Commit Graph
7 Commits
Author SHA1 Message Date
020de96519 Mesh bridging: stitch nearby mesh islands over the internet, courier drops, unified settings (#1412)
* Mesh bridging: stitch nearby mesh islands over Nostr, courier drops, settings surface

Three features plus a UI consolidation, all opt-in behind a new Bridge toggle:

Channel bridge: while bridging, outgoing public mesh messages are also
signed (with a derived, unlinkable per-cell Nostr identity) as kind-20000
events tagged #r with the local geohash-6 cell and published to the cell's
deterministic geo relays; mesh-only peers deposit via new toBridge/fromBridge
carrier directions through a bridge gateway (bridge + gateway toggles).
Remote islands' events render into the mesh timeline marked with a network
glyph. Events carry the original mesh message ID so the store's insert-by-ID
absorbs radio/bridge duplicates in either order. Loop prevention mirrors
GatewayService (three BoundedIDSet caches + skip-if-seen-locally + budgets).
Nothing crosses a bridge unless its author signed it for the bridge; a
per-message "nearby only" composer toggle keeps a message radio-only.

Courier over the bridge: sealed courier envelopes park on default relays as
kind-1401 drops tagged #x with their day-rotating recipient tag (NIP-40
expiry), signed by per-drop throwaway keys. Recipients subscribe for their
own candidate tags; bridge gateways watch verified local peers' tags and
hand matching drops over as directed courier packets. DM delivery to known
peers stops requiring a physical courier encounter; the Noise-X seal never
opens in transit.

Presence: kind-20001 heartbeats on the rendezvous feed a "people across the
bridge" count in the header (approximate: local participants subtracted by
radio-copy attribution).

Settings/Info: AppInfoView is now a segmented Settings/Info sheet. Settings
hosts appearance, voice (fixes the duplicated Voice section), a Connectivity
section (bridge + gateway + Tor toggles, the latter two moved out of the
location sheet), and a confirmed panic-wipe button. New announce TLV 0x06
advertises the gateway's rendezvous cell; PeerCapabilities gains .bridge.

i18n: 23 new keys across all 29 locales; coverage tests green.
Tests: 50 new app tests + 3 BitFoundation tests; full suite 1445 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Settings polish: one toggle style, sticky Info-first tab, location access in Settings

- The live-voice toggle now uses the same settings card + IRC pill as the
  connectivity toggles (settingToggle, renamed from connectivityToggle).
- Segmented control orders Info first; the selected pane persists across
  opens (AppStorage), so first-ever open lands on Info and afterwards the
  sheet reopens where it was left.
- "remove location access" moved from the channels sheet into the Settings
  Connectivity section (same key, still deep-links to system settings).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Location UX + copy: state-aware access control, honest empty state, clearer bridge/gateway text

- Settings' location control now covers all three permission states: grant
  (real prompt, only possible while never-asked), open-system-settings when
  denied, remove-access when granted. The channels sheet keeps its own grant
  path for people who start there.
- The channels list no longer spins forever without permission; it shows
  "grant location access to find nearby channels" instead (new key, 29
  locales).
- Bridge and gateway subtitles rewritten for clarity; the gateway subtitle
  moved to a new key since it now carries bridge traffic, and the old
  geohash-only key is deleted. The word "user" is banned from copy in every
  locale ("this person is blocked").

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Field-test fixes: dedupe relay-connectivity triggers, throttle presence, log bridge decisions

First on-device run confirmed publishes accepted and the subscription
delivering, but exposed trigger spam: NostrRelayManager's isConnected
re-emits per relay recompute, so presence published 5x/second and the
courier-drop subscription rebuilt 6x in 300ms. removeDuplicates() on the
sinks + a 30s presence throttle (same-second heartbeats are byte-identical
events anyway). Also: injection/skip/downlink now log under 🌉 so field
verification is observable — the first test looked silent precisely because
dedup correctly suppressed same-island bridged copies.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Fix restart self-echo: recognize own rendezvous events by derived pubkey

