* feat(tor): Tor-by-default scaffold and integration
- Add TorManager with static/dlopen start, torrc generation, SOCKS probe
- Add TorURLSession; route Nostr/Web fetches via SOCKS proxy
- Add chat system messages for Tor status; show progress (macOS) and ready
- Disable ControlPort bootstrap monitor on iOS; keep it on macOS
- Make Tor waits non-blocking; avoid main-actor stalls on startup
- Queue & flush Nostr subscriptions on relay connect; skip duplicates
- Always rewrite torrc at launch to fix iOS container path mismatches
- Link libz; add project wiring for tor-nolzma.xcframework
- Minor fixes: SOCKS probe resumeOnce guard, entitlement for network.server (macOS)
* iOS: deterministic Tor recovery + 100% gating; BLE-first; session rebuild
- Restart/wake Tor on foreground via ControlPort (ACTIVE/SHUTDOWN),
avoid restarts during bootstrap; add NWPathMonitor to trigger checks
- Use NWConnection control polling for GETINFO; remove blocking CFStream
readers to avoid QoS inversions; compute readiness from SOCKS + 100%
- Rebuild TorURLSession on resume; reset Nostr connections to rebind
- Gate all internet after full bootstrap; keep BLE mesh startup fast
- Fix Swift 6 capture issues; hop UI updates to @MainActor
- Remove Tor progress spam; persist initial "starting tor..." system message
* UI: show Tor system messages only in geohash channels (not mesh)
- Gate "starting tor..." and readiness/timeout messages to geohash view
- Add helper addGeohashOnlySystemMessage() to avoid posting to mesh timeline
- Persist system messages in geohash backing store via addPublicSystemMessage()
* Relays: treat repeated -1011 handshake failures as permanent; skip reconnects
- Classify NSURLErrorBadServerResponse as permanent and stop retrying
- Filter permanently-failed relays from subscribe/connect attempts
- Avoid reconnect scheduling for permanently failed relays
* Embed Tor via tor_api; deterministic restart + Nostr gating; add Tor notifications
- Run Tor via tor_api in a dedicated thread with OwningControllerFD
- Cleanly stop Tor on background; restart on .active (single instance)
- Avoid fallback to tor_main/dlopen; add is-running check to prevent duplicates
- Fix argv lifetime in C glue to avoid strcmp crash on start
- Gate Nostr connect/subscribe/send until Tor is fully ready
- Rebuild URLSession + reset relays after Tor readiness (scene-based)
- Remove TorDidBecomeReady double-reset and appDidBecomeActive resubscribe
- Add TorWillRestart/TorDidBecomeReady notifications and chat system messages
- Debounce path-change restarts; ACTIVE poke first; coalesce subs; cancel stale reconnect timers
- Project: add CTorHost.c and TorNotifications.swift to targets; fix libz.tbd path
* Defer Nostr setup logs until Tor is ready; fix subscribe coalescing and reconnect generation
- Move "Connecting to Nostr relays" log after awaitReady()
- Log "Queuing subscription" when Tor not ready; only coalesce when handler exists
- Clear coalescer on unsubscribe
- Cancel stale reconnect timers using connectionGeneration
- Remove app-level TorDidBecomeReady reset to avoid duplicate reconnects
- Debounce path-change restarts
* Gate Nostr init/subscription logs until Tor is ready
- ChatViewModel: await Tor readiness before initializing Nostr and logging
- Only log GeoDM subscription when Tor is ready to avoid early noise
* Make Nostr connect single-sourced; defer DM subscription until connected
- Remove duplicate connect call from ChatViewModel; let scene-based flow connect
- Setup DM subscription once on first connection via sink
- Reduce early subscription send/cancel noise after Tor restarts
* On launch, queue Nostr subscriptions without initiating connects; let centralized connect handle it
- In subscribe(), if no connections exist, just list relays and queue subs
- Avoids early send/cancel churn before connect() runs post-Tor-ready
* Always queue subscriptions and flush on connection; avoid immediate sends
- Prevents early send/cancel churn at launch and during reconnects
- If relays are already connected, flush immediately; otherwise pending until connected
* UI: scope Tor restart messages to geohash channels; skip initial foreground restart on cold launch to avoid confusing system message in #mesh
* geo: disable background sampling + notifications\n- Gate sampling to foreground only (beginGeohashSampling, watchers)\n- Suppress geohash activity notifications unless app is active\n- Stop sampling explicitly on background scene phase
* Update BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update bitchat/BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* Update bitchat/BitchatApp.swift
Co-authored-by: asmo <asmogo@protonmail.com>
* fix(iOS App): resolve merge artifacts in scenePhase handler\n- Remove duplicate didEnterBackground state\n- Fix switch/if braces and logic for foreground restart gating
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: asmo <asmogo@protonmail.com>
- Create separate bitchat-macOS.entitlements file with com.apple.security.device.bluetooth
- Update project.yml to use the macOS-specific entitlements for the macOS target
- Regenerate Xcode project with proper entitlements configuration
This fixes the 'Bluetooth unsupported' issue on macOS which was caused by missing
device.bluetooth entitlement required for sandboxed apps
- Add development team L3N5LHJD5Y to all targets in project.yml
- Add automatic code signing settings to test targets
- Fix UIRequiresFullScreen setting to false for launch storyboard compatibility
- Update Info.plist with proper launch configuration
- Ensure all targets have consistent code signing configuration
- Add LaunchScreen.storyboard to properly support all iPhone models
- Configure UILaunchStoryboardName in Info.plist for full screen display
- Add UIRequiresFullScreen to prevent black bars on newer devices
- Update project.yml to include launch screen in iOS target resources
- Add proper interface orientation support for iPhone and iPad
- Split multi-platform target into separate iOS and macOS targets to prevent iOS share extension from being embedded in macOS build
- Add launch screen configuration and full screen support for proper iPhone 16 display
- Configure iOS-specific Info.plist entries for background modes and interface orientations
- Implement share extension to receive URLs from other apps
- Display shared links with emoji indicator and rich preview cards
- Add custom compact link preview with image, title, and domain
- Configure app groups for data sharing between extension and main app
- Handle URL detection and parsing in share extension
- Update message formatting to show only emoji for shared links
- Add proper entitlements and activation rules for share extension
- Create share extension to handle shared content from other apps
- Support sharing text, URLs, and prepare for future image support
- Use app groups for data sharing between extension and main app
- Add URL scheme handling for app communication
- Add entitlements for app groups
- Display system message when content is shared
- Update project configuration to include share extension
- Pass message ID from ChatViewModel to BluetoothMeshService
- Preserve original message ID when creating ACK messages
- Move delivery tracking to ChatViewModel for consistent IDs
- Update project.yml to match current project structure
- Add key commitment scheme for immediate password verification
- Implement ownership transfer with /transfer command
- Add password change functionality with /pass command
- Include room metadata in initialization messages
- Remove /help command and rename /changepass to /pass
- Make room names tappable to show sidebar
- Remove spaces in person/room counter display
- Update UI to show lock icons and orange colors for protected rooms
- Fix password verification to work with empty rooms
- Add comprehensive tests for new functionality
This update significantly improves the security and usability of
password-protected rooms by allowing immediate verification without
waiting for encrypted messages.
