility action now toggles start/stop-and-send; announces 'recording' state; localized labels - Attachment button: camera (long-press) path exposed as a named action; labels localized instead of hardcoded English - People-count button announces connected vs no-one-reachable (was color-only); verification QR button gains a spoken name (.help is only a hint on iOS); bitchat/ logo exposes its tap-for-app-info as a button (panic triple-tap stays undiscoverable on purpose) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Theme-correctness sweep: palette colors everywhere, AX-size header growth - Fingerprint/verification sheet cards: palette-tinted boxes instead of fixed gray bands that ignored matrix green and occluded glass - Voice-note card: palette background (translucent) instead of opaque white/black; waveform + payment chips + image placeholder follow suit - .secondary/.primary/Color.blue swapped for palette.secondary/primary/ accentBlue across location sheets, people sheets, message captions, and the header count (system gray read wrong under matrix green) - Autocomplete/command rows: dropped the uniform gray wash that dulled the themed overlay panel - 'tap to reveal' caption follows the theme font instead of hardcoding monospaced - Headers use minHeight so two-line accessibility text sizes grow the bar instead of clipping inside it Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Fix main header expanding to fill the screen The header bar's fixed height was load-bearing: its children fill the bar with .frame(maxHeight: .infinity) tap targets, so switching to an open-ended minHeight let the header expand to swallow all available vertical space, centering the title mid-screen and crushing the timeline into the composer. Restore the fixed height — headerHeight is a @ScaledMetric, so it already grows with Dynamic Type. Reproduced and verified both layouts with an offscreen render harness. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * DM header: floating glass panel instead of muddy orange wash under glass Orange at 14% over the backdrop gradient reads as a gray-beige band, not a privacy signature. Under liquid glass the DM header now uses the same floating chrome panel as the main header; the private signature is already carried by the orange lock, caption, and composer accents. Matrix keeps its orange wash over the opaque themed surface, unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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c74e212ea3 |
Make peer lists accessible and actionable; block mesh peers by stable identity (#1360)
* Make peer lists accessible and actionable; block by stable identity Who you can reach — the app's most important fact — was encoded in unlabeled 10pt icons with macOS-only tooltips, and the mesh list had no actions (block/favorite/verify were slash-command-only). - Both peer lists become real accessibility citizens: each row is one element announcing name, reachability, and favorite/unread/blocked state, with a button trait and custom actions for the gesture-only interactions. Neither file previously had a single accessibility modifier. Reachability icons gain tooltips reusing existing strings; teleported vs in-area pins are explained. - Mesh rows gain the context menu the geohash list already had: direct message, favorite, show fingerprint, block/unblock. The fingerprint double-tap, previously shadowed by the single tap, is reordered so it fires. - The DM header's offline state (previously EmptyView — absence of a glyph as the only signal) becomes a dimmed "offline" tag, and a geohash DM — always Nostr-routed — no longer mislabels itself "offline". - App Info gains a SYMBOLS legend defining every glyph the lists and headers use; nothing defined them before. - Mesh block/unblock now resolve by the peer's stable Noise identity instead of a `/block <displayName>` string, so the exact tapped row is affected and offline peers can be unblocked (with covering tests). New strings are added source-language (en) only. * Surface block/unblock feedback in the conversation where it was triggered setMeshPeerBlocked silently returned when the peer's identity could not be resolved (e.g. long-press-blocking an old public message from a sender who left and was never a favorite), where the /block command printed "cannot block X: not found or unable to verify identity" — post that same message from the guard branch. Both the failure and confirmation messages now route through addCommandOutput instead of addSystemMessage, so blocking from inside a private chat prints into that chat rather than invisibly into the public timeline (same routing #1363 applied to command output). The confirmation also reuses the /block wording ("blocked X. you will no longer receive messages from them") for parity with the command. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Remove dead accessibility label and unreachable /unblock fallback The favorite button's .accessibilityLabel in MeshPeerList is unreachable: the row-level .accessibilityElement(children: .ignore) swallows child elements, and the row's custom accessibility action already covers favoriting. ConversationUIModel.unblock is only called from the mesh peer list with a non-optional mesh peerID, so the "/unblock <name>" fallback branch could never run — take PeerID directly and drop the branch. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com> Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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c8ceac1968 |
Give private DMs an unmistakable visual signature (#1357)