Second field run proved bidirectional bridging live (~1-2s Mac<->iPhone via
Tor) but caught a bug: relay backfill after an app relaunch re-delivered the
device's own pre-restart events, and with the in-memory published-ID cache
wiped they rendered as bridged copies of your own messages. The rendezvous
identity is deterministically derived per cell, so self-recognition by
pubkey needs no cache and survives restarts; own events are also marked
never-downlink. Regression test simulates the fresh-launch state.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* People sheet: mesh, bridge, and groups in one list

The header's bridged count had no matching faces anywhere — the people
sheet only knew mesh peers. BridgeService now publishes named participants
(nickname from message tags, geohash-style #last4 disambiguation, presence
keeps a known name alive) and the mesh people sheet gains an
"across the bridge" section between mesh peers and groups. Display-only
rows in v1 (bridged identities have no DM route yet). Two new catalog keys
x29 locales; also normalizes one out-of-sort-order entry inherited from a
hand-edited key on main.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Header: one people icon, one count, one sheet

Fold the bridged-people count into the main person.2.fill count instead of
a second network-glyph counter; the merged people sheet (mesh / across the
bridge / groups) is the breakdown. VoiceOver still announces how many of
the total are across the bridge.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* People sheet symmetry: #mesh section header, no active count

Every section now gets the same glyph+label header shape (shared
PeopleSectionHeader): #mesh over the peer list, across-the-bridge over
bridged people. The "N active" line is gone (mesh); location channels keep
their geohash subtitle. Dead subtitle/count helpers removed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* One switch: the bridge toggle drives all internet sharing

Field feedback: two toggles (bridge + gateway) with an invisible dependency
was a trap — bridged messages silently never reached mesh-only neighbors
unless a second lever was found and flipped. Collapsed to a single switch
that does the right thing for your situation:

- Bridge ON + internet: your messages cross, you see the bridge, AND your
  device serves its island — accepts toBridge deposits, carries remote
  messages onto the radio, watches courier drops for verified local peers,
  advertises the cell, and runs the geohash-channel gateway.
- Bridge ON, no internet: you ride whoever nearby is serving.
- Bridge OFF: nothing of yours crosses; radio reception of bridged traffic
  stays passive and free.

With every online bridger serving, downlink gets a 0.2-1.5s jittered
holdoff + send-time suppression recheck so co-located gateways don't burn
duplicate airtime (two-gateway test included). The internet-gateway card is
gone from Settings (GatewayService now follows the bridge switch, with
launch-time migration); its orphaned catalog keys deleted and the bridge
subtitle broadened across all 29 locales. Also: MeshPeerList's empty state
("nobody around...") aligned to the section row rhythm.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Bridge pumps its own location; fix centered people sheet; stop drop-subscription churn

Field session 3 found the bridge silently cell-less: it read
availableChannels passively, which only flow while some other feature
(channels sheet, location notes, geo sampling) happens to pump location —
turn those off and the bridge never gets a rendezvous. BridgeService now
requests a one-shot fix whenever it's enabled without a cell (and
piggybacks one on the presence timer so moving devices migrate cells).

Also from the session: the people sheet's scroll content hugged its widest
child and got centered on iPhone when the list was empty — pinned to full
width, leading. And the courier-drop subscription rebuilt every ~60s on
verified announces despite an unchanged tag set — now resubscribes only
when the tags actually change.

(Also merges origin/main: keychain test isolation #1413.)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Fix launch race: bridge reacts to the permission callback, retries cell-less

Field session 4: the launch-time location request ran before the CoreLocation
authorization callback delivered, so refreshChannels() silently no-opped
(it requires .authorized) and nothing ever retried — the bridge stayed
cell-less all session. Three layers now close it:

- a $permissionState sink re-enters refreshRendezvous the moment
  authorization resolves (the fast path),
- the maintenance timer arms even without a cell and retries the full
  rendezvous refresh (the backstop; it previously required a cell, which
  made it useless for exactly this failure),
- flipping the bridge switch while never-asked triggers the location
  prompt — that's the user-initiated moment for it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* People sheet: one header style for every section; bridged people visible while own bridge is off

GroupChatList's header now uses the shared PeopleSectionHeader (glyph +
label, same size/padding as #mesh and across-the-bridge; keeps its key and
header trait). Bridge section and the header count are no longer gated on
this device's own toggle: bridged people arrive over passive radio from a
serving neighbor, and whoever is visible in the timeline belongs in the
sheet and the count.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* People sheet: equalize the first section's gap