- Fix NotificationService warnings by replacing unused error parameters with _
- Add public domain header to NotificationService.swift
- Fix BluetoothMeshService compilation errors:
- Replace removeAll with filter for processedKeyExchanges cleanup
- Remove duplicate cleanupStalePeers function declaration
- Remove duplicate peerLastSeenTimestamps property declaration
- All code now compiles cleanly for both iOS and macOS targets
- Added duplicate connection detection in key exchange handler
- When same peer connects through multiple peripherals, keep only one
- Track intentional disconnects to suppress disconnect messages
- Don't show disconnect message when dropping duplicate connections
- This prevents the confusing connect/disconnect/connect pattern
The issue was that both devices try to connect to each other simultaneously,
creating duplicate connections. One gets dropped, but now it's handled gracefully.
- Removed test targets from project.yml (causing dependency issues)
- Generated fresh Xcode project with xcodegen
- Project now includes proper Assets.xcassets configuration
- Ready for App Store build and submission
- Added public domain headers to all test files
- Updated Info.plist with required App Store keys:
- ITSAppUsesNonExemptEncryption = NO
- LSApplicationCategoryType = Social Networking
- UIRequiresFullScreen = YES
- Created proper Assets.xcassets structure
- Configured AppIcon.appiconset with all icon references
- Removed last TODO comment
- Created comprehensive App Store submission checklist
- Updated project.yml to include Assets.xcassets
The app is now ready for App Store submission. All debug code has been removed,
icons are configured, and privacy/security compliance is documented.
- Remove unused variables (beforeCount, beforeFavCount)
- Remove Tx Power Level from advertising (not allowed)
- Fix autocomplete popup to appear near cursor position
- Calculate position based on nickname width and @ location
- Add comprehensive unit tests for:
- Binary protocol encoding/decoding
- Message padding for privacy
- Bloom filter duplicate detection
- BitchatMessage serialization
- Add test target to project.yml
- Remove NSMicrophoneUsageDescription from Info.plist and project.yml
- Add millisecond timestamps to prevent same-second message collisions
- Include payload hash in message ID for absolute uniqueness
- Add recentlySentMessages tracking to prevent any duplicate sends
- Reduce retries from 2 to 1 for broadcast messages
- Clean up sent message tracking after 10 seconds
- Single tap logo shows comprehensive app info and features
- Triple tap logo triggers panic mode (instant data wipe)
- Implement adaptive Bluetooth scanning based on battery level
- Remove hardcoded development team ID for security
- Fix store-and-forward description (12h for all, indefinite for favorites)
- Add technical debt remediation plan
- Fix macOS compatibility issues with navigation
- Add favorites functionality for peers with persistent storage
- Star icon to toggle favorites in sidebar
- Favorites appear at top of peer list
- Storage persists across app launches using peer ID
- Add local notifications for mentions and private messages
- Notifications appear when app is in background
- Separate notification types for mentions vs private messages
- Request notification permissions on app launch
- Fix sidebar header alignment to match main toolbar (44pt)
- Add background color to sidebar header for visual consistency
- Improve voice note fragment transmission
- Send fragments in batches of 5 with delays to prevent congestion
- Better logging to debug fragment transmission issues
- Reduce delay between fragments from 50ms to batch-based timing
- Fix other UI issues
- Ensure mic recording ripples originate from mic button
- Update sidebar to swipe from right edge smoothly
- Added voice note support to BitchatMessage with audio data and duration
- Updated binary protocol to encode/decode voice notes (flag 0x40)
- Created AudioRecordingService for recording up to 10s voice clips
- Created AudioPlaybackService for playing voice notes
- Added microphone permission to Info.plist and project.yml
- Implemented push-to-talk UI with mic button in ContentView
- Voice notes use AAC compression at 16kHz/32kbps for small file sizes
- Added play/pause buttons for voice notes in message list
- Voice notes display as '🎤 Voice note (X.Xs)' in chat
- Platform-specific audio session handling for iOS/macOS