* Give private DMs an unmistakable visual signature An open DM renders identically to the public room — same view, same green-on-black surface, with a small header name and two orange icons as the only cues. For this audience the cost of misreading "am I in the encrypted DM or the public channel?" is severe: sensitive text typed into the wrong composer. Four presentation-layer cues; no formatter or cache changes: - The composer placeholder states the destination instead of a generic prompt: "message @jack — private" in a DM, "message #mesh — public, nearby" on mesh, "message #9q8yy — public" in a geohash channel. - A persistent lock caption sits above the DM composer. It reads "private · end-to-end encrypted" only once the Noise session is actually secured or verified, and "private conversation" before that — the caption must not overstate encryption mid-handshake. - The DM sheet header carries a faint orange wash (6%), extending the existing orange self-accent to the chrome. - Each private message row is prefixed with a small orange lock glyph (view-layer, hidden from VoiceOver — the caption carries the semantic; the cached AttributedString formatter is untouched). New strings are added source-language (en) only. * Fix geohash-DM caption and placeholder Two carve/review follow-ups: - The privacy caption showed "private conversation" for geohash DMs, implying they are not encrypted — but geohash DMs are NIP-17 gift-wrapped (always end-to-end encrypted), they just carry no Noise session status. Show the encrypted caption for geohash DMs and for secured Noise sessions; the pre-secured wording now applies only while a mesh handshake is still in progress. - The private-chat placeholder prepended "@" to the partner name, which for a geohash DM (whose display name is already "#geohash/@name") produced a doubled "@". The "@" is now added only for mesh nicknames. * Make the DM header orange wash visible in the matrix theme The 6% orange background was chained after .themedSurface(), so in the default matrix theme (whose themedSurface paints an opaque background) the wash sat behind the surface and never rendered — it was only visible in liquid glass. Apply the orange tint before .themedSurface() so it layers in front of the themed background. * Align DM lock glyph across text and media rows; keep header wash visible under glass Media rows in a private conversation now get the same leading lock glyph as text rows, so left edges line up instead of misaligning by the glyph's width. The DM header's orange wash gets a higher opacity under the liquid-glass theme, where themedSurface() adds no opaque backing and 6% orange disappears into the backdrop gradient. Also drops the dead sender != "system" guard in TextMessageView — system messages are routed to systemMessageRow before this view is built. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Remove orphaned content.input.message_placeholder from the string catalog The destination-stating placeholders replaced its last code reference; nothing on the branch resolves this key anymore. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com> Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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af954b05ea |
Liquid Glass theme with in-app appearance switcher (#1337)
* Centralize UI theme colors into semantic ThemePalette tokens Introduce AppTheme/ThemePalette (Utils/Theme.swift) with an environment key and @ThemedPalette property wrapper, persisted via @AppStorage. Views now resolve background/primary/secondary/accentBlue/alertRed/ divider tokens from the environment instead of computing colors inline, removing the backgroundColor/textColor/secondaryTextColor prop-drilling through the header, composer, and people-sheet hierarchy. Matrix theme output is pixel-identical; this is groundwork for a user-selectable theme switcher. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Add liquid glass theme with in-app appearance switcher Add a .liquidGlass AppTheme alongside the matrix terminal theme, selectable from a one-line APPEARANCE row in the app info sheet (persisted via @AppStorage, applies live). Liquid glass renders system fonts and colors over a subtle gradient backdrop, with the header and composer floating as Liquid Glass panels (real .glassEffect() on iOS/macOS 26, compiler-gated with an ultraThinMaterial fallback for older SDKs). The message list scrolls underneath the chrome via safe-area insets, and all sheets share the same backdrop and surface language. The matrix theme is unchanged. Details: - Theme is threaded through ChatMessageFormatter so message AttributedStrings switch font design per theme; the per-message format cache gains a variant key so themes never serve each other's cached strings - New palette tokens: accent (interactive tint) and locationAccent (geohash green), replacing scattered hardcoded greens/blues in the voice note, waveform, verification, and people-sheet views - Header controls get full-height tap targets and the people count becomes a real Button (previously a tap gesture on the cluster) - CommandSuggestionsView renders nothing when empty instead of a zero-height view that pushed the composer input off-center - New appearance strings localized for all 29 catalog languages Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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764f016d17 |
[codex] Refactor app runtime and ownership architecture (#1104)
* Refactor app runtime and view model architecture * Move app ownership into stores and coordinators * Fix smoke test environment injection * Stabilize fragmentation package tests * Fix coordinator build warnings * Clean up chat view model warnings * Fix Nostr relay startup coalescing --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> |