MeshPeerList's first row kept a legacy 10pt top bump from when nothing sat
above it, and the outer VStack's 6pt inter-child spacing applied between
the #mesh header and the list but not inside the other sections. Both gone:
sections own their rhythm (header 12/4, rows 4), spacing 0 outside.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* People sheet: rows drop their leading glyphs — the section header carries the type

Mesh rows lose the per-state transport icon (connected/relayed/nostr/
offline), bridge rows the network glyph, group rows the person.3 icon.
Trailing state badges (star, lock, verified, unread, blocked, crown) stay,
and the row accessibility description still announces connection state, so
VoiceOver loses nothing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Remove dead code left behind by the Settings|Info consolidation

Periphery (--strict) flagged five leftovers on this branch:
- LocationChannelsModel.setGatewayEnabled: the standalone internet-gateway
  toggle is gone (the bridge switch drives internet sharing), so nothing
  calls it; the gatewayEnabled published property stays for the header dot.
- AppInfoView Strings.Location title/enable/openSettings: the old Location
  section's header and permission buttons no longer exist. Their orphaned
  Localizable.xcstrings entries go with them (the gateway-toggle keys were
  already pruned).
- BridgePeopleList's appTheme environment value was never read.

The sixth CI finding (PrekeyBundleStore.StoredBundle.noiseKey assign-only)
is a Periphery flake: the property is read in loadFromDisk, the finding
didn't reproduce locally or on the next CI run of unchanged code.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* People sheet: mesh rows get their transport glyph back

The mesh section is the one heterogeneous list — the leading icon encodes
HOW a peer is reachable (radio / relayed / nostr-only / offline), which the
header can't say. Bridge and group rows stay glyph-free.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Fix courier drop skipped by stale BLE reachability; periodic deposit sweep

Field test: a DM sent seconds after the recipient's radio vanished still
saw them as "reachable" (60s verified retention), so canDeliverPromptly
held, every deposit was skipped, and the message sat spooled with no retry
path. MessageRouter now sweeps its outbox every 2 minutes and publishes
bridge drops for messages whose recipient no transport can promptly reach;
the drop layer's message-ID dedup makes the sweep idempotent. Regression
test reproduces the exact field sequence.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Show "carried" when a message ships as a bridge drop

Field feedback: dropped DMs delivered but the sender saw nothing — the
drop path never fired onMessageCarried, and the recipient's delivery ack
has no radio route back until the peers next share a transport. depositDrop
now reports whether a fresh drop was sealed and the router marks the
message carried (📦) on both the send path and the sweep; the ack still
upgrades it to delivered whenever a route exists.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Fix locale word order: offline tag after name in DM header; localized "ago"

The private-chat header rendered the localized offline word in the
availability-glyph slot, before the name — "sin conexión bob". Offline now
shows the same dimmed person glyph the mesh list uses, with the word as a
small trailing tag after the name and lock, so it reads correctly in every
locale. Full sweep of views found one more composition bug: notice
timestamps glued English "ago" onto a localized duration; now the whole
phrase comes from RelativeDateTimeFormatter (same as the "fades" label).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* DM header offline state: icon only

The availability slot now reads uniformly as a glyph (radio / relayed /
globe / dimmed person), matching the mesh list; the text tag is gone.
VoiceOver still announces "offline" via the glyph's accessibility label.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Offline glyph: slashed antenna instead of dimmed person

Offline is now the visual negation of connected (same antenna glyph,
slashed) in both the DM header and mesh list rows; a generic person icon
didn't say "unreachable".

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 21:45:38 +02:00
78a291ab77 Public-mesh push-to-talk: signed live voice bursts in the mesh channel (#1406)
* Live push-to-talk voice for DMs: stream while you talk, voice note as fallback

Holding the mic in a DM now streams AAC frames live over the Noise session
(walkie-talkie style, ~0.5s mouth-to-ear at one hop) while recording the same
audio as a normal voice note. On release the note ships through the existing
fileTransfer pipeline; receivers that heard the live stream absorb it silently
into the same bubble (matched by the burst ID embedded in the file name), so
reliability comes for free and nobody sees duplicates.

Protocol:
- NoisePayloadType.voiceFrame = 0x08 carrying VoiceBurstPacket
  (burstID + seq + START/data/END/CANCELED, length-prefixed AAC frames)
- 210-byte burst-content budget keeps each Noise packet inside the 256-byte
  padding bucket: one BLE frame, never the fragment scheduler
- fire-and-forget: frames are dropped (never queued) without an established
  session; live is only offered when the peer is mesh-reachable

Receive:
- ChatLiveVoiceCoordinator assembles bursts (jitter-ordered, 0.5s gap skip,
  3s idle end, flood/size caps), persists progressively as ADTS .aac so even
  a partial burst is a replayable bubble
- live autoplay only when the conversation is on screen, app active, and the
  new app-info "live voice messages" toggle is on (also gates live sending)
- one-playback-at-a-time via a shared ExclusivePlayback slot

Capture:
- PTTCaptureEngine taps AVAudioEngine, dual-encodes: live AAC frames + the
  finalized .m4a (same 16kHz/mono/16kbps settings as VoiceRecorder)
- VoiceRecordingViewModel now drives a pluggable VoiceCaptureSession; the
  composer HUD shows a pulsing LIVE treatment when streaming

Includes the push-to-talk design doc, 6 new localization keys across all 29
locales, and unit tests for framing, packetizer budget, ADTS output, codec
round-trip, and the assembly/absorb lifecycle. Public-mesh PTT (MessageType
0x29) lands separately on top of this.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Public-mesh push-to-talk: signed live voice bursts in the mesh channel

Extends live PTT from DMs to the public mesh timeline. Holding the mic in
the mesh channel now broadcasts the burst live as signed voiceFrame packets
(MessageType 0x29) while the finalized voice note still ships on release —
new clients hear you as you speak and absorb the note silently into the live
bubble; old clients (and late joiners) keep receiving the note exactly as
before, so mixed-version meshes lose nothing.

Wire/relay:
- MessageType.voiceFrame = 0x29: ephemeral signed broadcast, never
  gossip-synced (SyncTypeFlags maps it to no bit), never padded (padding to
  the 512 block would push every ~490-byte signed packet into fragmentation)
- RelayController treats voiceFrame like media fragments: dense-graph TTL
  clamp contains the sustained ~15 pkt/s per-talker stream, tight 8-25 ms
  jitter keeps multi-hop latency inside the receiver's 350 ms jitter buffer
- inbound gate mirrors public messages: broadcast-only, 30 s freshness cap,
  packet signature verified against the claimed sender's announce before any
  audio reaches the UI

App:
- ChatLiveVoiceCoordinator gains burst scopes: public bubbles land in the
  mesh timeline, autoplay only while that timeline is on screen, and the
  finalized-note absorb is scope-bound (a public note can't replace a DM
  burst or vice versa)
- floor courtesy: while someone talks live in the public channel the
  composer mic tints red and pulses, with an accessibility value naming the
  talker ("%@ is speaking", localized in all 29 locales); holding still
  works — a decentralized mesh has no floor arbiter, the tint just
  discourages talk-over

Tests: relay policy (sparse cap + dense clamp), public bubble + talker
indicator lifecycle, note absorption into the mesh store, and scope-binding
rejection; full suite green (1382 tests).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* PTT follow-ups from review + field test: peer-ID normalization, toggle gates inbound, drop-path diagnostics

Codex review fixes (#1403):
- makeVoiceCaptureSession normalizes the selected peer with toShort() before
  the reachability/session checks and binds the send target to that same
  routing ID — a conversation selected under the stable 64-hex Noise key no
  longer silently falls back to a classic note while the short-ID session is
  established
- the live-voice toggle now gates inbound bursts too: off means
  classic-notes-only in both directions (no live bubble, partial file, or
  early notification; the finalized note still arrives), with a test

Field-test diagnostics (first device run: DM frames decrypted but no bubble
appeared, with no log evidence of which guard dropped them):
- coordinator logs undecodable frames (size + hex prefix) and blocked drops
- makeAssembly logs directory/file-handle failures instead of returning nil
  silently
- PTTLiveVoiceSession logs capture start and finish (packet/frame/duration
  counts); PTTCaptureEngine logs engine start success/failure with the input
  format; BLEService.sendVoiceFrame logs no-session drops

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Fix iPhone live-capture failure: dead input unit (AURemoteIO -10851, 0 Hz)

Field testing showed the phone's live capture failing at mic enable with
AURemoteIO -10851 and an input format of 0 Hz / 2 ch — an input unit bound
to an earlier (playback-only or settling) audio session. The Mac, which has
no session lifecycle, captured fine, which is why public bursts from the Mac
worked while phone-side sends degraded from working (first hold) to sporadic
to dead across holds.

Three layers of defense:
- PTTCaptureEngine recreates its AVAudioEngine on every start(), after the
  session is configured, so the input unit binds to the session that is
  active now; a dead input (0 Hz or 0 channels) is now a distinct, logged
  error instead of a silent setup failure
- PTTLiveVoiceSession retries the capture start once after a 150 ms
  route-settle pause
- VoiceRecordingViewModel falls back to the classic VoiceRecorder within the
  same hold if the live engine still cannot start — a route glitch now costs
  the live stream, never the voice note

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Blue mic when the hold will stream live

The mic button now shows readiness at a glance — and doubles as a build
marker for device testing:
- blue: holding will stream live (DM peer reachable with an established
  Noise session, or the public mesh channel)
- accent (orange in DMs): holding records a classic voice note (no session
  yet, peer unreachable, or live voice toggled off)
- red states unchanged (recording, floor busy)

Refactors capture-backend selection into a single liveVoiceTarget() so the
indicator and makeVoiceCaptureSession can never disagree.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Revert the blue live-ready mic to the normal accent color

The build-verification marker did its job; idle mic color goes back to the
accent. The LIVE recording HUD remains the signal for whether a hold is
streaming. Keeps the liveVoiceTarget() refactor so backend selection stays
in one place.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Leave a trace on every mic press and every inbound-frame drop

Field testing read "tap does nothing" as breakage: the mic start is async
(permission check + engine spin-up), so releasing before recording begins
has always been a silent cancel — for classic voice notes too. Every press
now logs which backend it chose and, for quick presses, that it released
before recording started.

Also logs the two remaining silent drops: inbound voice frames rejected by
the live-voice toggle (the one unlogged guard left in the receive path) and
the classic-note fallback now includes the toggle state.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Fix mic hold dying instantly in DMs: sheet swipe gesture starved the composer

Field logs showed every DM mic hold ending 3-10 ms after it began, on both
platforms, while public-channel holds worked — the private sheet wraps its
entire content (composer included) in a high-priority swipe-right-to-leave
DragGesture, and a high-priority ancestor drag cancels the mic button's
press-and-hold within milliseconds. Same starvation mechanism as the DM
image-reveal bug (#1402), hitting a drag instead of a tap.

The swipe-to-leave gesture now lives on the message list only, so the
composer's gestures (mic hold, text field, buttons) are out of its reach and
the swipe still works where users actually swipe.

Also stops touching the capture engine when a hold cancels before the engine
ever started: probing inputNode on a never-started engine instantiates its
input unit against whatever session is active and spams benign-but-alarming
AURemoteIO -10851 errors into field logs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Reorder app info sheet: usage first, then settings, then reference

New section order: HOW TO USE, then the adjustable bits (appearance, voice,
network), then the reference material (features, privacy, symbols legend).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* App info: flow HOW TO USE into one paragraph; "list" and "person" wording

The six how-to-use bullets now read as a single comma-separated paragraph
(same instruction strings, legacy bullet prefix stripped at render). Two
wording updates across all 29 locales: the people icon opens the "list"
(not "sidebar"), and you tap a "person's" name (not a "peer's") to start
a DM.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 09:23:16 +02:00
eacd8f0750 Live push-to-talk voice for DMs (streams while you talk, voice note as fallback) (#1403)
* Live push-to-talk voice for DMs: stream while you talk, voice note as fallback

Holding the mic in a DM now streams AAC frames live over the Noise session
(walkie-talkie style, ~0.5s mouth-to-ear at one hop) while recording the same
audio as a normal voice note. On release the note ships through the existing
fileTransfer pipeline; receivers that heard the live stream absorb it silently
into the same bubble (matched by the burst ID embedded in the file name), so
reliability comes for free and nobody sees duplicates.

Protocol:
- NoisePayloadType.voiceFrame = 0x08 carrying VoiceBurstPacket
  (burstID + seq + START/data/END/CANCELED, length-prefixed AAC frames)
- 210-byte burst-content budget keeps each Noise packet inside the 256-byte
  padding bucket: one BLE frame, never the fragment scheduler
- fire-and-forget: frames are dropped (never queued) without an established
  session; live is only offered when the peer is mesh-reachable

Receive:
- ChatLiveVoiceCoordinator assembles bursts (jitter-ordered, 0.5s gap skip,
  3s idle end, flood/size caps), persists progressively as ADTS .aac so even
  a partial burst is a replayable bubble
- live autoplay only when the conversation is on screen, app active, and the
  new app-info "live voice messages" toggle is on (also gates live sending)
- one-playback-at-a-time via a shared ExclusivePlayback slot

Capture:
- PTTCaptureEngine taps AVAudioEngine, dual-encodes: live AAC frames + the
  finalized .m4a (same 16kHz/mono/16kbps settings as VoiceRecorder)
- VoiceRecordingViewModel now drives a pluggable VoiceCaptureSession; the
  composer HUD shows a pulsing LIVE treatment when streaming

Includes the push-to-talk design doc, 6 new localization keys across all 29
locales, and unit tests for framing, packetizer budget, ADTS output, codec
round-trip, and the assembly/absorb lifecycle. Public-mesh PTT (MessageType
0x29) lands separately on top of this.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* PTT follow-ups from review + field test: peer-ID normalization, toggle gates inbound, drop-path diagnostics

Codex review fixes (#1403):
- makeVoiceCaptureSession normalizes the selected peer with toShort() before
  the reachability/session checks and binds the send target to that same
  routing ID — a conversation selected under the stable 64-hex Noise key no
  longer silently falls back to a classic note while the short-ID session is
  established
- the live-voice toggle now gates inbound bursts too: off means
  classic-notes-only in both directions (no live bubble, partial file, or
  early notification; the finalized note still arrives), with a test

Field-test diagnostics (first device run: DM frames decrypted but no bubble
appeared, with no log evidence of which guard dropped them):
- coordinator logs undecodable frames (size + hex prefix) and blocked drops
- makeAssembly logs directory/file-handle failures instead of returning nil
  silently
- PTTLiveVoiceSession logs capture start and finish (packet/frame/duration
  counts); PTTCaptureEngine logs engine start success/failure with the input
  format; BLEService.sendVoiceFrame logs no-session drops

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Fix iPhone live-capture failure: dead input unit (AURemoteIO -10851, 0 Hz)

Field testing showed the phone's live capture failing at mic enable with
AURemoteIO -10851 and an input format of 0 Hz / 2 ch — an input unit bound
to an earlier (playback-only or settling) audio session. The Mac, which has
no session lifecycle, captured fine, which is why public bursts from the Mac
worked while phone-side sends degraded from working (first hold) to sporadic
to dead across holds.

Three layers of defense:
- PTTCaptureEngine recreates its AVAudioEngine on every start(), after the
  session is configured, so the input unit binds to the session that is
  active now; a dead input (0 Hz or 0 channels) is now a distinct, logged
  error instead of a silent setup failure
- PTTLiveVoiceSession retries the capture start once after a 150 ms
  route-settle pause
- VoiceRecordingViewModel falls back to the classic VoiceRecorder within the
  same hold if the live engine still cannot start — a route glitch now costs
  the live stream, never the voice note

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 09:20:58 +02:00
d285c6ad53 ux-fixes: lock alignment, caption band, wrapping, tap targets, VoiceOver, theme sweep (#1366)
* Fix lock glyph alignment, privacy-caption band, and empty-state wrapping

- Message-row locks: align to first text baseline instead of a hardcoded
  top padding that left the lock ~4pt below the line's visual center
- Header/caption locks: 1pt optical lift (lock.fill ink is bottom-heavy;
  geometric centering reads low); seal badge stays untouched
- DM privacy caption: sit on the themed surface like the rest of the
  bottom chrome instead of painting its own orange band
- Empty-state lines: non-breaking spaces so the closing * can't orphan
  and 'bitchat/ for help' can't break right after the slash

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Unify sheet close buttons, widen tiny tap targets, handle long nicknames

- New SheetCloseButton component: one glyph size/weight (13 semibold),
  32pt visual box, 44pt hit target; adopted by all 7 sheets (sizes had
  drifted across 12/13/14pt, two had no frame at all)
- Favorite star buttons get real tap targets (peer list + DM header)
- DM header nickname: single line with middle truncation instead of
  wrapping into the fixed-height header; peer-list names truncate tail
- Geohash people rows: leading glyph 12 -> 10 to match mesh rows
- Sidebar lock glyphs get the same optical lift as the DM header

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Make channel switching, voice notes, and header actions work under VoiceOver

- Channel rows in the location sheet are now single activatable buttons
  (label + selected trait + switch hint) with the bookmark toggle
  mirrored as a named accessibility action; bookmark buttons labeled
- Voice-note mic: press-and-hold drag gestures can't be activated by
  VoiceOver, so the default accessibility action now toggles
  start/stop-and-send; announces 'recording' state; localized labels
- Attachment button: camera (long-press) path exposed as a named
  action; labels localized instead of hardcoded English
- People-count button announces connected vs no-one-reachable (was
  color-only); verification QR button gains a spoken name (.help is
  only a hint on iOS); bitchat/ logo exposes its tap-for-app-info as a
  button (panic triple-tap stays undiscoverable on purpose)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Theme-correctness sweep: palette colors everywhere, AX-size header growth

- Fingerprint/verification sheet cards: palette-tinted boxes instead of
  fixed gray bands that ignored matrix green and occluded glass
- Voice-note card: palette background (translucent) instead of opaque
  white/black; waveform + payment chips + image placeholder follow suit
- .secondary/.primary/Color.blue swapped for palette.secondary/primary/
  accentBlue across location sheets, people sheets, message captions,
  and the header count (system gray read wrong under matrix green)
- Autocomplete/command rows: dropped the uniform gray wash that dulled
  the themed overlay panel
- 'tap to reveal' caption follows the theme font instead of hardcoding
  monospaced
- Headers use minHeight so two-line accessibility text sizes grow the
  bar instead of clipping inside it

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Fix main header expanding to fill the screen

The header bar's fixed height was load-bearing: its children fill the
bar with .frame(maxHeight: .infinity) tap targets, so switching to an
open-ended minHeight let the header expand to swallow all available
vertical space, centering the title mid-screen and crushing the
timeline into the composer. Restore the fixed height — headerHeight is
a @ScaledMetric, so it already grows with Dynamic Type. Reproduced and
verified both layouts with an offscreen render harness.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* DM header: floating glass panel instead of muddy orange wash under glass

Orange at 14% over the backdrop gradient reads as a gray-beige band,
not a privacy signature. Under liquid glass the DM header now uses the
same floating chrome panel as the main header; the private signature is
already carried by the orange lock, caption, and composer accents.
Matrix keeps its orange wash over the opaque themed surface, unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 14:22:38 +02:00
c8ceac1968 Give private DMs an unmistakable visual signature (#1357)
* Give private DMs an unmistakable visual signature

An open DM renders identically to the public room — same view, same
green-on-black surface, with a small header name and two orange icons
as the only cues. For this audience the cost of misreading "am I in the
encrypted DM or the public channel?" is severe: sensitive text typed
into the wrong composer.

Four presentation-layer cues; no formatter or cache changes:

- The composer placeholder states the destination instead of a generic
  prompt: "message @jack — private" in a DM, "message #mesh — public,
  nearby" on mesh, "message #9q8yy — public" in a geohash channel.
- A persistent lock caption sits above the DM composer. It reads
  "private · end-to-end encrypted" only once the Noise session is
  actually secured or verified, and "private conversation" before that
  — the caption must not overstate encryption mid-handshake.
- The DM sheet header carries a faint orange wash (6%), extending the
  existing orange self-accent to the chrome.
- Each private message row is prefixed with a small orange lock glyph
  (view-layer, hidden from VoiceOver — the caption carries the
  semantic; the cached AttributedString formatter is untouched).

New strings are added source-language (en) only.

* Fix geohash-DM caption and placeholder

Two carve/review follow-ups:

- The privacy caption showed "private conversation" for geohash DMs,
  implying they are not encrypted — but geohash DMs are NIP-17
  gift-wrapped (always end-to-end encrypted), they just carry no Noise
  session status. Show the encrypted caption for geohash DMs and for
  secured Noise sessions; the pre-secured wording now applies only while
  a mesh handshake is still in progress.
- The private-chat placeholder prepended "@" to the partner name, which
  for a geohash DM (whose display name is already "#geohash/@name")
  produced a doubled "@". The "@" is now added only for mesh nicknames.

* Make the DM header orange wash visible in the matrix theme

The 6% orange background was chained after .themedSurface(), so in the
default matrix theme (whose themedSurface paints an opaque background)
the wash sat behind the surface and never rendered — it was only
visible in liquid glass. Apply the orange tint before .themedSurface()
so it layers in front of the themed background.

* Align DM lock glyph across text and media rows; keep header wash visible under glass

Media rows in a private conversation now get the same leading lock
glyph as text rows, so left edges line up instead of misaligning by
the glyph's width. The DM header's orange wash gets a higher opacity
under the liquid-glass theme, where themedSurface() adds no opaque
backing and 6% orange disappears into the backdrop gradient. Also
drops the dead sender != "system" guard in TextMessageView — system
messages are routed to systemMessageRow before this view is built.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Remove orphaned content.input.message_placeholder from the string catalog

The destination-stating placeholders replaced its last code reference;
nothing on the branch resolves this key anymore.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <212554440+jackjackbits@users.noreply.github.com>
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 10:06:18 +02:00
af954b05ea Liquid Glass theme with in-app appearance switcher (#1337)
* Centralize UI theme colors into semantic ThemePalette tokens

Introduce AppTheme/ThemePalette (Utils/Theme.swift) with an environment
key and @ThemedPalette property wrapper, persisted via @AppStorage.
Views now resolve background/primary/secondary/accentBlue/alertRed/
divider tokens from the environment instead of computing colors inline,
removing the backgroundColor/textColor/secondaryTextColor prop-drilling
through the header, composer, and people-sheet hierarchy.

Matrix theme output is pixel-identical; this is groundwork for a
user-selectable theme switcher.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Add liquid glass theme with in-app appearance switcher

Add a .liquidGlass AppTheme alongside the matrix terminal theme,
selectable from a one-line APPEARANCE row in the app info sheet
(persisted via @AppStorage, applies live).

Liquid glass renders system fonts and colors over a subtle gradient
backdrop, with the header and composer floating as Liquid Glass panels
(real .glassEffect() on iOS/macOS 26, compiler-gated with an
ultraThinMaterial fallback for older SDKs). The message list scrolls
underneath the chrome via safe-area insets, and all sheets share the
same backdrop and surface language. The matrix theme is unchanged.

Details:
- Theme is threaded through ChatMessageFormatter so message
  AttributedStrings switch font design per theme; the per-message
  format cache gains a variant key so themes never serve each other's
  cached strings
- New palette tokens: accent (interactive tint) and locationAccent
  (geohash green), replacing scattered hardcoded greens/blues in the
  voice note, waveform, verification, and people-sheet views
- Header controls get full-height tap targets and the people count
  becomes a real Button (previously a tap gesture on the cluster)
- CommandSuggestionsView renders nothing when empty instead of a
  zero-height view that pushed the composer input off-center
- New appearance strings localized for all 29 catalog languages

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 01:13:04 +02:00
764f016d17 [codex] Refactor app runtime and ownership architecture (#1104)
* Refactor app runtime and view model architecture

* Move app ownership into stores and coordinators

* Fix smoke test environment injection

* Stabilize fragmentation package tests

* Fix coordinator build warnings

* Clean up chat view model warnings

* Fix Nostr relay startup coalescing

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
2026-05-30 14:13:26 +02:00